モバイルタワーディフェンスゲームの世界市場 : 2017-2030年

出版:Astute Analytica(アステュートアナリティカ) 出版年月:2023年3月

モバイルタワーディフェンスゲームの世界市場、製品タイプ (有料、無料)、年齢 (18 歳未満、18 ~ 35 歳、その他)、用途 (Android、iOS)、推計と予測、2017-2030年
Global Mobile Tower Defence Games Market, By Product Type (Pay to Play, Free to Play), By Age Group (<18 Years, 18-35 Years, Others), By Application (Android, iOS), Estimation & Forecast, 2017 – 2030

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Market Introduction

The global mobile tower defence games market held a market value of USD 937.62 million in 2021 and is estimated to reach USD 2,311.27 million by the year 2030. The market is projected to list a CAGR of 10.38% during the forecast period.

There is no denying that the mobile gaming industry is flourishing, with new games being produced frequently. Tower defence games are one of the most widely played game genres on mobile devices. Due to their portability on smartphones and tablets, mobile tower defence games are particularly well-liked by players. The fact that tower defence games need little to no player engagement beyond selecting where to position the towers makes them excellent for keeping people entertained on long car or plane rides.

The sheer volume of tower defence apps in the app store is proof of the market’s appeal. The App Store presently offers over 170 distinct tower defence games for download, and Google Play and other app shops provide a comparable amount. Tower defence games are very popular because they are simple to learn and play yet have a tonne of strategic depth and repeat potential. Tower defence games are among the most addicting game types available for players on smartphones and tablets as a result of this combination. Zombie Farm, Don’t Starve, as well as Plants vs. Zombies are some of the most played games in the mobile tower defence industry worldwide. These games are not only amusing, but they also give players a great chance to master arithmetic and logic since they have to solve puzzles in order to build a defensive perimeter.

Growth Influencers:

Easy to Learn and Sense of Accomplishment Attracting Millennials

Mobile tower defence games are primarily played on Android phones. This is probably because there are so many Android games available and because Android can be played on so many different types of devices. Another factor contributing to Android’s dominance in this market is the fact that Android games are more inexpensive than iOS games. A bigger screen or more expensive in-game products are more likely to be purchased by iPhone users. The gaming industry is expanding at a promising rate thanks to advancements in cutting-edge technology, like augmented reality and virtual reality. Furthermore, an adult’s average time spent on digital media channels is constantly rising due to the introduction of cloud gaming and greater internet penetration in the Asia Pacific and other regions. Thus, such moves fuel the market growth.

Availability of Wide Varieties of Choices and Space for Creativity

Market expansion can be linked to elements like the availability of a large number of options and room for inventiveness. One of the subgenres of strategy games called tower defence is played both offline and online, and it involves a single player defending a place or certain products from the opponents by erecting barriers to their movement. It is not necessary to use actual castles and towers during gameplay in this immensely popular video game genre. Players can play single-player, player versus player (PvP), cooperative, or multiplayer tower defence video games. The finest tower defence games have a steady pacing and entertaining gameplay.

Segments Overview:

The global mobile tower defence games market is segmented into product type, age group, application.

By Product Type

Pay to Play

Free to Play

The pay to play segment is expected to grow at the highest growth rate of 10.73% over the forecast period.

By Application

Android

iOS

The android segment held the highest market share of more than 60 %.

By Age Group

< 18 Years 18-35 Years 35-60 Years > 60 Years

The 18-35 years segment is expected to reach USD 1,624.39 million by 2030.

Regional Overview

By region, the global mobile tower defence games market is divided into North America, Asia Pacific, Europe, Middle East & Africa, and South America. The Asia Pacific market for mobile tower defence games is expected to grow at the highest CAGR of 10.76% over the forecast period.

With revenue more than doubling since the start of 2018, the United States has remained the largest market for mobile gaming, outpacing the rest of the world. Because Android smartphones are far more widely used than iPhones in nations like India and Indonesia, Google Play dominates the market for game downloads in Asia. 86% of all downloads occurred on Google Play in Q1 2021, up from 71% in Q1 2018.

Competitive Landscape

The top ten players in the market held around 45% market share. The prominent players operating in the global mobile tower defence games market include Butterscotch Shenanigans, Gameloft, TaleWorlds Entertainment, Ludosity, Refinery Productions, Ninja Kiwi, Nival Interactive Inc., Ironhide Game Studio, and others. In October 2022, the Indian company SuperGaming unveiled Ethernia, a brand-new Web3 game for PC and mobile devices. The company also aims to merge their knowledge and experience in free-to-play with the strength of Web3.

The global mobile tower defence games market report provides insights on the below pointers:

Market Penetration: Provides comprehensive information on the market offered by the prominent players

Market Development: The report offers detailed information about lucrative emerging markets and analyzes penetration across mature segments of the markets

Market Diversification: Provides in-depth information about untapped geographies, recent developments, and investments

Competitive Landscape Assessment: Mergers & acquisitions, certifications, product launches in the global mobile tower defence games market have been provided in this research report. In addition, the report also emphasizes the SWOT analysis of the leading players.

Product Development & Innovation: The report provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

Pricing Analysis: Pricing analysis of various components used in the manufacturing of mobile tower defence games

Manufacturing Cost Analysis: Cost-share of various components in mobile tower defence games tools

The global mobile tower defence games market report answers questions such as:

What is the market size and forecast of the global mobile tower defence games market?

What are the inhibiting factors and impact of COVID-19 on the global mobile tower defence games market during the assessment period?

Which are the products/segments/applications/areas to invest in over the assessment period in the global mobile tower defence games market?

What is the competitive strategic window for opportunities in the global mobile tower defence games market?

What are the technology trends and regulatory frameworks in the global mobile tower defence games market?

What is the market share of the leading players in the global mobile tower defence games market?

What modes and strategic moves are considered favorable for entering the global mobile tower defence games market?

モバイルタワーディフェンスゲームの世界市場、製品タイプ (有料、無料)、年齢 (18 歳未満、18 ~ 35 歳、その他)、用途 (Android、iOS)、推定と予測、2017-2030年 Global Mobile Tower Defence Games Market, By Product Type (Pay to Play, Free to Play), By Age Group (<18 Years, 18-35 Years, Others), By Application (Android, iOS), Estimation & Forecast, 2017 – 2030


目次

Chapter 1.​ Research Framework​

1.1.​ Research Objective​

1.2. Device Type Overview​

1.3.​ Market Segmentation​

Chapter 2.​ Research Methodology​

2.1.​ Qualitative Research​

2.1.1.​ Primary & Secondary Sources​

2.2.​ Quantitative Research​

2.2.1.​ Primary & Secondary Sources​

2.3.​ Breakdown of Primary Research Respondents, By Region​

2.4.​ Assumption for the Study​

2.5.​ Market Size Estimation​

2.6.​ Data Triangulation​

Chapter 3.​ Executive Summary: Global Mobile Tower Defence Games Market​

Chapter 4.​ Global Mobile Tower Defence Games Market Overview​

4.1.​ Industry Value Chain Analysis​

4.2.​ Industry Outlook​

4.2.1.​ Overview of Mobile Tower Defence Games Market​

4.2.2. Overview of Strategy Games Market​

4.3.​ PESTLE Analysis​

4.4.​ Porter’s Five Forces Analysis​

4.4.1.​ Bargaining Power of Suppliers​

4.4.2.​ Bargaining Power of Buyers​

4.4.3.​ Threat of Substitutes​

4.4.4.​ Threat of New Entrants​

4.4.5.​ Degree of Competition​

4.5.​ Market Dynamics and Trends​

4.5.1.​ Growth Drivers​

4.5.2.​ Restraints​

4.5.3.​ Challenges​

4.5.4.​ Key Trends​

4.6.​ Covid-19 Impact Assessment on Market Growth Trend​

4.7.​ Market Growth and Outlook​

4.7.1.​ Market Revenue Estimates and Forecast (US$ Mn), 2017-2030​

4.7.2.​ Market Volume Estimates and Forecast (Mn Gamers), 2017 – 2030​

4.7.3. ​ Pricing Trend Analysis, By Product Type​

4.8.​ Competition Dashboard​

4.8.1.​ Market Concentration Rate​

4.8.2.​ Company Market Share Analysis (Value %), 2020​

4.8.3.​ Competitor Mapping ​

Chapter 5.​ Global Mobile Tower Defence Games Market Analysis, By Product Type​

5.1.​ Key Insights​

5.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

5.2.1.​ Pay to Play​

5.2.2.​ Free to Play​

Chapter 6.​ Global Mobile Tower Defence Games Market Analysis, by Application​

6.1.​ Key Insights​

6.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

6.2.1.​ Android ​

6.2.2.​ iOS​

6.2.3.​ Others​

Chapter 7.​ Global Mobile Tower Defence Games Market Analysis, by Age Group​

7.1.​ Key Insights​

7.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

7.2.1​ < 18 Years​ 7.2.2.​ 18-35 Years​ 7.2.3.​ 35-60 Years​ 7.2.4.​ > 60 Years​

Chapter 8​ Global Mobile Tower Defence Games Market Analysis, By Region​

8.1.​ Key Insights​

8.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

8.2.1.​ North America​

8.2.2.​ Europe​

8.2.3.​ Asia Pacific​

8.2.4.​ South America​

8.2.5.​ Middle East & Africa

Chapter 9.​ North America Mobile Tower Defence Games Market Analysis, By Product Type​

9.1.​ Key Insights​

9.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

9.2.1.​ Pay to Play​

9.2.2.​ Free to Play​

Chapter 10.​ North America Mobile Tower Defence Games Market Analysis, by Application​

10.1.​ Key Insights​

10.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

10.2.1.​ Android ​

10.2.2.​ iOS​

10.2.3. Others​

Chapter 11.​ North America Mobile Tower Defence Games Market Analysis, by Age Group​

11.1.​ Key Insights​

11.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

11.2.1​ < 18 Years​ 11.2.2.​ 18-35 Years​ 11.2.3.​ 35-60 Years​ 11.2.4.​ > 60 Years​

Chapter 12.​ North America Mobile Tower Defence Games Market Analysis, by Country​

12.1.​ Key Insights​

12.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

12.2.1​ US​

12.2.2​ Canada​

12.2.3.​ Mexico​

Chapter 13​ Europe Mobile Tower Defence Games Market Analysis, By Product Type​

13.1.​ Key Insights​

13.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

13.2.1.​ Pay to Play​

13.2.2.​ Free to Play​

Chapter 14​ Europe Mobile Tower Defence Games Market Analysis, by Application​

14.1.​ Key Insights​

14.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

14.2.1.​ Android ​

14.2.2.​ iOS​

14.2.3.​ Others​

Chapter 15​ Europe Mobile Tower Defence Games Market Analysis, by Age Group​

15.1.​ Key Insights​

15.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

15.2.1.​ < 18 Years​ 15.2.2.​ 18-35 Years​ 15.2.3.​ 35-60 Years​ 15.2.4.​ > 60 Years​

Chapter 16​ Europe Mobile Tower Defence Games Market Analysis, by Country​

16.1.​ Key Insights​

16.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

16.2.1.​ Western Europe​

16.2.2.​ Eastern Europe​

Chapter 17​ Asia Pacific Mobile Tower Defence Games Market Analysis, By Product Type​

17.1.​ Key Insights​

17.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

17.2.1.​ Pay to Play​

17.2.2.​ Free to Play​

Chapter 18​ Asia Pacific Mobile Tower Defence Games Market Analysis, by Application​

18.1.​ Key Insights​

18.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

18.2.1.​ Android ​

18.2.2.​ iOS​

18.2.3.​ Others​

Chapter 19​ Asia Pacific Mobile Tower Defence Games Market Analysis, by Age Group​

19.1.​ Key Insights​

19.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

19.2.1.​ < 18 Years​ 19.2.2.​ 18-35 Years​ 19.2.3.​ 35-60 Years​ 19.2.4.​ > 60 Years​

Chapter 20​ Asia Pacific Mobile Tower Defence Games Market Analysis, by Country​

20.1.​ Key Insights​

20.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

20.2.1.​ China ​

20.2.2.​ India ​

20.2.3.​ Japan​

20.2.4.​ South Korea​

20.2.5.​ Australia & New Zealand​

20.2.6.​ ASEAN​

20.2.7.​ Rest of Asia Pacific​

Chapter 21​ Australia & New Zealand Mobile Tower Defence Games Market Analysis, By Product Type​

21.1.​ Key Insights​

21.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

21.2.1.​ Pay to Play​

21.2.2.​ Free to Play​

Chapter 22​ Australia & New Zealand Mobile Tower Defence Games Market Analysis, by Application​

22.1.​ Key Insights​

22.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

22.2.1.​ Android ​

22.2.2.​ iOS​

22.2.3.​ Others​

Chapter 23​ Australia & New Zealand Mobile Tower Defence Games Market Analysis, by Age Group​

23.1.​ Key Insights​

23.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

23.2.1.​ < 18 Years​ 23.2.2.​ 18-35 Years​ 23.2.3.​ 35-60 Years​ 23.2.4.​ > 60 Years​

Chapter 24​ South America Mobile Tower Defence Games Market Analysis, By Product Type​

24.1.​ Key Insights​

24.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

24.2.1.​ Pay to Play​

24.2.2​ Free to Play​

Chapter 25​ South America Mobile Tower Defence Games Market Analysis, by Application​

25.1.​ Key Insights​

25.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

25.2.1.​ Android ​

25.2.2.​ iOS​

25.2.3.​ Others​

Chapter 26​ South America Mobile Tower Defence Games Market Analysis, by Age Group​

26.1.​ Key Insights​

26.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

26.2.1.​ < 18 Years​ 26.2.2.​ 18-35 Years​ 26.2.3.​ 35-60 Years​ 26.2.4.​ > 60 Years​

Chapter 27​ South America Mobile Tower Defence Games Market Analysis, by Country​

27.1.​ Key Insights​

27.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

27.2.1.​ Brazil​

27.2.2.​ Argentina​

27.2.3.​ Rest of South America​

Chapter 28​ Middle East & Africa Mobile Tower Defence Games Market Analysis, by Product Type​

28.1.​ Key Insights​

28.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

28.2.1.​ Pay to Play​

28.2.2.​ Free to Play​

Chapter 29​ Middle East & Africa Mobile Tower Defence Games Market Analysis, by Application​

29.1.​ Key Insights​

29.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

29.2.1.​ Android ​

29.2.2.​ iOS​

29.2.3.​ Others​

Chapter 30​ Middle East & Africa Mobile Tower Defence Games Market Analysis, by Age Group​

30.1.​ Key Insights​

30.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

30.2.1.​ < 18 Years​ 30.2.2.​ 18-35 Years​ 30.2.3.​ 35-60 Years​ 30.2.4.​ > 60 Years​

Chapter 31​ Middle East & Africa Mobile Tower Defence Games Market Analysis, by Country​

31.1.​ Key Insights​

31.2.​ Market Size and Forecast, 2017-2030 (US$ Mn)​

31.2.1.​ UAE​

31.2.2.​ Saudi Arabia​

31.2.3.​ South Africa​

31.2.4.​ Rest of MEA​

Chapter 32​ Company Profile (Company Overview, Financial Matrix, Sales Composition Ration, Key Device Type landscape, Key Personnel, Key Competitors, Contact Address, and Business Strategy Outlook)​

32.1​ Butterscotch Shenanigans​

32.2.​ Gameloft​

32.3​ TaleWorlds Entertainment​

32.4​ Ludosity​

32.5​ Refinery Productions​

32.6​ Ninja Kiwi​

32.7​ Nival Interactive Inc.​

32.8​ Ironhide Game Studio​

32.9​ Other Prominent Players​


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