3Dアニメーションソフトウェアの世界市場 : 2018-2031年

出版:Astute Analytica(アステュートアナリティカ) 出版年月:2023年3月

世界の3Dアニメーションソフトウェア市場、製品タイプ(クラウド、オンプレミス)、テクノロジー (3D モデリング、その他)、用途 (アニメーション分野、その他)、エンド ユーザー (メディア & エンターテイメント、建設と建築、その他)、推計と予測、2018-2031年
Global 3D Animation Software Market, By Product Type (Cloud, On-Premise), By Technology (3D Modelling, Others), By Application (Animation Field, Others), By End User (Media & Entertainment, Construction and Architecture, Others), Estimation & Forecast, 2018 – 2031

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Market Introduction
The global 3D animation software market held a market value of USD 15,336.9 million in 2022 and is estimated to reach USD 43,918.45 million by the year 2031. The market is projected to list a CAGR of 12.53% during the forecast period.
The drivers for the growth of the 3D animation software market include increasing demand for animated content in various sectors such as gaming, entertainment, advertising, and education. The continuous advancements in computer graphics hardware and software technology, including real-time rendering and AI-powered animation tools, are also fueling the growth of the market. Moreover, the availability of cloud-based 3D animation solutions is making it easier for individuals and businesses to access and use these tools from anywhere. The increasing adoption of virtual and augmented reality technologies in various industries is also creating a need for high-quality 3D animation software to create immersive experiences. Additionally, the expanding market for mobile devices and smartphones is driving the demand for 3D animation software that can be accessed and used on these platforms.
Virtual reality (VR) and artificial intelligence (AI) integration in 3D animation software are creating significant market possibilities. It has a wide range of uses in many industries, including computer gaming, marketing and advertising, apparel and textiles, transportation, and geology and science. With the use of this technology, extensive blueprint plans could be produced, each component being described in minute detail. Better visualisation and simulation tools are produced by 3D animation in the automotive sector, enhancing comprehension. The modelling tools offered by 3D animation software assist the businesses that make automobiles in creating extremely effective machinery.
On the other hand, the development of the 3D animation software market is being hampered by issues with piracy and unrestricted access to open-source 3D software. In the animation industry, piracy results in negative income losses, which restrains market expansion. In addition to the inclusion of virtual reality and artificial intelligence in 3D technology, the growing public interest in 3D animated films is predicted to drive market expansion. However, it’s anticipated that a lack of government assistance and a lack of competence will impede market expansion during the anticipated time frame.

Growth Influencers:
Rising demand for 3D animation in gaming and entertainment industry
To create visual effects, the market heavily depends on 3D animation software. The phenomenal success of MOBA (Multiplayer Online Battle Arena) shows the shifting trends in the gaming industry. Given that it offers first-person shooter games with fast-paced action thrills, MOBA is currently thought of as the most popular gaming category. It has eye-catching graphic effects that greatly draw players to the genre.
Increase in usage of smartphones
The increasing use of smartphone technology for 3D animation software is due to several factors. Smartphones are becoming more powerful and capable of running complex software applications, including 3D animation software. The convenience and portability of smartphones make them an ideal tool for on-the-go work or quick edits. Moreover, the increasing popularity of social media and online content creation has created a demand for easy-to-use and accessible 3D animation tools. In addition to that, the rise of augmented and virtual reality applications, which are often accessed through smartphones, has increased the need for 3D animation software on mobile devices.

Segments Overview:
The global 3D animation software market is segmented into product type, technology, application, and end user.
By Product Type
o Cloud
o On-Premises

The cloud segment held more than 60% of the market share in 2022.

By Technology
o 3D Modelling
o Motion Graphics
o 3D Rendering
o Visual Effects
o Others

The 3D modelling segment is expected to reach USD 10,650 million by 2030.

By Application
o Animation Field
o Media Field
o Construction Field
o Others

The animation field segment held the largest market share of more than 40%.

By End User
o Media and Entertainment
o Construction and Architecture
o Healthcare and Lifesciences
o Fashion & Textile
o Education and Research
o Others
The media and entertainment segment is projected to hold a CAGR of 13% during the forecast period.

Regional Overview
By region, the global 3D animation software market is divided into North America, Asia Pacific, Europe, Middle East & Africa, and South America.

The North American market for 3D animation software held USD 132 million in 2022. The Asia Pacific market is supposed to be the fastest growing with a CAGR of more than 10% over the anticipated period.

Competitive Landscape

The prominent players operating in the global 3D animation software market include Adobe Systems, Autodesk, Nvidia Corporation, SideFX, the Foundry Visionmongers Ltd, Qualcomm Technologies, Inc., Pmdtechnologies ag, AutoDesSys, Inc., Corel Corporation, EIAS3D, Maxon Computer GMBH, NewTek, Inc., Corus Entertainment Inc., and others. The chief three players in the market hold approximately 25% of the market share. These market players are investing in collaborations, product launches, to sustain in the industry. For instance, the next iteration of 5G distributed units, powered by Qualcomm Technologies’ inline accelerator card, will be made available because of an agreement between Qualcomm Technologies, Inc. and Hewlett Packard Enterprise in February 2022. By providing high-performance, energy-efficient, virtualized, cloud-native 5G solutions, this collaboration aims to meet the needs of next-generation networks, simplify deployments, and reduce total cost of ownership (TCO).

The global 3D animation software market report provides insights on the below pointers:

• Market Penetration: Provides comprehensive information on the market offered by the prominent players
• Market Development: The report offers detailed information about lucrative emerging markets and analyzes penetration across mature segments of the markets
• Market Diversification: Provides in-depth information about untapped geographies, recent developments, and investments
• Competitive Landscape Assessment: Mergers & acquisitions, certifications, product launches in the global 3D animation software market have been provided in this research report. In addition, the report also emphasizes the SWOT analysis of the leading players.
• Product Development & Innovation: The report provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
• Pricing Analysis: Pricing analysis of various components used in the manufacturing of 3D animation software
• Manufacturing Cost Analysis: Cost-share of various components in 3D animation software tools

The global 3D animation software market report answers questions such as:

• What is the market size and forecast of the global 3D animation software market?
• What are the inhibiting factors and impact of COVID-19 on the global 3D animation software market during the assessment period?
• Which are the products/segments/applications/areas to invest in over the assessment period in the global 3D animation software market?
• What is the competitive strategic window for opportunities in the global 3D animation software market?
• What are the technology trends and regulatory frameworks in the global 3D animation software market?
• What is the market share of the leading players in the global 3D animation software market?
• What modes and strategic moves are considered favorable for entering the global 3D animation software market?


目次

Chapter 1 3D Animation Software Market Scope
1.1 Product Overview and Scope of 3D Animation Software
1.2 Market Taxonomy
1.3 Objective of the study
1.4 List of Assumptions
1.5 Currency Exchange Rate
Chapter 2 Research Methodology
2.1 Research Process
2.2 Primary Research
2.3 Secondary Research
2.4 Data Collection Technique
2.5 Data Sources
2.6 Secondary Sources
2.7 Primary Sources
2.8 Market Estimation Methodology
2.9 Market Size Estimation Methodology
2.10 Forecasting Methodology
2.11 Limitations
Chapter 3 Executive Summary
3.1 Global 3D Animation Market Share Comparison by Region
3.2 Market Introduction
3.3 Market Value and Growth Factor Analysis
3.4 Segmental Overview
Chapter 4 Global 3D Animation Software Market Overview
4.1 Global 3D Animation Software Market Key Players
4.2 Market Share Analysis
4.3 Market Concentration Rate
4.4 Competitive Dashboard – Competitor Mapping
4.5 Market Dynamics
4.5.1 Drivers
4.5.1.1 Rising demand for 3D animation in the gaming and entertainment industry
4.5.1.2 Increase in usage of smartphones
4.5.2 Restraints
4.5.2.1 The easy access to open-source 3D software and piracy issues
4.5.3 Opportunity
4.5.3.1 The integration of artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) in 3D animation software
4.5.4 Trend
4.5.4.1 Increasing adoption of 3D animation in the education sector
4.6 COVID-19 Impact
4.6.1 Global COVID-19 Impact on the market
4.7 Porter’s Five Forces Analysis
Chapter 5 Global 3D Animation Software Market Analysis, by region
5.1.1 Global 3D Animation Market Revenue by Region (2017-2030)
Chapter 6 Global 3D Animation Market Analysis, by Product Type
6.1 Introduction
Chapter 7 Global 3D Animation Market Analysis, by Technology
7.1 Introduction
Chapter 8 Global 3D Animation Market Analysis, by Application
8.1 Introduction
Chapter 9 Global 3D Animation Market Analysis, by End-Users
9.1 Introduction
Chapter 10 North America 3D Animation Software Market Analysis
10.1 Introduction
10.1.1 North America 3D Animation Software Market Revenue by Country (2017-2030)
10.1.2 North America 3D Animation Software Market Revenue by Technology (2017-2030)
10.1.3 North America 3D Animation Software Market Revenue by Product (2017-2030)
10.1.4 North America 3D Animation Software Market Revenue by Application (2017-2030)
10.1.5 North America 3D Animation Software Market Revenue by End-User (2017-2030)
Chapter 11 Europe 3D Animation Software Market Analysis
11.1 Introduction
11.1.1 Europe 3D Animation Software Market Revenue and by Country (2017-2030)
11.1.2 Europe 3D Animation Software Market Revenue by Technology (2017-2030)
11.1.3 Europe 3D Animation Software Market Revenue by Product (2017-2030)
11.1.4 Europe 3D Animation Software Market Revenue by Application (2017-2030)
11.1.5 Europe 3D Animation Software Market Revenue by End-User (2017-2030)
Chapter 12 Asia Pacific 3D Animation Software Market Analysis
12.1 Introduction
12.1.1 APAC 3D Animation Software Market Revenue and by Country (2017-2030)
12.1.2 Asia Pacific 3D Animation Software Market Revenue by Technology (2017-2030)
12.1.3 Asia Pacific 3D Animation Software Market Revenue by Product (2017-2030)
12.1.4 Asia Pacific 3D Animation Software Market Revenue by Application (2017-2030)
12.1.5 Asia Pacific 3D Animation Software Market Revenue by End-User (2017-2030)
Chapter 13 South America 3D Animation Software Market Analysis
13.1 Introduction
13.1.1 South America 3D Animation Software Market Revenue and by Country (2017-2030)
13.1.2 South America 3D Animation Software Market Revenue by Technology (2017-2030)
13.1.3 South America 3D Animation Software Market Revenue by Product (2017-2030)
13.1.4 South America 3D Animation Software Market Revenue by Application (2017-2030)
13.1.5 South America 3D Animation Software Market Revenue by End-User (2017-2030)
Chapter 14 MEA 3D Animation Software Market Analysis
14.1 Introduction
14.1.1 MEA 3D Animation Software Market Revenue and by Country (2017-2030)
14.1.2 MEA 3D Animation Software Market Revenue by Technology (2017-2030)
14.1.3 MEA 3D Animation Software Market Revenue by Product (2017-2030)
14.1.4 MEA 3D Animation Software Market Revenue by Application (2017-2030)
14.1.5 MEA 3D Animation Software Market Revenue by End-User (2017-2030)
Chapter 15 Company Profiles
15.1 SideFX
15.1.1 Company Information
15.1.2 Main Business Overview
15.1.3 Products Offered
15.1.4 Recent Development
15.1.5 Company Financials
15.2 The Foundry Visionmongers Ltd
15.2.1 Company Information
15.2.2 Main Business Overview
15.2.3 Products Offered
15.2.4 Recent Development
15.2.5 Company Financials
15.3 Qualcomm Technologies, Inc.
15.3.1 Company Information
15.3.2 Main Business Overview
15.3.3 Products Offered
15.3.4 Recent Development
15.3.5 Company Financials
15.4 Pmdtechnologies ag
15.4.1 Company Information
15.4.2 Main Business Overview
15.4.3 Products Offered
15.4.4 Recent Development
15.4.5 Company Financials
15.5 Autodesk Inc.
15.5.1 Company Information
15.5.2 Main Business Overview
15.5.3 Products Offered
15.5.4 Recent Development
15.5.5 Company Financials
15.6 AutoDesSys, Inc.,
15.6.1 Company Information
15.6.2 Main Business Overview
15.6.3 Products Offered
15.6.4 Company Financials
15.7 Corel Corporation
15.7.1 Company Information
15.7.2 Main Business Overview
15.7.3 Products Offered
15.7.4 Company Financials
15.8 EIAS3D
15.8.1 Company Information
15.8.2 Main Business Overview
15.8.3 Products Offered
15.8.4 Company Financials
15.9 MAXON COMPUTER GMBH
15.9.1 Company Information
15.9.2 Main Business Overview
15.9.3 Products Offered
15.9.4 Recent Development
15.9.5 Company Financials
15.10 Adobe
15.10.1 Company Information
15.10.2 Main Business Overview
15.10.3 Products Offered
15.10.4 Recent Development
15.10.5 Company Financials
15.11 NewTek, Inc.
15.11.1 Company Information
15.11.2 Main Business Overview
15.11.3 Products Offered
15.11.4 Company Financials
15.12 NVIDIA Corporation
15.12.1 Company Information
15.12.2 Main Business Overview
15.12.3 Products Offered
15.12.4 Recent Development
15.12.5 Company Financials
15.13 Corus Entertainment Inc.
15.13.1 Company Information
15.13.2 Main Business Overview
15.13.3 Products Offered
15.13.4 Company Financials


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