Global Trading Card Games Market
商品番号 : SMB-79185
出版社 | BCC Research |
出版年月 | 2025年5月 |
ページ数 | 103 |
価格タイプ | シングルユーザライセンス |
価格 | USD 2,950 |
種別 | 英文調査報告書 |
本レポートは、専門店、ホビーショップ、量販店、オンラインプラットフォームといった主要な流通チャネルに焦点を当て、消費者のアクセスと購買行動への影響を評価しています。ゲームジャンル(ファンタジー、SF、ホラー、ライセンスタイトルなど)別に市場を評価し、様々なプレイヤー層への訴求力を明らかにしています。また、カードスリーブ、デッキボックス、ダイス、トークン、コイン、その他ゲームプレイやコレクションをサポートするアクセサリーといった主要製品カテゴリーについても考察しています。
Report Highlights
This report provides an overview of the global TCG market size and a detailed analysis of key market players, their product offerings, and strategic initiatives. Using 2024 as the base year, the report presents estimated market data for 2025 through 2030.
本レポートは、世界のTCG市場規模の概要と、主要市場プレーヤー、その製品ラインナップ、そして戦略的取り組みに関する詳細な分析を提供します。2024年を基準年として、2025年から2030年までの市場予測データを提示しています。
Report Scope
The report analyzes the market trends in the global trading card games (TCG) market. It provides global revenue using 2024 as the base year, with projections from 2025 through 2030, including compound annual growth rates (CAGR) for the forecast period.
The report focuses on major distribution channels, including specialty and hobby stores, mass market retailers and online platforms, and assesses their influence on consumer access and purchasing behavior. It evaluates the market by game genre (e.g., fantasy, sci-fi, horror, licensed titles), highlighting their appeal to different player segments. It also explores key product categories such as card sleeves, deck boxes, dice, tokens, coins and other accessories that support gameplay and collection.
The report provides a comprehensive regional analysis covering North America, Europe, Asia-Pacific and the Rest of the World (RoW), which includes Latin America, the Middle East, and Africa. It also evaluates the drivers, challenges and emerging trends. The study concludes with an analysis of major companies in the global TCG market and their offerings.
Report Synopsis
Report Metrics | Details | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base year considered | 2024 | ||||||||||||||
Forecast period considered | 2025-2030 | ||||||||||||||
Base year market size | $7.8 billion | ||||||||||||||
Market size forecast | $11.8 billion | ||||||||||||||
Growth rate | CAGR of 7.4% for the forecast period of 2024-2029 | ||||||||||||||
Units considered | $ Millions | ||||||||||||||
Segments covered | Distribution Channel, Product Category, Game Genre, and Region | ||||||||||||||
Regions covered | North Americas, Europe, Asia-Pacific, and Rest of World | ||||||||||||||
Countries covered | U.S., Canada, U.K., Germany, China, Japan, Latin America, Middle East and Africa | ||||||||||||||
Key Market Drivers |
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Companies studied |
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Report Includes
– An overview of the global market for trading card games (TCG)
– Analyses of the global market trends, with sales data for 2024, estimates for 2025, forecasts for 2027 and 2029, and projected CAGRs through 2030
– Evaluation of the overall TCG market size, and corresponding market share analysis by distribution channel, product category, game genre, and region
– Highlights of emerging technological trends, opportunities and gaps estimating current and future demand for TCG
– Information on the latest developments in TCG, such as blockchain-based collectibles, augmented reality (AR) integration and AI-powered gameplay enhancements; and upcoming developments, and economic trends
– Coverage of advances in printing technology, card authentication and digital collectibles, and new monetization models for players and publishers; and discussion of blockchain technology and non-fungible tokens (NFTs) as the driving forces in the market
– Identification of challenges and discussion of how to overcome these to be able to reach commercialization potential, and ESG trends of the market
– Market share analysis of the key companies of the industry and coverage of their proprietary technologies, strategic alliances and other market strategies
– Profiles of the leading companies
Table of Contents
Chapter 1 Executive Summary
Market Outlook
Scope of Report
Market Summary
Market Dynamics and Growth Factors
Emerging Technologies
Segmental Analysis
Regional Analysis
Conclusion
Chapter 2 Market Overview
Overview
Price Trend Analysis
Players Demographics
Factors Influencing Buyer Behavior
Future Outlook
Impact of Tariffs Imposed by the U.S. on Several Countries
Analysis of Macroeconomic Factors
Value Chain Analysis
Porter’s Five Forces Analysis
Regulatory Scenario
The U.S.
European Union [EU]
Japan
China
India
Brazil
Chapter 3 Market Dynamics
Key Takeaways
Market Drivers
Ongoing Trend of New Card Releases
High Prices of Advanced TCG Packs
Broad Age Appeal Through Diverse Game Types
Market Restraints
Rising Number of Counterfeit Trading Cards
Negative Perception Due to the Addictive Nature of TCG
Market Opportunities
Digital Integration and Hybrid Models
Expansion Into Emerging Markets
Development of Esports and Competitive Play
Chapter 4 Emerging Technologies
Overview
Emerging Technologies
Augmented Reality (AR)
Near-Field Communication (NFC)
Blockchain and Non-Fungible Tokens (NFTs)
Chapter 5 Market Segmentation Analysis
Segmentation Breakdown
Market Breakdown by Distribution Channel
Key Takeaways
Specialty Stores and Hobby Stores
Mass Market Stores
Online Stores
Market Breakdown by Game Genre
Key Takeaways
Fantasy
Sci-Fi
Horror
Licensed
Market Breakdown by Product Category
Key Takeaways
Core Cards
Sleeves
Deck Boxes
Others
Geographic Breakdown
Market Breakdown by Region
Key Takeaways
North America
Asia-Pacific
Europe
Rest of the World
Chapter 6 Competitive Landscape
Key Takeaways
Ecosystem Analysis
Card Material and Printing Suppliers
Game Publishers and Developers
Product Manufacturers and Distributors
Retailers and E-Commerce Platforms
Key Companies Analysis
The Pokémon Co.
Hasbro Inc.
Bandai Namco
Strategic Analysis
Recent Developments
Chapter 7 Appendix
Research Methodology
Abbreviations
Company Profiles
AMIGO GAMES
BANDAI NAMCO HOLDINGS INC.
BROCCOLI
BUSHIROAD INC.
CRYPTOZOIC ENTERTAINMENT
CYGAMES INC.
FANTASY FLIGHT PUBLISHING INC.
FUNKO
HASBRO
KONAMI
PANINI S.P.A.
POKÉMON
SQUARE ENIX
TOMY CO. LTD.
List of Tables
Summary Table : Global Trading Card Games (TCG) Market, by Region, Through 2030
Table 1 : Globally Popular TCGs, 2024
Table 2 : Porter’s Five Forces: Rating Scale
Table 3 : Global TCG Market, by Distribution Channel, Through 2030
Table 4 : Global TCG Market for Specialty Stores and Hobby Stores, by Region, Through 2030
Table 5 : Global TCG Market for Mass Market Stores, by Region, Through 2030
Table 6 : Global TCG Market for Online Stores, by Region, Through 2030
Table 7 : Global TCG Market, by Game Genre, Through 2030
Table 8 : Global TCG Market in the Fantasy Genre, by Region, Through 2030
Table 9 : Global TCG Market in the Sci-Fi Genre, by Region, Through 2030
Table 10 : Global TCG Market in the Horror Genre, by Region, Through 2030
Table 11 : Global TCG Market in the Licensed Genre, by Region, Through 2030
Table 12 : Global TCG Market, by Product Category, Through 2030
Table 13 : Global TCG Market for Core Cards, by Region, Through 2030
Table 14 : Global TCG Market for Sleeves, by Region, Through 2030
Table 15 : Global TCG Market for Deck Boxes, by Region, Through 2030
Table 16 : Global TCG Market for Other TCG Products, by Region, Through 2030
Table 17 : Global TCG Market, by Region, Through 2030
Table 18 : North American TCG Market, by Country, Through 2030
Table 19 : North American TCG Market, by Distribution Channel, Through 2030
Table 20 : North American TCG Market, by Game Genre, Through 2030
Table 21 : North American TCG Market, by Product Category, Through 2030
Table 22 : Asia-Pacific TCG Market, by Country/Region, Through 2030
Table 23 : Asia-Pacific TCG Market, by Distribution Channel, Through 2030
Table 24 : Asia-Pacific TCG Market, by Game Genre, Through 2030
Table 25 : Asia-Pacific TCG Market, by Product Category, Through 2030
Table 26 : European TCG Market, by Country, Through 2030
Table 27 : European TCG Market, by Distribution Channel, Through 2030
Table 28 : European TCG Market, by Game Genre, Through 2030
Table 29 : European TCG Market, by Product Category, Through 2030
Table 30 : Rest of the World TCG Market, by Region, Through 2030
Table 31 : Rest of the World TCG Market, by Distribution Channel, Through 2030
Table 32 : Rest of the World TCG Market, by Game Genre, Through 2030
Table 33 : Rest of the World TCG Market, by Product Category, Through 2030
Table 34 : Market Share of Top Three Producers of TCGs, 2024
Table 35 : Recent Developments in the Global TCG Market, December 2023– April 2025
Table 36 : Abbreviations Used in the Report
Table 37 : Amigo Games: Company Snapshot
Table 38 : Amigo Games: Product Portfolio
Table 39 : Bandai Namco Holdings Inc.: Company Snapshot
Table 40 : Bandai Namco Holdings Inc.: Financial Performance, FY 2022 and 2023
Table 41 : Bandai Namco Holdings Inc.: Product Portfolio
Table 42 : Bandai Namco Holdings Inc.: News/Key Developments, 2024 and 2025
Table 43 : BROCCOLI: Company Snapshot
Table 44 : BROCCOLI: Product Portfolio
Table 45 : Bushiroad Inc.: Company Snapshot
Table 46 : Bushiroad Inc.: Financial Performance, FY 2022 and 2023
Table 47 : Bushiroad Inc.: Product Portfolio
Table 48 : Bushiroad Inc.: News/Key Developments, 2025
Table 49 : Cryptozoic Entertainment: Company Snapshot
Table 50 : Cryptozoic Entertainment: Product Portfolio
Table 51 : Cygames Inc.: Company Snapshot
Table 52 : Cygames Inc.: Product Portfolio
Table 53 : Fantasy Flight Publishing Inc.: Company Snapshot
Table 54 : Fantasy Flight Publishing Inc.: Product Portfolio
Table 55 : Fantasy Flight Publishing Inc.: News/Key Developments, 2024
Table 56 : Funko: Company Snapshot
Table 57 : Funko: Financial Performance, FY 2023 and 2024
Table 58 : Funko: Product Portfolio
Table 59 : Hasbro: Company Snapshot
Table 60 : Hasbro: Financial Performance, FY 2023 and 2024
Table 61 : Hasbro: Product Portfolio
Table 62 : Konami: Company Snapshot
Table 63 : Konami: Financial Performance, FY 2022 and 2023
Table 64 : Konami: Product Portfolio
Table 65 : Konami: News/Key Developments, 2025
Table 66 : Panini S.p.A.: Company Snapshot
Table 67 : Panini S.p.A.: Product Portfolio
Table 68 : Pokémon: Company Snapshot
Table 69 : Pokémon: Product Portfolio
Table 70 : Pokémon: News/Key Developments, 2024 and 2025
Table 71 : Square Enix: Company Snapshot
Table 72 : Square Enix: Financial Performance, FY 2022 and 2023
Table 73 : Square Enix: Product Portfolio
Table 74 : Tomy Co. Ltd.: Company Snapshot
Table 75 : Tomy Co. Ltd.: Financial Performance, FY 2022 and 2023
Table 76 : Tomy Co. Ltd.: Product Portfolio
List of Figures
Summary Figure : Global Trading Card Games (TCG) Market Shares, by Region, 2024
Figure 1 : TCG Market: Value Chain Analysis
Figure 2 : Porter’s Five Forces Analysis
Figure 3 : Emerging Technologies in TCGs
Figure 4 : Emerging Technologies in TCGs
Figure 5 : Global TCG Market Shares, by Distribution Channel, 2024
Figure 6 : Global TCG Market Shares of Specialty Stores and Hobby Stores, by Region, 2024
Figure 7 : Global TCG Market Shares of Mass Market Stores, by Region, 2024
Figure 8 : Global TCG Market Shares of Online Stores, by Region, 2024
Figure 9 : Global TCG Market Shares, by Game Genre, 2024
Figure 10 : Global TCG Market Shares in the Fantasy Genre, by Region, 2024
Figure 11 : Global TCG Market Shares in the Sci-Fi Genre, by Region, 2024
Figure 12 : Global TCG Market Shares in the Horror Genre, by Region, 2024
Figure 13 : Global TCG Market Shares in the Licensed Genre, by Region, 2024
Figure 14 : Global TCG Market Shares, by Product Category, 2024
Figure 15 : Global TCG Market Shares for Core Cards, by Region, 2024
Figure 16 : Global TCG Market Shares for Sleeves, by Region, 2024
Figure 17 : Global TCG Market Shares for Deck Boxes, by Region, 2024
Figure 18 : Global TCG Market Shares for Other TCG Products, by Region, 2024
Figure 19 : Global Trading Card Games (TCG) Market Shares, by Region, 2024
Figure 20 : Bandai Namco Holdings Inc.: Revenue Shares, by Business Unit, FY 2023
Figure 21 : Bandai Namco Holdings Inc.: Revenue Shares, by Country/Region, FY 2023
Figure 22 : Bushiroad Inc.: Revenue Shares, by Business Unit, FY 2023
Figure 23 : Funko: Revenue Shares, by Product, FY 2024
Figure 24 : Funko: Revenue Shares, by Country/Region, FY 2024
Figure 25 : Hasbro: Revenue Shares, by Business Unit, FY 2024
Figure 26 : Hasbro: Revenue Shares, by Country/Region, FY 2024
Figure 27 : Konami: Revenue Shares, by Business Unit, FY 2023
Figure 28 : Konami: Revenue Shares, by Country/Region, FY 2023
Figure 29 : Square Enix: Revenue Shares, by Business Unit, FY 2023
Figure 30 : Tomy Co. Ltd.: Revenue Shares, by Country/Region, FY 2023
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