世界の遊園地とテーマパーク市場:規模、予測、COVID-19の影響分析(2021-2025年)

世界の遊園地とテーマパーク市場:規模、予測、COVID-19の影響分析(2021-2025年)Global Amusement and Theme Park Market: Size & Forecasts with Impact Analysis of Covid-19 (2021-2025 edition)

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種別英文調査報告書
出版Daedal Research
出版年月2021年1月
ページ数75
図表数
価格(USD)
シングルユーザライセンス850
エンタープライズライセンス1400
 

レポート目次

  Report DetailsScope of the ReportThe report titled “Global Amusement and Theme Park Market: Size & Forecasts with Impact Analysis of Covid-19 (2021-2025 edition)”, provides an in-depth analysis of the global amusement park market by value, by segment and by region. The report provides an analysis of amusement park market of the following regions: America, Asia Pacific, Europe and Middle East and Africa.Growth of the overall global theme park market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.The competition in global theme park market is fragmented with several small players invading the market. However, the key players of the theme park market are Walt Disney Company, Merlin Entertainment Plc and Six Flags Entertainment Corporation. These key players are also profiled with their financial information and respective business strategies.Company CoverageWalt DisneyMerlin Entertainment Plc.Six Flags Entertainment CorporationRegional CoverageAmericaAsia PacificEuropeMiddle East and AfricaExecutive SummaryTheme parks can be segregated on the basis of category into international destination theme parks and regional destination theme parks. The theme parks can also be segregated on the basis of types into family theme parks, regional theme parks, property theme parks, educational theme parks, etc.Theme parks have different admission policies that includes, pay-as-you-go and pay-one-price.Global theme park market has showcased high growth during the previous years and projections are made that the market would rise progressively in the forecasted years i.e., 2021-2025. The theme park market is expected to increase due to growth in urban population, increase in GDP per-capita, rise in middle class population, increase in international tourism expenditure, etc. The market faces some challenges such as, foreign exchange rate fluctuation, regulatory changes, threat of terror attacks, seasonal nature of industry, etc.Moreover, some of the latest trends in the market are: surge in adoption of Internet of Things (IoT), rising prominence of Virtual Reality (VR) technology, budding Augmented Reality (AR) technology and innovations. Table of Contents

目次

1. Executive Summary2. Introduction2.1 Amusement Parks: An Overview2.1.1 Classification of Amusement Parks2.2 Theme Parks: An Overview2.2.1 History of Theme Parks2.2.2 Theme Parks by Category2.2.3 Types of Theme Parks2.2.4 Admission Policies of Theme Parks2.2.5 Admission Policies of Theme Parks: Advantages & Disadvantages2.2.6 Theme Park Lifecycle3. Global Market Analysis3.1 Global Amusement Park Market: An Analysis3.1.1 Global Amusement Park Market by Value3.2 Global Amusement Park Market: Segment Analysis3.2.1 Global Amusement Park Market by Segment (Theme Park, Water Park, Acrades and Parlors)3.2.2 Global Theme Park Market by Value3.2.3 Global Water Park Market by Value3.2.4 Global Arcades and Parlors Market by Value3.3 Global Amusement Park Market: Regional Analysis3.3.1 Global Amusement Park Market by Region (America, Asia Pacific, Europe and Middle East and Africa)4. Regional Market Analysis4.1 America Amusement Park Market: An Analysis4.1.1 America Amusement Parks Market by Value4.1.2 North America Theme Parks Market by Attendance (Top 10)4.2 Asia Pacific Amusement Park Market: An Analysis4.2.1 Asia Pacific Amusement Park Market by Value4.2.2 Asia Pacific Theme Parks Market by Attendance (Top 10)4.3 Europe Amusement Park Market: An Analysis4.3.1 Europe Amusement Park Market by Value4.3.2 Europe Theme Park Market by Attendance (Top 10)4.4 Middle East and Africa Amusement Park Market: An Analysis4.4.1 Middle East and Africa Amusement Park Market by Value5. Impact of Covid-195. 1 Impact on Global Amusement Park Market5.1.1 Impact on Global Theme Park Market6. Market Dynamics6.1 Market Trends6.1.1 Surge in Adoption of Internet of Things (IoT)6.1.2 Rising Prominence of Virtual Reality (VR) Technology6.1.3 Budding Augmented Reality (AR) Technology6.1.4 Innovation7. Competitive Landscape7.1 Global Amusement Park Market Players: A Financial Comparison7.2 Global Top 10 Theme Park Groups by Attendance; 20207.3 Global Theme Park Operators by Theme Park Opportunities Identified in North America, 2017-20228. Company Profiles8.1 Walt Disney Company8.1.1 Business Overview8.1.2 Financial Overview8.1.3 Business Strategy8.2 Merlin Entertainment Plc8.2.1 Business Overview8.2.2 Financial Overview8.2.3 Business Strategy8.3 Six Flags Entertainment Corporation8.3.1 Business Overview8.3.2 Financial Overview8.3.3 Business StrategyList of FiguresFigure 1: Classification of Amusement ParksFigure 2: History of Theme ParksFigure 3: Theme Parks by CategoryFigure 4: Types of Theme ParksFigure 5: Admission Policies of Theme ParksFigure 6: Admission Policies of Theme Parks: Advantages & DisadvantagesFigure 7: Theme Park Lifecycle- Positive & Negative Feedback LoopsFigure 8: Global Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 9: Global Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 10: Global Amusement Park Market by Segment; 2020 (Percentage, %)Figure 11: Global Theme Park Market by Value; 2016-2020 (US$ Billion)Figure 12: Global Theme Park Market by Value; 2021-2025 (US$ Billion)Figure 13: Global Water Park Market by Value; 2016-2020 (US$ Billion)Figure 14: Global Water Park Market by Value; 2021-2025 (US$ Billion)Figure 15: Global Arcades and Parlors Market by Value; 2016-2020 (US$ Billion)Figure 16: Global Arcades and Parlors Market by Value; 2021-2025 (US$ Billion)Figure 17: Global Amusement Park Market by Region; 2020 (Percentage, %)Figure 18: America Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 19: America Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 20: Asia Pacific Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 21: Asia Pacific Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 22: Europe Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 23: Europe Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 24: Middle East and Africa Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 25: Middle East and Africa Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 26: Global Internet of Things (IoT) Market by Value; 2018-2023 (US$ Billion)Figure 27: Global Virtual Reality (VR) Market; 2016-2022 (US$ Billion)Figure 28: Global Augmented Reality (AR) Market; 2016-2022 (US$ Billion)Figure 29: Walt Disney Company Revenue; 2015-2019 (US$ Billion)Figure 30: Walt Disney Company Revenue by Segment; 2019 (Percentage, %)Figure 31: Merlin Entertainments Plc Revenue; 2015-2019 (US$ Billion)Figure 32: Merlin Entertainments Plc Revenue by Segments; 2019 (Percentage, %)Figure 33: Merlin Entertainments Plc Revenue by Region; 2019 (Percentage, %)Figure 34: Six Flags Entertainment Corporation Total Revenue; 2015-2029 (US$ Billion)Figure 35: Six Flags Entertainment Corporation Total Revenue by Operations; 2019 (Percentage, %)Figure 36: Six Flags Entertainment Corporation Total Revenue by Region; 2019 (Percentage, %)Table 1: North America Theme Parks Market by Attendance (Top 10); 2019Table 2: Asia Pacific Theme Parks Market by Attendance (Top 10); 2019Table 3: Europe Theme Park Market by Attendance (Top 10); 2019Table 4: Global Amusement Park Market Players: A Financial Comparison; 2018Table 5: Global Top 10 Theme Park Groups by Attendance; 2019Table 6: Global Theme Park Operators by Theme Park Opportunities Identified in North America, 2017-2022


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