| 種別 | 英文調査報告書 |
| 出版 | Daedal Research |
| 出版年月 | 2021年1月 |
| ページ数 | 75 |
| 図表数 | |
| 価格(USD) | |
| シングルユーザライセンス | 850 |
| エンタープライズライセンス | 1400 |
目次
1. Executive Summary2. Introduction2.1 Amusement Parks: An Overview2.1.1 Classification of Amusement Parks2.2 Theme Parks: An Overview2.2.1 History of Theme Parks2.2.2 Theme Parks by Category2.2.3 Types of Theme Parks2.2.4 Admission Policies of Theme Parks2.2.5 Admission Policies of Theme Parks: Advantages & Disadvantages2.2.6 Theme Park Lifecycle3. Global Market Analysis3.1 Global Amusement Park Market: An Analysis3.1.1 Global Amusement Park Market by Value3.2 Global Amusement Park Market: Segment Analysis3.2.1 Global Amusement Park Market by Segment (Theme Park, Water Park, Acrades and Parlors)3.2.2 Global Theme Park Market by Value3.2.3 Global Water Park Market by Value3.2.4 Global Arcades and Parlors Market by Value3.3 Global Amusement Park Market: Regional Analysis3.3.1 Global Amusement Park Market by Region (America, Asia Pacific, Europe and Middle East and Africa)4. Regional Market Analysis4.1 America Amusement Park Market: An Analysis4.1.1 America Amusement Parks Market by Value4.1.2 North America Theme Parks Market by Attendance (Top 10)4.2 Asia Pacific Amusement Park Market: An Analysis4.2.1 Asia Pacific Amusement Park Market by Value4.2.2 Asia Pacific Theme Parks Market by Attendance (Top 10)4.3 Europe Amusement Park Market: An Analysis4.3.1 Europe Amusement Park Market by Value4.3.2 Europe Theme Park Market by Attendance (Top 10)4.4 Middle East and Africa Amusement Park Market: An Analysis4.4.1 Middle East and Africa Amusement Park Market by Value5. Impact of Covid-195. 1 Impact on Global Amusement Park Market5.1.1 Impact on Global Theme Park Market6. Market Dynamics6.1 Market Trends6.1.1 Surge in Adoption of Internet of Things (IoT)6.1.2 Rising Prominence of Virtual Reality (VR) Technology6.1.3 Budding Augmented Reality (AR) Technology6.1.4 Innovation7. Competitive Landscape7.1 Global Amusement Park Market Players: A Financial Comparison7.2 Global Top 10 Theme Park Groups by Attendance; 20207.3 Global Theme Park Operators by Theme Park Opportunities Identified in North America, 2017-20228. Company Profiles8.1 Walt Disney Company8.1.1 Business Overview8.1.2 Financial Overview8.1.3 Business Strategy8.2 Merlin Entertainment Plc8.2.1 Business Overview8.2.2 Financial Overview8.2.3 Business Strategy8.3 Six Flags Entertainment Corporation8.3.1 Business Overview8.3.2 Financial Overview8.3.3 Business StrategyList of FiguresFigure 1: Classification of Amusement ParksFigure 2: History of Theme ParksFigure 3: Theme Parks by CategoryFigure 4: Types of Theme ParksFigure 5: Admission Policies of Theme ParksFigure 6: Admission Policies of Theme Parks: Advantages & DisadvantagesFigure 7: Theme Park Lifecycle- Positive & Negative Feedback LoopsFigure 8: Global Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 9: Global Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 10: Global Amusement Park Market by Segment; 2020 (Percentage, %)Figure 11: Global Theme Park Market by Value; 2016-2020 (US$ Billion)Figure 12: Global Theme Park Market by Value; 2021-2025 (US$ Billion)Figure 13: Global Water Park Market by Value; 2016-2020 (US$ Billion)Figure 14: Global Water Park Market by Value; 2021-2025 (US$ Billion)Figure 15: Global Arcades and Parlors Market by Value; 2016-2020 (US$ Billion)Figure 16: Global Arcades and Parlors Market by Value; 2021-2025 (US$ Billion)Figure 17: Global Amusement Park Market by Region; 2020 (Percentage, %)Figure 18: America Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 19: America Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 20: Asia Pacific Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 21: Asia Pacific Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 22: Europe Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 23: Europe Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 24: Middle East and Africa Amusement Park Market by Value; 2016-2020 (US$ Billion)Figure 25: Middle East and Africa Amusement Park Market by Value; 2021-2025 (US$ Billion)Figure 26: Global Internet of Things (IoT) Market by Value; 2018-2023 (US$ Billion)Figure 27: Global Virtual Reality (VR) Market; 2016-2022 (US$ Billion)Figure 28: Global Augmented Reality (AR) Market; 2016-2022 (US$ Billion)Figure 29: Walt Disney Company Revenue; 2015-2019 (US$ Billion)Figure 30: Walt Disney Company Revenue by Segment; 2019 (Percentage, %)Figure 31: Merlin Entertainments Plc Revenue; 2015-2019 (US$ Billion)Figure 32: Merlin Entertainments Plc Revenue by Segments; 2019 (Percentage, %)Figure 33: Merlin Entertainments Plc Revenue by Region; 2019 (Percentage, %)Figure 34: Six Flags Entertainment Corporation Total Revenue; 2015-2029 (US$ Billion)Figure 35: Six Flags Entertainment Corporation Total Revenue by Operations; 2019 (Percentage, %)Figure 36: Six Flags Entertainment Corporation Total Revenue by Region; 2019 (Percentage, %)Table 1: North America Theme Parks Market by Attendance (Top 10); 2019Table 2: Asia Pacific Theme Parks Market by Attendance (Top 10); 2019Table 3: Europe Theme Park Market by Attendance (Top 10); 2019Table 4: Global Amusement Park Market Players: A Financial Comparison; 2018Table 5: Global Top 10 Theme Park Groups by Attendance; 2019Table 6: Global Theme Park Operators by Theme Park Opportunities Identified in North America, 2017-2022
お問合せフォーム
プライバシーポリシーはこちらをご覧ください。