Graphic Processing Unit (GPU) Market Size, Share & Industry Analysis
出版社 | Fortune Business Insights |
出版年月 | 2024年8月 |
ページ数 | 150 |
価格タイプ | シングルユーザライセンス |
価格 | USD 4,850 |
種別 | 英文調査報告書 |
グラフィックプロセッシングユニット (GPU/画像処理装置) 市場は2023年に483億8,000万米ドル規模となり、2023年から2030年の予測期間中に年平均成長率(CAGR)28.6%で成長し、2024年の615億8,000万米ドルから2032年までに4,610億2,000万米ドルに達するとFortune Business Insightsでは予測しています。また北米のGPU市場は3Dモデリングとレンダリングに多様なビジネスチャンスがあり、2023年は169億3,000万米ドル規模となりました。機械学習や人工知能、生成AIなども北米のGPU市場における需要促進要因となっています。
Fortune Business Insights(フォーチュンビジネスインサイツ)「グラフィックスプロセッシングユニット(GPU)市場 : タイプ (専用またはディスクリート、統合、ハイブリッド)、用途 (機械学習と人工知能、科学技術コンピューティング、3D モデリングとレンダリング、ビデオ編集とレンダリング、および暗号通貨マイニング)、業界 (IT と電気通信、エレクトロニクス、メディアと仮想通貨マイニング)、エンターテインメント、防衛およびインテリジェンス、その他)、地域別、市場規模、シェア、業界分析および予測、2024-2032年 – Graphic Processing Unit (GPU) Market Size, Share & Industry Analysis, By Type (Dedicated or Discrete, Integrated, and Hybrid), By Application (Machine Learning and Artificial Intelligence, Scientific Computing, 3D Modeling and Rendering, Video Editing and Rendering, and Cryptocurrency Mining), By Industry (IT & Telecommunication, Electronics, Media & Entertainment, Defense & Intelligence, and Others), and Regional Forecast, 2024-2032」は世界のグラフィックスプロセッシングユニット(GPU)市場における主要セグメント別に分析・予測した市場調査報告書です。
主な掲載内容
- 市場力学
- 競争環境
- 世界のグラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 専用あるいはディスクリート(dGPU)
- 統合型
- ハイブリッド
- 用途
- 機械学習(ML)と人工知能(AI)
- 科学計算(科学コンピューティング)
- 3Dモデリング&レンダリング
- 動画編集とレンダリング
- 暗号通貨マイニング
- 産業
- IT&電気通信
- エレクトロニクス
- メディア&エンターテインメント
- 防衛&諜報機関(インテリジェンス)
- その他(自動車など)
- 地域
- 北米
- 欧州
- アジア太平洋地域
- 中東&アフリカ
- 南米
- 北米のグラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 用途
- 産業
- 国
- 米国
- カナダ
- メキシコ
- 欧州のグラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 用途
- 産業
- 国
- 英国
- ドイツ
- フランス
- イタリア
- スペイン
- ロシア
- ベネルクス
- 北欧
- その他の欧州
- アジア太平洋地域グラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 用途
- 産業
- 国
- 中国
- インド
- 日本
- 韓国
- ASEAN
- オセアニア
- その他のアジア太平洋地域
- 中東&アフリカグラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 用途
- 産業
- 国
- トルコ
- イスラエル
- GCC
- 北アフリカ
- 南アフリカ
- その他の中東&アフリカ
- 南米のグラフィックスプロセッシングユニット(GPU)市場規模見込みと予測:セグメント別2019-2032年
- 主な調査結果
- タイプ
- 用途
- 産業
- 国
- ブラジル
- アルゼンチン
- その他の南米
- 市場プレイヤ上位10社の企業情報
Growth Factors of Graphic Processing Unit Market
The graphic processing unit market size was valued at USD 48.38 billion in 2023, and the market is now projected to grow from USD 61.58 billion in 2024 to USD 461.02 billion by 2032, exhibiting a CAGR of 28.6% during the forecast period of 2023-2030.
The graphic processing unit market growth has witnessed several changes during the COVID-19 pandemic. Some of the electronic sectors that have gained market from the pandemic include the PC (Personal Computer) industry. Laptops and desktops became necessary devices for customers who are required to do their work for jobs and schools at home. The COVID-19 pandemic has increased the demand for PCs that has increased the demand for GPU.

The graphic processing unit market share globally has been contributed due to the implementation of GPUs across HPC. High performance computing refers to clusters of computers in cloud systems used for high-speed data analytics and processing. These cloud clusters generally work together and are synchronized with particular mechanisms, such as cloud file systems, containerized applications, or other software. These HPC clusters are generally used in specific industries where HPC is required for complex, ongoing applications, such as finance, healthcare, life science, supply chain management, genomic sequencing, and many others.
Virtual reality (VR) and augmented reality (AR) are advanced mechanisms for rising demand among consumers. Professional VR applications require powerful workplace hardware while the memory and CPU necessities for the HTC Vive are comparatively low. It is not in case for the Graphics Processing unit (GPU). VR requires over eight times more graphic processing power than is necessary to view the same work operation units on a single FHD monitor.
Comprehensive Analysis of Graphic Processing Unit Market
The graphic processing unit market and information & communication technology industry is rising at an exponential rate due to its market segmentation. This market expansion effectively provides a detailed regional assessment considering the dominant supply and demand forces that impact the hardware & software IT services industry. These segmentations are methodically segregated by types of type, application, and industry. By type includes dedicated or discrete, integrated, and hybrid. The application includes machine learning and artificial intelligence, scientific computing, 3D modeling and rendering, and cryptocurrency mining. However, the industry includes IT & telecommunication, electronics, media & entertainment, defense & intelligence, and others (automotive).
The North American region is conducive to the global graphic processing unit market, leading to a recall of USD 16.93 billion due to various opportunities across 3D modeling and rendering. The other mechanisms, such as machine learning and artificial intelligence, generative AI, and many others, amplify the demand for GPUs in the region.
The top players in the market play a crucial role in the hardware & software IT services industry assuring industrial prospectus growth and setting market standards. These market players include NVIDIA Corporation (U.S.), Advanced Micro Devices, Inc. (U.S.), Intel Corporation (U.S.), ASUSTeK Computer Inc. (Taiwan), GIGA-BYTE Technology Co. (Taiwan), PC Partner Group Limited (Hong Kong), EVGA (U.S.), SAPPHIRE Technology Limited. (Hong Kong), SAMSUNG (South Korea), and Imagination Technologies (U.K.) these market players provide a level-playing competitive landscape.
In March 2024, NVIDIA unveiled the Blackwell platform to empower a new era of computing with six innovative mechanisms for enhanced computing. These mechanisms support in unlocking breakthroughs in engineering simulation, data processing, electronic design automation, quantum computing, computer-aided drug design, and generative AI.
Segmentation Table
Global Graphic Processing Unit Market Scope
ATTRIBUTE DETAILS
Study Period 2019-2032
Base Year 2023
Estimated Year 2024
Forecast Period 2024-2032
Historical Period 2019-2022
Growth Rate CAGR of 28.6% from 2024 to 2032
Unit Value (USD Billion)
Segmentation By Type
• Dedicated or Discrete
• Integrated
• Hybrid
By Application
• Machine Learning and Artificial Intelligence
• Scientific Computing
• 3D Modeling and Rendering
• Video Editing and Rendering
• Cryptocurrency Mining
By Industry
• IT & Telecommunication
• Electronics
• Media & Entertainment
• Defense & Intelligence
• Others (Automotive)
By Region
• North America (By Type, Application, Industry, and Country)
o U.S.
o Canada
o Mexico
• Europe (By Type, Application, Industry, and Country)
o Germany
o U.K.
o France
o Italy
o Spain
o Russia
o Benelux
o Nordics
o Rest of Europe
• Asia Pacific (By Type, Application, Industry, and Country)
o China
o India
o Japan
o South Korea
o ASEAN
o Oceania
o Rest of Asia Pacific
• Middle East & Africa (By Type, Application, Industry, and Country)
o Turkey
o Israel
o GCC
o North Africa
o South Africa
o Rest of the Middle East & Africa
• South America (By Type, Application, Industry, and Country)
o Brazil
o Argentina
o Rest of South America
Table of Contents
1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of Generative AI
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Global Graphic Processing Key Players Market Share/Ranking, 2023
5. Global Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
5.1. Key Findings
5.2. By Type (USD)
5.2.1. Dedicated or Discrete
5.2.2. Integrated
5.2.3. Hybrid
5.3. By Application (USD)
5.3.1. Machine Learning and Artificial Intelligence
5.3.2. Scientific Computing
5.3.3. 3D Modeling and Rendering
5.3.4. Video Editing and Rendering
5.3.5. Cryptocurrency Mining
5.4. By Industry (USD)
5.4.1. IT & Telecommunication
5.4.2. Electronics
5.4.3. Media & Entertainment
5.4.4. Defense & Intelligence
5.4.5. Others (Automotive, etc.)
5.5. By Region (USD)
5.5.1. North America
5.5.2. Europe
5.5.3. Asia Pacific
5.5.4. Middle East & Africa
5.5.5. South America
6. North America Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
6.1. Key Findings
6.2. By Type (USD)
6.2.1. Dedicated or Discrete
6.2.2. Integrated
6.2.3. Hybrid
6.3. By Application (USD)
6.3.1. Machine Learning and Artificial Intelligence
6.3.2. Scientific Computing
6.3.3. 3D Modeling and Rendering
6.3.4. Video Editing and Rendering
6.3.5. Cryptocurrency Mining
6.4. By Industry (USD)
6.4.1. IT & Telecommunication
6.4.2. Electronics
6.4.3. Media & Entertainment
6.4.4. Defense & Intelligence
6.4.5. Others
6.5. By Country (USD)
6.5.1. United States
6.5.2. Canada
6.5.3. Mexico
7. Europe Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
7.1. Key Findings
7.2. By Type (USD)
7.2.1. Dedicated or Discrete
7.2.2. Integrated
7.2.3. Hybrid
7.3. By Application (USD)
7.3.1. Machine Learning and Artificial Intelligence
7.3.2. Scientific Computing
7.3.3. 3D Modeling and Rendering
7.3.4. Video Editing and Rendering
7.3.5. Cryptocurrency Mining
7.4. By Industry (USD)
7.4.1. IT & Telecommunication
7.4.2. Electronics
7.4.3. Media & Entertainment
7.4.4. Defense & Intelligence
7.4.5. Others
7.5. By Country (USD)
7.5.1. United Kingdom
7.5.2. Germany
7.5.3. France
7.5.4. Italy
7.5.5. Spain
7.5.6. Russia
7.5.7. Benelux
7.5.8. Nordics
7.5.9. Rest of Europe
8. Asia Pacific Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
8.1. Key Findings
8.2. By Type (USD)
8.2.1. Dedicated or Discrete
8.2.2. Integrated
8.2.3. Hybrid
8.3. By Application (USD)
8.3.1. Machine Learning and Artificial Intelligence
8.3.2. Scientific Computing
8.3.3. 3D Modeling and Rendering
8.3.4. Video Editing and Rendering
8.3.5. Cryptocurrency Mining
8.4. By Industry (USD)
8.4.1. IT & Telecommunication
8.4.2. Electronics
8.4.3. Media & Entertainment
8.4.4. Defense & Intelligence
8.4.5. Others
8.5. By Country (USD)
8.5.1. China
8.5.2. India
8.5.3. Japan
8.5.4. South Korea
8.5.5. ASEAN
8.5.6. Oceania
8.5.7. Rest of Asia Pacific
9. Middle East & Africa Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
9.1. Key Findings
9.2. By Type (USD)
9.2.1. Dedicated or Discrete
9.2.2. Integrated
9.2.3. Hybrid
9.3. By Application (USD)
9.3.1. Machine Learning and Artificial Intelligence
9.3.2. Scientific Computing
9.3.3. 3D Modeling and Rendering
9.3.4. Video Editing and Rendering
9.3.5. Cryptocurrency Mining
9.4. By Industry (USD)
9.4.1. IT & Telecommunication
9.4.2. Electronics
9.4.3. Media & Entertainment
9.4.4. Defense & Intelligence
9.4.5. Others
9.5. By Country (USD)
9.5.1. Turkey
9.5.2. Israel
9.5.3. GCC
9.5.4. North Africa
9.5.5. South Africa
9.5.6. Rest of MEA
10. South America Graphic Processing Unit Market Size Estimates and Forecasts, By Segments, 2019-2032
10.1. Key Findings
10.2. By Type (USD)
10.2.1. Dedicated or Discrete
10.2.2. Integrated
10.2.3. Hybrid
10.3. By Application (USD)
10.3.1. Machine Learning and Artificial Intelligence
10.3.2. Scientific Computing
10.3.3. 3D Modeling and Rendering
10.3.4. Video Editing and Rendering
10.3.5. Cryptocurrency Mining
10.4. By Industry (USD)
10.4.1. IT & Telecommunication
10.4.2. Electronics
10.4.3. Media & Entertainment
10.4.4. Defense & Intelligence
10.4.5. Others
10.5. By Country (USD)
10.5.1. Brazil
10.5.2. Argentina
10.5.3. Rest of South America
11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
11.1. NVIDIA Corporation
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. Advanced Micro Devices, Inc.
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. Intel Corporation
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. ASUSTeK Computer Inc.
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. GIGA-BYTE Technology Co.
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. P.C. Partner Group Limited
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. EVGA
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. SAPPHIRE Technology Limited.
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. SAMSUNG
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Imagination Technologies
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)
11.10.2.1. Employee Size
11.10.2.2. Past and Current Revenue
11.10.2.3. Geographical Share
11.10.2.4. Business Segment Share
11.10.2.5. Recent Developments
12. Key Takeaways
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