WebRTC Market Size, Share & Industry Analysis
出版社 | Fortune Business Insights |
出版年月 | 2024年8月 |
ページ数 | 170 |
価格タイプ | シングルユーザライセンス |
価格 | USD 4,850 |
種別 | 英文調査報告書 |
Growth Factors of WebRTC market
The WebRTC market size was valued at USD 5.20 billion in 2023, and the market is now projected to grow from USD 7.03 billion in 2024 to USD 94.07 billion by 2032, exhibiting a CAGR of 38.3% during the forecast period of 2024-2032.
WebRTC市場規模は 2023 年に 52 億米ドルと評価され、現在市場は 2024 年の 70 億 3000 万米ドルから 2032 年までに 940 億 7000 万米ドルに成長すると予測されており、2024 年から 2032 年の予測期間中に 38.3% の CAGR を示します。
The COVID-19 pandemic significantly improved the adoption of WebRTC (Web Real-Time Communication) generation as far off paintings, digital events, and telehealth services surged globally. The call for for seamless, real-time communication tools grew, using speedy boom in the WebRTC market. Enterprises and provider providers quick incorporated WebRTC to allow video conferencing, on line collaboration, and customer service without requiring additional software program installations. This shift not handiest boosted market increase however also led to expanded innovation and improved safety features within WebRTC answers, solidifying its role as a important element of contemporary digital communique infrastructure.

One of the ultra-modern tendencies inside the WebRTC market is the integration of synthetic intelligence (AI) to enhance user revel in and functionality. AI technology are being included to improve video first-class, offer actual-time translation, and enable advanced analytics. For example, AI-driven functions like noise cancellation, computerized framing, and sentiment evaluation are becoming an increasing number of general, making WebRTC applications more intuitive and powerful. Additionally, AI is getting used to optimize community performance and control bandwidth more efficaciously, ensuring smoother and extra dependable real-time conversation. This trend displays the growing demand for stylish, wise answers in the WebRTC space.
A key driving component inside the WebRTC market is the growing call for for faraway collaboration and digital interactions. The shift closer to far off paintings, on line education, and virtual customer support has spurred huge adoption of WebRTC generation, which enables seamless video and audio verbal exchange without delay thru internet browsers. This demand is fueled by the need for real-time, notable interactions with out requiring additional software program or plugins. As agencies and individuals are seeking for extra green and versatile conversation solutions, WebRTC’s potential to offer secure, scalable, and without difficulty on hand real-time conversation becomes a critical factor in meeting these evolving wishes.
Comprehensive Analysis of WebRTC market
The WebRTC market growth is rising at an exponential rate due to its marketplace segmentation. This market expansion correctly affords a detailed local assessments thinking about the dominant supply and call for forces that effect the enterprise. These segmentations are methodically segregated by solution, by deployment mode, by enterprise type, by vertical. By solution include Voice Calling & Conferencing, Messaging & File Sharing, Video Calling & Conferencing, Others (Online Gaming). By Deployment includes On-premises,Cloud-Based. By Enterprise type includes Small and Medium-sized Enterprises (SMEs) ,Large Enterprises. By vertical includes BFSI, Healthcare, Media & Entertainment, IT & Telecom, Others (Retail & Consumer Goods).
The North America region lead the WebRTC Market share by benefitting a market size of USD 1.97 billion due to increased demand for real-time communication solutions in various industries, including healthcare and education. .
The top players in the market play a crucial role in the industry assuring market growth and setting market standards. These players include, Google LLC (Alphabet, Inc.), Magic Leap, Inc., ReWalk Robotics, SAMSUNG, B-Temia, Panasonic Holdings Corporation, NVIDIA Corporation, Microsoft, Ekso Bionics, Vuzix,these market players provide a level-playing competitive landscape.
April 2024: Voximplant, a cloud-based totally verbal exchange platform, introduced complete WebRTC assist inside the trendy versions of its Android and iOS SDK. The today’s SDKs enable video and audio calls on mobile devices and are compatible with the Web Real-time communique standards.
Segmentation Table
ATTRIBUTE DETAILS
Study Period 2019 – 2032
Base Year 2023
Estimated Year 2024
Forecast Period 2024 – 2032
Historical Period 2019 – 2022
Growth Rate CAGR of 38.3% from 2024 to 2032
Unit Value (USD Billion)
Segmentation By Solution
- Voice Calling & Conferencing
- Messaging & File Sharing
- Video Calling & Conferencing
- Others (Online Gaming)
By Deployment Mode
- On-premises
- Cloud-Based
By Enterprise Type
- Small and Medium-sized Enterprises (SMEs)
- Large Enterprises
By Vertical
- BFSI
- Healthcare
- Media & Entertainment
- IT & Telecom
- Others (Retail & Consumer Goods)
By Region
- North America (By Solution, Deployment Mode, Enterprise Type, Vertical, and Country)
o U.S.
o Canada
o Mexico
- South America (By Solution, Deployment Mode, Enterprise Type, Vertical, and Country)
o Brazil
o Argentina
o Rest of South America
- Europe (By Solution, Deployment Mode, Enterprise Type, Vertical, and Country)
o U.K.
o Germany
o France
o Italy
o Spain
o Russia
o Benelux
o Nordics
o Rest of Europe
- Middle East & Africa (By Solution, Deployment Mode, Enterprise Type, Vertical, and Country)
o Turkey
o Israel
o GCC
o North Africa
o South Africa
o Rest of the Middle East & Africa
- Asia Pacific (By Solution, Deployment Mode, Enterprise Type, Vertical, and Country)
o China
o Japan
o India
o South Korea
o ASEAN
o Oceania
o Rest of Asia Pacific
Table of Contents
1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of Generative AI
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Global WebRTC Key Players Market Share/Ranking, 2023
5. Global WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
5.1. Key Findings
5.2. By Solution (USD)
5.2.1. Voice Calling & Conferencing
5.2.2. Messaging & File Sharing
5.2.3. Video Calling & Conferencing
5.2.4. Others (Online Gaming, etc.)
5.3. By Deployment Mode (USD)
5.3.1. On-premises
5.3.2. Cloud-Based
5.4. By Enterprise Type (USD)
5.4.1. Small and Medium-sized Enterprises (SMEs)
5.4.2. Large Enterprises
5.5. By Vertical (USD)
5.5.1. BFSI
5.5.2. Healthcare
5.5.3. Media & Entertainment
5.5.4. IT & Telecom
5.5.5. Others (Retail & Consumer Goods, etc.)
5.6. By Region (USD)
5.6.1. North America
5.6.2. South America
5.6.3. Europe
5.6.4. Middle East & Africa
5.6.5. Asia Pacific
6. North America WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
6.1. Key Findings
6.2. By Solution (USD)
6.2.1. Voice Calling & Conferencing
6.2.2. Messaging & File Sharing
6.2.3. Video Calling & Conferencing
6.2.4. Others (Online Gaming, etc.)
6.3. By Deployment Mode (USD)
6.3.1. On-premises
6.3.2. Cloud-Based
6.4. By Enterprise Type (USD)
6.4.1. Small and Medium-sized Enterprises (SMEs)
6.4.2. Large Enterprises
6.5. By Vertical (USD)
6.5.1. BFSI
6.5.2. Healthcare
6.5.3. Media & Entertainment
6.5.4. IT & Telecom
6.5.5. Others (Retail & Consumer Goods, etc.)
6.6. By Country (USD)
6.6.1. United States
6.6.2. Canada
6.6.3. Mexico
7. South America WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
7.1. Key Findings
7.2. By Solution (USD)
7.2.1. Voice Calling & Conferencing
7.2.2. Messaging & File Sharing
7.2.3. Video Calling & Conferencing
7.2.4. Others (Online Gaming, etc.)
7.3. By Deployment Mode (USD)
7.3.1. On-premises
7.3.2. Cloud-Based
7.4. By Enterprise Type (USD)
7.4.1. Small and Medium-sized Enterprises (SMEs)
7.4.2. Large Enterprises
7.5. By Vertical (USD)
7.5.1. BFSI
7.5.2. Healthcare
7.5.3. Media & Entertainment
7.5.4. IT & Telecom
7.5.5. Others (Retail & Consumer Goods, etc.)
7.6. By Country (USD)
7.6.1. Brazil
7.6.2. Argentina
7.6.3. Rest of South America
8. Europe WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
8.1. Key Findings
8.2. By Solution (USD)
8.2.1. Voice Calling & Conferencing
8.2.2. Messaging & File Sharing
8.2.3. Video Calling & Conferencing
8.2.4. Others (Online Gaming, etc.)
8.3. By Deployment Mode (USD)
8.3.1. On-premises
8.3.2. Cloud-Based
8.4. By Enterprise Type (USD)
8.4.1. Small and Medium-sized Enterprises (SMEs)
8.4.2. Large Enterprises
8.5. By Vertical (USD)
8.5.1. BFSI
8.5.2. Healthcare
8.5.3. Media & Entertainment
8.5.4. IT & Telecom
8.5.5. Others (Retail & Consumer Goods, etc.)
8.6. By Country (USD)
8.6.1. United Kingdom
8.6.2. Germany
8.6.3. France
8.6.4. Italy
8.6.5. Spain
8.6.6. Russia
8.6.7. Benelux
8.6.8. Nordics
8.6.9. Rest of Europe
9. Middle East & Africa WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
9.1. Key Findings
9.2. By Solution (USD)
9.2.1. Voice Calling & Conferencing
9.2.2. Messaging & File Sharing
9.2.3. Video Calling & Conferencing
9.2.4. Others (Online Gaming, etc.)
9.3. By Deployment Mode (USD)
9.3.1. On-premises
9.3.2. Cloud-Based
9.4. By Enterprise Type (USD)
9.4.1. Small and Medium-sized Enterprises (SMEs)
9.4.2. Large Enterprises
9.5. By Vertical (USD)
9.5.1. BFSI
9.5.2. Healthcare
9.5.3. Media & Entertainment
9.5.4. IT & Telecom
9.5.5. Others (Retail & Consumer Goods, etc.)
9.6. By Country (USD)
9.6.1. Turkey
9.6.2. Israel
9.6.3. GCC
9.6.4. North Africa
9.6.5. South Africa
9.6.6. Rest of MEA
10. Asia Pacific WebRTC Market Size Estimates and Forecasts, By Segments, 2019-2032
10.1. Key Findings
10.2. By Solution (USD)
10.2.1. Voice Calling & Conferencing
10.2.2. Messaging & File Sharing
10.2.3. Video Calling & Conferencing
10.2.4. Others (Online Gaming, etc.)
10.3. By Deployment Mode (USD)
10.3.1. On-premises
10.3.2. Cloud-Based
10.4. By Enterprise Type (USD)
10.4.1. Small and Medium-sized Enterprises (SMEs)
10.4.2. Large Enterprises
10.5. By Vertical (USD)
10.5.1. BFSI
10.5.2. Healthcare
10.5.3. Media & Entertainment
10.5.4. IT & Telecom
10.5.5. Others (Retail & Consumer Goods, etc.)
10.6. By Country (USD)
10.6.1. China
10.6.2. India
10.6.3. Japan
10.6.4. South Korea
10.6.5. ASEAN
10.6.6. Oceania
10.6.7. Rest of Asia Pacific
11. Company Profiles for Top 10 Players
11.1. AT&T
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. Agora
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. Moon Technolabs Pvt. Ltd.
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. WebRTC.ventures
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. Twilio Inc.
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. RTCWeb.in
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. AcmaTel Communications Pvt Ltd.
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. NFON AG
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. Daily.co
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Intel Corporation
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)
11.10.2.1. Employee Size
11.10.2.2. Past and Current Revenue
11.10.2.3. Geographical Share
11.10.2.4. Business Segment Share
11.10.2.5. Recent Developments
12. Key Takeaways
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