出版:Fortune Business Insights 出版年月:2024年4月
Video Conferencing Market : Forecast to 2024-2032
ビデオ会議市場 2024-2032年:市場規模、シェア、成長、世界のタイプと用途別産業分析、地域別インサイト、予測
Video Conferencing Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
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Report Overview
Growth Factors of Video Conferencing Market
The video conferencing market size was valued at USD 28.61 billion in 2023, and the market is now projected to grow from USD 33.04 billion in 2024 to USD 60.17 billion by 2032, exhibiting a CAGR of 6.3% during the forecast period of 2024-2032.
The COVID-19 pandemic created significant opportunities on the video conferencing market growth as curbing coronavirus outbreak was prioritized. Moreover, the different business activities, which include intercontinental seminars, trade shows, investor presentations, product launches, and so forth, are all impacted by the pandemic of COVID-19. Therefore, the outcome of the implementation of video conferencing solutions by corporate organizations for such events really influenced the process of market growth.
The video conferencing market share globally has been contributed due to the increasing preference for remote and eLearning. Instruction has sought educators and students to empower distance learning through conferencing solutions; in this era of digital transformation, conferencing solutions have prompted institutions, schools, universities, and K–12 as substitutes for classrooms. Healthier learning continues as the Internet also boosts educational collaboration through video conferencing, whereby the introduction of videoconferencing has enabled education institutions to get in touch with these video communication services to expand their distance learning power. Therefore, educational centers are adopting software in order to create engaging environments for students that will encourage their learning.
Furthermore, an essential feature of generative AI has been connected to video conferencing tools that can allow a more immersive experience. AI with generalization capacity can perform intelligent automation activities. Nowadays, because of AI-generated content, companies during virtual meetings have irrevocably begun to display functional and contextual demands while at the same time personalizing the content and fostering the process of active learning.
Comprehensive Analysis of Video Conferencing Market
The video conferencing market and information & communication technology industry is rising at an exponential rate due to its market segmentation. This market expansion effectively provides a detailed regional assessment considering the dominant supply and demand forces that impact the information & communication technology industry. These segmentations are methodically segregated by types of components, conference types, deployment, enterprise type, application, and industry. The conference types include, telepresence systems, integrated systems, desktop systems and service-based systems. However, the enterprises are such as small & medium enterprise and large enterprise.
The North American region is conducive to the global video conferencing market, leading to a recall of USD 8.9 billion through the added advantage of a large and experienced workforce that is appealing to devise and implement such solutions. Prompt deployment and application of the technology, along with the presence of top players in the regional market, propels longevity growth across North America.
The top players in the market play a crucial role in the information & communication technology assuring industrial prospectus growth and setting market standards. These players include, Avaya, LLC (U.S.), AVer Information, Inc. (Taiwan), BlueJeans by Verizon (U.S.), Cisco Systems, Inc. (U.S.), Huawei Technologies Co. Ltd. (China), Logitech International S.A. (Switzerland), Microsoft Corporation (U.S.), Panasonic Corporation (Japan), Polycom, Inc. (Plantronics, Inc.) (U.S.), and Zoom Video Communications, Inc. (U.S.) these market players provide a level-playing competitive landscape.
In March 2023, Zerify Inc, announced collaboration with SpeakSpace, LLC to boost its sales and increase brand recognition. The company offers cyber security solutions for video conferencing that help businesses in having secured communication.
Segmentation Table
ATTRIBUTE DETAILS
Study Period 2019-2032
Base Year 2023
Estimated Year 2024
Forecast Period 2024-2032
Historical Period 2019-2022
Growth Rate CAGR of 7.8% from 2024 to 2032
Unit Value (USD Billion)
Segmentation By Component
• Hardware
• Software
By Conference Type
• Telepresence System
• Integrated System
• Desktop System
• Service-based System
• Others (Multiway Technology)
By Deployment
• Cloud
• On-premises
By Application
• Small Rooms
• Huddle Rooms
• Middle Rooms
• Large Rooms
By Enterprise Type
• Small and Medium Enterprises
• Large Enterprises
By Industry
• IT & Telecom
• Government
• Healthcare
• Manufacturing
• BFSI
• Education
• Media & Entertainment
• Others (Chemical)
By Region
• North America (By Component, Conference Type, Application, Deployment, Enterprise Type, Industry, and Country)
o U.S. (By Application)
o Canada (By Application)
• Europe (By Component, Conference Type, Application, Deployment, Enterprise Type, Industry, and Country)
o U.K. (By Application)
o Germany (By Application)
o France (By Application)
o Italy (By Application)
o Spain (By Application)
o Rest of Europe
• Asia Pacific (By Component, Conference Type, Application, Deployment, Enterprise Type, Industry, and Country)
o China (By Application)
o Japan (By Application)
o India (By Application)
o Southeast Asia (By Application)
o Rest of Asia Pacific
• Middle East & Africa (By Component, Conference Type, Application, Deployment, Enterprise Type, Industry, and Country)
o GCC (By Application)
o South Africa (By Application)
o Rest of the Middle East & Africa
• South America (By Component, Conference Type, Application, Deployment, Enterprise Type, Industry, and Country)
o Brazil (By Application)
o Mexico (By Application)
o Rest of South America
Table of Contents
1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of Generative AI
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Video Conferencing Key Players Market Share/Ranking, 2023
5. Global Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
5.1. Key Findings
5.2. By Component (USD)
5.2.1. Hardware
5.2.2. Software
5.3. By Conference Type (USD)
5.3.1. Telepresence System
5.3.2. Integrated System
5.3.3. Desktop System
5.3.4. Service-based System
5.3.5. Others (Multiway Technology, etc.)
5.4. By Application (USD)
5.4.1. Small Rooms
5.4.2. Huddle Rooms
5.4.3. Middle Rooms
5.4.4. Large Rooms
5.5. By Deployment (USD)
5.5.1. Cloud
5.5.2. On-Premises
5.6. By Enterprises Type (USD)
5.6.1. Small and Medium Enterprises
5.6.2. Large Enterprises
5.7. By Industry (USD)
5.7.1. IT & Telecom
5.7.2. Government
5.7.3. Healthcare
5.7.4. Manufacturing
5.7.5. BFSI
5.7.6. Education
5.7.7. Media & Entertainment
5.7.8. Others (Chemical, etc.)
5.8. By Region (USD)
5.8.1. North America
5.8.2. Europe
5.8.3. Asia Pacific
5.8.4. Middle East & Africa
5.8.5. South America
6. North America Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
6.1. Key Findings
6.2. By Component (USD)
6.2.1. Hardware
6.2.2. Software
6.3. By Conference Type (USD)
6.3.1. Telepresence System
6.3.2. Integrated System
6.3.3. Desktop System
6.3.4. Service-based System
6.3.5. Others (Multiway Technology, etc.)
6.4. By Application (USD)
6.4.1. Small Rooms
6.4.2. Huddle Rooms
6.4.3. Middle Rooms
6.4.4. Large Rooms
6.5. By Deployment (USD)
6.5.1. Cloud
6.5.2. On-Premises
6.6. By Enterprises Type (USD)
6.6.1. Small and Medium Enterprises
6.6.2. Large Enterprises
6.7. By Industry (USD)
6.7.1. IT & Telecom
6.7.2. Government
6.7.3. Healthcare
6.7.4. Manufacturing
6.7.5. BFSI
6.7.6. Education
6.7.7. Media & Entertainment
6.7.8. Others (Chemical, etc.)
6.8. By Country (USD)
6.8.1. U.S.
6.8.1.1. By Application
6.8.2. Canada
6.8.2.1. By Application
7. Europe Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
7.1. Key Findings
7.2. By Component (USD)
7.2.1. Hardware
7.2.2. Software
7.3. By Conference Type (USD)
7.3.1. Telepresence System
7.3.2. Integrated System
7.3.3. Desktop System
7.3.4. Service-based System
7.3.5. Others (Multiway Technology, etc.)
7.4. By Application (USD)
7.4.1. Small Rooms
7.4.2. Huddle Rooms
7.4.3. Middle Rooms
7.4.4. Large Rooms
7.5. By Deployment (USD)
7.5.1. Cloud
7.5.2. On-Premises
7.6. By Enterprises Type (USD)
7.6.1. Small and Medium Enterprises
7.6.2. Large Enterprises
7.7. By Industry (USD)
7.7.1. IT & Telecom
7.7.2. Government
7.7.3. Healthcare
7.7.4. Manufacturing
7.7.5. BFSI
7.7.6. Education
7.7.7. Media & Entertainment
7.7.8. Others (Chemical, etc.)
7.8. By Country (USD)
7.8.1. U.K.
7.8.1.1. By Application
7.8.2. Germany
7.8.2.1. By Application
7.8.3. France
7.8.3.1. By Application
7.8.4. Italy
7.8.4.1. By Application
7.8.5. Spain
7.8.5.1. By Application
7.8.6. Rest of Europe
8. Asia Pacific Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
8.1. Key Findings
8.2. By Component (USD)
8.2.1. Hardware
8.2.2. Software
8.3. By Conference Type (USD)
8.3.1. Telepresence System
8.3.2. Integrated System
8.3.3. Desktop System
8.3.4. Service-based System
8.3.5. Others (Multiway Technology, etc.)
8.4. By Application (USD)
8.4.1. Small Rooms
8.4.2. Huddle Rooms
8.4.3. Middle Rooms
8.4.4. Large Rooms
8.5. By Deployment (USD)
8.5.1. Cloud
8.5.2. On-Premises
8.6. By Enterprises Type (USD)
8.6.1. Small and Medium Enterprises
8.6.2. Large Enterprises
8.7. By Industry (USD)
8.7.1. IT & Telecom
8.7.2. Government
8.7.3. Healthcare
8.7.4. Manufacturing
8.7.5. BFSI
8.7.6. Education
8.7.7. Media & Entertainment
8.7.8. Others (Chemical, etc.)
8.8. By Country (USD)
8.8.1. China
8.8.1.1. By Application
8.8.2. Japan
8.8.2.1. By Application
8.8.3. India
8.8.3.1. By Application
8.8.4. Southeast Asia
8.8.4.1. By Application
8.8.5. Rest of Asia Pacific
9. Middle East & Africa Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
9.1. Key Findings
9.2. By Component (USD)
9.2.1. Hardware
9.2.2. Software
9.3. By Conference Type (USD)
9.3.1. Telepresence System
9.3.2. Integrated System
9.3.3. Desktop System
9.3.4. Service-based System
9.3.5. Others (Multiway Technology, etc.)
9.4. By Application (USD)
9.4.1. Small Rooms
9.4.2. Huddle Rooms
9.4.3. Middle Rooms
9.4.4. Large Rooms
9.5. By Deployment (USD)
9.5.1. Cloud
9.5.2. On-Premises
9.6. By Enterprises Type (USD)
9.6.1. Small and Medium Enterprises
9.6.2. Large Enterprises
9.7. By Industry (USD)
9.7.1. IT & Telecom
9.7.2. Government
9.7.3. Healthcare
9.7.4. Manufacturing
9.7.5. BFSI
9.7.6. Education
9.7.7. Media & Entertainment
9.7.8. Others (Chemical, etc.)
9.8. By Country (USD)
9.8.1. GCC
9.8.1.1. By Application
9.8.2. South Africa
9.8.2.1. By Application
9.8.3. Rest of Middle East & Africa
10. South America Video Conferencing Market Size Estimates and Forecasts, By Segments, 2019-2032
10.1. Key Findings
10.2. By Component (USD)
10.2.1. Hardware
10.2.2. Software
10.3. By Conference Type (USD)
10.3.1. Telepresence System
10.3.2. Integrated System
10.3.3. Desktop System
10.3.4. Service-based System
10.3.5. Others (Multiway Technology, etc.)
10.4. By Application (USD)
10.4.1. Small Rooms
10.4.2. Huddle Rooms
10.4.3. Middle Rooms
10.4.4. Large Rooms
10.5. By Deployment (USD)
10.5.1. Cloud
10.5.2. On-Premises
10.6. By Enterprises Type (USD)
10.6.1. Small and Medium Enterprises
10.6.2. Large Enterprises
10.7. By Industry (USD)
10.7.1. IT & Telecom
10.7.2. Government
10.7.3. Healthcare
10.7.4. Manufacturing
10.7.5. BFSI
10.7.6. Education
10.7.7. Media & Entertainment
10.7.8. Others (Chemical, etc.)
10.8. By Country (USD)
10.8.1. Brazil
10.8.1.1. By Application
10.8.2. Mexico
10.8.2.1. By Application
10.8.3. Rest of South America
11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
11.1. Avaya, LLC
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. AVer Information, Inc.
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. BlueJeans by Verizon
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. Cisco Systems, Inc.
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. Huawei Technologies Co. Ltd.
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. Logitech International S.A.
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. Microsoft Corporation
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. Panasonic Corporation
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. Polycom, Inc. (Plantronics, Inc.)
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Zoom Video Communications, Inc.
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)
11.10.2.1. Employee Size
11.10.2.2. Past and Current Revenue
11.10.2.3. Geographical Share
11.10.2.4. Business Segment Share
11.10.2.5. Recent Developments