Anime Market Size, Share & Trends Analysis Report
商品番号 : SMB-72783
出版社 | Grand View Research |
出版年月 | 2025年1月 |
ページ数 | 150 |
価格タイプ | シングルユーザライセンス |
価格 | USD 4,950 |
種別 | 英文調査報告書 |
Anime Market Growth & Trends
The global anime market size is expected to reach USD 60,272.2 million by 2030, registering a CAGR of 9.8% from 2025 to 2030, according to a new report by Grand View Research, Inc. The market growth is attributed to the rising popularity of anime content globally. The market’s growth is further fueled by the introduction of application games and the rising trend of online distribution of anime content in the coming years. The online distribution of anime content is a significant contributor to the market’s revenue, and its continued growth is expected to fuel the market’s position in the entertainment industry.
世界のアニメ市場規模は2030年までに602億7,220万米ドルに達すると予想されており、2025年から2030年までのCAGRは9.8%となる見込みです。市場の成長は、世界的なアニメコンテンツの人気の高まりによるものと考えられます。市場の成長は、アプリケーションゲームの導入と、今後数年間のアニメコンテンツのオンライン配信の増加傾向によってさらに加速されます。アニメ コンテンツのオンライン配信は市場の収益に大きく貢献しており、その継続的な成長によりエンターテインメント業界における市場の地位がさらに高まることが予想されます。

The anime market is benefiting from the technology advancements, as content creators are developing complex pre and post-production tools to enhance the quality of their solutions. Additionally, the utilization of cutting-edge technologies such as Artificial Intelligence (AI) and blockchain in anime gaming is anticipated to contribute to the growth of the anime market by improving the overall gaming experience.
コンテンツクリエイターがソリューションの品質を高めるために複雑なプリプロダクションおよびポストプロダクションツールを開発しているため、アニメ市場はテクノロジーの進歩の恩恵を受けています。さらに、アニメゲームにおける人工知能(AI)やブロックチェーンなどの最先端技術の活用は、ゲーム体験全体を向上させ、アニメ市場の成長に貢献すると期待されています。
The number of anime enthusiasts globally is rising at an exponential rate, with popular shows such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z appealing to audiences. In addition, manga, the comics that inspired many anime series, are gaining popularity among fans worldwide. Consequently, anime creators are working tirelessly to deliver high-quality anime content and unique characters that can contribute to the positive development of children at a young age. For instance, in August 2022, Toei Animation Co. Ltd. collaborated with Epic Games, Inc. to launch Dragon Ball Z characters as playable options in the popular Fortnite video game. This partnership brought in more players to the game and also served as an introduction to the anime for those who were previously unaware of it.
Anime Market Report Scope
Report Attribute | Details |
Market size value in 2025 | USD 37,698.9 million |
Revenue forecast in 2030 | USD 60,272.2 million |
Growth rate | CAGR of 9.8% from 2025 to 2030 |
Base year for estimation | 2024 |
Historical data | 2018 – 2023 |
Forecast period | 2025 – 2030 |
Quantitative units | Revenue in USD million/billion, and CAGR from 2025 to 2030 |
Report Product | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered | Type, genre, region |
Regional scope | North America; Europe; Asia Pacific; Latin America; Middle East & Africa |
Country scope | U.S.; Canada; UK; Germany; France; Italy; Spain; Poland; Hungary; Austria; Russia; Netherlands; Finland; Sweden; Czech Republic; ANZ; Japan; China; India; Philippines; South Korea; Indonesia; Vietnam; Thailand; Malesia; Brazil; Mexico; Saudi Arabia; Turkey |
Key companies profiled | Pierrot Co., Ltd.; Production I.G, Inc.; Studio Ghibli, Inc.; Sunrise, Inc. (Bandai Namco Filmworks); Toei Animation Co., Ltd.; Bones Inc.; Kyoto Animation Co., Ltd.; MADHOUSE, Inc.; Crunchyroll (Sony Pictures Entertainment Inc.); Progressive Animation Works Co., Ltd. (PA Works); Good Smile Company, Inc.; Discotek Media; Sentai Holdings, LLC (AMC Networks); VIZ Media, LLC; Ufotable Co., Ltd.; Atomic Flare |
Customization scope | Free report customization (equivalent to up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Anime Market Report Highlights
- The merchandising segment led the market with the largest revenue share of 31.6% in 2024. This dominance is largely attributed to the increasing popularity of anime in various regions, especially in the U.S., where the demand for merchandise related to popular titles like “Demon Slayer” and “My Hero Academia” is surging.
- The internet distribution segment is expected to witness the fastest CAGR of 13.8% from 2025 to 2030. This rapid growth can be attributed to the increasing accessibility of anime through various streaming platforms, which allow viewers to easily access a diverse range of titles.
- Based on genre, the action & adventure segment led the market with the largest revenue share of 34.3% in 2024, driven by its widespread appeal across diverse demographics.
- The sci-fi & fantasy segment is expected to register at the fastest CAGR from 2025 to 2030, fueled by advancements in animation technology that enable more immersive and creative storytelling.
- Asia-Pacific dominated the anime market with the largest revenue share of 27.09% in 2024, driven by several factors, including the increasing consumption of digital content and the popularity of streaming services.。
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Anime Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Technology Challenge
3.3. Anime Market Analysis Tools
3.3.1. Technology Analysis – Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and social landscape
3.3.2.3. Technological landscape
Chapter 4. Anime Market: Type Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Anime Market: Product Movement Analysis, USD Million, 2024 & 2030
4.3. T.V.
4.3.1. T.V. Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.4. Movie
4.4.1. Movie Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.5. Video
4.5.1. Video Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.6. Internet Distribution
4.6.1. Internet Distribution Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.7. Merchandising
4.7.1. Merchandising Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.8. Music
4.8.1. Music Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.9. Pachinko
4.9.1. Pachinko Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 5. Anime Market: Genre Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Anime Market: Genre Movement Analysis, USD Million, 2024 & 2030
5.3. Action & Adventure
5.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.4. Sci-Fi & Fantasy
5.4.1. Sci-Fi & Fantasy Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.5. Romance & Drama
5.5.1. Romance & Drama Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.6. Sports
5.6.1. Sports Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.7. Others
5.7.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 6. Regional Estimates & Trend Analysis
6.1. Anime Market by Region, 2024 & 2030
6.2. North America
6.2.1. North America Anime Market Estimates & Forecasts, 2018 – 2030 (USD Million)
6.2.2. U.S.
6.2.2.1. U.S. Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.3. Canada
6.2.3.1. Canada Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3. Europe
6.3.1. Europe Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.2. UK
6.3.2.1. UK Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.3. Germany
6.3.3.1. Germany Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.4. France
6.3.4.1. France Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.5. Italy
6.3.5.1. Italy Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.6. Spain
6.3.6.1. Spain Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.7. Poland
6.3.7.1. Poland Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.8. Hungary
6.3.8.1. Hungary Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.9. Austria
6.3.9.1. Austria Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.10. Russia
6.3.10.1. Russia Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.11. Netherlands
6.3.11.1. Netherlands Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.12. Finland
6.3.12.1. Finland Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.13. Sweden
6.3.13.1. Sweden Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.14. Czech Republic
6.3.14.1. Czech Republic Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.2. ANZ
6.4.2.1. ANZ Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.3. China
6.4.3.1. China Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.4. Philippines
6.4.4.1. Philippines Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.5. South Korea
6.4.5.1. South Korea Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.6. Indonesia
6.4.6.1. Indonesia Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.7. Vietnam
6.4.7.1. Vietnam Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.8. Thailand
6.4.8.1. Thailand Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.9. Malaysia
6.4.9.1. Malaysia Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.10. India
6.4.10.1. India Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5. Latin America
6.5.1. Latin America Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5.2. Brazil
6.5.2.1. Brazil Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5.3. Mexico
6.5.3.1. Mexico Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.2. Turkey
6.6.2.1. Turkey Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.3. Saudi Arabia
6.6.3.1. Saudi Arabia Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.7. Japan
6.7.1. Japan Anime Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 7. Competitive Landscape
7.1. Company Categorization
7.2. Company Market Positioning
7.3. Company Heat Map Analysis
7.4. Company Profiles/Listing
7.4.1. Pierrot Co., Ltd.
7.4.1.1. Participant’s Overview
7.4.1.2. Financial Performance
7.4.1.3. Product Benchmarking
7.4.1.4. Strategic Initiatives
7.4.2. Production I.G, Inc.
7.4.2.1. Participant’s Overview
7.4.2.2. Financial Performance
7.4.2.3. Product Benchmarking
7.4.2.4. Strategic Initiatives
7.4.3. Studio Ghibli, Inc.
7.4.3.1. Participant’s Overview
7.4.3.2. Financial Performance
7.4.3.3. Product Benchmarking
7.4.3.4. Strategic Initiatives
7.4.4. Bioworld Merchandising, Inc.
7.4.4.1. Participant’s Overview
7.4.4.2. Financial Performance
7.4.4.3. Product Benchmarking
7.4.4.4. Strategic Initiatives
7.4.5. Sunrise, Inc. (Bandai Namco Filmworks)
7.4.5.1. Participant’s Overview
7.4.5.2. Financial Performance
7.4.5.3. Product Benchmarking
7.4.5.4. Strategic Initiatives
7.4.6. Toei Animation Co., Ltd.
7.4.6.1. Participant’s Overview
7.4.6.2. Financial Performance
7.4.6.3. Product Benchmarking
7.4.6.4. Strategic Initiatives
7.4.7. Bones Inc.
7.4.7.1. Participant’s Overview
7.4.7.2. Financial Performa
7.4.7.3. Product Benchmarking
7.4.7.4. Strategic Initiatives
7.4.8. Kyoto Animation Co., Ltd.
7.4.8.1. Participant’s Overview
7.4.8.2. Financial Performance
7.4.8.3. Product Benchmarking
7.4.8.4. Strategic Initiatives
7.4.9. MADHOUSE, Inc.
7.4.9.1. Participant’s Overview
7.4.9.2. Financial Performance
7.4.9.3. Product Benchmarking
7.4.9.4. Strategic Initiatives
7.4.10. Crunchyroll (Sony Pictures Entertainment Inc.)
7.4.10.1. Participant’s Overview
7.4.10.2. Financial Performance
7.4.10.3. Product Benchmarking
7.4.10.4. Strategic Initiatives
7.4.11. Progressive Animation Works Co., Ltd. (PA Works)
7.4.11.1. Participant’s Overview
7.4.11.2. Financial Performance
7.4.11.3. Product Benchmarking
7.4.11.4. Strategic Initiatives
7.4.12. Good Smile Company, Inc.
7.4.12.1. Participant’s Overview
7.4.12.2. Financial Performance
7.4.12.3. Product Benchmarking
7.4.12.4. Strategic Initiatives
7.4.13. Discotek Media
7.4.13.1. Participant’s Overview
7.4.13.2. Financial Performance
7.4.13.3. Product Benchmarking
7.4.13.4. Strategic Initiatives
7.4.14. Sentai Holdings, LLC (AMC Networks)
7.4.14.1. Participant’s Overview
7.4.14.2. Financial Performance
7.4.14.3. Product Benchmarking
7.4.14.4. Strategic Initiatives
7.4.15. VIZ Media, LLC
7.4.15.1. Participant’s Overview
7.4.15.2. Financial Performance
7.4.15.3. Product Benchmarking
7.4.15.4. Strategic Initiatives
7.4.16. Ufotable Co., Ltd.
7.4.16.1. Participant’s Overview
7.4.16.2. Financial Performance
7.4.16.3. Product Benchmarking
7.4.16.4. Strategic Initiatives
7.4.17. Eleven Arts
7.4.17.1. Participant’s Overview
7.4.17.2. Financial Performance
7.4.17.3. Product Benchmarking
7.4.17.4. Strategic Initiatives
7.4.18. Atomic Flare
7.4.18.1. Participant’s Overview
7.4.18.2. Financial Performance
7.4.18.3. Product Benchmarking
7.4.18.4. Strategic Initiatives
List of Tables
Table 1 Anime market size estimates & forecasts 2018 – 2030 (USD Million)
Table 2 Anime market, by type 2018 – 2030 (USD Million)
Table 3 Anime market, by genre 2018 – 2030 (USD Million)
Table 4 T.V. market estimates & forecasts, 2018 – 2030 (USD Million)
Table 5 Movie market estimates & forecasts, 2018 – 2030 (USD Million)
Table 6 Video market estimates & forecasts, 2018 – 2030 (USD Million)
Table 7 Internet distribution market estimates & forecasts, 2018 – 2030 (USD Million)
Table 8 Merchandising market estimates & forecasts, 2018 – 2030 (USD Million)
Table 9 Music market estimates & forecasts, 2018 – 2030 (USD Million)
Table 10 Pachinko market estimates & forecasts, 2018 – 2030 (USD Million)
Table 11 Live entertainment market estimates & forecasts, 2018 – 2030 (USD Million)
Table 12 Action & adventure market estimates & forecasts, 2018 – 2030 (USD Million)
Table 13 Sci-Fi & fantasy market estimates & forecasts, 2018 – 2030 (USD Million)
Table 14 Romance & drama market estimates & forecasts, 2018 – 2030 (USD Million)
Table 15 Sports market estimates & forecasts, 2018 – 2030 (USD Million)
Table 16 Others market estimates & forecasts, 2018 – 2030 (USD Million)
Table 17 North America anime market, by type 2018 – 2030 (USD Million)
Table 18 North America anime market, by genre 2018 – 2030 (USD Million)
Table 19 U.S. anime market, by type 2018 – 2030 (USD Million)
Table 20 U.S. anime market, by genre 2018 – 2030 (USD Million)
Table 21 Canada anime market, by type 2018 – 2030 (USD Million)
Table 22 Canada anime market, by genre 2018 – 2030 (USD Million)
Table 23 Europe anime market, by type 2018 – 2030 (USD Million)
Table 24 Europe anime market, by genre 2018 – 2030 (USD Million)
Table 25 UK anime market, by type 2018 – 2030 (USD Million)
Table 26 UK anime market, by genre 2018 – 2030 (USD Million)
Table 27 Germany anime market, by type 2018 – 2030 (USD Million)
Table 28 Germany anime market, by genre 2018 – 2030 (USD Million)
Table 29 France anime market, by type 2018 – 2030 (USD Million)
Table 30 France anime market, by genre 2018 – 2030 (USD Million)
Table 31 Asia-Pacific anime market, by type 2018 – 2030 (USD Million)
Table 32 Asia-Pacific anime market, by genre 2018 – 2030 (USD Million)
Table 33 ANZ anime market, by type 2018 – 2030 (USD Million)
Table 34 ANZ anime market, by genre 2018 – 2030 (USD Million)
Table 35 China anime market, by type 2018 – 2030 (USD Million)
Table 36 China anime market, by genre 2018 – 2030 (USD Million)
Table 37 Philippines anime market, by type 2018 – 2030 (USD Million)
Table 38 Philippines anime market, by genre 2018 – 2030 (USD Million)
Table 39 South Korea anime market, by type 2018 – 2030 (USD Million)
Table 40 South Korea anime market, by genre 2018 – 2030 (USD Million)
Table 41 Indonesia anime market, by type 2018 – 2030 (USD Million)
Table 42 Indonesia anime market, by genre 2018 – 2030 (USD Million)
Table 43 Vietnam anime market, by type 2018 – 2030 (USD Million)
Table 44 Vietnam anime market, by genre 2018 – 2030 (USD Million)
Table 45 Thailand anime market, by type 2018 – 2030 (USD Million)
Table 46 Thailand anime market, by genre 2018 – 2030 (USD Million)
Table 47 Malaysia anime market, by type 2018 – 2030 (USD Million)
Table 48 Malaysia anime market, by genre 2018 – 2030 (USD Million)
Table 49 India anime market, by type 2018 – 2030 (USD Million)
Table 50 India anime market, by genre 2018 – 2030 (USD Million)
Table 51 Latin America anime market, by type 2018 – 2030 (USD Million)
Table 52 Latin America anime market, by genre 2018 – 2030 (USD Million)
Table 53 Brazil anime market, by type 2018 – 2030 (USD Million)
Table 54 Brazil anime market, by genre 2018 – 2030 (USD Million)
Table 55 Mexico anime market, by type 2018 – 2030 (USD Million)
Table 56 Mexico anime market, by genre 2018 – 2030 (USD Million)
Table 57 Middle East & Africa anime market, by type 2018 – 2030 (USD Million)
Table 58 Middle East & Africa anime market, by genre 2018 – 2030 (USD Million)
Table 59 Saudi Arabia anime market, by type 2018 – 2030 (USD Million)
Table 60 Saudi Arabia anime market, by genre 2018 – 2030 (USD Million)
Table 61 Turkey anime market, by type 2018 – 2030 (USD Million)
Table 62 Turkey anime market, by genre 2018 – 2030 (USD Million)
Table 63 Japan anime market, by type 2018 – 2030 (USD Million)
Table 64 Japan anime market, by genre 2018 – 2030 (USD Million)
List of Figures
Fig. 1 Anime market segmentation
Fig. 2 Information procurement
Fig. 3 Data analysis models
Fig. 4 Market formulation and validation
Fig. 5 Data validating & publishing
Fig. 6 Anime market snapshot
Fig. 7 Anime market segment snapshot
Fig. 8 Anime market competitive landscape snapshot
Fig. 9 Market research process
Fig. 10 Market driver relevance analysis (current & future impact)
Fig. 11 Market restraint relevance analysis (current & future impact)
Fig. 12 Anime market, by type, key takeaways
Fig. 13 Anime market, by type, market share, 2024 & 2030
Fig. 14 T.V. market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 15 Movie market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 16 Video market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 17 Internet distribution market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 18 Merchandising market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 19 Music market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 20 Pachinko market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 21 Live Entertainment market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 22 Anime market, by genre, key takeaways
Fig. 23 Anime market, by genre, market share, 2024 & 2030
Fig. 24 Action & adventure market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 25 Sci-Fi & fantasy market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 26 Romance & drama market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 27 Sports market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 28 Others market estimates & forecasts, 2018 – 2030 (USD Million)
Fig. 29 Regional marketplace: key takeaways
Fig. 30 North America anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 31 U.S. anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 32 Canada anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 33 Europe anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 34 France anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 35 UK anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 36 Germany anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 37 Italy anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 38 Spain anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 39 Poland anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 40 Hungary anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 41 Austria anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 42 Russia anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 43 Netherlands anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 44 Finland anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 45 Sweden anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 46 Czech Republic anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 47 Asia Pacific anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 48 ANZ anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 49 China anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 50 Philippines anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 51 South Korea anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 52 Indonesia anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 53 Vietnam anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 54 Thailand anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 55 Malaysia anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 56 India anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 57 Latin America anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 58 Brazil anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 59 Mexico anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 60 MEA anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 61 Saudi Arabia anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 62 Turkey anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 63 Japan anime market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 64 Key company categorization
Fig. 65 Strategy framework
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