Immersive Display in Entertainment Market Size, Share & Trends Analysis Report
商品番号 : SMB-69520
| 出版社 | Grand View Research |
| 出版年月 | 2024年10月 |
| ページ数 | 120 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
Market Size & Trends
The global immersive display in entertainment market size was valued at USD 2,746.5 million in 2023 and is expected to grow at a CAGR of 23.6% from 2024 to 2030.
世界のエンターテインメント向け没入型ディスプレイ市場規模は、2023 年に 27 億 4,650 万米ドルと評価され、2024 年から 2030 年にかけて 23.6% の CAGR で成長すると予想されています。
The market is advancing rapidly with the increasing adoption of interactive and 3D display technologies, enhancing audience engagement and experience. Innovations such as High Dynamic Range (HDR) and projection mapping are enhancing visual quality and creating more immersive environments in live performances, and cinematic experiences, which is expected to further fuel the market growth in the coming years.

The increasing consumer demand for highly immersive entertainment experiences is a major market driver. Audiences are seeking more engaging, realistic, and interactive content, whether in theaters, museums, or theme parks. This trend is fueling investments in advanced display technologies, such as 4K/8K resolution, 3D, and holographic displays, which offer richer visual depth and heightened sensory engagement. As consumer expectations continue to rise, entertainment providers are leveraging immersive displays to differentiate themselves and offer unique, memorable experiences.
In addition, immersive display technologies are gaining traction in museums and exhibitions for their ability to deliver interactive and informative experiences. By using technologies such as VR, AR, and projection mapping, museums can engage visitors in a more meaningful way, turning static exhibits into dynamic, participatory environments. This trend is driving the adoption of immersive displays beyond traditional entertainment spaces.
Furthermore, as the demand for immersive content grows, there is a corresponding rise in the creation of entertainment specifically designed for immersive displays. Content creation studios are increasingly producing films, video games, and virtual experiences in 4K, 8K, VR, and 360-degree formats to cater to the needs of immersive theaters, VR experiences, and interactive exhibits. This growth in immersive content creation is propelling the wider adoption of immersive displays, as entertainment venues require specialized content that maximizes the potential of these advanced display technologies.
Moreover, the rapid development of display technologies, content creation tools, and sensory enhancements is transforming the way audiences engage with entertainment, leading to a surge in demand for immersive experiences. These innovations are enhancing the visual, auditory, and interactive aspects of entertainment, creating more lifelike and captivating experiences for consumers. Projection technology has also witnessed significant advancements, with innovations in laser projection systems, holographic displays, and projection mapping. This technology is widely used in theme parks, concerts, and exhibitions to transform ordinary spaces into interactive and visually captivating experiences.
Immersive Display In Entertainment Market Report Scope
| Report Attribute | Details |
| Market size value in 2024 | USD 3,198.9 million |
| Revenue forecast in 2030 | USD 11,402.5 million |
| Growth rate | CAGR of 23.6% from 2024 to 2030 |
| Actual data | 2018 – 2023 |
| Forecast period | 2024 – 2030 |
| Quantitative units | Revenue in USD million and CAGR from 2024 to 2030 |
| Report Coverage | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
| Segments covered | Technology, resolution, application, region |
| Regional scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
| Country scope | U.S.; Canada; Mexico; UK; Germany; France; Italy; Spain; China; Australia; Japan; India; South Korea; Brazil; South Africa; Saudi Arabia; U.A.E. |
| Key companies profiled | Barco; Christie Digital Systems USA, Inc.; Disguise Technologies Limited; Leyard; LG Electronics; Panasonic Holdings Corporation; Prysm Systems, Inc.; ROE Visual; Samsung Electronics Co., Ltd.; Sharp Corporation; Shenzhen INFiLED Electronics Co., Ltd.; Sony Corporation |
| Customization scope | Free report customization (equivalent to up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Global Immersive Display In Entertainment Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive display in entertainment market report based on technology, resolution, application, and region:
- Technology Outlook (Revenue, USD Million, 2018 – 2030)
- LED
- OLED
- Others
- Resolution Outlook (Revenue, USD Million, 2018 – 2030)
- 4K
- 8K
- Others
- Application Outlook (Revenue, USD Million, 2018 – 2030)
- Theater & Cinema
- Entertainment Venues
- Museum & Exhibitions
- Content Creation Studios
- Theme Parks & Amusement Parks
- Others
- Regional Outlook (Revenue, USD Million, 2018 – 2030)
- North America
o U.S.
o Canada
o Mexico
- Europe
o UK
o Germany
o France
- Asia Pacific
o China
o Australia
o Japan
o India
o South Korea
- Latin America
o Brazil
- Middle East & Africa
o South Africa
o Saudi Arabia
o UAE
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Information analysis
1.3.2. Market formulation & data visualization
1.3.3. Data validation & publishing
1.4. 1.4 Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Immersive Display in Entertainment Market Snapshot
2.2. Immersive Display in Entertainment Market- Segment Snapshot
2.3. Immersive Display in Entertainment Market- Competitive Landscape Snapshot
Chapter 3. Immersive Display in Entertainment Market – Industry Outlook
3.1. Market Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Industry Challenges
3.3.4. Industry Opportunities
3.4. Industry Analysis Tools
3.4.1. Porter’s analysis
3.4.2. Macroeconomic analysis
3.5. Technology Trends
Chapter 4. Immersive Display in Entertainment Market: Technology Estimates & Trend Analysis
4.1. Technology Movement Analysis & Market Share, 2023 & 2030
4.2. Immersive Display in Entertainment Market Estimates & Forecast, By Technology (USD Million)
4.2.1. LED
4.2.2. OLED
4.2.3. Others
Chapter 5. Immersive Display in Entertainment Market: Resolution Estimates & Trend Analysis
5.1. Resolution Movement Analysis & Market Share, 2023 & 2030
5.2. Immersive Display in Entertainment Market Estimates & Forecast, By Resolution (USD Million)
5.2.1. 4K
5.2.2. 8K
5.2.3. Others
Chapter 6. Immersive Display in Entertainment Market: Application Estimates & Trend Analysis
6.1. Industry Vertical Movement Analysis & Market Share, 2023 & 2030
6.2. Immersive Display in Entertainment Market Estimates & Forecast (USD Million)
6.2.1. Theater & Cinema
6.2.2. Entertainment Venues
6.2.3. Museum & Exhibitions
6.2.4. Content Creation Studios
6.2.5. Theme Parks & Amusement Parks
6.2.6. Others
Chapter 7. Regional Estimates & Trend Analysis
7.1. Immersive Display in Entertainment Market by Region, 2023 & 2030
7.2. North America
7.2.1. North America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
7.2.2. U.S.
7.2.3. Canada
7.2.4. Mexico
7.3. Europe
7.3.1. Europe Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
7.3.2. UK
7.3.3. Germany
7.3.4. France
7.4. Asia Pacific
7.4.1. Asia Pacific Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
7.4.2. China
7.4.3. Japan
7.4.4. India
7.4.5. South Korea
7.4.6. Australia
7.5. Latin America
7.5.1. Latin America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
7.5.2. Brazil
7.6. Middle East & Africa (MEA)
7.6.1. MEA Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
7.6.2. UAE
7.6.3. Saudi Arabia
7.6.4. South Africa
Chapter 8. Immersive Display in Entertainment Market – Competitive Landscape
8.1. Recent Developments & Impact Analysis, By Key Market Participants
8.2. Company Categorization
8.3. Participant’s Overview
8.4. Financial Performance
8.5. Product Benchmarking
8.6. Company Market Positioning Analysis
8.7. Company Heat Map Analysis
8.8. Strategy Mapping
8.8.1. Expansion/Divestiture
8.8.2. Collaborations/Partnerships
8.8.3. New Product Launches
8.8.4. Contract
8.9. Company Profiles
8.9.1. Barco
8.9.1.1. Participant’s Overview
8.9.1.2. Financial Performance
8.9.1.3. Product Benchmarking
8.9.1.4. Recent Developments
8.9.2. Christie Digital Systems USA, Inc.
8.9.2.1. Participant’s Overview
8.9.2.2. Financial Performance
8.9.2.3. Product Benchmarking
8.9.2.4. Recent Developments
8.9.3. Disguise Technologies Limited
8.9.3.1. Participant’s Overview
8.9.3.2. Financial Performance
8.9.3.3. Product Benchmarking
8.9.3.4. Recent Developments
8.9.4. Leyard
8.9.4.1. Participant’s Overview
8.9.4.2. Financial Performance
8.9.4.3. Product Benchmarking
8.9.4.4. Recent Developments
8.9.5. LG Electronics
8.9.5.1. Participant’s Overview
8.9.5.2. Financial Performance
8.9.5.3. Product Benchmarking
8.9.5.4. Recent Developments
8.9.6. Panasonic Holdings Corporation
8.9.6.1. Participant’s Overview
8.9.6.2. Financial Performance
8.9.6.3. Product Benchmarking
8.9.6.4. Recent Developments
8.9.7. Prysm Systems, Inc.
8.9.7.1. Participant’s Overview
8.9.7.2. Financial Performance
8.9.7.3. Product Benchmarking
8.9.7.4. Recent Developments
8.9.8. ROE Visual
8.9.8.1. Participant’s Overview
8.9.8.2. Financial Performance
8.9.8.3. Product Benchmarking
8.9.8.4. Recent Developments
8.9.9. Samsung Electronics Co.Ltd
8.9.9.1. Participant’s Overview
8.9.9.2. Financial Performance
8.9.9.3. Product Benchmarking
8.9.9.4. Recent Developments
8.9.10. Sharp Corporation
8.9.10.1. Participant’s Overview
8.9.10.2. Financial Performance
8.9.10.3. Product Benchmarking
8.9.10.4. Recent Developments
8.9.11. Shenzhen INFiLED Electronics Co., Ltd.
8.9.11.1. Participant’s Overview
8.9.11.2. Financial Performance
8.9.11.3. Product Benchmarking
8.9.11.4. Recent Developments
8.9.12. Sony Corporation
8.9.12.1. Participant’s Overview
8.9.12.2. Financial Performance
8.9.12.3. Product Benchmarking
8.9.12.4. Recent Developments
List of Tables
Table 1 Immersive Display in Entertainment Market – Key Market Driver Impact
Table 2 Global Immersive Display in Entertainment Market – Key Market Restraint Impact
Table 3 Global Immersive Display in Entertainment Market – Key Market Opportunities
Table 4 Global Immersive Display in Entertainment Market – Key Market Challenges
Table 5 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Technology, 2018 – 2030 (USD Million)
Table 6 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Resolution, 2018 – 2030 (USD Million)
Table 7 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Application, 2018 – 2030 (USD Million)
Table 8 Recent Developments & Impact Analysis, By Key Market Participants
Table 9 Company Heat Map Analysis
Table 10 Key Companies Launching New Products
Table 11 Key Companies Pursuing Expansions
Table 12 Key Companies Pursuing Mergers & Acquisitions
Table 13 Key Companies Collaborations
List of Figures
Fig. 1 Market Segmentation And Scope
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation And Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 Immersive Display in Entertainment Market , 2018 – 2030 (USD Million)
Fig. 11 Immersive Display in Entertainment Market — Value Chain Analysis
Fig. 12 Immersive Display in Entertainment Market— Market Dynamics
Fig. 13 Immersive Display in Entertainment Market — Porter’s Five Forces Analysis
Fig. 14 Immersive Display in Entertainment Market — PESTEL Analysis
Fig. 15 Immersive Display in Entertainment Market, By Technology: Key Takeaways
Fig. 16 Immersive Display in Entertainment Market, By Technology: Market Share, 2023 & 2030
Fig. 17 LED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 18 OLED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 19 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 20 Immersive Display in Entertainment Market, By Resolution: Key Takeaways
Fig. 21 Immersive Display in Entertainment Market, By Resolution: Market Share, 2023 & 2030
Fig. 22 4K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 23 8K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 24 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 25 Immersive Display in Entertainment Market, By Application: Key Takeaways
Fig. 26 Immersive Display in Entertainment Market, By Application: Market Share, 2023 & 2030
Fig. 27 Theater & Cinema Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 28 Entertainment Venues Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 29 Museum & Exhibitions Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 30 Content Creation Studios Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 31 Theme Parks & Amusement Parks Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 32 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 – 2030 (USD Million)
Fig. 33 Regional Marketplace: Key Takeaways
Fig. 34 Regional Marketplace: Key Takeaways
Fig. 35 North America Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 36 U.S. Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 37 Canada Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 38 Mexico Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 39 Europe Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 40 Germany Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 41 UK Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 42 France Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 43 Asia Pacific Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 44 China Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 45 India Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 46 Japan Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 47 Australia Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 48 South Korea Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 49 Latin America Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 50 Brazil Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 51 MEA Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 52 Saudi Arabia Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 53 South Africa Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 54 UAE Immersive Display in Entertainment Market Estimates & Forecast, 2018 – 2030 (USD Million)
Fig. 55 Key Company Categorization
Fig. 56 Company Market Positioning Analysis
Fig. 57 Strategic Framework
Grand View Researchについて
Grand View Research(グランドビューリサーチ) はインドと米国を拠点とする市場調査およびコンサルティング会社です。世界中主要 25ヵ国・ 46 業界に関する豊富なデータベースを活用した市場情報は世界の企業団体に活用・引用されています。日本からのレポートのご注文・ご購入相談はお気軽にお問い合わせください。
ライセンス別価格表
調査会社の事情により予告なしに変更されることがございます。最新の状況およびその他のパターンについてはお問い合わせください。
ライセンスタイプ 1
| シングルユーザ | チーム | エンタープライズ |
| USD 2,950 | USD 3,950 | USD 5,950 |
ライセンスタイプ 2
| シングルユーザ | チーム | エンタープライズ |
| USD 3,950 | USD 4,950 | USD 6,950 |
ライセンスタイプ 3
| シングルユーザ | チーム | エンタープライズ |
| USD 4,950 | USD 5,950 | USD 7,950 |
ライセンスタイプ 4
| シングルユーザ | チーム | エンタープライズ |
| USD 5,950 | USD 6,950 | USD 8,950 |
ご購入に関するご案内
価格・納期について
- 価格
- ウェブサイトに記載の外貨(定価)を見積日のTTSレートで換算後消費税を加えた金額が弊社からの請求金額になります。見積金額はレート変動に関係なく見積書発行日より2週間有効です。手数料(ハンドリングチャージ)無料。
- ライセンス
- シングルユーザライセンス(インディビジュアルライセンス)
- 1名のみレポートファイル(印刷不可)をご利用いただけます。
- チームライセンス
- 同一企業(関連会社除く)内5名まで共有可能です。印刷可能な電子ファイルをご提供いたします。
- コーポレートライセンス
- 同一企業および関連会社内で人数無制限で共有可能です。印刷可能な電子ファイルをご提供いたします。
- 「関連会社」の範囲についてはお気軽にお問い合わせください。
- シングルユーザライセンス(インディビジュアルライセンス)
- 納品形態
- オンラインダウンロード
- 納期
- ご注文後1~7営業日 ※レポートにより異なります。
ご注文方法
- レポートページ内のお問い合わせフォームより見積もりをご請求ください。確認次第見積書と発注書をお送りいたします。既に弊社の見積書をお持ちの場合にはEメールまたはFAXでご注文ください。
その他
- 商品の性質上、ご注文後のキャンセル/返品/交換はできません。ご了承ください。
最新出版レポート