Indoor Amusement Center Market Size, Share, & Trends Analysis Report
商品番号 : SMB-71765
出版社 | Grand View Research |
出版年月 | 2024年12月 |
ページ数 | 120 |
価格タイプ | シングルユーザライセンス |
価格 | USD 4,950 |
種別 | 英文調査報告書 |
Indoor Amusement Center Market Trends
The global indoor amusement center market size was estimated at USD 51.29 billion in 2024 and is projected to grow at a CAGR of 9.0% from 2025 to 2030.
世界の屋内アミューズメントセンター市場規模は、2024 年に 512 億 9 千万米ドルと推定され、2025 年から 2030 年にかけて 9.0% の CAGR で成長すると予測されています。
The market growth can be attributed to several factors, including the rising levels of disposable income, advances in VR and AR technologies and the integration of these technologies into gaming, the expansion of family entertainment centers offering diverse activities, and the rising demand for educational and interactive experiences. At the same time, strict safety regulations have enhanced consumer confidence, contributing to the market growth.

Increased disposable income has become a significant factor in the market growth. Economic growth across various regions, especially in developing countries, has led to rising middle-class income levels, which are driving a shift toward lifestyle-based spending. This trend indicates that consumers, particularly families and young adults, have greater financial freedom to explore leisure options more frequently. In addition, the market also witnesses increasing demand for tailored experiences, such as team-building activities for corporate groups and themed attractions for tourists. Regulatory compliance regarding safety standards and data privacy laws influences operational practices, while marketing strategies target specific demographics through digital campaigns and partnerships. Overall, the market combines innovation, customer-centric offerings, and operational efficiency to remain a significant part of the entertainment landscape.
Technological advancements have transformed the indoor amusement center experience, integrating the latest innovations in Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI)-driven interactivity, and motion-tracking technology to deliver highly immersive and personalized experiences. Unlike traditional amusement centers, these technologies allow flexibility and adaptability, enabling venues to update or expand their attractions easily. For example, VR-based attractions can introduce new experiences without physical modifications, keeping the experience fresh for returning visitors. This dynamic aspect of technology-driven attractions aligns well with shifting consumer interests, where novelty and variety are key to maintaining engagement. Indoor amusement centers, like Butlin’s, are increasingly adopting the latest technologies, such as VR, AR, and interactive gaming systems, to enhance visitor engagement.
The rising demand for immersive entertainment experiences offers significant opportunities for indoor amusement centers by enhancing the overall customer experience. As consumers increasingly seek more engaging and interactive forms of entertainment, indoor amusement centers can incorporate advanced technologies, such as Virtual Reality (VR), Augmented Reality (AR), 3D projections, and motion-sensing games. These immersive technologies provide a deeper level of engagement than traditional forms of amusement, helping to create exciting, memorable experiences that attract a wider range of customers. By offering these next-generation entertainment options, amusement centers can cater to the growing desire for unique and cutting-edge activities, driving more foot traffic and increasing customer satisfaction.
Indoor Amusement Center Market Report Scope
Report Attribute | Details |
Market value size in 2025 | USD 54.73 billion |
Revenue forecast in 2030 | USD 84.03 billion |
Growth rate | CAGR of 9.0% from 2025 to 2030 |
Base year for estimation | 2024 |
Historical data | 2018 – 2023 |
Forecast period | 2025 – 2030 |
Quantitative units | Revenue in USD million/billion and CAGR from 2025 to 2030 |
Report coverage | Revenue forecast, company share, competitive landscape, growth factors, and trends |
Segments covered | Component, region |
Regional scope | North America; Europe; Asia Pacific; Latin America; MEA |
Country scope | U.S.; Canada; Mexico; UK; Germany; France; China; South Korea; India; Australia; Indonesia; Thailand; New Zealand; Singapore; Philippines; Malaysia; Brazil; UAE; Saudi Arabia; South Africa |
Key companies profiled | Bandai Namco Holdings Inc.; Bowlero; CEC Entertainment Concepts, LP; Cinergy Entertainment Group; Dave and Buster’s, Inc.; Funriders; Inflatable Solutions International Limited; KidZania; Landmark Group (Funcity); Main Event Entertainment; Merlin Entertainments; Scene75 Entertainment Centers; Smaaash Entertainment Private Limited; TEEG; Urban Air |
Customization scope | Free report customization (equivalent up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Global Indoor Amusement Center Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global indoor amusement center market report based on component and region.
- Component Outlook (Revenue, USD Billion, 2018 – 2030)
- Arcade Games
- AR-VR Games
- Indoor Go-karts
- Indoor Adventure Parks
- Bowling Alleys
- Children’s Entertainment & Education Area
- Trampoline Park
- Others
- Regional Outlook (Revenue, USD Billion, 2018 – 2030)
- North America
o U.S.
o Canada
o Mexico
- Europe
o Germany
o UK
o France
- Asia Pacific
o China
o South Korea
o India
o Australia
o Indonesia
o Thailand
o New Zealand
o Singapore
o Philippines
o Malaysia
- Latin America
o Brazil
- Middle East & Africa
o UAE
o Saudi Arabia
o South Africa
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Research Methodology
1.2.1. Information Procurement
1.3. Information or Data Analysis
1.4. Methodology
1.5. Research Scope and Assumptions
1.6. Market Formulation & Validation
1.7. Country Based Segment Share Calculation
1.8. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Indoor Amusement Center Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Industry Challenge
3.3. Indoor Amusement Center Market Analysis Tools
3.3.1. Industry Analysis – Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and social landscape
3.3.2.3. Technological landscape
Chapter 4. Indoor Amusement Center Market: Component Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Indoor Amusement Center Market: Component Movement Analysis, USD Billion, 2024 & 2030
4.3. Arcade Games
4.3.1. Arcade Games Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.4. AR-VR Games
4.4.1. AR-VR Games Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.5. Indoor Go-Karts
4.5.1. Indoor Go-Karts Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.6. Indoor Adventure Parks
4.6.1. Indoor Adventure Parks Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.7. Bowling Alleys
4.7.1. Bowling Alleys Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.8. Children’s Entertainment & Education Area
4.8.1. Children’s Entertainment & Education Area Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.9. Trampoline Park
4.9.1. Trampoline Park Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.10. Others
4.10.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 5. Indoor Amusement Center Market: Regional Estimates & Trend Analysis
5.1. Indoor Amusement Center Market Share, By Region, 2024 & 2030, USD Billion
5.2. North America
5.2.1. North America Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.2.2. U.S.
5.2.2.1. U.S. Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.2.3. Canada
5.2.3.1. Canada Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.2.4. Mexico
5.2.4.1. Mexico Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.3. Europe
5.3.1. Europe Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.3.2. UK
5.3.2.1. UK Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.3.3. Germany
5.3.3.1. Germany Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.3.4. France
5.3.4.1. France Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4. Asia Pacific
5.4.1. Asia Pacific Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.2. China
5.4.2.1. China Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.3. South Korea
5.4.3.1. South Korea Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.4. India
5.4.4.1. India Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.5. Australia
5.4.5.1. Australia Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.6. Indonesia
5.4.6.1. Indonesia Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.7. Thailand
5.4.7.1. Thailand Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.8. New Zealand
5.4.8.1. New Zealand Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.9. Singapore
5.4.9.1. Singapore Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.10. Philippines
5.4.10.1. Philippines Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4.11. Malaysia
5.4.11.1. Malaysia Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.5. Latin America
5.5.1. Latin America Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.5.2. Brazil
5.5.2.1. Brazil Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.6. Middle East and Africa
5.6.1. Middle East and Africa Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.6.2. UAE
5.6.2.1. UAE Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.6.3. KSA
5.6.3.1. KSA Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.6.4. South Africa
5.6.4.1. South Africa Indoor Amusement Center Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 6. Competitive Landscape
6.1. Company Categorization
6.2. Company Market Positioning
6.3. Company Heat Map Analysis
6.4. Company Profiles/Listing
6.4.1. Allego
6.4.1.1. Participant’s Overview
6.4.1.2. Financial Performance
6.4.1.3. Product Benchmarking
6.4.1.4. Strategic Initiatives
6.4.2. Bandai Namco Holdings Inc.
6.4.2.1. Participant’s Overview
6.4.2.2. Financial Performance
6.4.2.3. Product Benchmarking
6.4.2.4. Strategic Initiatives
6.4.3. Bowlero
6.4.3.1. Participant’s Overview
6.4.3.2. Financial Performance
6.4.3.3. Product Benchmarking
6.4.3.4. Strategic Initiatives
6.4.4. CEC Entertainment Concepts, LP
6.4.4.1. Participant’s Overview
6.4.4.2. Financial Performance
6.4.4.3. Product Benchmarking
6.4.4.4. Strategic Initiatives
6.4.5. Cinergy Entertainment Group
6.4.5.1. Participant’s Overview
6.4.5.2. Financial Performance
6.4.5.3. Product Benchmarking
6.4.5.4. Strategic Initiatives
6.4.6. Dave and Buster’s, Inc.
6.4.6.1. Participant’s Overview
6.4.6.2. Financial Performance
6.4.6.3. Product Benchmarking
6.4.6.4. Strategic Initiatives
6.4.7. Funriders
6.4.7.1. Participant’s Overview
6.4.7.2. Financial Performance
6.4.7.3. Product Benchmarking
6.4.7.4. Strategic Initiatives
6.4.8. Inflatable Solutions International Limited
6.4.8.1. Participant’s Overview
6.4.8.2. Financial Performance
6.4.8.3. Product Benchmarking
6.4.8.4. Strategic Initiatives
6.4.9. KidZania
6.4.9.1. Participant’s Overview
6.4.9.2. Financial Performance
6.4.9.3. Product Benchmarking
6.4.9.4. Strategic Initiatives
6.4.10. Landmark Group (Funcity)
6.4.10.1. Participant’s Overview
6.4.10.2. Financial Performance
6.4.10.3. Product Benchmarking
6.4.10.4. Strategic Initiatives
6.4.11. Main Event Entertainment
6.4.11.1. Participant’s Overview
6.4.11.2. Financial Performance
6.4.11.3. Product Benchmarking
6.4.11.4. Strategic Initiatives
6.4.12. Merlin Entertainments
6.4.12.1. Participant’s Overview
6.4.12.2. Financial Performance
6.4.12.3. Product Benchmarking
6.4.12.4. Strategic Initiatives
6.4.13. Scene75 Entertainment Centers
6.4.13.1. Participant’s Overview
6.4.13.2. Financial Performance
6.4.13.3. Product Benchmarking
6.4.13.4. Strategic Initiatives
6.4.14. Smaaash Entertainment Private Limited
6.4.14.1. Participant’s Overview
6.4.14.2. Financial Performance
6.4.14.3. Product Benchmarking
6.4.14.4. Strategic Initiatives
6.4.15. TEEG
6.4.15.1. Participant’s Overview
6.4.15.2. Financial Performance
6.4.15.3. Product Benchmarking
6.4.15.4. Strategic Initiatives
6.4.16. Urban Air
6.4.16.1. Participant’s Overview
6.4.16.2. Financial Performance
6.4.16.3. Product Benchmarking
6.4.16.4. Strategic Initiatives
List of Tables
Table 1. Global Indoor Amusement Center market size estimates & forecasts 2018 – 2030 (USD Billion)
Table 2. Global Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 3. Global Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 4. Arcade Games Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 5. AR-VR Games Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 6. Indoor Go-Karts Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 7. Indoor Adventure Parks Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 8. Bowling Alleys Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 9. Children’s Entertainment & Education Area Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 10. Trampoline Park Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 11. Others Indoor Amusement Center market, by region 2018 – 2030 (USD Billion)
Table 12. North America Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 13. U.S. Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion).
Table 14. Canada Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 15. Mexico Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 16. Europe Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 17. UK Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 18. Germany Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 19. France Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 20. Asia Pacific Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 21. China Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 22. India Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 23. South Korea Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 24. Australia Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 25. Indonesia Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 26. Thailand Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 27. New Zealand Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 28. Singapore Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 29. Philippines Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 30. Malaysia Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 31. Latin America Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 32. Brazil Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 33. MEA Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 34. UAE Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 35. KSA Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
Table 36. South Africa Indoor Amusement Center market, by component, 2018 – 2030 (USD Billion)
List of Figures
Fig 1. Indoor Amusement Center market segmentation
Fig 2. Market research process
Fig 3. Information procurement
Fig 4. Primary research pattern
Fig 5. Market research approaches
Fig 6. Value chain-based sizing & forecasting
Fig 7. Parent market analysis
Fig 8. Market formulation & validation
Fig 9. Indoor Amusement Center market snapshot
Fig 10. Indoor Amusement Center market segment snapshot
Fig 11. Indoor Amusement Center market competitive landscape snapshot
Fig 12. Market research process
Fig 13. Market driver relevance analysis (Current & future impact)
Fig 14. Market restraint relevance analysis (Current & future impact)
Fig 15. Indoor Amusement Center market: Component outlook key takeaways (USD Billion)
Fig 16. Indoor Amusement Center market: Component movement analysis (USD Billion), 2024 & 2030
Fig 17. Arcade Games market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 18. AR-VR Games market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 19. Indoor Go-Karts market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 20. Indoor Adventure Parks market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 21. Bowling Alleys market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 22. Children’s Entertainment & Education Area market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 23. Trampoline Park market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 24. Others market revenue estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 25. Regional marketplace: Key takeaways
Fig 26. Indoor Amusement Center market: Regional outlook, 2024 & 2030, USD Billion
Fig 27. North America Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 28. U.S. Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 29. Canada Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 30. Mexico Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 31. Europe Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 32. UK Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 33. Germany Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 34. France Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 35. Asia Pacific Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 36. South Korea Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 37. China Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 38. India Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 39. Australia Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 40. Indonesia Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 41. Thailand Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 42. New Zealand Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 43. Singapore Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 44. Philippines Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 45. Malaysia Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 46. Latin America Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 47. Brazil Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 48. MEA Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 49. KSA Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 50. UAE Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 51. South Africa Indoor Amusement Center market estimates and forecasts, 2018 – 2030 (USD Billion)
Fig 52. Strategy framework
Fig 53. Company Categorization
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