機内エンターテインメント&コネクティビティ市場 : 2029年までの世界予測

In-flight Entertainment and Connectivity Market - Global Forecast To 2029

機内エンターテインメント&コネクティビティ市場 : オファリング(IFエンターテインメント、IFコネクティビティ)、クラス(ファースト、ビジネス、プレミアムエコノミー、エコノミー)、プラットフォーム(ナローボディ機、ワイドボディ機、ビジネスジェット)、エンドユース - 2029年までの世界予測
In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029
出版MarketsandMarkets
出版年月2024年6月
ページ数290
図表数318
価格タイプシングルユーザライセンス
価格USD 4,950
種別英文調査報告書

The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029.

機内エンターテインメント&コネクティビティ市場は、2024 年から 2029 年まで 6.3% の CAGR で成長し、2024 年の 86 億米ドルから 2029 年までに 117 億米ドルに成長すると推定されています。

機内エンターテインメント&コネクティビティ市場 : 2029年までの世界予測

The increasing prevalence of business and leisure travel drives the demand for IFEC systems. Business travelers require dependable connectivity to maintain productivity during flights, while leisure travelers seek diverse entertainment choices to enhance their travel experience. Concurrently, airlines are capitalizing on IFEC systems to explore novel revenue avenues, including premium content, in-flight retail, and targeted advertising; these opportunities make investing in IFEC financially appealing for airlines, supporting their efforts to cater to evolving passenger preferences and maximize revenue potential.

機内エンターテインメント&コネクティビティ市場 : 2029年までの世界予測 ecosystem

“Business Class segment by Class is expected to hold the highest market share in 2024.”
Based on class, the business class segment is expected to have the highest market share in 2024. The increase in global business travel has prompted airlines to elevate their offerings in business class. For business travelers, comfort and productivity are paramount, making advanced IFEC systems a pivotal factor. Airlines are emphasizing superior passenger experiences to distinguish themselves in a competitive market. Enhanced IFEC in business class often features larger screens, premium content selections, noise-canceling headphones, and high-speed internet, all enhancing the overall flight experience with greater enjoyment and productivity.

“Entertainment segment by Offering is estimated to grow at highest CAGR in forecast period.”
Based on the offering, the entertainment segment is expected to grow the most during the forecast period. As long-haul and ultra-long-haul flights increase, the demand for strong entertainment options grows more critical. Passengers on extended flights rely heavily on in-flight entertainment systems to pass the time, underscoring the significance of this segment. Modern entertainment systems, integrated with user-friendly interfaces, real-time content updates, and seamless BYOD capabilities, significantly enhance the overall user experience. This integration allows passengers to navigate and enjoy their preferred content effortlessly, resulting in increased usage rates.

“North America is expected to hold the highest market share in 2024.”
North America is a center of innovation, particularly in aerospace and entertainment technologies, driving early and extensive adoption of advanced IFEC solutions. Passengers in this region hold high expectations for in-flight services, demanding diverse entertainment and seamless connectivity. Airlines offer a broad array of content and high-speed internet to meet these demands, fuelling the need for a sophisticated IFEC system. The region’s strong economic indicators include high disposable incomes and substantial IFEC systems. The region’s strong economic indicators, including higher disposable incomes and substantial business travel, further bolster the demand for premium—flight services. Specifically, business travelers sell dependable connectivity and entertainment to maintain productivity throughout their journeys.

機内エンターテインメント&コネクティビティ市場 : 2029年までの世界予測 region
The break-up of the profile of primary participants in the In-flight Entertainment and Connectivity market:

• By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
• By Designation: C Level – 35%, Director Level – 25%, Others – 40%
• By Region: North America – 21%, Europe – 18%, Asia Pacific – 42%, Rest of the World – 19%,

Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US). These key players offer connectivity applicable to various sectors and have well-equipped and strong distribution networks across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America.

Research Coverage:
The IFEC market is segmented by offering in-flight entertainment and connectivity. In-flight entertainment is further segmented into product, in-flight content, and in-flight retail and advertising. In-flight connectivity is further segmented into Solution and In-flight internet.
By Platform, the IFEC market is segmented into Narrow-body aircraft, wide-body aircraft, and business jets.
The IFEC market is segmented by class into First Class, Business Class, Premium Economy Class, and Economy Class.
By End Use, The market is segmented into OEM and Aftermarket. In this segment, the Hardware sections, i.e., the Product segment in In-flight entertainment and the Solution segment in In-flight connectivity, are considered.
This report segments the In-flight Entertainment and Connectivity market across five key regions: North America, Europe, Asia Pacific, the Middle East, and the rest of the world, along with their respective key countries. The report’s scope includes in-depth information on significant factors, such as drivers, restraints, challenges, and opportunities that influence the growth of the In-flight Entertainment and Connectivity market.
A comprehensive analysis of major industry players has been conducted to provide insights into their business profiles, solutions, and services. This analysis also covers key aspects like agreements, collaborations, new product launches, contracts, expansions, acquisitions, and partnerships in the In-flight Entertainment and Connectivity market.

Reasons to buy this report:
This report is a valuable resource for market leaders and newcomers in the In-flight Entertainment and Connectivity market. It offers data that closely approximates revenue figures for the overall market and its subsegments. It equips stakeholders with a comprehensive understanding of the competitive landscape, facilitating informed decisions to enhance their market positioning and formulating effective go-to-market strategies. The report imparts valuable insights into the market dynamics, offering information on crucial factors such as drivers, restraints, challenges, and opportunities, enabling stakeholders to gauge the market’s pulse.

The report provides insights on the following pointers:
• Analysis of the key driver (Surge in passenger volume), restraint (Stringent data privacy regulations), opportunities (Growing collaborations between airlines and content platforms), and challenges (Passenger preference for traditional interactions) there are several factors that could contribute to an increase in the In-flight Entertainment and Connectivity market.

• Market Penetration: Comprehensive information on In-flight Entertainment and Connectivity solutions offered by the top players in the market

• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the In-flight Entertainment and Connectivity market

• Market Development: Comprehensive information about lucrative markets – the report analyses the In-flight Entertainment and Connectivity market across varied regions.

• Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the In-flight Entertainment and Connectivity market

• Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players in the In-flight Entertainment and Connectivity market

Table of Contents

1            INTRODUCTION            37

1.1         STUDY OBJECTIVES      37

1.2         MARKET DEFINITION   38

1.3         MARKET SCOPE             38

1.3.1      MARKETS COVERED     38

FIGURE 1           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION           38

1.3.2      REGIONS COVERED      39

1.3.3      YEARS CONSIDERED     39

1.4         INCLUSIONS AND EXCLUSIONS 40

TABLE 1             INCLUSIONS AND EXCLUSIONS 40

1.5         CURRENCY CONSIDERED          41

TABLE 2             USD EXCHANGE RATES 41

1.6         STAKEHOLDERS            41

1.7         SUMMARY OF CHANGES            41

1.7.1      RECESSION IMPACT ANALYSIS 42

2            RESEARCH METHODOLOGY     43

2.1         RESEARCH DATA           43

FIGURE 2           RESEARCH PROCESS FLOW       43

FIGURE 3           RESEARCH DESIGN       44

2.1.1      SECONDARY DATA       44

2.1.1.1   Key data from secondary sources     45

2.1.2      PRIMARY DATA 45

2.1.2.1   Breakdown of primary interviews     46

FIGURE 4           BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION,  AND REGION  46

2.1.3      KEY PRIMARY SOURCES             46

TABLE 3             PRIMARY SOURCES       46

FIGURE 5           KEY DATA FROM PRIMARY SOURCES    47

2.2         FACTOR ANALYSIS        47

2.2.1      INTRODUCTION            47

2.2.2      DEMAND-SIDE ANALYSIS           48

2.2.3      DEMAND-SIDE INDICATORS     48

2.2.3.1   Passenger traffic  48

2.2.3.2   Emerging countries            48

FIGURE 6           G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY,  1997–2023      49

2.2.4      SUPPLY-SIDE ANALYSIS             50

2.2.4.1   Supply-side indicators        50

2.3         RESEARCH APPROACH AND METHODOLOGY   50

2.3.1      IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET    50

2.3.1.1   OEM     50

2.3.1.2   Aftermarket         50

2.3.2      IN-FLIGHT CONNECTIVITY MARKET    51

2.3.3      IN-FLIGHT ENTERTAINMENT MARKET 51

FIGURE 7           BOTTOM-UP APPROACH           52

2.3.4      TOP-DOWN APPROACH             52

FIGURE 8           TOP-DOWN APPROACH             52

2.4         DATA TRIANGULATION AND VALIDATION       53

FIGURE 9           DATA TRIANGULATION             53

2.5         RESEARCH ASSUMPTIONS         54

FIGURE 10         RESEARCH ASSUMPTIONS         54

2.5.1      ASSUMPTIONS USED IN MARKET SIZING AND FORECAST          54

2.6         RESEARCH LIMITATIONS           54

2.7         RISK ANALYSIS 55

3            EXECUTIVE SUMMARY 56

FIGURE 11         IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024      56

FIGURE 12         BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD       57

FIGURE 13         OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024              57

FIGURE 14         REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD 58

4            PREMIUM INSIGHTS      59

4.1         ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET          59

FIGURE 15         INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET 59

4.2         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY PLATFORM       59

FIGURE 16         NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029     59

4.3         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING         60

FIGURE 17         IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD    60

4.4         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY COUNTRY         60

FIGURE 18         BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD       60

5            MARKET OVERVIEW     61

5.1         INTRODUCTION            61

5.2         MARKET DYNAMICS     61

FIGURE 19         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES    61

5.2.1      DRIVERS            62

5.2.1.1   Surge in passenger volume 62

FIGURE 20         PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION)     62

5.2.1.2   Growing trend of bring your own device        62

5.2.1.3   Increasing demand for retail options in air travel         63

5.2.1.4   Rising shift toward cloud services     63

5.2.1.5   Increasing investments for premium passenger experience        63

5.2.2      RESTRAINTS     64

5.2.2.1   Stringent data privacy regulations    64

5.2.2.2   Bandwidth limitations        64

5.2.3      OPPORTUNITIES           64

5.2.3.1   Increasing technological advancements in hardware infrastructure          64

5.2.3.2   Growing collaborations between airlines and content platforms 65

5.2.3.3   Rising interest in exclusive in-flight offers      65

5.2.4      CHALLENGES   65

5.2.4.1   Passenger preference for traditional interaction           65

5.2.4.2   High cost of installation and integration         66

5.3         TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS              66

FIGURE 21         TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS          66

5.4         ECOSYSTEM ANALYSIS 67

5.4.1      PROMINENT COMPANIES          67

5.4.2      PRIVATE AND SMALL ENTERPRISES      67

5.4.3      END USERS       67

FIGURE 22         ECOSYSTEM ANALYSIS 67

TABLE 4             ROLE OF COMPANIES IN ECOSYSTEM   68

5.5         VALUE CHAIN ANALYSIS            69

FIGURE 23         VALUE CHAIN ANALYSIS            69

5.6         USE CASE ANALYSIS      70

5.6.1      INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE        70

5.6.2      ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY            70

5.6.3      USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE     71

5.7         TRADE ANALYSIS          71

5.7.1      IMPORT DATA 71

FIGURE 24         TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND)              71

5.7.2      EXPORT DATA 72

FIGURE 25         TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND)              72

5.8         REGULATORY LANDSCAPE       73

TABLE 5             NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         73

TABLE 6             EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 73

TABLE 7             ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         74

TABLE 8             MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         75

TABLE 9             REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS         76

5.9         KEY CONFERENCES AND EVENTS          77

TABLE 10           KEY CONFERENCES AND EVENTS, 2024–2025     77

5.10       KEY STAKEHOLDERS AND BUYING CRITERIA    78

5.10.1    KEY STAKEHOLDERS IN BUYING PROCESS         78

FIGURE 26         INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS 78

TABLE 11           INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%)            78

5.10.2    BUYING CRITERIA         79

FIGURE 27         KEY BUYING CRITERIA 79

TABLE 12           KEY BUYING CRITERIA 79

5.11       BILL OF MATERIALS ANALYSIS 80

5.11.1    BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS      80

FIGURE 28         BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS      80

FIGURE 29         BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS   80

FIGURE 30         BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS              81

5.11.2    BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS      81

FIGURE 31         BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS     81

FIGURE 32         BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT     82

5.12       TECHNOLOGY ROADMAP         82

FIGURE 33         EVOLUTION OF TECHNOLOGY 82

FIGURE 34         TECHNOLOGY ROADMAP         83

5.13       TOTAL COST OF OWNERSHIP   84

FIGURE 35         TOTAL COST OF OWNERSHIP   84

FIGURE 36         TOTAL COST OF OWNERSHIP, BY PLATFORM   84

5.14       BUSINESS MODELS       85

FIGURE 37         BUSINESS MODELS       85

5.14.1    SYSTEM INTEGRATORS 85

5.14.1.1 Direct sales model             85

5.14.1.2 Partnership with system integrators 85

5.14.1.3 Content and service partnerships     86

5.14.2    SYSTEM MAINTENANCE BUSINESS        86

5.14.2.1 In-house maintenance       86

5.14.2.2 Maintenance contracts       86

5.14.2.3 Maintenance contracts with third-party providers        87

5.14.3    SYSTEM UPGRADE AND RETROFIT BUSINESS    87

5.14.3.1 Upgrade programs             87

5.14.3.2 Third-party upgrade solutions         87

5.14.3.3 Hybrid upgrade model       88

5.14.3.4 Retrofitting services           88

5.14.3.5 Content licensing model    89

5.14.3.6 Revenue sharing model      89

5.14.3.7 Freemium model (emerging)           89

5.14.3.8 Bundled content packages (system integrators)           89

5.14.4    INTERNET SERVICE MANAGEMENT BUSINESS  90

5.14.4.1 Revenue sharing model      90

5.14.4.2 Leased capacity model       90

5.14.4.3 Sponsored Wi-Fi model     90

5.14.4.4 Hybrid model      91

5.14.5    AIRLINE SERVICES         91

5.14.5.1 Wholesale model 91

5.14.5.2 Passenger payment model  91

5.14.5.3 Hybrid model      91

5.14.5.4 Sponsorship model            92

5.14.5.5 Freemium model (emerging)           92

5.15       GENERATIVE AI             92

5.15.1    INTRODUCTION            92

FIGURE 38         GENERATIVE AI LANDSCAPE    93

5.15.2    ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION 93

FIGURE 39         GENERATIVE AI ADOPTION WORLDWIDE         94

5.16       PRICING ANALYSIS        95

5.16.1    AVERAGE SELLING PRICE, BY OFFERING            95

FIGURE 40         AVERAGE SELLING PRICE, BY OFFERING            95

TABLE 13           AVERAGE SELLING PRICE, BY OFFERING            95

5.16.2    INDICATIVE PRICING ANALYSIS             96

5.17       OPERATIONAL DATA   97

FIGURE 41         NEW AIRCRAFT ORDERS, BY OEMS        97

TABLE 14           NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS)   98

FIGURE 42         NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE    98

TABLE 15           NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS)             98

TABLE 16           Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029           99

TABLE 17           Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029           99

5.18       INVESTMENT AND FUNDING SCENARIO            100

FIGURE 43         INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION)          100

6            INDUSTRY TRENDS       101

6.1         INTRODUCTION            101

6.2         TECHNOLOGY TRENDS             101

6.2.1      VIRTUAL REALITY AND AUGMENTED REALITY 101

6.2.2      5G TECHNOLOGY         101

6.2.3      CLOUD-BASED STREAMING      102

6.2.4      AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES     102

6.3         TECHNOLOGY ANALYSIS           102

6.3.1      KEY TECHNOLOGIES    102

6.3.1.1   High-speed Wi-Fi connectivity        102

6.3.1.2   Upgrades in display technology        102

6.3.1.3   Content delivery technology            103

TABLE 18           CONTENT DELIVERY TECHNOLOGIES 103

6.3.2      COMPLEMENTARY TECHNOLOGIES     104

6.3.2.1   Content management and access technology 104

6.3.2.2   Beacon technology             104

6.3.3      ADJACENT TECHNOLOGIES      104

6.3.3.1   Passenger experience platforms       104

TABLE 19           PASSENGER EXPERIENCE PLATFORMS 104

6.3.3.2   Advancements in satellite technology             105

6.4         IMPACT OF MEGATRENDS        105

6.4.1      ARTIFICIAL INTELLIGENCE       105

6.4.2      SEAT DISPLAY UNITS    105

6.4.3      HIGH-THROUGHPUT SATELLITES         105

6.5         SUPPLY CHAIN ANALYSIS          106

FIGURE 44         SUPPLY CHAIN ANALYSIS          106

6.6         PATENT ANALYSIS        107

FIGURE 45         PATENT ANALYSIS, 2013–2024   107

TABLE 20           INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024              108

7            IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING         118

7.1         INTRODUCTION            119

FIGURE 46         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)         119

TABLE 21           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)         119

TABLE 22           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)         119

7.2         IN-FLIGHT ENTERTAINMENT   120

7.2.1      CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET 120

TABLE 23           IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION) 120

TABLE 24           IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION) 120

7.2.2      PRODUCT         120

TABLE 25           IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION)     121

TABLE 26           IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION)     121

7.2.2.1   Portable devices  121

7.2.2.2   Non-portable devices         121

7.2.3      IN-FLIGHT CONTENT   122

TABLE 27           IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION)   122

TABLE 28           IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION)   122

7.2.3.1   Streamed             122

7.2.3.2   Stored    123

7.2.4      IN-FLIGHT RETAIL AND ADVERTISING 123

TABLE 29           IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING,  2020–2023 (USD MILLION)             123

TABLE 30           IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING,  2024–2029 (USD MILLION)             123

7.2.4.1   Retail     124

7.2.4.2   Advertising          124

7.3         IN-FLIGHT CONNECTIVITY       124

7.3.1      GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET   124

TABLE 31           IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION)          124

TABLE 32           IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION)          125

7.3.2      SOLUTION        125

TABLE 33           IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION) 125

TABLE 34           IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION) 125

7.3.2.1   Wired    126

7.3.2.2   Wireless 126

7.3.3      IN-FLIGHT INTERNET  126

TABLE 35          IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET,  2020–2023 (USD MILLION)          126

TABLE 36          IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET,  2024–2029 (USD MILLION)          127

7.3.3.1   Air-to-Ground (Cellular-based)      127

7.3.3.2   Satellite-based     127

7.3.3.3   Hybrid-based      127

8            IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY CLASS  128

8.1         INTRODUCTION            129

FIGURE 47         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS,  2024–2029 (USD MILLION)   129

TABLE 37           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS,  2020–2023 (USD MILLION)   129

TABLE 38           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS,  2024–2029 (USD MILLION)   130

8.2         FIRST CLASS     130

8.2.1      RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET              130

8.3         BUSINESS CLASS            130

8.3.1      NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET            130

8.4         PREMIUM ECONOMY CLASS      131

8.4.1      GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET          131

8.5         ECONOMY CLASS          131

8.5.1      INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET     131

9            IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE       132

9.1         INTRODUCTION            133

FIGURE 48         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION) 133

TABLE 39           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)            133

TABLE 40           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)            133

9.2         OEM     134

9.2.1      RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET            134

9.3         AFTERMARKET 134

9.3.1      PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET 134

10          IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY PLATFORM       135

10.1       INTRODUCTION            136

FIGURE 49         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM,  2024–2029 (USD MILLION)       136

TABLE 41           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM,  2020–2023 (USD MILLION)       136

TABLE 42           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM,  2024–2029 (USD MILLION)       137

10.2       NARROW-BODY AIRCRAFT        137

10.2.1    GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET      137

10.3       WIDE-BODY AIRCRAFT 137

10.3.1    INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET    137

10.4       BUSINESS JET   138

10.4.1    SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET           138

11          IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY REGION             139

11.1       INTRODUCTION            140

FIGURE 50         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION,  2024–2029 140

TABLE 43           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION,  2020–2023 (USD MILLION)             141

TABLE 44           IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION,  2024–2029 (USD MILLION)             141

11.2       NORTH AMERICA          141

11.2.1    INTRODUCTION            141

11.2.2    RECESSION IMPACT ANALYSIS 141

11.2.3    PESTLE ANALYSIS         142

FIGURE 51         NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT    143

TABLE 45           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)       143

TABLE 46           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)       144

TABLE 47           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       144

TABLE 48           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2024–2029 (USD MILLION)    144

TABLE 49           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          144

TABLE 50           NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          145

11.2.4    US         145

11.2.4.1 Increasing investments by airlines to drive market       145

TABLE 51           US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      145

TABLE 52           US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      145

TABLE 53           US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        146

TABLE 54           US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        146

11.2.5    CANADA            146

11.2.5.1 Growing inclination toward eco-friendly solutions to drive market           146

TABLE 55           CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      146

TABLE 56           CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      147

TABLE 57           CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        147

TABLE 58           CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        147

11.3       EUROPE             147

11.3.1    INTRODUCTION            147

11.3.2    RECESSION IMPACT ANALYSIS 148

11.3.3    PESTLE ANALYSIS         148

FIGURE 52         EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT     149

TABLE 59           EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY,  2020–2023 (USD MILLION)      149

TABLE 60           EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY,  2024–2029 (USD MILLION)      150

TABLE 61           EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      150

TABLE 62           EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      150

TABLE 63           EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        150

TABLE 64           EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        151

11.3.4    UK         151

11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market 151

TABLE 65           UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      151

TABLE 66           UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      151

TABLE 67           UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        152

TABLE 68           UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        152

11.3.5    GERMANY         152

11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market              152

TABLE 69           GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)        152

TABLE 70           GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)        153

TABLE 71           GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        153

TABLE 72           GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        153

11.3.6    FRANCE             153

11.3.6.1 Growing international air traffic to drive market          153

TABLE 73           FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      154

TABLE 74           FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      154

TABLE 75           FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        154

TABLE 76           FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        154

11.3.7    SPAIN   155

11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market        155

TABLE 77           SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      155

TABLE 78           SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      155

TABLE 79           SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        155

TABLE 80           SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        156

11.3.8    ITALY   156

11.3.8.1 Growing influx of international travelers to drive market            156

TABLE 81           ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      156

TABLE 82           ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)        156

TABLE 83           ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        157

TABLE 84           ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        157

11.3.9    REST OF EUROPE           157

TABLE 85           REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2020–2023 (USD MILLION)    157

TABLE 86           REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2024–2029 (USD MILLION)    158

TABLE 87           REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          158

TABLE 88           REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          158

11.4       ASIA PACIFIC    158

11.4.1    INTRODUCTION            158

11.4.2    RECESSION IMPACT ANALYSIS 159

11.4.3    PESTLE ANALYSIS         159

FIGURE 53         ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT    160

TABLE 89           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)       161

TABLE 90           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)       161

TABLE 91           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       161

TABLE 92           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       162

TABLE 93           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          162

TABLE 94           ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          162

11.4.4    CHINA  162

11.4.4.1 Rising focus on Made in China 2025 initiative to drive market   162

TABLE 95           CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      163

TABLE 96           CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      163

TABLE 97           CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        163

TABLE 98           CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        163

11.4.5    INDIA   164

11.4.5.1 Favorable government policies to drive market             164

TABLE 99           INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      164

TABLE 100         INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      164

TABLE 101         INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        164

TABLE 102         INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        165

11.4.6    JAPAN  165

11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market        165

TABLE 103         JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      165

TABLE 104         JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      165

TABLE 105         JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        166

TABLE 106         JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)           166

11.4.7    SOUTH KOREA 166

11.4.7.1 Growing deployment of 5G network to drive market    166

TABLE 107         SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       166

TABLE 108         SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       167

TABLE 109         SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          167

TABLE 110         SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          167

11.4.8    AUSTRALIA       167

11.4.8.1 Growing focus on content partnerships to drive market             167

TABLE 111         AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       168

TABLE 112         AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       168

TABLE 113         AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          168

TABLE 114         AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          168

11.4.9    REST OF ASIA PACIFIC  169

TABLE 115         REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2020–2023 (USD MILLION)    169

TABLE 116         REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2024–2029 (USD MILLION)    169

TABLE 117         REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2020–2023 (USD MILLION)       169

TABLE 118         REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2024–2029 (USD MILLION)       170

11.5       MIDDLE EAST  170

11.5.1    INTRODUCTION            170

11.5.2    RECESSION IMPACT ANALYSIS 170

11.5.3    PESTLE ANALYSIS         171

FIGURE 54         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT    172

TABLE 119         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)       172

TABLE 120         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)       173

TABLE 121         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       173

TABLE 122         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       173

TABLE 123         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          173

TABLE 124         MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          174

11.5.4    GULF COOPERATION COUNCIL             174

11.5.4.1 UAE      174

11.5.4.1.1            Increasing investments in state-of-the-art infrastructure to drive market              174

TABLE 125         UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      174

TABLE 126         UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      175

TABLE 127         UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        175

TABLE 128         UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        175

11.5.4.2 Saudi Arabia        175

11.5.4.2.1            Booming tourism and hospitality sectors to drive market            175

TABLE 129         SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       176

TABLE 130         SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       176

TABLE 131         SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          176

TABLE 132         SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          176

11.5.4.3 Qatar     177

11.5.4.3.1            Growing collaborations with in-flight entertainment providers to drive market   177

TABLE 133         QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      177

TABLE 134         QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      177

TABLE 135         QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        177

TABLE 136         QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        178

11.5.5    TURKEY             178

11.5.5.1 Surge in airport modernization initiatives to drive market          178

TABLE 137         TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      178

TABLE 138         TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      178

TABLE 139         TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        179

TABLE 140         TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        179

11.6       REST OF THE WORLD   179

11.6.1    INTRODUCTION            179

11.6.2    RECESSION IMPACT ANALYSIS 179

11.6.3    PESTLE ANALYSIS         180

FIGURE 55         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT    181

TABLE 141         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY COUNTRY, 2020–2023 (USD MILLION)     181

TABLE 142         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY COUNTRY, 2024–2029 (USD MILLION)     182

TABLE 143         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2020–2023 (USD MILLION)    182

TABLE 144         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2024–2029 (USD MILLION)    182

TABLE 145         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2020–2023 (USD MILLION)       182

TABLE 146         REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2024–2029 (USD MILLION)       183

11.6.4    BRAZIL 183

11.6.4.1 Rising disposable incomes to drive market     183

TABLE 147         BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      183

TABLE 148         BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      183

TABLE 149         BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        184

TABLE 150         BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        184

11.6.5    MEXICO             184

11.6.5.1 Expanding aviation sector to drive market      184

TABLE 151         MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2020–2023 (USD MILLION)      184

TABLE 152         MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING,  2024–2029 (USD MILLION)      185

TABLE 153         MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2020–2023 (USD MILLION)        185

TABLE 154         MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE,  2024–2029 (USD MILLION)        185

11.6.6    SOUTH AFRICA 185

11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market   185

TABLE 155         SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)       186

TABLE 156         SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)       186

TABLE 157         SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)          186

TABLE 158         SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)          186

11.6.7    OTHER COUNTRIES      187

TABLE 159         OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2020–2023 (USD MILLION)    187

TABLE 160         OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY OFFERING, 2024–2029 (USD MILLION)    187

TABLE 161         OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2020–2023 (USD MILLION)       187

TABLE 162         OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET,  BY END USE, 2024–2029 (USD MILLION)       188

12          COMPETITIVE LANDSCAPE       189

12.1       INTRODUCTION            189

12.2       KEY PLAYER STRATEGIES          189

TABLE 163         KEY PLAYER STRATEGIES, 2023 189

12.3       MARKET RANKING ANALYSIS   191

FIGURE 56         MARKET RANKING OF KEY PLAYERS, 2023          191

12.4       REVENUE ANALYSIS      191

FIGURE 57         REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023        191

12.5       MARKET SHARE ANALYSIS         192

FIGURE 58         MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023          192

TABLE 164         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION       192

12.6       COMPANY EVALUATION MATRIX          194

12.6.1    STARS  194

12.6.2    EMERGING LEADERS    194

12.6.3    PERVASIVE PLAYERS     194

12.6.4    PARTICIPANTS 194

FIGURE 59         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023 195

12.6.5    COMPANY FOOTPRINT 196

FIGURE 60         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT 196

TABLE 165         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT 197

TABLE 166         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT            198

TABLE 167         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT   199

TABLE 168         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT    200

12.7       STARTUP/SME EVALUATION MATRIX, 2023       201

12.7.1    PROGRESSIVE COMPANIES       201

12.7.2    RESPONSIVE COMPANIES          201

12.7.3    DYNAMIC COMPANIES 201

12.7.4    STARTING BLOCKS       201

FIGURE 61         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023       202

12.7.1    COMPETITIVE BENCHMARKING            203

TABLE 169         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES          203

TABLE 170         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING            204

12.8       COMPANY VALUATION AND FINANCIAL METRICS        205

FIGURE 62         COMPANY VALUATION, 2023    205

FIGURE 63         FINANCIAL METRICS, 2023         205

12.9       BRAND COMPARISON   206

FIGURE 64         BRAND COMPARISON   206

12.10     COMPETITIVE SCENARIOS AND TRENDS           207

12.10.1  MARKET EVALUATION FRAMEWORK    207

12.10.2  PRODUCT LAUNCHES  207

TABLE 171         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PRODUCT LAUNCHES, FEBRUARY 2020–MAY 2024          207

12.10.3  DEALS  208

TABLE 172         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET:  DEALS, FEBRUARY 2020–MAY 2024          208

12.10.4  OTHER DEVELOPMENTS           220

TABLE 173         IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OTHER DEVELOPMENTS, FEBRUARY 2020–MAY 2024     220

13          COMPANY PROFILES    226

(Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) *

13.1       KEY PLAYERS   226

13.1.1    PANASONIC AVIONICS CORPORATION 226

TABLE 174         PANASONIC AVIONICS CORPORATION: COMPANY OVERVIEW              226

FIGURE 65         PANASONIC AVIONICS CORPORATION: COMPANY SNAPSHOT              227

TABLE 175         PANASONIC AVIONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED   227

TABLE 176         PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCHES              228

TABLE 177         PANASONIC AVIONICS CORPORATION: DEALS 229

TABLE 178         PANASONIC AVIONICS CORPORATION: OTHER DEVELOPMENTS           233

TABLE 179         PANASONIC AVIONICS CORPORATION: EXPANSIONS    234

13.1.2    THALES             236

TABLE 180         THALES: COMPANY OVERVIEW 236

FIGURE 66         THALES: COMPANY SNAPSHOT 237

TABLE 181         THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED 237

TABLE 182         THALES: DEALS             238

TABLE 183         THALES: OTHER DEVELOPMENTS         239

13.1.3    ANUVU 240

TABLE 184         ANUVU: COMPANY OVERVIEW 240

TABLE 185         ANUVU: PRODUCTS/SOLUTIONS/SERVICES OFFERED  240

TABLE 186         ANUVU: DEALS 242

TABLE 187         ANUVU: OTHER DEVELOPMENTS          243

13.1.4    COLLINS AEROSPACE   245

TABLE 188         COLLINS AEROSPACE: COMPANY OVERVIEW    245

FIGURE 67         COLLINS AEROSPACE: COMPANY SNAPSHOT   246

TABLE 189         COLLINS AEROSPACE: PRODUCTS/SOLUTIONS/SERVICES OFFERED          246

TABLE 190         COLLINS AEROSPACE: PRODUCT LAUNCHES    247

TABLE 191         COLLINS AEROSPACE: DEALS   248

13.1.5    ASTRONICS CORPORATION      249

TABLE 192         ASTRONICS CORPORATION: COMPANY OVERVIEW       249

TABLE 193         ASTRONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED   249

TABLE 194         ASTRONICS CORPORATION: DEALS      251

TABLE 195         ASTRONICS CORPORATION: OTHER DEVELOPMENTS  251

13.1.6    VIASAT, INC.     253

TABLE 196         VIASAT, INC.: COMPANY OVERVIEW      253

FIGURE 68         VIASAT, INC.: COMPANY SNAPSHOT     254

TABLE 197         VIASAT, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED              254

TABLE 198         VIASAT, INC.: DEALS     255

TABLE 199         VIASAT, INC.: EXPANSIONS        257

TABLE 200         VIASAT, INC.: OTHER DEVELOPMENTS 257

13.1.7    GOGO BUSINESS AVIATION, LLC            260

TABLE 201         GOGO BUSINESS AVIATION, LLC: COMPANY OVERVIEW              260

FIGURE 69         GOGO BUSINESS AVIATION, LLC: COMPANY SNAPSHOT              260

TABLE 202         GOGO BUSINESS AVIATION, LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED   261

TABLE 203         GOGO BUSINESS AVIATION, LLC: PRODUCT LAUNCHES              262

TABLE 204         GOGO BUSINESS AVIATION LLC: DEALS             262

TABLE 205         GOGO BUSINESS AVIATION LLC: EXPANSIONS 263

TABLE 206         GOGO BUSINESS AVIATION LLC: OTHER DEVELOPMENTS              263

13.1.8    SAFRAN             264

TABLE 207         SAFRAN: COMPANY OVERVIEW 264

FIGURE 70         SAFRAN: COMPANY SNAPSHOT 265

TABLE 208         SAFRAN: PRODUCTS/SOLUTIONS/SERVICES OFFERED 265

TABLE 209         SAFRAN: DEALS             266

TABLE 210         SAFRAN: OTHER DEVELOPMENTS         267

13.1.9    HONEYWELL INTERNATIONAL INC.      268

TABLE 211         HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW              268

FIGURE 71         HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT              268

TABLE 212         HONEYWELL INTERNATIONAL INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED   269

TABLE 213         HONEYWELL INTERNATIONAL INC.: PRODUCT LAUNCHES              269

TABLE 214         HONEYWELL INTERNATIONAL INC.: DEALS      269

13.1.10  SITA      271

TABLE 215         SITA: COMPANY OVERVIEW      271

TABLE 216         SITA: PRODUCTS/SOLUTIONS/SERVICES OFFERED       271

TABLE 217         SITA: DEALS     271

TABLE 218         SITA: OTHER DEVELOPMENTS 272

13.1.11  ECA GROUP      273

TABLE 219         ECA GROUP: COMPANY OVERVIEW       273

TABLE 220         ECA GROUP: PRODUCTS/SOLUTIONS/SERVICES OFFERED              273

TABLE 221         ECA GROUP: PRODUCT LAUNCHES       274

13.1.12  IRIDIUM COMMUNICATIONS INC.          275

TABLE 222         IRIDIUM COMMUNICATIONS INC.: COMPANY OVERVIEW              275

FIGURE 72         IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT              275

TABLE 223         IRIDIUM COMMUNICATIONS INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED   276

13.1.13  LUFTHANSA SYSTEMS  277

TABLE 224         LUFTHANSA SYSTEMS: COMPANY OVERVIEW   277

FIGURE 73         LUFTHANSA SYSTEMS: COMPANY SNAPSHOT  277

TABLE 225         LUFTHANSA SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED          278

TABLE 226         LUFTHANSA SYSTEMS: DEALS  278

TABLE 227         LUFTHANSA SYSTEMS: OTHER DEVELOPMENTS            279

13.1.14  AERQ    280

TABLE 228         AERQ: COMPANY OVERVIEW    280

TABLE 229         AERQ: PRODUCTS/SOLUTIONS/SERVICES OFFERED     280

TABLE 230         AERQ: DEALS    281

TABLE 231         AERQ: OTHER DEVELOPMENTS             283

13.1.15  BLUEBOX AVIATION SYSTEMS LTD.      284

TABLE 232         BLUEBOX AVIATION SYSTEMS LTD.: COMPANY OVERVIEW              284

TABLE 233         BLUEBOX AVIATION SYSTEMS LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED   284

TABLE 234         BLUEBOX AVIATION SYSTEMS LTD.: DEALS      285

TABLE 235         BLUEBOX AVIATION SYSTEMS LTD.: OTHER DEVELOPMENTS              285

13.2       OTHER PLAYERS           287

13.2.1    EUTELSAT COMMUNICATIONS SA         287

TABLE 236         EUTELSAT COMMUNICATIONS SA: COMPANY OVERVIEW              287

13.2.2    IMMFLY             288

TABLE 237         IMFFLY: COMPANY OVERVIEW 288

13.2.3    IDEANOVA TECHNOLOGIES, INC.          289

TABLE 238         IDEANOVA TECHNOLOGIES, INC.: COMPANY OVERVIEW              289

13.2.4    INFLIGHT VR SOFTWARE GMBH            290

TABLE 239         INFLIGHT VR SOFTWARE GMBH: COMPANY OVERVIEW              290

13.2.5    SMARTSKY NETWORKS, LLC.    290

TABLE 240         SMARTSKY NETWORKS, LLC.: COMPANY OVERVIEW     290

13.2.6    ARGONFDS       291

TABLE 241         ARGONFDS: COMPANY OVERVIEW        291

13.2.7    AEROPLAY ENTERTAINMENT   292

TABLE 242         AEROPLAY ENTERTAINMENT: COMPANY OVERVIEW   292

13.2.8    IMAGIK INTERNATIONAL CORP.            293

TABLE 243         IMAGIK INTERNATIONAL CORP.: COMPANY OVERVIEW              293

13.2.9    SPAFAX 294

TABLE 244         SPAFAX: COMPANY OVERVIEW 294

13.2.10  BURRANA          294

TABLE 245         BURRANA: COMPANY OVERVIEW          294

*Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.

14          APPENDIX         295

14.1       DISCUSSION GUIDE      295

14.2       KNOWLEDGESTORE: MARKETSANDMARKETS’  SUBSCRIPTION PORTAL             297

14.3       CUSTOMIZATION OPTIONS      299

14.4       RELATED REPORTS       299

14.5       AUTHOR DETAILS         300