Simulators Market - Global Forecast To 2030
商品番号 : SMB-17263
| 出版社 | MarketsandMarkets |
| 出版年月 | 2025年6月 |
| ページ数 | 368 |
| 図表数 | 449 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
この市場調査は、シミュレータ市場を様々なセグメントとサブセグメントにわたって網羅しています。地域に基づいて様々なセグメントにおける市場規模と成長の可能性を推定することを目的としています。また、市場の主要プレーヤーとその企業プロフィールに関する詳細な競合分析も含まれています。さらに、各社の製品および事業内容、最近の動向、そして採用している主要な市場戦略に関する主要な考察も調査しています。
The simulators market is estimated to be valued at USD 13.63 billion in 2025. It is projected to reach USD 19.35 billion by 2030 at a CAGR of 7.3% from 2025 to 2030. Nations facing territorial disputes or border tensions, such as those seen in regions like South Asia, Eastern Europe, and the Middle East, are compelled to bolster their defense capabilities, including the acquisition of simulators, as these conflicts heighten the demand for advanced military equipment to ensure territorial integrity and protect national borders. As a result, governments are allocating substantial budgets toward the procurement of simulators equipped with cutting-edge technology, enhancing their combat capabilities and readiness to respond to potential threats. Additionally, the need to maintain peace and security amid border disputes fosters continuous investment in simulators, sustaining market growth over the forecast period.
シミュレータ市場は、2025年に136億3,000万米ドルに達すると推定されています。2025年から2030年にかけて7.3%のCAGRで成長し、2030年には193億5,000万米ドルに達すると予測されています。南アジア、東ヨーロッパ、中東などの地域で見られる領土紛争や国境緊張に直面している国々は、紛争により領土保全と国境防衛のための高度な軍事装備の需要が高まるため、シミュレータの取得を含む防衛力の強化を余儀なくされています。その結果、政府は最先端技術を備えたシミュレータの調達に多額の予算を割り当て、戦闘能力と潜在的な脅威への対応準備態勢を強化しています。さらに、国境紛争の中で平和と安全を維持する必要性から、シミュレータへの継続的な投資が促進され、予測期間を通じて市場の成長が持続します。

“By type, the full mission flight simulators segment is estimated to account for the largest share in 2025.”
The full mission flight simulators (FMFS) segment is projected to capture the largest share of the simulators market due to the unmatched capability of these simulators to deliver comprehensive, high-fidelity training for complex aircraft procedures. FMFSs replicate an entire flight environment, including cockpit controls, flight dynamics, weather, navigation systems, and emergencies, down to the minutest detail, allowing pilots to learn while flying as they would in real-life real-world missions. FMFSs are mandated by global aviation authorities (e.g., FAA, EASA) for type rating, proficiency check, and recurrent training, making them essential for air forces, helicopter operators, and airlines.
In the defense sector, FMFSs are used extensively to train fighter aircraft, transport aircraft, and helicopter crews in actual mission environments, i.e., combat missions, air refueling, and air-to-air coordination. The prohibitively expensive operation and limited pool of available real aircraft for training reasons make FMFSs the least expensive and safest option. Furthermore, as aircraft such as the F-35 or A400M bring advanced avionics and mission systems, only FMFS can offer fidelity to ready crews without jeopardizing mission security or readiness.
As safety, operational effectiveness, and regulatory compliance receive increasing focus, FMFSs remain the foundation of flight training facilities. Their capability to facilitate full-spectrum training across the commercial and military aviation sectors guarantees their undisputed leadership in the international simulator industry.
“By technique, the hybrid simulation segment is estimated to grow at the highest rate in 2025.”
The hybrid simulation segment is projected to grow at the highest rate in the simulators market due to the ability of hybrid simulators to seamlessly combine the strengths of live, virtual, and constructive (LVC) training environments that offer unprecedented flexibility, realism, and scalability. With expanding complexity in training requirements, especially in multi-domain operations and joint-force operations, hybrid simulation allows military forces and civilian agencies to integrate physical assets and digital systems to achieve more representative, mission-like training. For example, a live crew of a plane or tank can be trained with virtual crew and AI opponents in a shared synthetic environment, offering cost-effective, real-time decision-making in combat-like conditions. This approach reduces the requirement for expensive and labor-constrained live exercises and enables geographically separated units to train together in a common virtual battlespace. Military organizations are rapidly adopting hybrid architectures to support distributed training across air, land, sea, cyber, and space domains—positioning hybrid simulation at the center of training for future war. Civilian hybrid models, such as aviation and emergency response, allow real-world hardware supplemented by simulation layers to teach coordination, system management, and crisis management.
As cloud computing, 5G networking, edge networking, and artificial intelligence increasingly mature, hybrid simulation will be easier to use, more interactive, and platform interoperable. Additionally, the demand for adaptive training systems that reduce the logistics load, meet changing operational needs, and enhance collaborative readiness is fueling adoption—making hybrid simulation the most rapidly growing segment of the simulator market.
“Europe is estimated to account for the second largest share in 2025.”
Europe is projected to account for the second-largest share in the simulators market due to the region’s diversified and balanced demand in the civil aviation, defense, maritime, and industrial training markets. The region has the world’s most sophisticated aviation markets with high-density air traffic networks and top airlines, such as Lufthansa, Air France, and Ryanair, requiring extensive pilot training. Additionally, European Union Aviation Safety Agency (EASA) regulatory requirements provide for uniform usage of full-flight simulators for type rating, recurrent training, and emergency procedure training—providing similar demand from legacy and low-cost carriers.
Europe has a mature maritime training capability. Norway, the Netherlands, and the UK each have bridge simulators, engine room trainers, and offshore emergency response simulators in high demand to train for commercial shipping and offshore energy sectors. The requirement for green transition and operational efficiency in maritime and rail transport also propels the adoption of simulation-based training on hybrid propulsion systems and digital control interfaces. The region is also a world innovation center for simulator technology, with dominant players like Thales, Indra, Rheinmetall, Saab, and Kongsberg providing innovative solutions for civilian and military use. These players meet regional demand and export worldwide, further enhancing Europe’s industrial dominance in simulation.
Besides spearheading VR/AR adoption, cloud-based training, and public-private training partnerships, the cross-industry adoption of simulators and technical preparedness in Europe make it the world’s second-largest and one of the most robust markets. The EASA regulatory agency dictates recurrent simulator-based training, which yields high simulator usage at training centers. Europe is also home to some of the world’s premier simulation and training vendors, such as Thales (France), Saab (Sweden), Indra Sistemas (Spain), and Rheinmetall (Germany), which serve both domestic and export markets.
Asia Pacific is emerging as a manufacturing and export hub, with nations like South Korea and India entering international markets under defense cooperation and technology transfer. With the combination of geopolitical imperative and increasing industrial competence, Asia Pacific is anticipated to experience the fastest and widest development in simulator procurement and deployment within the next ten years.
Given below is the break-up of primary participants in the simulators market:
- By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
- By Designation: C-level – 35%, Director-level – 25%, and Others – 40%
- By Region: North America – 25%, Europe – 15%, Asia Pacific – 45%, Middle East – 10%, Rest of the World (RoW) – 5%
Major companies profiled in the report include CAE Inc. (Canada), Rheinmetall AG (Germany), Kongsberg Gruppen ASA (Norway), Thales Group (France), and Saab AB (Sweden), among others.

Research Coverage
This market study covers the simulators market across various segments and subsegments. It aims to estimate this market size and growth potential across different parts based on region. This study also includes an in-depth competitive analysis of the key players in the market and their company profiles. It also studies key observations related to their product and business offerings, recent developments, and key market strategies they adopted.
Reasons to Buy this Report
The report will help the market leaders/new entrants with the information on the closest approximations of the revenue numbers for the overall simulators market. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.
The simulators market is growing due to the rising demand for cost-effective, risk-free training across the aviation, defense, and industrial sectors. Besides, regulatory mandates, pilot shortages, defense modernization, and VR/AR and AI advancements are also driving adoption. Simulators enable scalable, realistic training while reducing operational costs and enhancing safety across multiple domains.
The report also provides insights on the following aspects of the market:
- Drivers (Rising demand for pilot training, need for low-cost military training, focus on cost-effectiveness and safety of simulator-based training), restraints (Long product lifecycle of simulators, high cost of gaming simulators), opportunities (Advancements in simulator technology, trend of air accident investigation), challenges (stringent regulatory approval, complexity of reducing size and weight of military simulators). These factors are expected to impact the growth of the simulators market significantly.
- Market Penetration: Comprehensive information on simulators offered by the top players in the market
- Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the simulators market
- Market Development: Comprehensive information about lucrative markets in the simulators market across varied regions
- Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the simulators market
- Competitive Assessment: In-depth assessment of market share, growth strategies, products, and manufacturing capabilities of leading players in the simulators market
Table of Contents
1 INTRODUCTION 31
1.1 STUDY OBJECTIVES 31
1.2 MARKET DEFINITION 31
1.3 STUDY SCOPE 32
1.3.1 MARKET SEGMENTATION 32
1.4 YEARS CONSIDERED 33
1.5 INCLUSIONS AND EXCLUSIONS 33
1.6 CURRENCY CONSIDERED 34
1.7 STAKEHOLDERS 34
1.8 SUMMARY OF CHANGES 35
2 RESEARCH METHODOLOGY 36
2.1 RESEARCH DATA 36
2.1.1 SECONDARY DATA 37
2.1.1.1 Secondary sources 38
2.1.2 PRIMARY DATA 38
2.1.2.1 Primary respondents 38
2.1.2.2 Key data from primary sources 39
2.1.2.3 Breakdown of primary interviews 39
2.1.2.4 Insights from industry experts 40
2.2 FACTOR ANALYSIS 40
2.2.1 INTRODUCTION 40
2.2.2 DEMAND-SIDE INDICATORS 40
2.2.2.1 Rising conflicts and disputes worldwide 41
2.2.2.2 Increasing defense budgets of emerging economies 41
2.2.3 SUPPLY-SIDE INDICATORS 41
2.2.3.1 Financial trends of major US defense contractors 41
2.3 MARKET SIZE ESTIMATION 42
2.3.1 BOTTOM-UP APPROACH 42
2.3.1.1 Method 1 42
2.3.1.2 Method 2 43
2.3.2 TOP-DOWN APPROACH 45
2.4 DATA TRIANGULATION 46
2.5 RESEARCH ASSUMPTIONS 47
2.6 RESEARCH LIMITATIONS 48
2.7 RISK ASSESSMENT 48
3 EXECUTIVE SUMMARY 49
4 PREMIUM INSIGHTS 52
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN SIMULATORS MARKET 52
4.2 SIMULATORS MARKET, BY PLATFORM 52
4.3 SIMULATORS MARKET, BY TYPE 53
4.4 SIMULATORS MARKET, BY APPLICATION 53
5 MARKET OVERVIEW 54
5.1 INTRODUCTION 54
5.2 MARKET DYNAMICS 54
5.2.1 DRIVERS 55
5.2.1.1 Rising demand for skilled personnel 55
5.2.1.2 Imposition of mandatory training standards by civil aviation 55
5.2.1.3 Cost-effectiveness and resource optimization 56
5.2.1.4 Geopolitical tensions and military modernization 56
5.2.2 RESTRAINTS 57
5.2.2.1 Lengthy procurement and certification cycles 57
5.2.2.2 Limited infrastructure in developing countries 57
5.2.2.3 High upfront capital costs 58
5.2.3 OPPORTUNITIES 58
5.2.3.1 Adoption of subscription and pay-per-use models 58
5.2.3.2 Growing adoption of unmanned aerial vehicles and unmanned ground vehicles 59
5.2.4 CHALLENGES 59
5.2.4.1 Simulator obsolescence due to rapid platform updates 59
5.2.4.2 Storage and shelf-life limitations 60
5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 61
5.4 VALUE CHAIN ANALYSIS 61
5.5 ECOSYSTEM ANALYSIS 63
5.5.1 MANUFACTURERS 63
5.5.2 SYSTEM INTEGRATORS 64
5.5.3 END USERS 64
5.6 TECHNOLOGY ANALYSIS 65
5.6.1 KEY TECHNOLOGIES 65
5.6.1.1 Immersive Visualization Systems (IVSs) 65
5.6.1.2 Dynamic motion platforms 65
5.6.1.3 Physics-based Simulation Engines 66
5.6.2 COMPLEMENTARY TECHNOLOGIES 66
5.6.2.1 Learning Management System (LMS) 66
5.6.2.2 Biofeedback and cognitive load sensing 66
5.6.2.3 Cloud-based simulation deployment 67
5.6.3 ADJACENT TECHNOLOGIES 67
5.6.3.1 5G and private wireless networks 67
5.6.3.2 Haptics and force feedback systems 68
5.6.3.3 Natural language processing (NLP) interfaces 68
5.7 CASE STUDY ANALYSIS 69
5.7.1 HINDUSTAN AERONAUTICS LIMITED, IN COLLABORATION WITH CAE INDIA, DEVELOPED ADVANCED FULL MISSION SIMULATOR (FMS) TAILORED SPECIFICALLY FOR SU-30MKI PLATFORM 69
5.7.2 LUFTHANSA AVIATION TRAINING MODERNIZED ITS SIMULATOR INFRASTRUCTURE BY DEPLOYING UNIFIED, CLOUD-BASED SIMULATION ECOSYSTEM 69
5.7.3 US AIR NATIONAL GUARD ADOPTED HIGHLY IMMERSIVE MQ-9 REAPER SIMULATOR TO ADDRESS BOTTLENECKS IN LIVE UAV OPERATOR TRAINING 70
5.7.4 ROYAL AUSTRALIAN NAVY IMPLEMENTED VR-BASED SIMULATION SOLUTION DEVELOPED JOINTLY BY KBR AND HTC 71
5.8 TRADE DATA 71
5.8.1 IMPORT SCENARIO 71
5.8.2 EXPORT SCENARIO 73
5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 74
5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 74
5.9.2 BUYING CRITERIA 74
5.10 US 2025 TARIFF 75
5.10.1 INTRODUCTION 75
5.10.2 KEY TARIFF RATES 75
5.10.3 PRICE IMPACT ANALYSIS 76
5.10.4 IMPACT ON COUNTRY/REGION 76
5.10.4.1 US 76
5.10.4.2 Europe 76
5.10.4.3 Asia Pacific 76
5.10.5 IMPACT ON END-USE INDUSTRIES 77
5.11 REGULATORY LANDSCAPE 77
5.11.1 REGULATORY FRAMEWORK, BY REGION 79
5.11.1.1 North America 79
5.11.1.2 Europe 79
5.11.1.3 Asia Pacific 79
5.11.1.4 Middle East 79
5.11.1.5 Rest of the World 80
5.12 KEY CONFERENCES AND EVENTS, 2025–2026 80
5.13 INVESTMENT AND FUNDING SCENARIO 81
5.14 PRICING ANALYSIS 81
5.14.1 AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES, BY KEY PLAYER 82
5.14.2 AVERAGE SELLING PRICE TREND, BY REGION 83
5.15 IMPACT OF AI 85
5.15.1 INTRODUCTION 85
5.15.2 IMPACT OF AI ON DEFENSE SECTOR 86
5.15.3 ADOPTION OF AI IN MILITARY BY TOP COUNTRIES 86
5.15.4 IMPACT OF AI ON SIMULATORS MARKET 87
5.16 MACROECONOMIC OUTLOOK 89
5.16.1 INTRODUCTION 89
5.16.2 NORTH AMERICA 90
5.16.3 EUROPE 90
5.16.4 ASIA PACIFIC 91
5.16.5 MIDDLE EAST 91
5.16.6 REST OF THE WORLD 92
5.17 BILL OF MATERIALS (BOM) ANALYSIS 93
5.17.1 SAMPLE UNIT PRICE RANGES (INDICATIVE, BASED ON OEM DISCLOSURES) 94
5.17.2 VENDOR-SPECIFIC BOM STRATEGY EXAMPLES 94
5.18 BUSINESS MODELS 94
5.19 TECHNOLOGY ROADMAP 97
5.20 PATENT ANALYSIS 99
6 SIMULATORS MARKET, BY SOLUTION 102
6.1 INTRODUCTION 103
6.2 PRODUCTS 104
6.2.1 INNOVATIONS IN HARDWARE AND SOFTWARE COMPONENTS TO DRIVE GROWTH 104
6.2.2 HARDWARE 104
6.2.2.1 Cockpit/bridge consoles 105
6.2.2.2 Motion platforms 105
6.2.2.2.1 3-DOF 105
6.2.2.2.2 6-DOF 105
6.2.2.3 Visual systems 106
6.2.2.3.1 Projectors 106
6.2.2.3.2 LCDs and LEDs 106
6.2.2.3.3 Dome displays 106
6.2.2.3.4 Collimated displays 107
6.2.2.3.5 Others 107
6.2.2.4 Control interfaces 107
6.2.2.4.1 Flight stick/yoke 107
6.2.2.4.2 Pedals 107
6.2.2.4.3 Weapon replica 108
6.2.2.5 Sensor tracking systems 108
6.2.2.5.1 Tracking 108
6.2.2.5.2 Haptics 108
6.2.2.6 Electronics 108
6.2.2.6.1 Embedded controls 108
6.2.2.6.2 I/O interfaces 109
6.2.2.7 Gauges & panels 109
6.2.2.7.1 Analog gauges 109
6.2.2.7.2 Digital dashboards 109
6.2.2.8 Casing & mounts 109
6.2.2.8.1 Frame structures 109
6.2.2.8.2 Mechanical enclosures 110
6.2.3 SOFTWARE 110
6.2.3.1 Simulation engine 110
6.2.3.1.1 Proprietary 110
6.2.3.1.2 Commercial 111
6.2.3.2 Scenario generation 111
6.2.3.2.1 Terrain builders 111
6.2.3.2.2 Threat models 111
6.2.3.3 AI modules 112
6.2.3.3.1 Behavior modelling 112
6.2.3.3.2 Performance analytics 112
6.2.3.4 LMS & integration 113
6.2.3.5 Digital twins 113
6.3 SERVICES 113
6.3.1 NEED FOR EFFECTIVE SIMULATION CAPABILITIES AND TRAINING SUPPORT TO DRIVE GROWTH 113
6.3.2 HARDWARE UPGRADES 114
6.3.2.1 Use case: Collins Aerospace comprehensively upgraded its simulation platforms by integrating the EP-8100 Image Generator 114
6.3.2.2 Visual refresh 115
6.3.2.3 Motion retrofit 115
6.3.2.4 Console update 115
6.3.3 SOFTWARE UPGRADES 115
6.3.3.1 Use case: AI Add-ons – Enhancing Adaptive Training and Dynamic Behaviors in Simulators 116
6.3.3.2 Scenario expansion 116
6.3.3.3 AI add-ons 116
6.3.3.4 Improvements/Rendering packages 116
6.3.4 MAINTENANCE 117
6.3.4.1 Use case: Kongsberg’s developed Full Mission Maintenance Package to ensure high availability and operational reliability of simulation systems 117
6.3.4.2 Hardware AMC 117
6.3.4.3 Software support 118
6.3.4.4 Diagnostics 118
6.3.5 INSTALLATION & SUPPORT 118
6.3.5.1 Use case: CAE developed Onsite Full Flight Simulator (FFS) Deployment service to offer customized installation of high-fidelity simulators 118
6.3.5.2 On-site deployment 119
6.3.5.3 Remote modular kits 119
6.3.6 TRAINING-AS-A-SERVICE 119
6.3.6.1 Use case: FlightSafety – FTD Hourly Rental 119
6.3.6.2 Instructor-led training-as-a-service 120
6.3.6.3 Certification-as-a-service 120
7 SIMULATORS MARKET, BY PLATFORM 121
7.1 INTRODUCTION 122
7.2 AIR 123
7.2.1 COMMERCIAL 123
7.2.1.1 Use case: CAE’s 7000XR Full Flight Simulator (FFS), configured for Airbus A320 aircraft, is widely deployed by major carriers 123
7.2.1.2 Use case: L3Harris launched state-of-the-art Full Flight Simulator (FFS) platform tailored to MAX-specific flight characteristics and systems 123
7.2.1.3 Narrow-body aircraft 124
7.2.1.4 Wide-body aircraft 124
7.2.1.5 Extra-wide-body aircraft 125
7.2.1.6 Regional transport aircraft 125
7.2.1.7 Commercial helicopters 125
7.2.2 MILITARY 126
7.2.2.1 Use case: Rheinmetall LEGATUS Combat Simulator – Eurofighter Training 126
7.2.2.2 Use case: Lockheed Martin F-35 Full Mission Simulator 126
7.2.2.3 Helicopters 126
7.2.2.4 Combat aircraft 127
7.2.2.5 Training aircraft 127
7.2.2.6 Transport aircraft 127
7.2.3 UNMANNED AERIAL VEHICLES (UAVS) 128
7.2.3.1 Fixed wing 128
7.2.3.2 Fixed-wing hybrid VTOL 128
7.2.3.3 Rotary wing 129
7.3 LAND 129
7.3.1 COMMERCIAL 129
7.3.1.1 Use case 1: Logistics and freight companies widely adopt Oktal’s TruckSim to train heavy-duty truck drivers in long-haul operations 129
7.3.1.2 Use case 2: Airport authorities deployed Adacel’s AeroScene to train operators of airside vehicles 130
7.3.1.3 Trucks 130
7.3.1.4 Buses 130
7.3.1.5 Trains and trams 130
7.3.1.6 Cars 130
7.3.1.7 Airports 130
7.3.2 MILITARY 131
7.3.2.1 Use case 1: Armed forces widely use Rheinmetall’s Driver Training Simulator to train personnel in operating military-grade logistics and armored vehicles 131
7.3.2.2 Use case 2: Elbit Systems’ Mobile Turret Training System (MTTS) is used to train gunners and commanders in armored fighting vehicle (AFV) 131
7.3.2.3 Use case 3: Saab’s GAMER simulator is used to conduct force-on-force exercises and urban warfare training 132
7.3.2.4 Driving simulators 132
7.3.2.4.1 Main battle tank driving simulators 132
7.3.2.4.2 Heavy equipment transport & military logistics vehicle simulators 132
7.3.2.4.3 Armored personnel carrier driving simulators 133
7.3.2.4.4 Combat convoy training simulators 133
7.3.2.4.5 Others 133
7.3.2.5 Turret simulators 134
7.3.2.5.1 Tank gunner & commander training simulators 134
7.3.2.5.2 Artillery fire control simulators 134
7.3.2.5.3 Air defense & anti-aircraft gunner training simulators 134
7.3.2.5.4 Others 135
7.3.2.6 Tactical training simulators 135
7.3.2.6.1 Infantry combat & small unit training simulators 135
7.3.2.6.2 Battlefield management simulators 136
7.3.2.6.3 Urban warfare & counter-insurgency (COIN) simulators 136
7.3.2.6.4 Others 136
7.3.3 UNMANNED GROUND VEHICLES (UGVS) 137
7.3.3.1 Wheeled 137
7.3.3.2 Tracked 137
7.3.3.3 Hybrid 137
7.3.3.4 Legged 138
7.4 MARINE 138
7.4.1 NEED FOR ADVANCED MANEUVERING AND PILOTAGE TRAINING TO DRIVE GROWTH 138
7.4.2 COMMERCIAL 138
7.4.2.1 Passenger vessels 138
7.4.2.1.1 Yachts 138
7.4.2.1.2 Ferries 139
7.4.2.1.3 Cruise ships 139
7.4.2.2 Cargo vessels 139
7.4.2.2.1 Container vessels 140
7.4.2.2.2 Bulk carriers 140
7.4.2.2.3 Tankers 140
7.4.2.2.4 Dry cargo ships 141
7.4.2.2.5 Barges 141
7.4.2.3 Others 141
7.4.2.3.1 Fishing vessels 142
7.4.2.3.2 Tugs and warboats 142
7.4.2.3.3 Research vessels 142
7.4.2.3.4 Dredgers 143
7.4.2.3.5 Ports 143
7.4.3 MILITARY 143
7.4.3.1 Surface vessels 143
7.4.3.1.1 Aircraft carriers 144
7.4.3.1.2 Destroyers 144
7.4.3.1.3 Frigates 144
7.4.3.1.4 Corvettes 144
7.4.3.1.5 Patrol vessels 145
7.4.3.1.6 Mine warfare vessels 145
7.4.3.2 Submarines 145
7.4.4 UNMANNED MARINE VEHICLES (UMVS) 146
7.4.4.1 Unmanned surface vehicles 146
7.4.4.2 Remotely operated vessels 146
8 SIMULATORS MARKET, BY TYPE 147
8.1 INTRODUCTION 148
8.2 FLIGHT TRAINING DEVICES 150
8.2.1 EXPANDING MODULAR TRAINING WITH COST-EFFECTIVE FLIGHT TRAINING DEVICES TO DRIVE MARKET 150
8.3 FULL FLIGHT SIMULATORS 150
8.3.1 DRIVING REGULATORY-BACKED TRAINING WITH HIGH-FIDELITY FULL FLIGHT SIMULATORS TO DRIVE MARKET 150
8.4 FULL MISSION FLIGHT SIMULATORS 150
8.4.1 REINFORCING COMBAT READINESS WITH MULTI-ROLE FULL MISSION FLIGHT SIMULATORS 150
8.5 FIXED BASE SIMULATORS 151
8.5.1 DELIVERING SCALABLE TRAINING AT LOW OPERATIONAL COST WITH FIXED-BASE SIMULATORS TO DRIVE MARKET 151
8.6 AIR TRAFFIC CONTROL SIMULATORS 151
8.6.1 MODERNIZING ATC READINESS THROUGH IMMERSIVE, MULTI-TOWER SIMULATOR TO DRIVE MARKET 151
8.7 DRIVER SIMULATORS 152
8.7.1 NEED FOR ENHANCING SAFETY AND TACTICAL MOBILITY THROUGH ADVANCED DRIVER SIMULATORS TO BOOST MARKET 152
8.8 TACTICAL TRAINING SIMULATORS 152
8.8.1 FOCUS ON PREPARING MULTI-FORCE UNITS FOR COMPLEX COMBAT WITH IMMERSIVE TACTICAL SIMULATORS TO BOOST GROWTH 152
8.9 COMMAND & CONTROL SIMULATORS 152
8.9.1 EMPHASIS ON EMPOWERING STRATEGIC DECISION-MAKING THROUGH OPERATIONAL COMMAND SIMULATORS TO BOOST GROWTH 152
8.10 FULL MISSION BRIDGE SIMULATORS 153
8.10.1 NAVIGATING MARINE COMPLEXITY WITH INTEGRATED BRIDGE SIMULATION SYSTEMS 153
8.11 VESSEL TRAFFIC SIMULATORS 153
8.11.1 NEED FOR ENABLING SAFER MARINE OPERATIONS THROUGH PORT AND CHANNEL TRAFFIC SIMULATORS TO BOOST MARKET 153
8.12 PART TASK TRAINERS 154
8.12.1 FOCUS ON SPECIALIZING OPERATOR PROFICIENCY WITH MODULAR TASK-BASED SIMULATORS TO DRIVE DEMAND 154
8.13 OPERATION WORKSTATION SIMULATORS 154
8.13.1 DEMAND FOR STRENGTHENING MISSION-CRITICAL SYSTEMS TRAINING VIA OPERATOR WORKSTATION SIMULATORS TO DRIVE MARKET 154
9 SIMULATORS MARKET, BY APPLICATION 155
9.1 INTRODUCTION 156
9.2 COMMERCIAL TRAINING 157
9.2.1 NEED FOR REDUCED OPERATIONAL COSTS OF TRAINING PROGRAMS TO DRIVE GROWTH 157
9.3 MILITARY TRAINING 157
9.3.1 FOCUS ON EXPANDING MISSION READINESS THROUGH SYNTHETIC, MULTI-PLATFORM MILITARY TRAINING TO DRIVE MARKET 157
10 SIMULATORS MARKET, BY TECHNIQUE 158
10.1 INTRODUCTION 159
10.2 LIVE SIMULATION 160
10.2.1 NEED FOR STRENGTHENING TACTICAL REALISM WITH EQUIPMENT-BASED FIELD SIMULATIONS TO DRIVE MARKET 160
10.3 VIRTUAL SIMULATION 160
10.3.1 FOCUS ON DRIVING IMMERSIVE TRAINING THROUGH AI, VR, AND LOW-COST SCALABILITY TO BOOST GROWTH 160
10.4 CONSTRUCTIVE SIMULATION 161
10.4.1 BOOSTING STRATEGIC AND COMMAND-LEVEL PREPAREDNESS WITH SCENARIO-DRIVEN MODELS 161
10.5 HYBRID SIMULATION 161
10.5.1 DEMAND FOR FUSING REAL AND SYNTHETIC ENVIRONMENTS FOR HOLISTIC, SCALABLE TRAINING TO BOOST MARKET 161
11 SIMULATORS MARKET, BY REGION 162
11.1 INTRODUCTION 163
11.2 NORTH AMERICA 164
11.2.1 PESTE ANALYSIS 165
11.2.2 US 170
11.2.2.1 Increasing use of simulators across air, land, and marine platforms to drive growth 170
11.2.3 CANADA 174
11.2.3.1 Rising demand for military pilots to drive growth 174
11.3 EUROPE 177
11.3.1 PESTLE ANALYSIS 177
11.3.2 UK 183
11.3.2.1 Emphasis on sports vehicle training to drive growth 183
11.3.3 GERMANY 187
11.3.3.1 Increasing safety awareness in automotive industry to drive growth 187
11.3.4 ITALY 190
11.3.4.1 Focus on technological advancements to drive growth 190
11.3.5 FRANCE 194
11.3.5.1 Need for pilots to curb air traffic to drive growth 194
11.3.6 SPAIN 197
11.3.6.1 Rising defense expenditure for pilot training to drive growth 197
11.3.7 REST OF EUROPE 201
11.4 ASIA PACIFIC 204
11.4.1 PESTLE ANALYSIS 204
11.4.2 CHINA 209
11.4.2.1 Increasing adoption of simulator training products to drive growth 209
11.4.3 JAPAN 213
11.4.3.1 Emphasis on enhancing defense capabilities to drive growth 213
11.4.4 INDIA 216
11.4.4.1 Indigenous development of simulators to drive growth 216
11.4.5 SOUTH KOREA 220
11.4.5.1 Rapid deployment of vehicle safety systems and advanced technologies to drive growth 220
11.4.6 AUSTRALIA 223
11.4.6.1 Rising air passenger traffic to drive growth 223
11.4.7 REST OF ASIA PACIFIC 227
11.5 MIDDLE EAST 230
11.5.1 PESTLE ANALYSIS 231
11.5.2 GCC 236
11.5.2.1 UAE 236
11.5.2.1.1 Increasing investments in simulator solutions to drive growth 236
11.5.2.2 Saudi Arabia 240
11.5.2.2.1 Focus on development of pilot training ecosystem to drive growth 240
11.5.3 TURKEY 243
11.5.3.1 Increasing investments in simulator solutions to drive growth 243
11.5.4 REST OF MIDDLE EAST 247
11.6 REST OF THE WORLD (ROW) 251
11.6.1 LATIN AMERICA 255
11.6.1.1 Increase in domestic shipyard capacity to drive growth 255
11.6.2 AFRICA 259
11.6.2.1 Rapid adoption of technologically advanced simulators to drive growth 259
12 COMPETITIVE LANDSCAPE 263
12.1 INTRODUCTION 263
12.2 STRATEGIES ADOPTED BY KEY PLAYERS, 2020–2024 263
12.3 REVENUE ANALYSIS, 2021–2024 265
12.4 MARKET SHARE ANALYSIS, 2024 266
12.5 BRAND COMPARISON 269
12.6 FINANCIAL METRICS AND COMPANY VALUATION 270
12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024 271
12.7.1 STARS 271
12.7.2 EMERGING LEADERS 271
12.7.3 PERVASIVE PLAYERS 271
12.7.4 PARTICIPANTS 271
12.7.5 COMPANY FOOTPRINT 273
12.7.5.1 Company footprint 273
12.7.5.2 Application footprint 274
12.7.5.3 Platform footprint 275
12.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024 277
12.8.1 PROGRESSIVE COMPANIES 277
12.8.2 RESPONSIVE COMPANIES 277
12.8.3 DYNAMIC COMPANIES 277
12.8.4 STARTING BLOCKS 277
12.8.5 COMPETITIVE BENCHMARKING 279
12.8.5.1 List of key startups/SMEs 279
12.8.5.2 Competitive benchmarking of key startups/SMEs 280
12.9 COMPETITIVE SCENARIO 280
12.9.1 MARKET EVALUATION FRAMEWORK 280
12.9.2 PRODUCT DEVELOPMENTS 281
12.9.3 DEALS 282
12.9.4 OTHER DEVELOPMENTS 285
13 COMPANY PROFILES 294
13.1 KEY PLAYERS 294
13.1.1 CAE INC. 294
13.1.1.1 Business overview 294
13.1.1.2 Products/Solutions/Services offered 295
13.1.1.3 Recent developments 296
13.1.1.3.1 Product developments 296
13.1.1.3.2 Deals 296
13.1.1.3.3 Other developments 297
13.1.1.4 MnM view 298
13.1.1.4.1 Key strengths 298
13.1.1.4.2 Strategic choices 298
13.1.1.4.3 Weaknesses and competitive threats 298
13.1.2 THALES 300
13.1.2.1 Business overview 300
13.1.2.2 Products/Solutions/Services offered 301
13.1.2.3 Recent developments 302
13.1.2.3.1 Deals 302
13.1.2.3.2 Other developments 302
13.1.2.4 MnM view 303
13.1.2.4.1 Key strengths 303
13.1.2.4.2 Strategic choices 303
13.1.2.4.3 Weaknesses and competitive threats 303
13.1.3 RHEINMETALL AG 304
13.1.3.1 Business overview 304
13.1.3.2 Products/Solutions/Services offered 305
13.1.3.3 Recent developments 306
13.1.3.3.1 Deals 306
13.1.3.3.2 Other developments 306
13.1.4 KONGSBERG GRUPPEN 307
13.1.4.1 Business overview 307
13.1.4.2 Products/Solutions/Services offered 308
13.1.4.3 Recent developments 309
13.1.4.3.1 Product launches/Developments 309
13.1.4.3.2 Other developments 309
13.1.5 L3HARRIS TECHNOLOGIES, INC. 310
13.1.5.1 Business overview 310
13.1.5.2 Products/Solutions/Services offered 311
13.1.5.3 Recent developments 312
13.1.5.3.1 Deals 312
13.1.5.3.2 Other developments 313
13.1.5.4 MnM view 314
13.1.5.4.1 Key strengths 314
13.1.5.4.2 Strategic choices 314
13.1.5.4.3 Weaknesses and competitive threats 314
13.1.6 SAAB AB 315
13.1.6.1 Business overview 315
13.1.6.2 Products/Solutions/Services offered 316
13.1.6.3 Recent developments 317
13.1.6.3.1 Deals 317
13.1.6.3.2 Other developments 317
13.1.7 WÄRTSILÄ 319
13.1.7.1 Business overview 319
13.1.7.2 Products/Solutions/Services offered 320
13.1.7.3 Recent developments 321
13.1.7.3.1 Other developments 321
13.1.8 GENERAL DYNAMICS CORPORATION 322
13.1.8.1 Business overview 322
13.1.8.2 Products/Solutions/Services offered 323
13.1.8.3 Recent developments 324
13.1.8.3.1 Deals 324
13.1.8.3.2 Other developments 324
13.1.9 ELBIT SYSTEMS 326
13.1.9.1 Business overview 326
13.1.9.2 Products/Solutions/Services offered 327
13.1.9.3 Recent developments 328
13.1.9.3.1 Product developments 328
13.1.9.3.2 Deals 329
13.1.9.3.3 Other developments 329
13.1.10 INDRA SISTEMAS, S.A. 330
13.1.10.1 Business overview 330
13.1.10.2 Products/Solutions/Services offered 331
13.1.10.3 Recent developments 332
13.1.10.3.1 Product developments 332
13.1.10.3.2 Deals 332
13.1.10.3.3 Other developments 333
13.1.10.4 MnM view 333
13.1.10.4.1 Key strengths 333
13.1.10.4.2 Strategic choices 333
13.1.10.4.3 Weaknesses and competitive threats 333
13.1.11 BOEING 334
13.1.11.1 Business overview 334
13.1.11.2 Products/Solutions/Services offered 335
13.1.11.3 Recent developments 336
13.1.11.3.1 Deals 336
13.1.11.3.2 Other developments 336
13.1.12 FLIGHTSAFETY INTERNATIONAL 337
13.1.12.1 Business overview 337
13.1.12.2 Products/Solutions/Services offered 337
13.1.12.3 Recent development 338
13.1.12.3.1 Deals 338
13.1.12.3.2 Other developments 339
13.1.13 RTX 340
13.1.13.1 Business overview 340
13.1.13.2 Products/Solutions/Services offered 341
13.1.13.3 Recent developments 342
13.1.13.3.1 Deals 342
13.1.13.3.2 Other developments 343
13.1.14 TRU SIMULATION + TRAINING INC. 344
13.1.14.1 Business overview 344
13.1.14.2 Products/Solutions/Services offered 344
13.1.14.3 Recent developments 345
13.1.14.3.1 Other developments 345
13.1.15 EXAIL 346
13.1.15.1 Business overview 346
13.1.15.2 Products/Solutions/Services offered 346
13.1.16 CRUDEN 347
13.1.16.1 Business overview 347
13.1.16.2 Products/Solutions/Services offered 347
13.1.16.3 Recent developments 348
13.1.16.3.1 Product launches 348
13.1.16.3.2 Other developments 349
13.1.17 VESARO 350
13.1.17.1 Business overview 350
13.1.17.2 Products/Solutions/Services offered 350
13.1.17.3 Recent developments 351
13.2 OTHER PLAYERS 352
13.2.1 TECKNOTROVE 352
13.2.2 QUANTUM3D 353
13.2.3 SIMLAT INC. 354
13.2.4 FIDELITY TECHNOLOGIES CORPORATION 355
13.2.5 EURAMEC 355
13.2.6 PACIFIC SIMULATORS LTD. 356
13.2.7 AVT SIMULATION 356
13.2.8 AVION GROUP 357
13.2.9 PRECISION FLIGHT CONTROLS 358
13.2.10 SIMXPERIENCE 359
13.2.11 PRO RACING SIMULATORS LIMITED 359
13.2.12 GFORCEFACTORY B.V. 360
14 APPENDIX 361
14.1 DISCUSSION GUIDE 361
14.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 364
14.3 CUSTOMIZATION OPTIONS 366
14.4 RELATED REPORTS 366
14.5 AUTHOR DETAILS 367
LIST OF TABLES
TABLE 1 INCLUSIONS AND EXCLUSIONS 33
TABLE 2 USD EXCHANGE RATES, 2020–2024 34
TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM 64
TABLE 4 IMPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND) 72
TABLE 5 EXPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND) 73
TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR KEY PLATFORMS (%) 74
TABLE 7 KEY BUYING CRITERIA FOR TOP THREE PLATFORMS 75
TABLE 8 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES 77
TABLE 9 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES 77
TABLE 10 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES 78
TABLE 11 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES 78
TABLE 12 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES 79
TABLE 13 KEY CONFERENCES AND EVENTS, 2025–2026 80
TABLE 14 AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES, BY KEY PLAYER,
2020–2024 (USD) 82
TABLE 15 AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024 (USD) 83
TABLE 16 BILL OF MATERIALS (BOM) ANALYSIS, BY SIMULATOR TYPE 93
TABLE 17 COST CONTRIBUTION BY MAJOR COMPONENTS (INDICATIVE % OF SIMULATOR COST) 93
TABLE 18 BILLS OF MATERIALS: SERVICES AND LIFECYCLE SUPPORT 94
TABLE 19 BUSINESS MODELS IN SIMULATORS MARKET 96
TABLE 20 PATENT ANALYSIS 99
TABLE 21 SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 103
TABLE 22 SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 103
TABLE 23 SIMULATORS MARKET, BY PRODUCT, 2021–2024 (USD MILLION) 104
TABLE 24 SIMULATORS MARKET, BY PRODUCT, 2025–2030 (USD MILLION) 104
TABLE 25 SIMULATORS MARKET, BY SERVICE, 2021–2024 (USD MILLION) 114
TABLE 26 SIMULATORS MARKET, BY SERVICE, 2025–2030 (USD MILLION) 114
TABLE 27 SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 122
TABLE 28 SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 122
TABLE 29 SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 149
TABLE 30 SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 149
TABLE 31 SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 156
TABLE 32 SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 156
TABLE 33 SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 159
TABLE 34 SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 160
TABLE 35 SIMULATORS MARKET, BY REGION, 2021–2024 (USD MILLION) 164
TABLE 36 SIMULATORS MARKET, BY REGION, 2025–2030 (USD MILLION) 164
TABLE 37 NORTH AMERICA: SIMULATORS MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 166
TABLE 38 NORTH AMERICA: SIMULATORS MARKET, BY COUNTRY,
2025–2030 (USD MILLION) 167
TABLE 39 NORTH AMERICA: SIMULATORS MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 167
TABLE 40 NORTH AMERICA: SIMULATORS MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 167
TABLE 41 NORTH AMERICA: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 167
TABLE 42 NORTH AMERICA: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 168
TABLE 43 NORTH AMERICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 168
TABLE 44 NORTH AMERICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 169
TABLE 45 NORTH AMERICA: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 169
TABLE 46 NORTH AMERICA: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 169
TABLE 47 NORTH AMERICA: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 170
TABLE 48 NORTH AMERICA: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 170
TABLE 49 US: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 171
TABLE 50 US: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 171
TABLE 51 US: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 171
TABLE 52 US: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 171
TABLE 53 US: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 172
TABLE 54 US: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 172
TABLE 55 US: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 173
TABLE 56 US: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 173
TABLE 57 US: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 173
TABLE 58 US: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 173
TABLE 59 CANADA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 174
TABLE 60 CANADA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 174
TABLE 61 CANADA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 175
TABLE 62 CANADA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 175
TABLE 63 CANADA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 175
TABLE 64 CANADA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 176
TABLE 65 CANADA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 176
TABLE 66 CANADA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 176
TABLE 67 CANADA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 177
TABLE 68 CANADA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 177
TABLE 69 EUROPE: SIMULATORS MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 179
TABLE 70 EUROPE: SIMULATORS MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 180
TABLE 71 EUROPE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 180
TABLE 72 EUROPE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 180
TABLE 73 EUROPE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 180
TABLE 74 EUROPE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 181
TABLE 75 EUROPE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 181
TABLE 76 EUROPE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 182
TABLE 77 EUROPE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 182
TABLE 78 EUROPE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 182
TABLE 79 EUROPE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 183
TABLE 80 EUROPE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 183
TABLE 81 UK: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 184
TABLE 82 UK: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 184
TABLE 83 UK: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 184
TABLE 84 UK: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 184
TABLE 85 UK: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 185
TABLE 86 UK: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 185
TABLE 87 UK: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 186
TABLE 88 UK: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 186
TABLE 89 UK: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 186
TABLE 90 UK: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 186
TABLE 91 GERMANY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 187
TABLE 92 GERMANY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 187
TABLE 93 GERMANY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 188
TABLE 94 GERMANY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 188
TABLE 95 GERMANY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 188
TABLE 96 GERMANY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 189
TABLE 97 GERMANY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 189
TABLE 98 GERMANY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 189
TABLE 99 GERMANY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 190
TABLE 100 GERMANY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 190
TABLE 101 ITALY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 191
TABLE 102 ITALY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 191
TABLE 103 ITALY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 191
TABLE 104 ITALY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 191
TABLE 105 ITALY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 192
TABLE 106 ITALY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 192
TABLE 107 ITALY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 193
TABLE 108 ITALY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 193
TABLE 109 ITALY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 193
TABLE 110 ITALY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 193
TABLE 111 FRANCE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 194
TABLE 112 FRANCE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 194
TABLE 113 FRANCE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 195
TABLE 114 FRANCE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 195
TABLE 115 FRANCE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 195
TABLE 116 FRANCE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 196
TABLE 117 FRANCE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 196
TABLE 118 FRANCE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 196
TABLE 119 FRANCE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 197
TABLE 120 FRANCE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 197
TABLE 121 SPAIN: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 198
TABLE 122 SPAIN: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 198
TABLE 123 SPAIN: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 198
TABLE 124 SPAIN: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 198
TABLE 125 SPAIN: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 199
TABLE 126 SPAIN: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 199
TABLE 127 SPAIN: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 200
TABLE 128 SPAIN: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 200
TABLE 129 SPAIN: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 200
TABLE 130 SPAIN: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 200
TABLE 131 REST OF EUROPE: SIMULATORS MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 201
TABLE 132 REST OF EUROPE: SIMULATORS MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 201
TABLE 133 REST OF EUROPE: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 201
TABLE 134 REST OF EUROPE: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 201
TABLE 135 REST OF EUROPE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 202
TABLE 136 REST OF EUROPE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 202
TABLE 137 REST OF EUROPE: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 203
TABLE 138 REST OF EUROPE: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 203
TABLE 139 REST OF EUROPE: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 203
TABLE 140 REST OF EUROPE: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 203
TABLE 141 ASIA PACIFIC: SIMULATORS MARKET, BY COUNTRY 2021–2024 (USD MILLION) 206
TABLE 142 ASIA PACIFIC: SIMULATORS MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 206
TABLE 143 ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 206
TABLE 144 ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 206
TABLE 145 ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 207
TABLE 146 ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 207
TABLE 147 ASIA PACIFIC: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 207
TABLE 148 ASIA PACIFIC: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 208
TABLE 149 ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 208
TABLE 150 ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 208
TABLE 151 ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 209
TABLE 152 ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 209
TABLE 153 CHINA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 210
TABLE 154 CHINA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 210
TABLE 155 CHINA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 210
TABLE 156 CHINA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 210
TABLE 157 CHINA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 211
TABLE 158 CHINA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 211
TABLE 159 CHINA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 212
TABLE 160 CHINA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 212
TABLE 161 CHINA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 212
TABLE 162 CHINA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 212
TABLE 163 JAPAN: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 213
TABLE 164 JAPAN: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 213
TABLE 165 JAPAN: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 214
TABLE 166 JAPAN: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 214
TABLE 167 JAPAN: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 214
TABLE 168 JAPAN: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 215
TABLE 169 JAPAN: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 215
TABLE 170 JAPAN: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 215
TABLE 171 JAPAN: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 216
TABLE 172 JAPAN: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 216
TABLE 173 INDIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 216
TABLE 174 INDIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 217
TABLE 175 INDIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 217
TABLE 176 INDIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 217
TABLE 177 INDIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 218
TABLE 178 INDIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 218
TABLE 179 INDIA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 219
TABLE 180 INDIA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 219
TABLE 181 INDIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 219
TABLE 182 INDIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 219
TABLE 183 SOUTH KOREA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 220
TABLE 184 SOUTH KOREA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 220
TABLE 185 SOUTH KOREA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 220
TABLE 186 SOUTH KOREA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 221
TABLE 187 SOUTH KOREA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 221
TABLE 188 SOUTH KOREA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 222
TABLE 189 SOUTH KOREA: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 222
TABLE 190 SOUTH KOREA: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 222
TABLE 191 SOUTH KOREA: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 223
TABLE 192 SOUTH KOREA: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 223
TABLE 193 AUSTRALIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 224
TABLE 194 AUSTRALIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 224
TABLE 195 AUSTRALIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 224
TABLE 196 AUSTRALIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 224
TABLE 197 AUSTRALIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 225
TABLE 198 AUSTRALIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 225
TABLE 199 AUSTRALIA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 226
TABLE 200 AUSTRALIA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 226
TABLE 201 AUSTRALIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 226
TABLE 202 AUSTRALIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 226
TABLE 203 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 227
TABLE 204 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 227
TABLE 205 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 227
TABLE 206 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 228
TABLE 207 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TYPE,
2021–2024 (USD MILLION) 228
TABLE 208 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TYPE,
2025–2030 (USD MILLION) 229
TABLE 209 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 229
TABLE 210 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 229
TABLE 211 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 230
TABLE 212 REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 230
TABLE 213 MIDDLE EAST: SIMULATORS MARKET, BY COUNTRY/REGION,
2021–2024 (USD MILLION) 232
TABLE 214 MIDDLE EAST: SIMULATORS MARKET, BY COUNTRY/REGION,
2025–2030 (USD MILLION) 233
TABLE 215 MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 233
TABLE 216 MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 233
TABLE 217 MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 233
TABLE 218 MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 234
TABLE 219 MIDDLE EAST: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 234
TABLE 220 MIDDLE EAST: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 235
TABLE 221 MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 235
TABLE 222 MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 235
TABLE 223 MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 236
TABLE 224 MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 236
TABLE 225 UAE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 237
TABLE 226 UAE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 237
TABLE 227 UAE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 237
TABLE 228 UAE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 237
TABLE 229 UAE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 238
TABLE 230 UAE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 238
TABLE 231 UAE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 239
TABLE 232 UAE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 239
TABLE 233 UAE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 239
TABLE 234 UAE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 239
TABLE 235 SAUDI ARABIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 240
TABLE 236 SAUDI ARABIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 240
TABLE 237 SAUDI ARABIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 240
TABLE 238 SAUDI ARABIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 241
TABLE 239 SAUDI ARABIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 241
TABLE 240 SAUDI ARABIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 242
TABLE 241 SAUDI ARABIA: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 242
TABLE 242 SAUDI ARABIA: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 242
TABLE 243 SAUDI ARABIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 243
TABLE 244 SAUDI ARABIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 243
TABLE 245 TURKEY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 243
TABLE 246 TURKEY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 244
TABLE 247 TURKEY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 244
TABLE 248 TURKEY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 244
TABLE 249 TURKEY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 245
TABLE 250 TURKEY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 245
TABLE 251 TURKEY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 246
TABLE 252 TURKEY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 246
TABLE 253 TURKEY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 246
TABLE 254 TURKEY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 246
TABLE 255 REST OF MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 247
TABLE 256 REST OF MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 247
TABLE 257 REST OF MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 247
TABLE 258 REST OF MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 248
TABLE 259 REST OF MIDDLE EAST: SIMULATORS MARKET, BY TYPE,
2021–2024 (USD MILLION) 248
TABLE 260 REST OF MIDDLE EAST: SIMULATORS MARKET, BY TYPE,
2025–2030 (USD MILLION) 249
TABLE 261 REST OF MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 249
TABLE 262 REST OF MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 249
TABLE 263 REST OF MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 250
TABLE 264 REST OF MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 250
TABLE 265 REST OF THE WORLD: SIMULATORS MARKET, BY REGION,
2021–2024 (USD MILLION) 251
TABLE 266 REST OF THE WORLD: SIMULATORS MARKET, BY REGION,
2025–2030 (USD MILLION) 252
TABLE 267 REST OF THE WORLD: SIMULATORS MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 252
TABLE 268 REST OF THE WORLD: SIMULATORS MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 252
TABLE 269 REST OF THE WORLD: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 252
TABLE 270 REST OF THE WORLD: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 253
TABLE 271 REST OF THE WORLD: SIMULATORS MARKET, BY TYPE,
2021–2024 (USD MILLION) 253
TABLE 272 REST OF THE WORLD: SIMULATORS MARKET, BY TYPE,
2025–2030 (USD MILLION) 254
TABLE 273 REST OF THE WORLD: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 254
TABLE 274 REST OF THE WORLD: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 254
TABLE 275 REST OF THE WORLD: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 255
TABLE 276 REST OF THE WORLD: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 255
TABLE 277 LATIN AMERICA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 256
TABLE 278 LATIN AMERICA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 256
TABLE 279 LATIN AMERICA: SIMULATORS MARKET, BY PLATFORM,
2021–2024 (USD MILLION) 256
TABLE 280 LATIN AMERICA: SIMULATORS MARKET, BY PLATFORM,
2025–2030 (USD MILLION) 256
TABLE 281 LATIN AMERICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 257
TABLE 282 LATIN AMERICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 257
TABLE 283 LATIN AMERICA: SIMULATORS MARKET, BY APPLICATION,
2021–2024 (USD MILLION) 258
TABLE 284 LATIN AMERICA: SIMULATORS MARKET, BY APPLICATION,
2025–2030 (USD MILLION) 258
TABLE 285 LATIN AMERICA: SIMULATORS MARKET, BY TECHNIQUE,
2021–2024 (USD MILLION) 258
TABLE 286 LATIN AMERICA: SIMULATORS MARKET, BY TECHNIQUE,
2025–2030 (USD MILLION) 258
TABLE 287 AFRICA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION) 259
TABLE 288 AFRICA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION) 259
TABLE 289 AFRICA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 259
TABLE 290 AFRICA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 260
TABLE 291 AFRICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 260
TABLE 292 AFRICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 261
TABLE 293 AFRICA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 261
TABLE 294 AFRICA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION) 261
TABLE 295 AFRICA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 262
TABLE 296 AFRICA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 262
TABLE 297 STRATEGIES ADOPTED BY KEY PLAYERS, 2020–2024 263
TABLE 298 DEGREE OF COMPETITION 267
TABLE 299 APPLICATION FOOTPRINT 274
TABLE 300 PLATFORM FOOTPRINT 275
TABLE 301 REGION FOOTPRINT 276
TABLE 302 LIST OF KEY STARTUPS/SMES 279
TABLE 303 COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES 280
TABLE 304 SIMULATORS MARKET: PRODUCT DEVELOPMENTS, JANUARY 2021–MAY 2025 281
TABLE 305 SIMULATORS MARKET: DEALS, JANUARY 2021–MAY 2025 282
TABLE 306 SIMULATORS MARKET: OTHER DEVELOPMENTS, JANUARY 2021–MAY 2025 285
TABLE 307 CAE INC.: COMPANY OVERVIEW 294
TABLE 308 CAE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 295
TABLE 309 CAE INC.: PRODUCT DEVELOPMENTS 296
TABLE 310 CAE INC.: DEALS 296
TABLE 311 CAE INC: OTHER DEVELOPMENTS 297
TABLE 312 THALES: COMPANY OVERVIEW 300
TABLE 313 THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED 301
TABLE 314 THALES: DEALS 302
TABLE 315 THALES: OTHER DEVELOPMENTS 302
TABLE 316 RHEINMETALL AG: COMPANY OVERVIEW 304
TABLE 317 RHEINMETALL AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED 305
TABLE 318 RHEINMETALL AG: DEALS 306
TABLE 319 RHEINMETALL AG: OTHER DEVELOPMENTS 306
TABLE 320 KONGSBERG GRUPPEN: COMPANY OVERVIEW 307
TABLE 321 KONGSBERG GRUPPEN: PRODUCTS/SOLUTIONS/SERVICES OFFERED 308
TABLE 322 KONGSBERG GRUPPEN: PRODUCT LAUNCHES/DEVELOPMENTS 309
TABLE 323 KONGSBERG GRUPPEN: OTHER DEVELOPMENTS 309
TABLE 324 L3HARRIS TECHNOLOGIES, INC.: COMPANY OVERVIEW 310
TABLE 325 L3HARRIS TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 311
TABLE 326 L3HARRIS TECHNOLOGIES, INC.: DEALS 312
TABLE 327 L3HARRIS TECHNOLOGIES, INC.: OTHER DEVELOPMENTS 313
TABLE 328 SAAB AB: COMPANY OVERVIEW 315
TABLE 329 SAAB AB: PRODUCTS/SOLUTIONS/SERVICES OFFERED 316
TABLE 330 SAAB AB: DEALS 317
TABLE 331 SAAB AB: OTHER DEVELOPMENTS 317
TABLE 332 WÄRTSILÄ: COMPANY OVERVIEW 319
TABLE 333 WÄRTSILÄ: PRODUCTS/SOLUTIONS/SERVICES OFFERED 320
TABLE 334 WÄRTSILÄ: OTHER DEVELOPMENTS 321
TABLE 335 GENERAL DYNAMICS CORPORATION: COMPANY OVERVIEW 322
TABLE 336 GENERAL DYNAMICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 323
TABLE 337 GENERAL DYNAMICS CORPORATION: DEALS 324
TABLE 338 GENERAL DYNAMICS CORPORATION: OTHER DEVELOPMENTS 324
TABLE 339 ELBIT SYSTEMS: COMPANY OVERVIEW 326
TABLE 340 ELBIT SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED 327
TABLE 341 ELBIT SYSTEMS: PRODUCT DEVELOPMENTS 328
TABLE 342 ELBIT SYSTEMS: DEALS 329
TABLE 343 ELBIT SYSTEMS: OTHER DEVELOPMENTS 329
TABLE 344 INDRA SISTEMAS, S.A.: COMPANY OVERVIEW 330
TABLE 345 INDRA SISTEMAS, S.A.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 331
TABLE 346 INDRA SISTEMAS, S.A.: PRODUCT DEVELOPMENTS 332
TABLE 347 INDRA SISTEMAS, S.A.: DEALS 332
TABLE 348 INDRA SISTEMAS S.A.: OTHER DEVELOPMENTS 333
TABLE 349 BOEING: COMPANY OVERVIEW 334
TABLE 350 BOEING: PRODUCTS/SOLUTIONS/SERVICES OFFERED 335
TABLE 351 BOEING: DEALS 336
TABLE 352 BOEING: OTHER DEVELOPMENTS 336
TABLE 353 FLIGHTSAFETY INTERNATIONAL: COMPANY OVERVIEW 337
TABLE 354 FLIGHTSAFETY INTERNATIONAL: PRODUCTS/SOLUTIONS/SERVICES OFFERED 337
TABLE 355 FLIGHTSAFETY INTERNATIONAL: DEALS 338
TABLE 356 FLIGHTSAFETY INTERNATIONAL: OTHER DEVELOPMENTS 339
TABLE 357 RTX: COMPANY OVERVIEW 340
TABLE 358 RTX: PRODUCTS/SOLUTIONS/SERVICES OFFERED 341
TABLE 359 RTX: DEALS 342
TABLE 360 RTX: OTHER DEVELOPMENTS 343
TABLE 361 TRU SIMULATION + TRAINING INC.: COMPANY OVERVIEW 344
TABLE 362 TRU SIMULATION + TRAINING INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 344
TABLE 363 TRU SIMULATION + TRAINING INC.: OTHER DEVELOPMENTS 345
TABLE 364 EXAIL: COMPANY OVERVIEW 346
TABLE 365 EXAIL: PRODUCTS/SOLUTIONS/SERVICES OFFERED 346
TABLE 366 CRUDEN: COMPANY OVERVIEW 347
TABLE 367 CRUDEN: PRODUCTS/SOLUTIONS/SERVICES OFFERED 347
TABLE 368 CRUDEN: PRODUCT LAUNCHES 348
TABLE 369 CRUDEN: OTHER DEVELOPMENTS 349
TABLE 370 VESARO: COMPANY OVERVIEW 350
TABLE 371 VESARO: PRODUCTS/SOLUTIONS/SERVICES OFFERED 350
TABLE 372 VESARO: DEALS 351
TABLE 373 TECKNOTROVE: COMPANY OVERVIEW 352
TABLE 374 QUANTUM3D: COMPANY OVERVIEW 353
TABLE 375 SIMLAT INC.: COMPANY OVERVIEW 354
TABLE 376 FIDELITY TECHNOLOGIES CORPORATION: COMPANY OVERVIEW 355
TABLE 377 EURAMEC: COMPANY OVERVIEW 355
TABLE 378 PACIFIC SIMULATORS LTD.: COMPANY OVERVIEW 356
TABLE 379 AVT SIMULATION: COMPANY OVERVIEW 356
TABLE 380 AVION GROUP: COMPANY OVERVIEW 357
TABLE 381 PRECISION FLIGHT CONTROLS: COMPANY OVERVIEW 358
TABLE 382 SIMXPERIENCE: COMPANY OVERVIEW 359
TABLE 383 PRO RACING SIMULATORS LIMITED: COMPANY OVERVIEW 359
TABLE 384 GFORCEFACTORY B.V.: COMPANY OVERVIEW 360
LIST OF FIGURES
FIGURE 1 RESEARCH PROCESS FLOW 36
FIGURE 2 RESEARCH DESIGN 37
FIGURE 3 BOTTOM-UP APPROACH 44
FIGURE 4 TOP-DOWN APPROACH 45
FIGURE 5 DATA TRIANGULATION 46
FIGURE 6 SERVICES SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 49
FIGURE 7 AIR SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 50
FIGURE 8 COMMERCIAL TRAINING SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 50
FIGURE 9 EUROPE TO ACHIEVE HIGHEST GROWTH DURING FORECAST PERIOD 51
FIGURE 10 INTEGRATION OF ADVANCED TECHNOLOGIES AND COST-EFFECTIVENESS TO DRIVE GROWTH 52
FIGURE 11 AIR SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 52
FIGURE 12 LIVE SIMULATION SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 53
FIGURE 13 COMMERCIAL TRAINING SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 53
FIGURE 14 SIMULATORS MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 54
FIGURE 15 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 61
FIGURE 16 VALUE CHAIN ANALYSIS 62
FIGURE 17 ECOSYSTEM ANALYSIS 64
FIGURE 18 IMPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND) 72
FIGURE 19 EXPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND) 73
FIGURE 20 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR KEY PLATFORMS 74
FIGURE 21 KEY BUYING CRITERIA FOR KEY PLATFORMS 75
FIGURE 22 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION) 81
FIGURE 23 AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES,
BY KEY PLAYER, 2020–2024 (USD) 82
FIGURE 24 AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024 (USD) 83
FIGURE 25 AI LANDSCAPE 85
FIGURE 26 IMPACT OF AI ON DEFENSE SECTOR 86
FIGURE 27 ADOPTION OF AI IN MILITARY BY TOP COUNTRIES 87
FIGURE 28 IMPACT OF AI ON SIMULATORS MARKET 89
FIGURE 29 MACROECONOMIC OUTLOOK FOR NORTH AMERICA, EUROPE,
ASIA PACIFIC, AND MIDDLE EAST 90
FIGURE 30 MACROECONOMIC OUTLOOK FOR REST OF THE WORLD 92
FIGURE 31 BUSINESS MODELS IN SIMULATORS MARKET 95
FIGURE 32 TECHNOLOGY ROADMAP OF SIMULATORS 98
FIGURE 33 EVOLUTION OF SIMULATORS TECHNOLOGY 98
FIGURE 34 PATENT ANALYSIS 99
FIGURE 35 SIMULATORS MARKET, BY SOLUTION, 2025–2030 103
FIGURE 36 SIMULATORS MARKET, BY PLATFORM, 2025–2030 122
FIGURE 37 SIMULATORS MARKET, BY TYPE, 2025–2030 148
FIGURE 38 SIMULATORS MARKET, BY APPLICATION, 2025–2030 156
FIGURE 39 SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 159
FIGURE 40 SIMULATORS MARKET: REGIONAL SNAPSHOT 163
FIGURE 41 NORTH AMERICA: SIMULATORS MARKET SNAPSHOT 166
FIGURE 42 EUROPE: SIMULATORS MARKET SNAPSHOT 179
FIGURE 43 ASIA PACIFIC: SIMULATORS MARKET SNAPSHOT 205
FIGURE 44 MIDDLE EAST: SIMULATORS MARKET SNAPSHOT 232
FIGURE 45 REST OF THE WORLD: SIMULATORS MARKET SNAPSHOT 251
FIGURE 46 REVENUE ANALYSIS OF KEY PLAYERS, 2021–2024 265
FIGURE 47 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2024 266
FIGURE 48 BRAND COMPARISON 269
FIGURE 49 FINANCIAL METRICS, 2025 270
FIGURE 50 COMPANY VALUATION, 2025 270
FIGURE 51 SIMULATORS MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024 272
FIGURE 52 COMPANY FOOTPRINT 273
FIGURE 53 SIMULATORS MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024 278
FIGURE 54 CAE INC.: COMPANY SNAPSHOT 295
FIGURE 55 THALES: COMPANY SNAPSHOT 301
FIGURE 56 RHEINMETALL AG: COMPANY SNAPSHOT 305
FIGURE 57 KONGSBERG GRUPPEN: COMPANY SNAPSHOT 308
FIGURE 58 L3HARRIS TECHNOLOGIES, INC.: COMPANY SNAPSHOT 311
FIGURE 59 SAAB AB: COMPANY SNAPSHOT 316
FIGURE 60 WÄRTSILÄ: COMPANY SNAPSHOT 320
FIGURE 61 GENERAL DYNAMICS CORPORATION: COMPANY SNAPSHOT 323
FIGURE 62 ELBIT SYSTEMS: COMPANY SNAPSHOT 327
FIGURE 63 INDRA SISTEMAS, S.A.: COMPANY SNAPSHOT 331
FIGURE 64 BOEING: COMPANY SNAPSHOT 335
FIGURE 65 RTX: COMPANY SNAPSHOT 341
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