シミュレーター市場 – 2030年までの世界予測

Simulators Market - Global Forecast To 2030

シミュレーター市場 - タイプ(フルフライト、フルミッション、戦術訓練、固定基地、フルミッションブリッジ、パートタスクトレーナー、運用ワークステーション、C2、ATC、船舶交通)、プラットフォーム、ソリューション、技術、アプリケーション、地域別 - 2030年までの世界予測
Simulators Market by Type (Full Flight, Full Mission, Tactical Training, Fixed Base, Full Mission Bridge, Part-Task Trainers, Operational Workstation, C2, ATC, Vessel Traffic), Platform, Solution, Technique, Application, Region - Global Forecast to 2030

商品番号 : SMB-17263

出版社MarketsandMarkets
出版年月2025年6月
ページ数368
図表数449
価格タイプシングルユーザライセンス
価格USD 4,950
種別英文調査報告書

この市場調査は、シミュレータ市場を様々なセグメントとサブセグメントにわたって網羅しています。地域に基づいて様々なセグメントにおける市場規模と成長の可能性を推定することを目的としています。また、市場の主要プレーヤーとその企業プロフィールに関する詳細な競合分析も含まれています。さらに、各社の製品および事業内容、最近の動向、そして採用している主要な市場戦略に関する主要な考察も調査しています。

The simulators market is estimated to be valued at USD 13.63 billion in 2025. It is projected to reach USD 19.35 billion by 2030 at a CAGR of 7.3% from 2025 to 2030. Nations facing territorial disputes or border tensions, such as those seen in regions like South Asia, Eastern Europe, and the Middle East, are compelled to bolster their defense capabilities, including the acquisition of simulators, as these conflicts heighten the demand for advanced military equipment to ensure territorial integrity and protect national borders. As a result, governments are allocating substantial budgets toward the procurement of simulators equipped with cutting-edge technology, enhancing their combat capabilities and readiness to respond to potential threats. Additionally, the need to maintain peace and security amid border disputes fosters continuous investment in simulators, sustaining market growth over the forecast period.

シミュレータ市場は、2025年に136億3,000万米ドルに達すると推定されています。2025年から2030年にかけて7.3%のCAGRで成長し、2030年には193億5,000万米ドルに達すると予測されています。南アジア、東ヨーロッパ、中東などの地域で見られる領土紛争や国境緊張に直面している国々は、紛争により領土保全と国境防衛のための高度な軍事装備の需要が高まるため、シミュレータの取得を含む防衛力の強化を余儀なくされています。その結果、政府は最先端技術を備えたシミュレータの調達に多額の予算を割り当て、戦闘能力と潜在的な脅威への対応準備態勢を強化しています。さらに、国境紛争の中で平和と安全を維持する必要性から、シミュレータへの継続的な投資が促進され、予測期間を通じて市場の成長が持続します。

シミュレーター市場 - 2030年までの世界予測
simulator-market

“By type, the full mission flight simulators segment is estimated to account for the largest share in 2025.”

The full mission flight simulators (FMFS) segment is projected to capture the largest share of the simulators market due to the unmatched capability of these simulators to deliver comprehensive, high-fidelity training for complex aircraft procedures. FMFSs replicate an entire flight environment, including cockpit controls, flight dynamics, weather, navigation systems, and emergencies, down to the minutest detail, allowing pilots to learn while flying as they would in real-life real-world missions. FMFSs are mandated by global aviation authorities (e.g., FAA, EASA) for type rating, proficiency check, and recurrent training, making them essential for air forces, helicopter operators, and airlines.

In the defense sector, FMFSs are used extensively to train fighter aircraft, transport aircraft, and helicopter crews in actual mission environments, i.e., combat missions, air refueling, and air-to-air coordination. The prohibitively expensive operation and limited pool of available real aircraft for training reasons make FMFSs the least expensive and safest option. Furthermore, as aircraft such as the F-35 or A400M bring advanced avionics and mission systems, only FMFS can offer fidelity to ready crews without jeopardizing mission security or readiness.

As safety, operational effectiveness, and regulatory compliance receive increasing focus, FMFSs remain the foundation of flight training facilities. Their capability to facilitate full-spectrum training across the commercial and military aviation sectors guarantees their undisputed leadership in the international simulator industry.

“By technique, the hybrid simulation segment is estimated to grow at the highest rate in 2025.”

The hybrid simulation segment is projected to grow at the highest rate in the simulators market due to the ability of hybrid simulators to seamlessly combine the strengths of live, virtual, and constructive (LVC) training environments that offer unprecedented flexibility, realism, and scalability. With expanding complexity in training requirements, especially in multi-domain operations and joint-force operations, hybrid simulation allows military forces and civilian agencies to integrate physical assets and digital systems to achieve more representative, mission-like training. For example, a live crew of a plane or tank can be trained with virtual crew and AI opponents in a shared synthetic environment, offering cost-effective, real-time decision-making in combat-like conditions. This approach reduces the requirement for expensive and labor-constrained live exercises and enables geographically separated units to train together in a common virtual battlespace. Military organizations are rapidly adopting hybrid architectures to support distributed training across air, land, sea, cyber, and space domains—positioning hybrid simulation at the center of training for future war. Civilian hybrid models, such as aviation and emergency response, allow real-world hardware supplemented by simulation layers to teach coordination, system management, and crisis management.

As cloud computing, 5G networking, edge networking, and artificial intelligence increasingly mature, hybrid simulation will be easier to use, more interactive, and platform interoperable. Additionally, the demand for adaptive training systems that reduce the logistics load, meet changing operational needs, and enhance collaborative readiness is fueling adoption—making hybrid simulation the most rapidly growing segment of the simulator market.

“Europe is estimated to account for the second largest share in 2025.”

Europe is projected to account for the second-largest share in the simulators market due to the region’s diversified and balanced demand in the civil aviation, defense, maritime, and industrial training markets. The region has the world’s most sophisticated aviation markets with high-density air traffic networks and top airlines, such as Lufthansa, Air France, and Ryanair, requiring extensive pilot training. Additionally, European Union Aviation Safety Agency (EASA) regulatory requirements provide for uniform usage of full-flight simulators for type rating, recurrent training, and emergency procedure training—providing similar demand from legacy and low-cost carriers.

Europe has a mature maritime training capability. Norway, the Netherlands, and the UK each have bridge simulators, engine room trainers, and offshore emergency response simulators in high demand to train for commercial shipping and offshore energy sectors. The requirement for green transition and operational efficiency in maritime and rail transport also propels the adoption of simulation-based training on hybrid propulsion systems and digital control interfaces. The region is also a world innovation center for simulator technology, with dominant players like Thales, Indra, Rheinmetall, Saab, and Kongsberg providing innovative solutions for civilian and military use. These players meet regional demand and export worldwide, further enhancing Europe’s industrial dominance in simulation.

Besides spearheading VR/AR adoption, cloud-based training, and public-private training partnerships, the cross-industry adoption of simulators and technical preparedness in Europe make it the world’s second-largest and one of the most robust markets. The EASA regulatory agency dictates recurrent simulator-based training, which yields high simulator usage at training centers. Europe is also home to some of the world’s premier simulation and training vendors, such as Thales (France), Saab (Sweden), Indra Sistemas (Spain), and Rheinmetall (Germany), which serve both domestic and export markets.

Asia Pacific is emerging as a manufacturing and export hub, with nations like South Korea and India entering international markets under defense cooperation and technology transfer. With the combination of geopolitical imperative and increasing industrial competence, Asia Pacific is anticipated to experience the fastest and widest development in simulator procurement and deployment within the next ten years.

Given below is the break-up of primary participants in the simulators market:

  • By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
  • By Designation: C-level – 35%, Director-level – 25%, and Others – 40%
  • By Region: North America – 25%, Europe – 15%, Asia Pacific – 45%, Middle East – 10%, Rest of the World (RoW) – 5%

Major companies profiled in the report include CAE Inc. (Canada), Rheinmetall AG (Germany), Kongsberg Gruppen ASA (Norway), Thales Group (France), and Saab AB (Sweden), among others.

シミュレーター市場 - 2030年までの世界予測 ecosystem
simulator-market-ecosystem

Research Coverage

This market study covers the simulators market across various segments and subsegments. It aims to estimate this market size and growth potential across different parts based on region. This study also includes an in-depth competitive analysis of the key players in the market and their company profiles. It also studies key observations related to their product and business offerings, recent developments, and key market strategies they adopted.

Reasons to Buy this Report

The report will help the market leaders/new entrants with the information on the closest approximations of the revenue numbers for the overall simulators market. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The simulators market is growing due to the rising demand for cost-effective, risk-free training across the aviation, defense, and industrial sectors. Besides, regulatory mandates, pilot shortages, defense modernization, and VR/AR and AI advancements are also driving adoption. Simulators enable scalable, realistic training while reducing operational costs and enhancing safety across multiple domains.

The report also provides insights on the following aspects of the market:

  • Drivers (Rising demand for pilot training, need for low-cost military training, focus on cost-effectiveness and safety of simulator-based training), restraints (Long product lifecycle of simulators, high cost of gaming simulators), opportunities (Advancements in simulator technology, trend of air accident investigation), challenges (stringent regulatory approval, complexity of reducing size and weight of military simulators). These factors are expected to impact the growth of the simulators market significantly.
  • Market Penetration: Comprehensive information on simulators offered by the top players in the market
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the simulators market
  • Market Development: Comprehensive information about lucrative markets in the simulators market across varied regions
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the simulators market
  • Competitive Assessment: In-depth assessment of market share, growth strategies, products, and manufacturing capabilities of leading players in the simulators market

Table of Contents

1               INTRODUCTION              31

1.1           STUDY OBJECTIVES       31

1.2           MARKET DEFINITION   31

1.3           STUDY SCOPE   32

1.3.1        MARKET SEGMENTATION           32

1.4           YEARS CONSIDERED      33

1.5           INCLUSIONS AND EXCLUSIONS 33

1.6           CURRENCY CONSIDERED            34

1.7           STAKEHOLDERS               34

1.8           SUMMARY OF CHANGES               35

2               RESEARCH METHODOLOGY       36

2.1           RESEARCH DATA              36

2.1.1        SECONDARY DATA          37

2.1.1.1    Secondary sources                38

2.1.2        PRIMARY DATA 38

2.1.2.1    Primary respondents            38

2.1.2.2    Key data from primary sources           39

2.1.2.3    Breakdown of primary interviews      39

2.1.2.4    Insights from industry experts            40

2.2           FACTOR ANALYSIS          40

2.2.1        INTRODUCTION              40

2.2.2        DEMAND-SIDE INDICATORS      40

2.2.2.1    Rising conflicts and disputes worldwide           41

2.2.2.2    Increasing defense budgets of emerging economies       41

2.2.3        SUPPLY-SIDE INDICATORS          41

2.2.3.1    Financial trends of major US defense contractors           41

2.3           MARKET SIZE ESTIMATION         42

2.3.1        BOTTOM-UP APPROACH              42

2.3.1.1    Method 1                42

2.3.1.2    Method 2                43

2.3.2        TOP-DOWN APPROACH                45

2.4           DATA TRIANGULATION                46

2.5           RESEARCH ASSUMPTIONS           47

2.6           RESEARCH LIMITATIONS             48

2.7           RISK ASSESSMENT           48

3               EXECUTIVE SUMMARY  49

4               PREMIUM INSIGHTS       52

4.1           ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN SIMULATORS MARKET  52

4.2           SIMULATORS MARKET, BY PLATFORM  52

4.3           SIMULATORS MARKET, BY TYPE               53

4.4           SIMULATORS MARKET, BY APPLICATION             53

5               MARKET OVERVIEW       54

5.1           INTRODUCTION              54

5.2           MARKET DYNAMICS       54

5.2.1        DRIVERS               55

5.2.1.1    Rising demand for skilled personnel 55

5.2.1.2    Imposition of mandatory training standards by civil aviation                 55

5.2.1.3    Cost-effectiveness and resource optimization 56

5.2.1.4    Geopolitical tensions and military modernization           56

5.2.2        RESTRAINTS      57

5.2.2.1    Lengthy procurement and certification cycles 57

5.2.2.2    Limited infrastructure in developing countries                57

5.2.2.3    High upfront capital costs   58

5.2.3        OPPORTUNITIES              58

5.2.3.1    Adoption of subscription and pay-per-use models          58

5.2.3.2    Growing adoption of unmanned aerial vehicles and unmanned ground vehicles     59

5.2.4        CHALLENGES    59

5.2.4.1    Simulator obsolescence due to rapid platform updates  59

5.2.4.2    Storage and shelf-life limitations       60

5.3           TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS            61

5.4           VALUE CHAIN ANALYSIS               61

5.5           ECOSYSTEM ANALYSIS  63

5.5.1        MANUFACTURERS           63

5.5.2        SYSTEM INTEGRATORS 64

5.5.3        END USERS         64

5.6           TECHNOLOGY ANALYSIS             65

5.6.1        KEY TECHNOLOGIES     65

5.6.1.1    Immersive Visualization Systems (IVSs)          65

5.6.1.2    Dynamic motion platforms 65

5.6.1.3    Physics-based Simulation Engines    66

5.6.2        COMPLEMENTARY TECHNOLOGIES       66

5.6.2.1    Learning Management System (LMS)              66

5.6.2.2    Biofeedback and cognitive load sensing            66

5.6.2.3    Cloud-based simulation deployment 67

5.6.3        ADJACENT TECHNOLOGIES       67

5.6.3.1    5G and private wireless networks      67

5.6.3.2    Haptics and force feedback systems  68

5.6.3.3    Natural language processing (NLP) interfaces                68

5.7           CASE STUDY ANALYSIS 69

5.7.1        HINDUSTAN AERONAUTICS LIMITED, IN COLLABORATION WITH CAE INDIA, DEVELOPED ADVANCED FULL MISSION SIMULATOR (FMS) TAILORED SPECIFICALLY FOR SU-30MKI PLATFORM           69

5.7.2        LUFTHANSA AVIATION TRAINING MODERNIZED ITS SIMULATOR INFRASTRUCTURE BY DEPLOYING UNIFIED, CLOUD-BASED SIMULATION ECOSYSTEM           69

5.7.3        US AIR NATIONAL GUARD ADOPTED HIGHLY IMMERSIVE MQ-9 REAPER SIMULATOR TO ADDRESS BOTTLENECKS IN LIVE UAV OPERATOR TRAINING         70

5.7.4        ROYAL AUSTRALIAN NAVY IMPLEMENTED VR-BASED SIMULATION SOLUTION DEVELOPED JOINTLY BY KBR AND HTC       71

5.8           TRADE DATA     71

5.8.1        IMPORT SCENARIO         71

5.8.2        EXPORT SCENARIO         73

5.9           KEY STAKEHOLDERS AND BUYING CRITERIA     74

5.9.1        KEY STAKEHOLDERS IN BUYING PROCESS           74

5.9.2        BUYING CRITERIA           74

5.10         US 2025 TARIFF 75

5.10.1      INTRODUCTION              75

5.10.2      KEY TARIFF RATES          75

5.10.3      PRICE IMPACT ANALYSIS             76

5.10.4      IMPACT ON COUNTRY/REGION                76

5.10.4.1  US           76

5.10.4.2  Europe   76

5.10.4.3  Asia Pacific            76

5.10.5      IMPACT ON END-USE INDUSTRIES          77

5.11         REGULATORY LANDSCAPE         77

5.11.1      REGULATORY FRAMEWORK, BY REGION              79

5.11.1.1  North America      79

5.11.1.2  Europe   79

5.11.1.3  Asia Pacific            79

5.11.1.4  Middle East           79

5.11.1.5  Rest of the World 80

5.12         KEY CONFERENCES AND EVENTS, 2025–2026        80

5.13         INVESTMENT AND FUNDING SCENARIO               81

5.14         PRICING ANALYSIS          81

5.14.1      AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES, BY KEY PLAYER 82

5.14.2      AVERAGE SELLING PRICE TREND, BY REGION   83

5.15         IMPACT OF AI   85

5.15.1      INTRODUCTION              85

5.15.2      IMPACT OF AI ON DEFENSE SECTOR      86

5.15.3      ADOPTION OF AI IN MILITARY BY TOP COUNTRIES                 86

5.15.4      IMPACT OF AI ON SIMULATORS MARKET             87

5.16         MACROECONOMIC OUTLOOK  89

5.16.1      INTRODUCTION              89

5.16.2      NORTH AMERICA             90

5.16.3      EUROPE               90

5.16.4      ASIA PACIFIC     91

5.16.5      MIDDLE EAST   91

5.16.6      REST OF THE WORLD    92

5.17         BILL OF MATERIALS (BOM) ANALYSIS   93

5.17.1      SAMPLE UNIT PRICE RANGES (INDICATIVE, BASED ON OEM DISCLOSURES)       94

5.17.2      VENDOR-SPECIFIC BOM STRATEGY EXAMPLES 94

5.18         BUSINESS MODELS         94

5.19         TECHNOLOGY ROADMAP            97

5.20         PATENT ANALYSIS          99

6               SIMULATORS MARKET, BY SOLUTION   102

6.1           INTRODUCTION              103

6.2           PRODUCTS         104

6.2.1        INNOVATIONS IN HARDWARE AND SOFTWARE COMPONENTS TO DRIVE GROWTH        104

6.2.2        HARDWARE        104

6.2.2.1    Cockpit/bridge consoles      105

6.2.2.2    Motion platforms 105

6.2.2.2.1 3-DOF   105

6.2.2.2.2 6-DOF   105

6.2.2.3    Visual systems       106

6.2.2.3.1 Projectors               106

6.2.2.3.2 LCDs and LEDs   106

6.2.2.3.3 Dome displays      106

6.2.2.3.4 Collimated displays              107

6.2.2.3.5 Others    107

6.2.2.4    Control interfaces 107

6.2.2.4.1 Flight stick/yoke   107

6.2.2.4.2 Pedals     107

6.2.2.4.3 Weapon replica     108

6.2.2.5    Sensor tracking systems      108

6.2.2.5.1 Tracking 108

6.2.2.5.2 Haptics   108

6.2.2.6    Electronics             108

6.2.2.6.1 Embedded controls               108

6.2.2.6.2 I/O interfaces        109

6.2.2.7    Gauges & panels   109

6.2.2.7.1 Analog gauges       109

6.2.2.7.2 Digital dashboards                109

6.2.2.8    Casing & mounts  109

6.2.2.8.1 Frame structures  109

6.2.2.8.2 Mechanical enclosures         110

6.2.3        SOFTWARE         110

6.2.3.1    Simulation engine 110

6.2.3.1.1 Proprietary             110

6.2.3.1.2 Commercial           111

6.2.3.2    Scenario generation              111

6.2.3.2.1 Terrain builders   111

6.2.3.2.2 Threat models       111

6.2.3.3    AI modules            112

6.2.3.3.1 Behavior modelling              112

6.2.3.3.2 Performance analytics          112

6.2.3.4    LMS & integration                113

6.2.3.5    Digital twins          113

6.3           SERVICES             113

6.3.1        NEED FOR EFFECTIVE SIMULATION CAPABILITIES AND TRAINING SUPPORT TO DRIVE GROWTH             113

6.3.2        HARDWARE UPGRADES                114

6.3.2.1    Use case: Collins Aerospace comprehensively upgraded its simulation platforms by integrating the EP-8100 Image Generator                 114

6.3.2.2    Visual refresh        115

6.3.2.3    Motion retrofit      115

6.3.2.4    Console update     115

6.3.3        SOFTWARE UPGRADES 115

6.3.3.1    Use case: AI Add-ons – Enhancing Adaptive Training and Dynamic Behaviors in Simulators      116

6.3.3.2    Scenario expansion               116

6.3.3.3    AI add-ons             116

6.3.3.4    Improvements/Rendering packages  116

6.3.4        MAINTENANCE 117

6.3.4.1    Use case: Kongsberg’s developed Full Mission Maintenance Package to ensure high availability and operational reliability of simulation systems  117

6.3.4.2    Hardware AMC    117

6.3.4.3    Software support  118

6.3.4.4    Diagnostics            118

6.3.5        INSTALLATION & SUPPORT        118

6.3.5.1    Use case: CAE developed Onsite Full Flight Simulator (FFS) Deployment service to offer customized installation of high-fidelity simulators              118

6.3.5.2    On-site deployment              119

6.3.5.3    Remote modular kits            119

6.3.6        TRAINING-AS-A-SERVICE             119

6.3.6.1    Use case: FlightSafety – FTD Hourly Rental   119

6.3.6.2    Instructor-led training-as-a-service   120

6.3.6.3    Certification-as-a-service    120

7               SIMULATORS MARKET, BY PLATFORM  121

7.1           INTRODUCTION              122

7.2           AIR         123

7.2.1        COMMERCIAL   123

7.2.1.1    Use case: CAE’s 7000XR Full Flight Simulator (FFS), configured for Airbus A320 aircraft, is widely deployed by major carriers      123

7.2.1.2    Use case: L3Harris launched state-of-the-art Full Flight Simulator (FFS) platform tailored to MAX-specific flight characteristics and systems           123

7.2.1.3    Narrow-body aircraft            124

7.2.1.4    Wide-body aircraft                124

7.2.1.5    Extra-wide-body aircraft     125

7.2.1.6    Regional transport aircraft  125

7.2.1.7    Commercial helicopters       125

7.2.2        MILITARY            126

7.2.2.1    Use case: Rheinmetall LEGATUS Combat Simulator – Eurofighter Training            126

7.2.2.2    Use case: Lockheed Martin F-35 Full Mission Simulator                 126

7.2.2.3    Helicopters            126

7.2.2.4    Combat aircraft     127

7.2.2.5    Training aircraft   127

7.2.2.6    Transport aircraft 127

7.2.3        UNMANNED AERIAL VEHICLES (UAVS) 128

7.2.3.1    Fixed wing              128

7.2.3.2    Fixed-wing hybrid VTOL   128

7.2.3.3    Rotary wing           129

7.3           LAND    129

7.3.1        COMMERCIAL   129

7.3.1.1    Use case 1: Logistics and freight companies widely adopt Oktal’s TruckSim to train heavy-duty truck drivers in long-haul operations                 129

7.3.1.2    Use case 2: Airport authorities deployed Adacel’s AeroScene to train operators of airside vehicles      130

7.3.1.3    Trucks    130

7.3.1.4    Buses      130

7.3.1.5    Trains and trams  130

7.3.1.6    Cars        130

7.3.1.7    Airports  130

7.3.2        MILITARY            131

7.3.2.1    Use case 1: Armed forces widely use Rheinmetall’s Driver Training Simulator to train personnel in operating military-grade logistics and armored vehicles           131

7.3.2.2    Use case 2: Elbit Systems’ Mobile Turret Training System (MTTS) is used to train gunners and commanders in armored fighting vehicle (AFV)        131

7.3.2.3    Use case 3: Saab’s GAMER simulator is used to conduct force-on-force exercises and urban warfare training 132

7.3.2.4    Driving simulators                132

7.3.2.4.1 Main battle tank driving simulators  132

7.3.2.4.2 Heavy equipment transport & military logistics vehicle simulators                 132

7.3.2.4.3 Armored personnel carrier driving simulators 133

7.3.2.4.4 Combat convoy training simulators  133

7.3.2.4.5 Others    133

7.3.2.5    Turret simulators 134

7.3.2.5.1 Tank gunner & commander training simulators              134

7.3.2.5.2 Artillery fire control simulators          134

7.3.2.5.3 Air defense & anti-aircraft gunner training simulators  134

7.3.2.5.4 Others    135

7.3.2.6    Tactical training simulators                135

7.3.2.6.1 Infantry combat & small unit training simulators            135

7.3.2.6.2 Battlefield management simulators   136

7.3.2.6.3 Urban warfare & counter-insurgency (COIN) simulators                 136

7.3.2.6.4 Others    136

7.3.3        UNMANNED GROUND VEHICLES (UGVS)             137

7.3.3.1    Wheeled 137

7.3.3.2    Tracked  137

7.3.3.3    Hybrid    137

7.3.3.4    Legged   138

7.4           MARINE                138

7.4.1        NEED FOR ADVANCED MANEUVERING AND PILOTAGE TRAINING TO DRIVE GROWTH 138

7.4.2        COMMERCIAL   138

7.4.2.1    Passenger vessels 138

7.4.2.1.1 Yachts    138

7.4.2.1.2 Ferries    139

7.4.2.1.3 Cruise ships           139

7.4.2.2    Cargo vessels         139

7.4.2.2.1 Container vessels 140

7.4.2.2.2 Bulk carriers          140

7.4.2.2.3 Tankers  140

7.4.2.2.4 Dry cargo ships     141

7.4.2.2.5 Barges    141

7.4.2.3    Others    141

7.4.2.3.1 Fishing vessels      142

7.4.2.3.2 Tugs and warboats                142

7.4.2.3.3 Research vessels   142

7.4.2.3.4 Dredgers                143

7.4.2.3.5 Ports       143

7.4.3        MILITARY            143

7.4.3.1    Surface vessels      143

7.4.3.1.1 Aircraft carriers    144

7.4.3.1.2 Destroyers              144

7.4.3.1.3 Frigates  144

7.4.3.1.4 Corvettes                144

7.4.3.1.5 Patrol vessels         145

7.4.3.1.6 Mine warfare vessels            145

7.4.3.2    Submarines            145

7.4.4        UNMANNED MARINE VEHICLES (UMVS)               146

7.4.4.1    Unmanned surface vehicles                 146

7.4.4.2    Remotely operated vessels  146

8               SIMULATORS MARKET, BY TYPE               147

8.1           INTRODUCTION              148

8.2           FLIGHT TRAINING DEVICES       150

8.2.1        EXPANDING MODULAR TRAINING WITH COST-EFFECTIVE FLIGHT TRAINING DEVICES TO DRIVE MARKET                 150

8.3           FULL FLIGHT SIMULATORS        150

8.3.1        DRIVING REGULATORY-BACKED TRAINING WITH HIGH-FIDELITY FULL FLIGHT SIMULATORS TO DRIVE MARKET                 150

8.4           FULL MISSION FLIGHT SIMULATORS     150

8.4.1        REINFORCING COMBAT READINESS WITH MULTI-ROLE FULL MISSION FLIGHT SIMULATORS     150

8.5           FIXED BASE SIMULATORS            151

8.5.1        DELIVERING SCALABLE TRAINING AT LOW OPERATIONAL COST WITH FIXED-BASE SIMULATORS TO DRIVE MARKET 151

8.6           AIR TRAFFIC CONTROL SIMULATORS    151

8.6.1        MODERNIZING ATC READINESS THROUGH IMMERSIVE, MULTI-TOWER SIMULATOR TO DRIVE MARKET               151

8.7           DRIVER SIMULATORS    152

8.7.1        NEED FOR ENHANCING SAFETY AND TACTICAL MOBILITY THROUGH ADVANCED DRIVER SIMULATORS TO BOOST MARKET               152

8.8           TACTICAL TRAINING SIMULATORS         152

8.8.1        FOCUS ON PREPARING MULTI-FORCE UNITS FOR COMPLEX COMBAT WITH IMMERSIVE TACTICAL SIMULATORS TO BOOST GROWTH      152

8.9           COMMAND & CONTROL SIMULATORS  152

8.9.1        EMPHASIS ON EMPOWERING STRATEGIC DECISION-MAKING THROUGH OPERATIONAL COMMAND SIMULATORS TO BOOST GROWTH      152

8.10         FULL MISSION BRIDGE SIMULATORS     153

8.10.1      NAVIGATING MARINE COMPLEXITY WITH INTEGRATED BRIDGE SIMULATION SYSTEMS   153

8.11         VESSEL TRAFFIC SIMULATORS  153

8.11.1      NEED FOR ENABLING SAFER MARINE OPERATIONS THROUGH PORT AND CHANNEL TRAFFIC SIMULATORS TO BOOST MARKET               153

8.12         PART TASK TRAINERS   154

8.12.1      FOCUS ON SPECIALIZING OPERATOR PROFICIENCY WITH MODULAR TASK-BASED SIMULATORS TO DRIVE DEMAND             154

8.13         OPERATION WORKSTATION SIMULATORS          154

8.13.1      DEMAND FOR STRENGTHENING MISSION-CRITICAL SYSTEMS TRAINING VIA OPERATOR WORKSTATION SIMULATORS TO DRIVE MARKET             154

9               SIMULATORS MARKET, BY APPLICATION             155

9.1           INTRODUCTION              156

9.2           COMMERCIAL TRAINING             157

9.2.1        NEED FOR REDUCED OPERATIONAL COSTS OF TRAINING PROGRAMS TO DRIVE GROWTH         157

9.3           MILITARY TRAINING      157

9.3.1        FOCUS ON EXPANDING MISSION READINESS THROUGH SYNTHETIC, MULTI-PLATFORM MILITARY TRAINING TO DRIVE MARKET               157

10            SIMULATORS MARKET, BY TECHNIQUE                158

10.1         INTRODUCTION              159

10.2         LIVE SIMULATION           160

10.2.1      NEED FOR STRENGTHENING TACTICAL REALISM WITH EQUIPMENT-BASED FIELD SIMULATIONS TO DRIVE MARKET                 160

10.3         VIRTUAL SIMULATION 160

10.3.1      FOCUS ON DRIVING IMMERSIVE TRAINING THROUGH AI, VR, AND LOW-COST SCALABILITY TO BOOST GROWTH                 160

10.4         CONSTRUCTIVE SIMULATION   161

10.4.1      BOOSTING STRATEGIC AND COMMAND-LEVEL PREPAREDNESS WITH SCENARIO-DRIVEN MODELS        161

10.5         HYBRID SIMULATION    161

10.5.1      DEMAND FOR FUSING REAL AND SYNTHETIC ENVIRONMENTS FOR HOLISTIC, SCALABLE TRAINING TO BOOST MARKET               161

11            SIMULATORS MARKET, BY REGION         162

11.1         INTRODUCTION              163

11.2         NORTH AMERICA             164

11.2.1      PESTE ANALYSIS               165

11.2.2      US           170

11.2.2.1  Increasing use of simulators across air, land, and marine platforms to drive growth    170

11.2.3      CANADA               174

11.2.3.1  Rising demand for military pilots to drive growth           174

11.3         EUROPE               177

11.3.1      PESTLE ANALYSIS            177

11.3.2      UK          183

11.3.2.1  Emphasis on sports vehicle training to drive growth      183

11.3.3      GERMANY           187

11.3.3.1  Increasing safety awareness in automotive industry to drive growth    187

11.3.4      ITALY    190

11.3.4.1  Focus on technological advancements to drive growth  190

11.3.5      FRANCE                194

11.3.5.1  Need for pilots to curb air traffic to drive growth            194

11.3.6      SPAIN    197

11.3.6.1  Rising defense expenditure for pilot training to drive growth                 197

11.3.7      REST OF EUROPE             201

11.4         ASIA PACIFIC     204

11.4.1      PESTLE ANALYSIS            204

11.4.2      CHINA  209

11.4.2.1  Increasing adoption of simulator training products to drive growth    209

11.4.3      JAPAN   213

11.4.3.1  Emphasis on enhancing defense capabilities to drive growth                 213

11.4.4      INDIA    216

11.4.4.1  Indigenous development of simulators to drive growth 216

11.4.5      SOUTH KOREA  220

11.4.5.1  Rapid deployment of vehicle safety systems and advanced technologies to drive growth               220

11.4.6      AUSTRALIA         223

11.4.6.1  Rising air passenger traffic to drive growth      223

11.4.7      REST OF ASIA PACIFIC   227

11.5         MIDDLE EAST   230

11.5.1      PESTLE ANALYSIS            231

11.5.2      GCC       236

11.5.2.1  UAE        236

11.5.2.1.1                Increasing investments in simulator solutions to drive growth    236

11.5.2.2  Saudi Arabia          240

11.5.2.2.1                Focus on development of pilot training ecosystem to drive growth          240

11.5.3      TURKEY                243

11.5.3.1  Increasing investments in simulator solutions to drive growth                 243

11.5.4      REST OF MIDDLE EAST 247

11.6         REST OF THE WORLD (ROW)      251

11.6.1      LATIN AMERICA                255

11.6.1.1  Increase in domestic shipyard capacity to drive growth 255

11.6.2      AFRICA 259

11.6.2.1  Rapid adoption of technologically advanced simulators to drive growth    259

12            COMPETITIVE LANDSCAPE         263

12.1         INTRODUCTION              263

12.2         STRATEGIES ADOPTED BY KEY PLAYERS, 2020–2024                 263

12.3         REVENUE ANALYSIS, 2021–2024  265

12.4         MARKET SHARE ANALYSIS, 2024                 266

12.5         BRAND COMPARISON   269

12.6         FINANCIAL METRICS AND COMPANY VALUATION                 270

12.7         COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024                 271

12.7.1      STARS   271

12.7.2      EMERGING LEADERS     271

12.7.3      PERVASIVE PLAYERS      271

12.7.4      PARTICIPANTS 271

12.7.5      COMPANY FOOTPRINT 273

12.7.5.1  Company footprint               273

12.7.5.2  Application footprint            274

12.7.5.3  Platform footprint                 275

12.8         COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024        277

12.8.1      PROGRESSIVE COMPANIES         277

12.8.2      RESPONSIVE COMPANIES            277

12.8.3      DYNAMIC COMPANIES  277

12.8.4      STARTING BLOCKS         277

12.8.5      COMPETITIVE BENCHMARKING               279

12.8.5.1  List of key startups/SMEs  279

12.8.5.2  Competitive benchmarking of key startups/SMEs          280

12.9         COMPETITIVE SCENARIO             280

12.9.1      MARKET EVALUATION FRAMEWORK     280

12.9.2      PRODUCT DEVELOPMENTS       281

12.9.3      DEALS  282

12.9.4      OTHER DEVELOPMENTS              285

13            COMPANY PROFILES      294

13.1         KEY PLAYERS     294

13.1.1      CAE INC.               294

13.1.1.1  Business overview 294

13.1.1.2  Products/Solutions/Services offered 295

13.1.1.3  Recent developments           296

13.1.1.3.1                Product developments         296

13.1.1.3.2                Deals      296

13.1.1.3.3                Other developments             297

13.1.1.4  MnM view              298

13.1.1.4.1                Key strengths        298

13.1.1.4.2                Strategic choices   298

13.1.1.4.3                Weaknesses and competitive threats 298

13.1.2      THALES                300

13.1.2.1  Business overview 300

13.1.2.2  Products/Solutions/Services offered 301

13.1.2.3  Recent developments           302

13.1.2.3.1                Deals      302

13.1.2.3.2                Other developments             302

13.1.2.4  MnM view              303

13.1.2.4.1                Key strengths        303

13.1.2.4.2                Strategic choices   303

13.1.2.4.3                Weaknesses and competitive threats 303

13.1.3      RHEINMETALL AG           304

13.1.3.1  Business overview 304

13.1.3.2  Products/Solutions/Services offered 305

13.1.3.3  Recent developments           306

13.1.3.3.1                Deals      306

13.1.3.3.2                Other developments             306

13.1.4      KONGSBERG GRUPPEN 307

13.1.4.1  Business overview 307

13.1.4.2  Products/Solutions/Services offered 308

13.1.4.3  Recent developments           309

13.1.4.3.1                Product launches/Developments       309

13.1.4.3.2                Other developments             309

13.1.5      L3HARRIS TECHNOLOGIES, INC.               310

13.1.5.1  Business overview 310

13.1.5.2  Products/Solutions/Services offered 311

13.1.5.3  Recent developments           312

13.1.5.3.1                Deals      312

13.1.5.3.2                Other developments             313

13.1.5.4  MnM view              314

13.1.5.4.1                Key strengths        314

13.1.5.4.2                Strategic choices   314

13.1.5.4.3                Weaknesses and competitive threats 314

13.1.6      SAAB AB               315

13.1.6.1  Business overview 315

13.1.6.2  Products/Solutions/Services offered 316

13.1.6.3  Recent developments           317

13.1.6.3.1                Deals      317

13.1.6.3.2                Other developments             317

13.1.7      WÄRTSILÄ           319

13.1.7.1  Business overview 319

13.1.7.2  Products/Solutions/Services offered 320

13.1.7.3  Recent developments           321

13.1.7.3.1                Other developments             321

13.1.8      GENERAL DYNAMICS CORPORATION    322

13.1.8.1  Business overview 322

13.1.8.2  Products/Solutions/Services offered 323

13.1.8.3  Recent developments           324

13.1.8.3.1                Deals      324

13.1.8.3.2                Other developments             324

13.1.9      ELBIT SYSTEMS 326

13.1.9.1  Business overview 326

13.1.9.2  Products/Solutions/Services offered 327

13.1.9.3  Recent developments           328

13.1.9.3.1                Product developments         328

13.1.9.3.2                Deals      329

13.1.9.3.3                Other developments             329

13.1.10   INDRA SISTEMAS, S.A.    330

13.1.10.1                 Business overview 330

13.1.10.2                 Products/Solutions/Services offered 331

13.1.10.3                 Recent developments           332

13.1.10.3.1             Product developments         332

13.1.10.3.2             Deals      332

13.1.10.3.3             Other developments             333

13.1.10.4                 MnM view              333

13.1.10.4.1             Key strengths        333

13.1.10.4.2             Strategic choices   333

13.1.10.4.3             Weaknesses and competitive threats 333

13.1.11   BOEING                334

13.1.11.1                 Business overview 334

13.1.11.2                 Products/Solutions/Services offered 335

13.1.11.3                 Recent developments           336

13.1.11.3.1             Deals      336

13.1.11.3.2             Other developments             336

13.1.12   FLIGHTSAFETY INTERNATIONAL             337

13.1.12.1                 Business overview 337

13.1.12.2                 Products/Solutions/Services offered 337

13.1.12.3                 Recent development             338

13.1.12.3.1             Deals      338

13.1.12.3.2             Other developments             339

13.1.13   RTX        340

13.1.13.1                 Business overview 340

13.1.13.2                 Products/Solutions/Services offered 341

13.1.13.3                 Recent developments           342

13.1.13.3.1             Deals      342

13.1.13.3.2             Other developments             343

13.1.14   TRU SIMULATION + TRAINING INC.        344

13.1.14.1                 Business overview 344

13.1.14.2                 Products/Solutions/Services offered 344

13.1.14.3                 Recent developments           345

13.1.14.3.1             Other developments             345

13.1.15   EXAIL    346

13.1.15.1                 Business overview 346

13.1.15.2                 Products/Solutions/Services offered 346

13.1.16   CRUDEN               347

13.1.16.1                 Business overview 347

13.1.16.2                 Products/Solutions/Services offered 347

13.1.16.3                 Recent developments           348

13.1.16.3.1             Product launches  348

13.1.16.3.2             Other developments             349

13.1.17   VESARO                350

13.1.17.1                 Business overview 350

13.1.17.2                 Products/Solutions/Services offered 350

13.1.17.3                 Recent developments           351

13.2         OTHER PLAYERS              352

13.2.1      TECKNOTROVE                352

13.2.2      QUANTUM3D    353

13.2.3      SIMLAT INC.       354

13.2.4      FIDELITY TECHNOLOGIES CORPORATION          355

13.2.5      EURAMEC            355

13.2.6      PACIFIC SIMULATORS LTD.        356

13.2.7      AVT SIMULATION            356

13.2.8      AVION GROUP  357

13.2.9      PRECISION FLIGHT CONTROLS 358

13.2.10   SIMXPERIENCE 359

13.2.11   PRO RACING SIMULATORS LIMITED      359

13.2.12   GFORCEFACTORY B.V.  360

14            APPENDIX           361

14.1         DISCUSSION GUIDE        361

14.2         KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL                364

14.3         CUSTOMIZATION OPTIONS        366

14.4         RELATED REPORTS         366

14.5         AUTHOR DETAILS           367

LIST OF TABLES

TABLE 1                INCLUSIONS AND EXCLUSIONS 33

TABLE 2                USD EXCHANGE RATES, 2020–2024            34

TABLE 3                ROLE OF COMPANIES IN ECOSYSTEM    64

TABLE 4                IMPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND)      72

TABLE 5                EXPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND)      73

TABLE 6                INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR KEY PLATFORMS (%)        74

TABLE 7                KEY BUYING CRITERIA FOR TOP THREE PLATFORMS       75

TABLE 8                NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES          77

TABLE 9                EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES          77

TABLE 10              ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES          78

TABLE 11              MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES          78

TABLE 12              REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER AGENCIES          79

TABLE 13              KEY CONFERENCES AND EVENTS, 2025–2026                 80

TABLE 14              AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES, BY KEY PLAYER,

2020–2024 (USD)                82

TABLE 15              AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024 (USD)                83

TABLE 16              BILL OF MATERIALS (BOM) ANALYSIS, BY SIMULATOR TYPE            93

TABLE 17              COST CONTRIBUTION BY MAJOR COMPONENTS (INDICATIVE % OF SIMULATOR COST)  93

TABLE 18              BILLS OF MATERIALS: SERVICES AND LIFECYCLE SUPPORT     94

TABLE 19              BUSINESS MODELS IN SIMULATORS MARKET                 96

TABLE 20              PATENT ANALYSIS          99

TABLE 21              SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)       103

TABLE 22              SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)       103

TABLE 23              SIMULATORS MARKET, BY PRODUCT, 2021–2024 (USD MILLION) 104

TABLE 24              SIMULATORS MARKET, BY PRODUCT, 2025–2030 (USD MILLION) 104

TABLE 25              SIMULATORS MARKET, BY SERVICE, 2021–2024 (USD MILLION) 114

TABLE 26              SIMULATORS MARKET, BY SERVICE, 2025–2030 (USD MILLION) 114

TABLE 27              SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)       122

TABLE 28              SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)       122

TABLE 29              SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 149

TABLE 30              SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 149

TABLE 31              SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)       156

TABLE 32              SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)       156

TABLE 33              SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)       159

TABLE 34              SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)       160

TABLE 35              SIMULATORS MARKET, BY REGION, 2021–2024 (USD MILLION) 164

TABLE 36              SIMULATORS MARKET, BY REGION, 2025–2030 (USD MILLION) 164

TABLE 37              NORTH AMERICA: SIMULATORS MARKET, BY COUNTRY,

2021–2024 (USD MILLION)            166

TABLE 38              NORTH AMERICA: SIMULATORS MARKET, BY COUNTRY,

2025–2030 (USD MILLION)            167

TABLE 39              NORTH AMERICA: SIMULATORS MARKET, BY SOLUTION,

2021–2024 (USD MILLION)            167

TABLE 40              NORTH AMERICA: SIMULATORS MARKET, BY SOLUTION,

2025–2030 (USD MILLION)            167

TABLE 41              NORTH AMERICA: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            167

TABLE 42              NORTH AMERICA: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            168

TABLE 43              NORTH AMERICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)                168

TABLE 44              NORTH AMERICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)                169

TABLE 45              NORTH AMERICA: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            169

TABLE 46              NORTH AMERICA: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            169

TABLE 47              NORTH AMERICA: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            170

TABLE 48              NORTH AMERICA: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            170

TABLE 49              US: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)       171

TABLE 50              US: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)       171

TABLE 51              US: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            171

TABLE 52              US: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            171

TABLE 53              US: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 172

TABLE 54              US: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 172

TABLE 55              US: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            173

TABLE 56              US: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            173

TABLE 57              US: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            173

TABLE 58              US: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            173

TABLE 59             CANADA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            174

TABLE 60             CANADA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            174

TABLE 61              CANADA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   175

TABLE 62              CANADA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   175

TABLE 63              CANADA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            175

TABLE 64              CANADA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            176

TABLE 65              CANADA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              176

TABLE 66              CANADA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              176

TABLE 67              CANADA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 177

TABLE 68              CANADA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 177

TABLE 69              EUROPE: SIMULATORS MARKET, BY COUNTRY, 2021–2024 (USD MILLION)            179

TABLE 70              EUROPE: SIMULATORS MARKET, BY COUNTRY, 2025–2030 (USD MILLION)            180

TABLE 71              EUROPE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            180

TABLE 72              EUROPE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            180

TABLE 73             EUROPE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            180

TABLE 74             EUROPE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            181

TABLE 75              EUROPE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       181

TABLE 76              EUROPE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       182

TABLE 77              EUROPE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              182

TABLE 78              EUROPE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              182

TABLE 79              EUROPE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 183

TABLE 80              EUROPE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 183

TABLE 81              UK: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)       184

TABLE 82              UK: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)       184

TABLE 83              UK: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            184

TABLE 84              UK: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            184

TABLE 85              UK: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 185

TABLE 86              UK: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 185

TABLE 87              UK: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            186

TABLE 88              UK: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            186

TABLE 89              UK: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            186

TABLE 90              UK: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            186

TABLE 91              GERMANY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    187

TABLE 92              GERMANY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    187

TABLE 93              GERMANY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   188

TABLE 94              GERMANY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   188

TABLE 95              GERMANY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            188

TABLE 96              GERMANY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            189

TABLE 97              GERMANY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              189

TABLE 98              GERMANY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              189

TABLE 99              GERMANY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 190

TABLE 100            GERMANY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 190

TABLE 101            ITALY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            191

TABLE 102            ITALY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            191

TABLE 103            ITALY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            191

TABLE 104            ITALY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            191

TABLE 105            ITALY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       192

TABLE 106            ITALY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       192

TABLE 107          ITALY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            193

TABLE 108          ITALY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            193

TABLE 109            ITALY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            193

TABLE 110            ITALY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            193

TABLE 111            FRANCE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            194

TABLE 112            FRANCE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            194

TABLE 113            FRANCE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            195

TABLE 114            FRANCE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            195

TABLE 115            FRANCE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       195

TABLE 116            FRANCE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       196

TABLE 117            FRANCE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              196

TABLE 118            FRANCE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              196

TABLE 119            FRANCE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 197

TABLE 120            FRANCE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 197

TABLE 121            SPAIN: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            198

TABLE 122            SPAIN: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            198

TABLE 123            SPAIN: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            198

TABLE 124            SPAIN: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            198

TABLE 125            SPAIN: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       199

TABLE 126            SPAIN: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       199

TABLE 127          SPAIN: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            200

TABLE 128          SPAIN: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            200

TABLE 129            SPAIN: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            200

TABLE 130            SPAIN: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            200

TABLE 131            REST OF EUROPE: SIMULATORS MARKET, BY SOLUTION,

2021–2024 (USD MILLION)            201

TABLE 132            REST OF EUROPE: SIMULATORS MARKET, BY SOLUTION,

2025–2030 (USD MILLION)            201

TABLE 133            REST OF EUROPE: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            201

TABLE 134            REST OF EUROPE: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            201

TABLE 135            REST OF EUROPE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)                202

TABLE 136            REST OF EUROPE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)                202

TABLE 137            REST OF EUROPE: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            203

TABLE 138            REST OF EUROPE: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            203

TABLE 139            REST OF EUROPE: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            203

TABLE 140            REST OF EUROPE: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            203

TABLE 141            ASIA PACIFIC: SIMULATORS MARKET, BY COUNTRY 2021–2024 (USD MILLION)      206

TABLE 142            ASIA PACIFIC: SIMULATORS MARKET, BY COUNTRY, 2025–2030 (USD MILLION)     206

TABLE 143            ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    206

TABLE 144            ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    206

TABLE 145            ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   207

TABLE 146            ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   207

TABLE 147            ASIA PACIFIC: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            207

TABLE 148            ASIA PACIFIC: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            208

TABLE 149            ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              208

TABLE 150            ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              208

TABLE 151            ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 209

TABLE 152            ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 209

TABLE 153            CHINA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            210

TABLE 154            CHINA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            210

TABLE 155            CHINA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            210

TABLE 156            CHINA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            210

TABLE 157            CHINA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       211

TABLE 158            CHINA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       211

TABLE 159            CHINA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              212

TABLE 160            CHINA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              212

TABLE 161            CHINA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            212

TABLE 162            CHINA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            212

TABLE 163            JAPAN: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            213

TABLE 164            JAPAN: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            213

TABLE 165            JAPAN: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            214

TABLE 166            JAPAN: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            214

TABLE 167            JAPAN: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       214

TABLE 168            JAPAN: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       215

TABLE 169            JAPAN: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              215

TABLE 170            JAPAN: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              215

TABLE 171            JAPAN: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            216

TABLE 172            JAPAN: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            216

TABLE 173            INDIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            216

TABLE 174            INDIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            217

TABLE 175            INDIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            217

TABLE 176            INDIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            217

TABLE 177            INDIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       218

TABLE 178            INDIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       218

TABLE 179          INDIA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            219

TABLE 180          INDIA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            219

TABLE 181            INDIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            219

TABLE 182            INDIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            219

TABLE 183            SOUTH KOREA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    220

TABLE 184            SOUTH KOREA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    220

TABLE 185            SOUTH KOREA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   220

TABLE 186            SOUTH KOREA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   221

TABLE 187          SOUTH KOREA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            221

TABLE 188          SOUTH KOREA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            222

TABLE 189            SOUTH KOREA: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            222

TABLE 190            SOUTH KOREA: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            222

TABLE 191            SOUTH KOREA: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            223

TABLE 192            SOUTH KOREA: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            223

TABLE 193            AUSTRALIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    224

TABLE 194            AUSTRALIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    224

TABLE 195            AUSTRALIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   224

TABLE 196            AUSTRALIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   224

TABLE 197            AUSTRALIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            225

TABLE 198            AUSTRALIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            225

TABLE 199            AUSTRALIA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              226

TABLE 200            AUSTRALIA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              226

TABLE 201            AUSTRALIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 226

TABLE 202            AUSTRALIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 226

TABLE 203            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION,

2021–2024 (USD MILLION)            227

TABLE 204            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY SOLUTION,

2025–2030 (USD MILLION)            227

TABLE 205            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            227

TABLE 206            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            228

TABLE 207            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TYPE,

2021–2024 (USD MILLION)            228

TABLE 208            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TYPE,

2025–2030 (USD MILLION)            229

TABLE 209            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            229

TABLE 210            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            229

TABLE 211            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            230

TABLE 212            REST OF ASIA PACIFIC: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            230

TABLE 213            MIDDLE EAST: SIMULATORS MARKET, BY COUNTRY/REGION,

2021–2024 (USD MILLION)            232

TABLE 214            MIDDLE EAST: SIMULATORS MARKET, BY COUNTRY/REGION,

2025–2030 (USD MILLION)            233

TABLE 215            MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    233

TABLE 216            MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    233

TABLE 217            MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   233

TABLE 218            MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   234

TABLE 219            MIDDLE EAST: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            234

TABLE 220            MIDDLE EAST: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            235

TABLE 221            MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            235

TABLE 222            MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            235

TABLE 223            MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 236

TABLE 224            MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 236

TABLE 225            UAE: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            237

TABLE 226            UAE: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            237

TABLE 227            UAE: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            237

TABLE 228            UAE: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            237

TABLE 229            UAE: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION) 238

TABLE 230            UAE: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION) 238

TABLE 231            UAE: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)            239

TABLE 232            UAE: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)            239

TABLE 233            UAE: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            239

TABLE 234            UAE: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            239

TABLE 235            SAUDI ARABIA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    240

TABLE 236            SAUDI ARABIA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    240

TABLE 237            SAUDI ARABIA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)   240

TABLE 238            SAUDI ARABIA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)   241

TABLE 239            SAUDI ARABIA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)            241

TABLE 240            SAUDI ARABIA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)            242

TABLE 241            SAUDI ARABIA: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            242

TABLE 242            SAUDI ARABIA: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            242

TABLE 243            SAUDI ARABIA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 243

TABLE 244            SAUDI ARABIA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 243

TABLE 245            TURKEY: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            243

TABLE 246            TURKEY: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            244

TABLE 247          TURKEY: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            244

TABLE 248          TURKEY: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            244

TABLE 249            TURKEY: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       245

TABLE 250            TURKEY: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       245

TABLE 251            TURKEY: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              246

TABLE 252            TURKEY: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              246

TABLE 253            TURKEY: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION) 246

TABLE 254            TURKEY: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION) 246

TABLE 255            REST OF MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION,

2021–2024 (USD MILLION)            247

TABLE 256            REST OF MIDDLE EAST: SIMULATORS MARKET, BY SOLUTION,

2025–2030 (USD MILLION)            247

TABLE 257            REST OF MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            247

TABLE 258            REST OF MIDDLE EAST: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            248

TABLE 259            REST OF MIDDLE EAST: SIMULATORS MARKET, BY TYPE,

2021–2024 (USD MILLION)            248

TABLE 260            REST OF MIDDLE EAST: SIMULATORS MARKET, BY TYPE,

2025–2030 (USD MILLION)            249

TABLE 261            REST OF MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            249

TABLE 262            REST OF MIDDLE EAST: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            249

TABLE 263            REST OF MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            250

TABLE 264            REST OF MIDDLE EAST: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            250

TABLE 265            REST OF THE WORLD: SIMULATORS MARKET, BY REGION,

2021–2024 (USD MILLION)            251

TABLE 266            REST OF THE WORLD: SIMULATORS MARKET, BY REGION,

2025–2030 (USD MILLION)            252

TABLE 267            REST OF THE WORLD: SIMULATORS MARKET, BY SOLUTION,

2021–2024 (USD MILLION)            252

TABLE 268            REST OF THE WORLD: SIMULATORS MARKET, BY SOLUTION,

2025–2030 (USD MILLION)            252

TABLE 269            REST OF THE WORLD: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            252

TABLE 270            REST OF THE WORLD: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            253

TABLE 271            REST OF THE WORLD: SIMULATORS MARKET, BY TYPE,

2021–2024 (USD MILLION)            253

TABLE 272            REST OF THE WORLD: SIMULATORS MARKET, BY TYPE,

2025–2030 (USD MILLION)            254

TABLE 273            REST OF THE WORLD: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            254

TABLE 274            REST OF THE WORLD: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            254

TABLE 275            REST OF THE WORLD: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            255

TABLE 276            REST OF THE WORLD: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            255

TABLE 277            LATIN AMERICA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)    256

TABLE 278            LATIN AMERICA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)    256

TABLE 279            LATIN AMERICA: SIMULATORS MARKET, BY PLATFORM,

2021–2024 (USD MILLION)            256

TABLE 280            LATIN AMERICA: SIMULATORS MARKET, BY PLATFORM,

2025–2030 (USD MILLION)            256

TABLE 281            LATIN AMERICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)                257

TABLE 282            LATIN AMERICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)                257

TABLE 283            LATIN AMERICA: SIMULATORS MARKET, BY APPLICATION,

2021–2024 (USD MILLION)            258

TABLE 284            LATIN AMERICA: SIMULATORS MARKET, BY APPLICATION,

2025–2030 (USD MILLION)            258

TABLE 285            LATIN AMERICA: SIMULATORS MARKET, BY TECHNIQUE,

2021–2024 (USD MILLION)            258

TABLE 286            LATIN AMERICA: SIMULATORS MARKET, BY TECHNIQUE,

2025–2030 (USD MILLION)            258

TABLE 287            AFRICA: SIMULATORS MARKET, BY SOLUTION, 2021–2024 (USD MILLION)            259

TABLE 288            AFRICA: SIMULATORS MARKET, BY SOLUTION, 2025–2030 (USD MILLION)            259

TABLE 289            AFRICA: SIMULATORS MARKET, BY PLATFORM, 2021–2024 (USD MILLION)            259

TABLE 290            AFRICA: SIMULATORS MARKET, BY PLATFORM, 2025–2030 (USD MILLION)            260

TABLE 291            AFRICA: SIMULATORS MARKET, BY TYPE, 2021–2024 (USD MILLION)       260

TABLE 292            AFRICA: SIMULATORS MARKET, BY TYPE, 2025–2030 (USD MILLION)       261

TABLE 293            AFRICA: SIMULATORS MARKET, BY APPLICATION, 2021–2024 (USD MILLION)              261

TABLE 294            AFRICA: SIMULATORS MARKET, BY APPLICATION, 2025–2030 (USD MILLION)              261

TABLE 295          AFRICA: SIMULATORS MARKET, BY TECHNIQUE, 2021–2024 (USD MILLION)            262

TABLE 296          AFRICA: SIMULATORS MARKET, BY TECHNIQUE, 2025–2030 (USD MILLION)            262

TABLE 297            STRATEGIES ADOPTED BY KEY PLAYERS, 2020–2024        263

TABLE 298            DEGREE OF COMPETITION         267

TABLE 299            APPLICATION FOOTPRINT         274

TABLE 300            PLATFORM FOOTPRINT               275

TABLE 301            REGION FOOTPRINT     276

TABLE 302            LIST OF KEY STARTUPS/SMES   279

TABLE 303            COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES              280

TABLE 304            SIMULATORS MARKET: PRODUCT DEVELOPMENTS, JANUARY 2021–MAY 2025          281

TABLE 305            SIMULATORS MARKET: DEALS, JANUARY 2021–MAY 2025              282

TABLE 306            SIMULATORS MARKET: OTHER DEVELOPMENTS, JANUARY 2021–MAY 2025          285

TABLE 307            CAE INC.: COMPANY OVERVIEW               294

TABLE 308            CAE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED             295

TABLE 309            CAE INC.: PRODUCT DEVELOPMENTS   296

TABLE 310            CAE INC.: DEALS               296

TABLE 311            CAE INC: OTHER DEVELOPMENTS          297

TABLE 312            THALES: COMPANY OVERVIEW 300

TABLE 313            THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED             301

TABLE 314            THALES: DEALS                302

TABLE 315            THALES: OTHER DEVELOPMENTS           302

TABLE 316            RHEINMETALL AG: COMPANY OVERVIEW                 304

TABLE 317            RHEINMETALL AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED    305

TABLE 318            RHEINMETALL AG: DEALS           306

TABLE 319            RHEINMETALL AG: OTHER DEVELOPMENTS                 306

TABLE 320            KONGSBERG GRUPPEN: COMPANY OVERVIEW                 307

TABLE 321            KONGSBERG GRUPPEN: PRODUCTS/SOLUTIONS/SERVICES OFFERED    308

TABLE 322            KONGSBERG GRUPPEN: PRODUCT LAUNCHES/DEVELOPMENTS    309

TABLE 323            KONGSBERG GRUPPEN: OTHER DEVELOPMENTS              309

TABLE 324            L3HARRIS TECHNOLOGIES, INC.: COMPANY OVERVIEW          310

TABLE 325            L3HARRIS TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED    311

TABLE 326            L3HARRIS TECHNOLOGIES, INC.: DEALS                 312

TABLE 327            L3HARRIS TECHNOLOGIES, INC.: OTHER DEVELOPMENTS              313

TABLE 328            SAAB AB: COMPANY OVERVIEW                315

TABLE 329            SAAB AB: PRODUCTS/SOLUTIONS/SERVICES OFFERED             316

TABLE 330            SAAB AB: DEALS                317

TABLE 331            SAAB AB: OTHER DEVELOPMENTS          317

TABLE 332            WÄRTSILÄ: COMPANY OVERVIEW            319

TABLE 333            WÄRTSILÄ: PRODUCTS/SOLUTIONS/SERVICES OFFERED             320

TABLE 334            WÄRTSILÄ: OTHER DEVELOPMENTS      321

TABLE 335            GENERAL DYNAMICS CORPORATION: COMPANY OVERVIEW   322

TABLE 336            GENERAL DYNAMICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED    323

TABLE 337            GENERAL DYNAMICS CORPORATION: DEALS                 324

TABLE 338            GENERAL DYNAMICS CORPORATION: OTHER DEVELOPMENTS              324

TABLE 339            ELBIT SYSTEMS: COMPANY OVERVIEW 326

TABLE 340            ELBIT SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED    327

TABLE 341            ELBIT SYSTEMS: PRODUCT DEVELOPMENTS                 328

TABLE 342            ELBIT SYSTEMS: DEALS 329

TABLE 343            ELBIT SYSTEMS: OTHER DEVELOPMENTS                 329

TABLE 344            INDRA SISTEMAS, S.A.: COMPANY OVERVIEW                 330

TABLE 345            INDRA SISTEMAS, S.A.: PRODUCTS/SOLUTIONS/SERVICES OFFERED    331

TABLE 346            INDRA SISTEMAS, S.A.: PRODUCT DEVELOPMENTS              332

TABLE 347            INDRA SISTEMAS, S.A.: DEALS    332

TABLE 348            INDRA SISTEMAS S.A.: OTHER DEVELOPMENTS                 333

TABLE 349            BOEING: COMPANY OVERVIEW 334

TABLE 350            BOEING: PRODUCTS/SOLUTIONS/SERVICES OFFERED             335

TABLE 351            BOEING: DEALS                336

TABLE 352            BOEING: OTHER DEVELOPMENTS           336

TABLE 353            FLIGHTSAFETY INTERNATIONAL: COMPANY OVERVIEW          337

TABLE 354            FLIGHTSAFETY INTERNATIONAL: PRODUCTS/SOLUTIONS/SERVICES OFFERED    337

TABLE 355            FLIGHTSAFETY INTERNATIONAL: DEALS                 338

TABLE 356            FLIGHTSAFETY INTERNATIONAL: OTHER DEVELOPMENTS              339

TABLE 357            RTX: COMPANY OVERVIEW         340

TABLE 358            RTX: PRODUCTS/SOLUTIONS/SERVICES OFFERED             341

TABLE 359            RTX: DEALS        342

TABLE 360            RTX: OTHER DEVELOPMENTS   343

TABLE 361            TRU SIMULATION + TRAINING INC.: COMPANY OVERVIEW          344

TABLE 362            TRU SIMULATION + TRAINING INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED    344

TABLE 363            TRU SIMULATION + TRAINING INC.: OTHER DEVELOPMENTS              345

TABLE 364            EXAIL: COMPANY OVERVIEW     346

TABLE 365            EXAIL: PRODUCTS/SOLUTIONS/SERVICES OFFERED             346

TABLE 366            CRUDEN: COMPANY OVERVIEW               347

TABLE 367            CRUDEN: PRODUCTS/SOLUTIONS/SERVICES OFFERED             347

TABLE 368            CRUDEN: PRODUCT LAUNCHES                348

TABLE 369            CRUDEN: OTHER DEVELOPMENTS         349

TABLE 370            VESARO: COMPANY OVERVIEW 350

TABLE 371            VESARO: PRODUCTS/SOLUTIONS/SERVICES OFFERED             350

TABLE 372            VESARO: DEALS                351

TABLE 373            TECKNOTROVE: COMPANY OVERVIEW 352

TABLE 374            QUANTUM3D: COMPANY OVERVIEW     353

TABLE 375            SIMLAT INC.: COMPANY OVERVIEW       354

TABLE 376            FIDELITY TECHNOLOGIES CORPORATION: COMPANY OVERVIEW   355

TABLE 377            EURAMEC: COMPANY OVERVIEW             355

TABLE 378            PACIFIC SIMULATORS LTD.: COMPANY OVERVIEW          356

TABLE 379            AVT SIMULATION: COMPANY OVERVIEW                 356

TABLE 380            AVION GROUP: COMPANY OVERVIEW   357

TABLE 381            PRECISION FLIGHT CONTROLS: COMPANY OVERVIEW          358

TABLE 382            SIMXPERIENCE: COMPANY OVERVIEW  359

TABLE 383            PRO RACING SIMULATORS LIMITED: COMPANY OVERVIEW          359

TABLE 384            GFORCEFACTORY B.V.: COMPANY OVERVIEW                 360

LIST OF FIGURES

FIGURE 1              RESEARCH PROCESS FLOW         36

FIGURE 2              RESEARCH DESIGN         37

FIGURE 3              BOTTOM-UP APPROACH              44

FIGURE 4              TOP-DOWN APPROACH                45

FIGURE 5              DATA TRIANGULATION                46

FIGURE 6              SERVICES SEGMENT TO LEAD MARKET DURING FORECAST PERIOD         49

FIGURE 7              AIR SEGMENT TO LEAD MARKET DURING FORECAST PERIOD         50

FIGURE 8              COMMERCIAL TRAINING SEGMENT TO LEAD MARKET DURING FORECAST PERIOD    50

FIGURE 9              EUROPE TO ACHIEVE HIGHEST GROWTH DURING FORECAST PERIOD       51

FIGURE 10            INTEGRATION OF ADVANCED TECHNOLOGIES AND COST-EFFECTIVENESS TO DRIVE GROWTH              52

FIGURE 11            AIR SEGMENT TO LEAD MARKET DURING FORECAST PERIOD         52

FIGURE 12            LIVE SIMULATION SEGMENT TO LEAD MARKET DURING FORECAST PERIOD       53

FIGURE 13            COMMERCIAL TRAINING SEGMENT TO LEAD MARKET DURING FORECAST PERIOD    53

FIGURE 14            SIMULATORS MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES     54

FIGURE 15            TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS   61

FIGURE 16            VALUE CHAIN ANALYSIS               62

FIGURE 17            ECOSYSTEM ANALYSIS  64

FIGURE 18            IMPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND)      72

FIGURE 19            EXPORT DATA FOR HS CODE 880521-COMPLIANT PRODUCTS, BY COUNTRY, 2021–2024 (USD THOUSAND)      73

FIGURE 20            INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR KEY PLATFORMS                 74

FIGURE 21            KEY BUYING CRITERIA FOR KEY PLATFORMS                 75

FIGURE 22            INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION)       81

FIGURE 23            AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES,

BY KEY PLAYER, 2020–2024 (USD)              82

FIGURE 24            AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024 (USD)                83

FIGURE 25            AI LANDSCAPE 85

FIGURE 26            IMPACT OF AI ON DEFENSE SECTOR      86

FIGURE 27            ADOPTION OF AI IN MILITARY BY TOP COUNTRIES        87

FIGURE 28            IMPACT OF AI ON SIMULATORS MARKET                 89

FIGURE 29            MACROECONOMIC OUTLOOK FOR NORTH AMERICA, EUROPE,

ASIA PACIFIC, AND MIDDLE EAST            90

FIGURE 30            MACROECONOMIC OUTLOOK FOR REST OF THE WORLD      92

FIGURE 31            BUSINESS MODELS IN SIMULATORS MARKET                 95

FIGURE 32            TECHNOLOGY ROADMAP OF SIMULATORS                 98

FIGURE 33            EVOLUTION OF SIMULATORS TECHNOLOGY                 98

FIGURE 34            PATENT ANALYSIS          99

FIGURE 35            SIMULATORS MARKET, BY SOLUTION, 2025–2030        103

FIGURE 36            SIMULATORS MARKET, BY PLATFORM, 2025–2030        122

FIGURE 37            SIMULATORS MARKET, BY TYPE, 2025–2030                 148

FIGURE 38            SIMULATORS MARKET, BY APPLICATION, 2025–2030        156

FIGURE 39            SIMULATORS MARKET, BY TECHNIQUE, 2025–2030        159

FIGURE 40            SIMULATORS MARKET: REGIONAL SNAPSHOT                 163

FIGURE 41            NORTH AMERICA: SIMULATORS MARKET SNAPSHOT          166

FIGURE 42            EUROPE: SIMULATORS MARKET SNAPSHOT                 179

FIGURE 43            ASIA PACIFIC: SIMULATORS MARKET SNAPSHOT          205

FIGURE 44            MIDDLE EAST: SIMULATORS MARKET SNAPSHOT          232

FIGURE 45            REST OF THE WORLD: SIMULATORS MARKET SNAPSHOT          251

FIGURE 46            REVENUE ANALYSIS OF KEY PLAYERS, 2021–2024                 265

FIGURE 47            MARKET SHARE ANALYSIS OF KEY PLAYERS, 2024        266

FIGURE 48            BRAND COMPARISON   269

FIGURE 49            FINANCIAL METRICS, 2025            270

FIGURE 50            COMPANY VALUATION, 2025      270

FIGURE 51            SIMULATORS MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024         272

FIGURE 52            COMPANY FOOTPRINT 273

FIGURE 53            SIMULATORS MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024 278

FIGURE 54            CAE INC.: COMPANY SNAPSHOT               295

FIGURE 55            THALES: COMPANY SNAPSHOT 301

FIGURE 56            RHEINMETALL AG: COMPANY SNAPSHOT                 305

FIGURE 57            KONGSBERG GRUPPEN: COMPANY SNAPSHOT                 308

FIGURE 58            L3HARRIS TECHNOLOGIES, INC.: COMPANY SNAPSHOT          311

FIGURE 59            SAAB AB: COMPANY SNAPSHOT                316

FIGURE 60            WÄRTSILÄ: COMPANY SNAPSHOT            320

FIGURE 61            GENERAL DYNAMICS CORPORATION: COMPANY SNAPSHOT   323

FIGURE 62            ELBIT SYSTEMS: COMPANY SNAPSHOT 327

FIGURE 63            INDRA SISTEMAS, S.A.: COMPANY SNAPSHOT                 331

FIGURE 64            BOEING: COMPANY SNAPSHOT                 335

FIGURE 65            RTX: COMPANY SNAPSHOT        341