ニアアイディスプレイ市場 – 2030年までの世界予測

Near-Eye Display Market - Global Forecast To 2030

ニアアイディスプレイ市場 - 拡張現実(AR)デバイス、仮想現実(VR)および複合現実(MR)デバイス、電子ビューファインダー(EVF)、TFT LCD、AMOLED、LCOS、OLEDOS、マイクロLED、レーザービームスキャンおよび地域 - 2030年までの世界予測
Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

商品番号 : SMB-15251

出版社MarketsandMarkets
出版年月2025年6月
ページ数257
図表数277
価格タイプシングルユーザライセンス
価格USD 4,950
種別英文調査報告書

本レポートでは、ニアアイディスプレイ市場をセグメント化し、技術、デバイスタイプ、解像度、垂直市場、地域別に市場規模を予測しています。また、市場成長に影響を与える推進要因、制約要因、機会、課題を包括的に分析し、市場の定性的および定量的側面を網羅しています。

The global near-eye display market is anticipated to reach USD 6.65 billion by 2030 from USD 2.17 billion in 2025, at a CAGR of 25.1%.

世界のニアアイディスプレイ市場は、2025年の21億7,000万米ドルから2030年には66億5,000万米ドルに達し、CAGR 25.1%で成長すると予想されています。

The near-eye display market is experiencing significant growth, driven by the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher resolution, improved contrast, and smaller form factors. Additionally, the expanding use of near-eye displays in healthcare for surgical visualization and diagnostics, as well as in the defense sector for training and real-time situational awareness, is contributing to market growth. Further improvements in microdisplay technologies, such as enhanced pixel density and power efficiency, also drive this growth. Furthermore, the rising demand for new augmented reality (AR) and virtual reality (VR) applications in education, manufacturing, and business environments continues to increase the relevance and application of near-eye displays.

ニアアイディスプレイ市場は、ゲーム、トレーニング、シミュレーションにおけるユーザーエクスペリエンスを向上させる没入型ソリューションの需要増加に牽引され、著しい成長を遂げています。OLED-on-Silicon(OLEDoS)技術の進歩は、高解像度、コントラスト向上、小型フォームファクタを実現するため、ヘッドマウントディスプレイやスマートグラスの採用を促進しています。さらに、医療分野における外科手術の視覚化および診断、防衛分野におけるトレーニングおよびリアルタイム状況認識のためのニアアイディスプレイの使用拡大も、市場の成長に貢献しています。ピクセル密度および電力効率の向上など、マイクロディスプレイ技術のさらなる改善も、この成長を牽引しています。さらに、教育、製造、ビジネス環境における新しい拡張現実(AR)および仮想現実(VR)アプリケーションの需要の高まりにより、ニアアイディスプレイの関連性と用途は拡大し続けています。

ニアアイディスプレイ市場 - 2030年までの世界予測
near-eye-display-market

“MicroLED to register highest CAGR in near-eye display market, by technology, during forecast period”

MicroLED technology is expected to register the fastest growth in the near-eye display market during the forecast period. The demand for MicroLED technology is on the rise, driven by its exceptional attributes: high brightness, superior contrast ratios, low power consumption, and rapid response times—essential qualities for delivering high-quality graphics in augmented reality (AR) and virtual reality (VR) applications. MicroLED displays are composed of minuscule, self-emissive LEDs, effectively eliminating the need for a backlight. This results in displays that are not only thinner and lighter but also more energy-efficient, making them ideal for compact devices such as smart glasses and head-mounted displays. Unlike OLED technology, MicroLED boasts enhanced durability and an extended lifespan, with no susceptibility to burn-in issues. This makes MicroLED displays particularly suited for critical applications in sectors such as healthcare, military, and industrial training environments. Their clarity in brightly lit conditions positions MicroLED as a viable option for augmented reality, where users often operate in direct sunlight.

While mass production has historically posed challenges due to complex fabrication techniques, recent advancements are driving cost reductions and improving scalability. As these innovations develop, MicroLED is poised to become a transformative technology within the near-eye display market.

“HD to account for largest share of near-eye display market, by resolution, throughout forecast period”

Near-eye displays with HD resolution are expected to hold the largest market share throughout the forecast period. This is primarily due to their balance of image quality, processing demands, and affordability. HD screens found in on-board devices offer sufficient pixel density to deliver sharp and engaging visual experiences for applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) without the higher hardware requirements associated with Full HD or 4K screens.

Many consumer-level devices today utilize HD screens to provide exceptional performance while ensuring lower power consumption and longer battery life, which are essential features for wearables. Furthermore, HD resolution is more cost-effective to manufacture, making it a popular choice in budget-sensitive industries such as education, training, and healthcare. The increasing interest in smart glasses and headsets for enterprise applications is also driving the demand for robust and energy-efficient screens, and HD panels continue to be a viable and effective option. As manufacturers strive to enhance display quality and miniaturize components, HD resolution is likely to remain the preferred choice for most near-eye display applications, ensuring a strong market position throughout the forecast period.

ニアアイディスプレイ市場 - 2030年までの世界予測 region
near-eye-display-market-region

“Asia Pacific to account for largest market share throughout forecast period”

Asia Pacific will account for the largest share of the near-eye display market during the forecast period. The region’s dominance is due to the high presence of major display panel makers and consumer electronics firms in China, Japan, South Korea, and Taiwan. All these nations are spearheading the growth and commercialization of advanced display technologies such as OLED, MicroLED, and LCD-based near-eye displays utilized in AR and VR solutions.

The growing need for immersive technology in gaming, education, and industrial applications further drives market growth. Besides, governments and private investors are making massive investments in emerging technologies, such as metaverse platforms, smart manufacturing, and digital healthcare, which are fuelling the demand for near-eye displays. Rapid urbanization, growing consumer expenditure on electronics, and a high-volume base of technology-inclined users further attest to the region’s leadership status. With further investments in display production and high penetration of AR/VR devices, Asia Pacific will continue to lead the near-eye display market in the near future.

The breakdown of the profiles of primary participants in the near-eye display market is as follows:

  • By Company Type: Tier 1 – 30%, Tier 2 – 50%, and Tier 3 – 20%
  • By Designation Type: C-level Executives – 25%, Directors – 35%, and Others – 40%
  • By Region: Europe – 35%, North America – 25%, Asia Pacific – 30%, and Rest of the World – 10%

Note: Other designations include sales, marketing, and product managers.

The three tiers of the companies are based on their total revenues as of 2024, Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million.

ニアアイディスプレイ市場 - 2030年までの世界予測 ecosystem
near-eye-display-market-ecosystem

The major players in the near-eye display market with a significant global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin (US).

Study Coverage

The report segments the near-eye display market and forecasts its size by technology, device type, resolution, vertical, and region. It also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth and covers qualitative and quantitative aspects of the market.

Reasons to buy the Report

The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall near-eye display market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

  • Analysis of key drivers (rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, advancements in microdisplay technologies, and rising demand for advanced AR and VR technologies), restraints (limited availability of high-quality and engaging XR content and health issues associated with excessive use of AR and VR devices), opportunities (ongoing innovations in near-eye display technologies, and surging investments in development of advanced display), and challenges (technical and usability challenges associated with HMDs, complex manufacturing processes)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and the latest product launches in the near-eye display market.
  • Market Development: Comprehensive information about lucrative markets – the report analyzes the near-eye display market across varied regions.
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the near-eye display market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and product offerings of leading players, including Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).

Table of Contents

1               INTRODUCTION              25

1.1           STUDY OBJECTIVES       25

1.2           MARKET DEFINITION   25

1.3           STUDY SCOPE   26

1.3.1        MARKETS COVERED AND REGIONAL SCOPE      26

1.3.2        INCLUSIONS AND EXCLUSIONS 27

1.3.3        YEARS CONSIDERED      27

1.4           CURRENCY CONSIDERED            28

1.5           UNIT CONSIDERED        28

1.6           LIMITATIONS    28

1.7           STAKEHOLDERS               28

1.8           SUMMARY OF CHANGES               28

2               RESEARCH METHODOLOGY       30

2.1           RESEARCH DATA              30

2.1.1        SECONDARY AND PRIMARY RESEARCH 31

2.1.2        SECONDARY DATA          31

2.1.2.1    List of key secondary sources              32

2.1.2.2    Key data from secondary sources       32

2.1.3        PRIMARY DATA 32

2.1.3.1    Intended participants and key opinion leaders                 33

2.1.3.2    Breakdown of primaries      33

2.1.3.3    Key data from primary sources           34

2.1.3.4    Key industry insights           34

2.2           MARKET SIZE ESTIMATION         34

2.2.1        BOTTOM-UP APPROACH              35

2.2.1.1    Approach to arrive at market size using bottom-up analysis

(demand side)       35

2.2.2        TOP-DOWN APPROACH                36

2.2.2.1    Approach to arrive at market size using top-down analysis

(supply side)         37

2.3           DATA TRIANGULATION                39

2.4           RESEARCH ASSUMPTIONS           40

2.5           RESEARCH LIMITATIONS             40

2.6           RISK ANALYSIS  41

3               EXECUTIVE SUMMARY  42

4               PREMIUM INSIGHTS       48

4.1           ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN NEAR-EYE DISPLAY MARKET   48

4.2           NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE  48

4.3           NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY AND VERTICAL            49

4.4           NEAR-EYE DISPLAY MARKET, BY RESOLUTION 49

4.5           NEAR-EYE DISPLAY MARKET, BY REGION             50

5               MARKET OVERVIEW       51

5.1           INTRODUCTION              51

5.2           MARKET DYNAMICS       51

5.2.1        DRIVERS               52

5.2.1.1    Rising demand for immersive technologies to enhance

user experience     52

5.2.1.2    Rapid advancements in OLEDoS technology  52

5.2.1.3    Increasing adoption of near-eye displays in healthcare and

defense sectors      53

5.2.1.4    Advancements in microdisplay technologies    54

5.2.1.5    Rising demand for advanced AR and VR technologies   54

5.2.2        RESTRAINTS      55

5.2.2.1    Limited availability of high-quality and engaging XR content                 55

5.2.2.2    Health issues associated with excessive use of AR and VR devices                 56

5.2.3        OPPORTUNITIES              56

5.2.3.1    Ongoing innovations in near-eye display technologies  56

5.2.3.2    Surging investments in development of advanced

display technologies             57

5.2.4        CHALLENGES    58

5.2.4.1    Technical and usability challenges associated with HMDs                 58

5.2.4.2    Complex manufacturing processes    59

5.3           SUPPLY CHAIN ANALYSIS             60

5.4           TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS            61

5.5           ECOSYSTEM ANALYSIS  62

5.6           INVESTMENT AND FUNDING SCENARIO               63

5.7           TECHNOLOGY ANALYSIS             64

5.7.1        KEY TECHNOLOGIES     64

5.7.1.1    MicroLED              64

5.7.1.2    LCoS       64

5.7.2        COMPLEMENTARY TECHNOLOGIES       65

5.7.2.1    Thin-film encapsulation      65

5.7.3        ADJACENT TECHNOLOGIES       65

5.7.3.1    AR/VR   65

5.8           PORTER’S FIVE FORCES ANALYSIS            66

5.8.1        THREAT OF NEW ENTRANTS      67

5.8.2        THREAT OF SUBSTITUTES          68

5.8.3        BARGAINING POWER OF SUPPLIERS       68

5.8.4        BARGAINING POWER OF BUYERS             68

5.8.5        INTENSITY OF COMPETITIVE RIVALRY 68

5.9           KEY STAKEHOLDERS AND BUYING CRITERIA     69

5.9.1        KEY STAKEHOLDERS IN BUYING PROCESS           69

5.9.2        BUYING CRITERIA           70

5.10         CASE STUDY ANALYSIS 70

5.10.1      NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT   70

5.10.2      VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS        71

5.10.3      EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS 71

5.11         TRADE ANALYSIS             72

5.11.1      IMPORT SCENARIO (HS CODE 8537)        72

5.11.2      EXPORT SCENARIO (HS CODE 8537)        73

5.12         PATENT ANALYSIS, 2015–2024     74

5.13         PRICING ANALYSIS          77

5.13.1      AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024        77

5.13.2      AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024                 78

5.14         KEY CONFERENCES AND EVENTS, 2025–2026        78

5.15         REGULATORY LANDSCAPE         80

5.15.1      REGULATORY BODIES, GOVERNMENT AGENCIES,

AND OTHER ORGANIZATIONS  80

5.15.2      STANDARDS AND REGULATIONS             82

5.15.2.1  Standards               82

5.15.2.2  Regulations            82

5.16         IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET                 83

5.16.1      INTRODUCTION              83

5.17         IMPACT OF 2025 US TARIFF – NEAR-EYE DISPLAY MARKET               84

5.17.1      INTRODUCTION              84

5.17.2      KEY TARIFF RATES          84

5.17.3      PRICE IMPACT ANALYSIS             85

5.17.4      IMPACT ON COUNTRY/REGION                86

5.17.4.1  US           86

5.17.4.2  Europe   86

5.17.4.3  Asia Pacific            87

5.17.5      IMPACT ON VERTICALS                87

6               BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS    88

6.1           INTRODUCTION              88

6.2           LESS THAN 500 NITS       88

6.3           500 TO 1,000 NITS             88

6.4           MORE THAN 1,000 NITS 88

7               COMPONENTS OF NEAR-EYE DISPLAY  89

7.1           INTRODUCTION              89

7.2           IMAGE GENERATORS     89

7.3           OPTICAL COMBINERS   89

7.4           IMAGING OPTICS             90

8               NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY                 91

8.1           INTRODUCTION              92

8.2           TFT LCD               93

8.2.1        IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH                 93

8.3           AMOLED              94

8.3.1        RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH          94

8.4           LCOS     95

8.4.1        SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES,

MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND  95

8.5           OLEDOS               96

8.5.1        GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO

BOOST DEMAND             96

8.6           MICROLED          97

8.6.1        RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN

AR SMART GLASSES TO FOSTER MARKET GROWTH        97

8.7           LASER BEAM SCANNING               98

8.7.1        GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH               98

9               NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE  100

9.1           INTRODUCTION              101

9.2           AR           102

9.2.1        ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH             102

9.3           VR & MR                112

9.3.1        RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH          112

9.4           EVFS      122

9.4.1        FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION

TO DRIVE MARKET         122

10            NEAR-EYE DISPLAY MARKET, BY RESOLUTION 131

10.1         INTRODUCTION              132

10.2         LOWER THAN HD            133

10.2.1      RISING APPLICATION IN EVFS TO DRIVE MARKET                 133

10.3         HD          133

10.3.1      GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH             133

10.4         FHD       134

10.4.1      INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET     134

10.5         HIGHER THAN FHD        134

10.5.1      RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH                 134

11            NEAR-EYE DISPLAY MARKET, BY VERTICAL         135

11.1         INTRODUCTION              136

11.2         CONSUMER        138

11.2.1      GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS

TO BOOST DEMAND      138

11.3         AUTOMOTIVE   139

11.3.1      SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL

MARKET GROWTH          139

11.4         INDUSTRIAL & ENTERPRISE        141

11.4.1      RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT

MARKET GROWTH          141

11.5         MILITARY, AEROSPACE, & DEFENSE        142

11.5.1      INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE

IN-FLIGHT SCENARIOS TO DRIVE MARKET          142

11.6         RETAIL & HOSPITALITY                144

11.6.1      EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH                 144

11.7         MEDICAL             145

11.7.1      GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET      145

11.8         EDUCATION      147

11.8.1      ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH                 147

11.9         SPORTS & ENTERTAINMENT      149

11.9.1      GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND             149

11.10       OTHER VERTICALS         150

12            NEAR-EYE DISPLAY MARKET, BY REGION             152

12.1         INTRODUCTION              153

12.2         NORTH AMERICA             154

12.2.1      MACROECONOMIC OUTLOOK FOR NORTH AMERICA                 157

12.2.2      US           158

12.2.2.1  Growing adoption of AR HMDs in simulation and thermal imaging in military sector to fuel market growth             158

12.2.3      CANADA               158

12.2.3.1  Government-led initiatives to focus on wearable technologies to

drive market          158

12.2.4      MEXICO                159

12.2.4.1  Increased government expenditure in semiconductor sector to

boost demand        159

12.3         EUROPE               159

12.3.1      MACROECONOMIC OUTLOOK FOR EUROPE      163

12.3.2      UK          164

12.3.2.1  Thriving gaming industry to fuel market growth             164

12.3.3      GERMANY           164

12.3.3.1  Emphasis on innovating automotive industry to foster market growth    164

12.3.4      FRANCE                165

12.3.4.1  Expanding aerospace & defense sector to drive market 165

12.3.5      SPAIN    165

12.3.5.1  Surging investments in digital technologies to foster market growth    165

12.3.6      ITALY    166

12.3.6.1  Increasing adoption of digital solutions in key verticals to fuel

market growth       166

12.3.7      POLAND               166

12.3.7.1  Thriving electronics and manufacturing sectors to boost demand                 166

12.3.8      NORDICS             167

12.3.8.1  Surging adoption of immersive technologies through public-private partnerships to drive market 167

12.3.9      REST OF EUROPE             168

12.4         ASIA PACIFIC     168

12.4.1      MACROECONOMIC OUTLOOK FOR ASIA PACIFIC                 172

12.4.2      CHINA  172

12.4.2.1  Focusing on switching from manufacturing-driven to innovation-driven economy to offer lucrative growth opportunities                 172

12.4.3      JAPAN   173

12.4.3.1  Increasing expenditure on healthcare and R&D activities to fuel market growth       173

12.4.4      SOUTH KOREA  174

12.4.4.1  Government-led investments in promising technologies to offer lucrative growth opportunities            174

12.4.5      INDIA    174

12.4.5.1  Rising application of AR glasses in tourism, hospitality, medical, real estate, retail, and gaming sectors to drive market    174

12.4.6      AUSTRALIA         175

12.4.6.1  Surging procurement of AR/VR-based HMDs for simulation

training, tactical visualization, and situational awareness to

foster market growth            175

12.4.7      INDONESIA        175

12.4.7.1  Fast-growing digital economy and expanding manufacturing base to support market growth    175

12.4.8      MALAYSIA           176

12.4.8.1  Government-backed pilot programs and academic collaborations to drive market      176

12.4.9      THAILAND          176

12.4.9.1  Rise of smart factory pilots under Thailand 4.0 to offer lucrative growth opportunities            176

12.4.10   VIETNAM             177

12.4.10.1                 Strong electronics manufacturing sector and government-backed digital initiatives to drive market   177

12.4.11   REST OF ASIA PACIFIC   177

12.5         ROW      178

12.5.1      MIDDLE EAST   180

12.5.1.1  Bahrain  181

12.5.1.1.1                Increasing integration of VR and AR technologies in education sector to drive market        181

12.5.1.2  Kuwait    181

12.5.1.2.1                Growing interest of public and private sectors in immersive technologies to fuel market growth                 181

12.5.1.3  Qatar      181

12.5.1.3.1                Rising emphasis on innovation and presence of

well-developed infrastructure for smart technologies to boost demand                 181

12.5.1.4  Saudi Arabia          182

12.5.1.4.1                Government-led initiatives to diversify economy and boost digital transformation to foster market growth     182

12.5.1.5  UAE        182

12.5.1.5.1                Investment in digital infrastructure to boost demand                 182

12.5.1.6  Rest of Middle East              182

12.5.2      AFRICA 182

12.5.2.1  South Africa           183

12.5.2.1.1                Advancements in education, healthcare, and entertainment sectors to boost demand            183

12.5.2.2  Rest of Africa        183

12.5.3      SOUTH AMERICA             184

12.5.3.1  Growing demand for HMDs in engineering and design to foster market growth       184

13            COMPETITIVE LANDSCAPE         185

13.1         OVERVIEW          185

13.2         KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021–2024                 185

13.3         MARKET SHARE ANALYSIS, 2024                 186

13.4         REVENUE ANALYSIS, 2019–2024  188

13.5         COMPANY VALUATION AND FINANCIAL METRICS                 189

13.6         BRAND/PRODUCT COMPARISON             190

13.7         COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024                 191

13.7.1      STARS   191

13.7.2      EMERGING LEADERS     191

13.7.3      PERVASIVE PLAYERS      191

13.7.4      PARTICIPANTS 191

13.7.5      COMPANY FOOTPRINT: KEY PLAYERS, 2024         193

13.7.5.1  Company footprint               193

13.7.5.2  Region footprint   194

13.7.5.3  Device type footprint           195

13.7.5.4  Technology footprint           196

13.7.5.5  Vertical footprint  197

13.7.5.6  Resolution footprint             198

13.8         COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024        199

13.8.1      PROGRESSIVE COMPANIES         199

13.8.2      RESPONSIVE COMPANIES            199

13.8.3      DYNAMIC COMPANIES  199

13.8.4      STARTING BLOCKS         199

13.8.5      COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024                 201

13.8.5.1  Detailed list of key startups/SMEs    201

13.8.5.2  Competitive benchmarking for startups/SMEs               202

13.9         COMPETITIVE SCENARIO             203

13.9.1      PRODUCT LAUNCHES/DEVELOPMENTS               203

13.9.2      DEALS  206

13.9.3      EXPANSIONS     207

13.9.4      OTHER DEVELOPMENTS              208

14            COMPANY PROFILES      209

14.1         KEY PLAYERS     209

14.1.1      SONY GROUP CORPORATION    209

14.1.1.1  Business overview 209

14.1.1.2  Products/Solutions/Services offered 211

14.1.1.3  Recent developments           211

14.1.1.3.1                Product launches/Developments       211

14.1.1.3.2                Expansions             212

14.1.1.4  MnM view              212

14.1.1.4.1                Key strengths/Right to win 212

14.1.1.4.2                Strategic choices   212

14.1.1.4.3                Weaknesses/Competitive threats       212

14.1.2      SEIKO EPSON CORPORATION    213

14.1.2.1  Business overview 213

14.1.2.2  Products/Solutions/Services offered 215

14.1.2.3  Recent developments           215

14.1.2.3.1                Product launches/Developments       215

14.1.2.3.2                Deals      215

14.1.2.4  MnM view              216

14.1.2.4.1                Key strengths/Right to win 216

14.1.2.4.2                Strategic choices   216

14.1.2.4.3                Weaknesses/Competitive threats       216

14.1.3      BOE TECHNOLOGY GROUP CO., LTD.    217

14.1.3.1  Business overview 217

14.1.3.2  Products/Solutions/Services offered 218

14.1.3.3  Recent developments           219

14.1.3.3.1                Product launches/Developments       219

14.1.3.4  MnM view              219

14.1.3.4.1                Key strengths/Right to win 219

14.1.3.4.2                Strategic choices   219

14.1.3.4.3                Weaknesses/Competitive threats       219

14.1.4      SEEYA TECHNOLOGY    220

14.1.4.1  Business overview 220

14.1.4.2  Products/Solutions/Services offered 220

14.1.4.3  Recent developments           221

14.1.4.3.1                Product launches/Developments       221

14.1.4.4  MnM view              221

14.1.4.4.1                Key strengths/Right to win 221

14.1.4.4.2                Strategic choices   221

14.1.4.4.3                Weaknesses/Competitive threats       222

14.1.5      EMAGIN               223

14.1.5.1  Business overview 223

14.1.5.2  Products/Solutions/Services offered 223

14.1.5.3  Recent developments           225

14.1.5.3.1                Product launches/Developments       225

14.1.5.3.2                Deals      225

14.1.5.3.3                Other developments             226

14.1.5.4  MnM view              226

14.1.5.4.1                Key strengths/Right to win 226

14.1.5.4.2                Strategic choices   226

14.1.5.4.3                Weaknesses/Competitive threats       227

14.1.6      KOPIN CORPORATION  228

14.1.6.1  Business overview 228

14.1.6.2  Products/Solutions/Services offered 229

14.1.6.3  Recent developments           230

14.1.6.3.1                Product launches/Developments       230

14.1.6.3.2                Deals      231

14.1.6.3.3                Other developments             232

14.1.7      MICROOLED      233

14.1.7.1  Business overview 233

14.1.7.2  Products/Solutions/Services offered 233

14.1.8      HIMAX TECHNOLOGIES, INC.    234

14.1.8.1  Business overview 234

14.1.8.2  Products/Solutions/Services offered 235

14.1.8.3  Recent developments           236

14.1.8.3.1                Product launches/Developments       236

14.1.8.3.2                Deals      236

14.1.9      HOLOEYE PHOTONICS AG          237

14.1.9.1  Business overview 237

14.1.9.2  Products/Solutions/Services offered 238

14.1.9.3  Recent developments           238

14.1.9.3.1                Deals      238

14.1.10   YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.              239

14.1.10.1                 Business overview 239

14.1.10.2                 Products/Solutions/Services offered 240

14.2         OTHER PLAYERS              241

14.2.1      LG DISPLAY CO., LTD.   241

14.2.2      WISECHIP SEMICONDUCTOR INC.           242

14.2.3      LIGHTNING SILICON TECHNOLOGY, INC.            243

14.2.4      OMNIVISION     243

14.2.5      SYNDIANT          244

14.2.6      VUEREAL             244

14.2.7      MICROVISION   245

14.2.8      JBD         245

14.2.9      RAONTECH         246

14.2.10   SILICON MICRO DISPLAY             246

14.2.11   ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)            247

14.2.12   MOJO VISION    247

14.2.13   CINOPTICS         248

14.2.14   LUMIODE, INC. 248

14.2.15   PLAYNITRIDE INC.          249

15            APPENDIX           250

15.1         DISCUSSION GUIDE        250

15.2         KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL                253

15.3         CUSTOMIZATION OPTIONS        255

15.4         RELATED REPORTS         255

15.5         AUTHOR DETAILS           256

LIST OF TABLES

TABLE 1                RESEARCH ASSUMPTIONS           40

TABLE 2                RISK ANALYSIS  41

TABLE 3                OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES              53

TABLE 4                NEAR-EYE DISPLAY MARKET: ECOSYSTEM                 61

TABLE 5                NEAR-EYE DISPLAY MARKET: PORTER’S FIVE FORCES ANALYSIS           66

TABLE 6                INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR

TOP THREE VERTICALS (%)        69

TABLE 7                KEY BUYING CRITERIA FOR TOP THREE VERTICALS         70

TABLE 8                IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,

2020–2024 (USD MILLION)            72

TABLE 9                EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,

2020–2024 (USD MILLION)            73

TABLE 10              LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021–2023       75

TABLE 11              AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED

BY KEY PLAYERS, 2021–2024          77

TABLE 12              NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025–2026                 78

TABLE 13              NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES,

AND OTHER ORGANIZATIONS  80

TABLE 14              EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES,

AND OTHER ORGANIZATIONS  81

TABLE 15              ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES,

AND OTHER ORGANIZATIONS  81

TABLE 16              ROW: REGULATORY BODIES, GOVERNMENT AGENCIES,

AND OTHER ORGANIZATIONS  82

TABLE 17              US-ADJUSTED RECIPROCAL TARIFF RATES                 84

TABLE 18              NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)            92

TABLE 19              NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)            93

TABLE 20              TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            94

TABLE 21              TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            94

TABLE 22              AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            94

TABLE 23              AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            95

TABLE 24              LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)                95

TABLE 25              LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)                96

TABLE 26              OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            96

TABLE 27              OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            97

TABLE 28              MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            98

TABLE 29              MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            98

TABLE 30              LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            99

TABLE 31              LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            99

TABLE 32              NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)            101

TABLE 33              NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)            101

TABLE 34              NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (MILLION UNITS)        102

TABLE 35              NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (MILLION UNITS)        102

TABLE 36              AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)            103

TABLE 37              AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)            103

TABLE 38              AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)            104

TABLE 39              AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)            104

TABLE 40              AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)            104

TABLE 41              AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)            105

TABLE 42              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2021–2024 (USD MILLION)            105

TABLE 43              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2025–2030 (USD MILLION)            105

TABLE 44              EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2021–2024 (USD MILLION)            106

TABLE 45              EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2025–2030 (USD MILLION)            106

TABLE 46              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2021–2024 (USD MILLION)            107

TABLE 47              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2025–2030 (USD MILLION)            107

TABLE 48              ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2021–2024 (USD MILLION)            108

TABLE 49              ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,

2025–2030 (USD MILLION)            108

TABLE 50              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2021–2024 (USD MILLION)            108

TABLE 51              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2025–2030 (USD MILLION)            109

TABLE 52              EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2021–2024 (USD MILLION)            109

TABLE 53              EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2025–2030 (USD MILLION)            110

TABLE 54              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2021–2024 (USD MILLION)            110

TABLE 55              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2025–2030 (USD MILLION)            111

TABLE 56              ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2021–2024 (USD MILLION)            111

TABLE 57              ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,

2025–2030 (USD MILLION)            112

TABLE 58              VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY,

2021–2024 (USD MILLION)            113

TABLE 59              VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY,

2025–2030 (USD MILLION)            113

TABLE 60              VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)     114

TABLE 61              VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)     114

TABLE 62              VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)          114

TABLE 63              VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)          115

TABLE 64              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2021–2024 (USD MILLION)            115

TABLE 65              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2025–2030 (USD MILLION)            115

TABLE 66              EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2021–2024 (USD MILLION)            116

TABLE 67              EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2025–2030 (USD MILLION)            116

TABLE 68              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2021–2024 (USD MILLION)            117

TABLE 69              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2025–2030 (USD MILLION)            117

TABLE 70             ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2021–2024 (USD MILLION)            118

TABLE 71             ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,

2025–2030 (USD MILLION)            118

TABLE 72              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2021–2024 (USD MILLION)            118

TABLE 73              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2025–2030 (USD MILLION)            119

TABLE 74              EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2021–2024 (USD MILLION)            119

TABLE 75              EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2025–2030 (USD MILLION)            120

TABLE 76              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2021–2024 (USD MILLION)            120

TABLE 77              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2025–2030 (USD MILLION)            121

TABLE 78             ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2021–2024 (USD MILLION)            121

TABLE 79             ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,

2025–2030 (USD MILLION)            122

TABLE 80              EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)            123

TABLE 81              EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)            123

TABLE 82              EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)     123

TABLE 83              EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)     124

TABLE 84              EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)            124

TABLE 85              EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)            124

TABLE 86              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2021–2024 (USD MILLION)            124

TABLE 87              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2025–2030 (USD MILLION)            125

TABLE 88             EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2021–2024 (USD MILLION)            125

TABLE 89             EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2025–2030 (USD MILLION)            125

TABLE 90              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2021–2024 (USD MILLION)            126

TABLE 91              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2025–2030 (USD MILLION)            126

TABLE 92              ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2021–2024 (USD MILLION)            127

TABLE 93              ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,

2025–2030 (USD MILLION)            127

TABLE 94              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2021–2024 (USD MILLION)            127

TABLE 95              NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2025–2030 (USD MILLION)            128

TABLE 96             EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2021–2024 (USD MILLION)            128

TABLE 97             EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2025–2030 (USD MILLION)            128

TABLE 98              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2021–2024 (USD MILLION)            129

TABLE 99              ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2025–2030 (USD MILLION)            129

TABLE 100            ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2021–2024 (USD MILLION)            129

TABLE 101            ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,

2025–2030 (USD MILLION)            130

TABLE 102            NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021–2024 (USD MILLION)            132

TABLE 103            NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025–2030 (USD MILLION)            132

TABLE 104            NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)            137

TABLE 105            NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)            137

TABLE 106            CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)          138

TABLE 107            CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)          138

TABLE 108            CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            139

TABLE 109            CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            139

TABLE 110            AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION,

2021–2024 (USD MILLION)            140

TABLE 111            AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION,

2025–2030 (USD MILLION)            140

TABLE 112            AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            140

TABLE 113            AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            140

TABLE 114            INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION,

2021–2024 (USD MILLION)            141

TABLE 115            INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION,

2025–2030 (USD MILLION)            141

TABLE 116            INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            142

TABLE 117            INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            142

TABLE 118            MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)                 143

TABLE 119            MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)                 143

TABLE 120            MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)                 144

TABLE 121            MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)                 144

TABLE 122            RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION,

2021–2024 (USD MILLION)            144

TABLE 123            RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION,

2025–2030 (USD MILLION)            145

TABLE 124            RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            145

TABLE 125            RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            145

TABLE 126            MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)          146

TABLE 127            MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)          146

TABLE 128            MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            146

TABLE 129            MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            147

TABLE 130            EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)          148

TABLE 131            EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)          148

TABLE 132            EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            148

TABLE 133            EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            148

TABLE 134            SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION,

2021–2024 (USD MILLION)            149

TABLE 135            SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION,

2025–2030 (USD MILLION)            149

TABLE 136            SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            150

TABLE 137            SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            150

TABLE 138            OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION,

2021–2024 (USD MILLION)            150

TABLE 139            OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION,

2025–2030 (USD MILLION)            151

TABLE 140            OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            151

TABLE 141            OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            151

TABLE 142            NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)       153

TABLE 143            NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)       154

TABLE 144            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2021–2024 (USD MILLION)            155

TABLE 145            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2025–2030 (USD MILLION)            156

TABLE 146            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL,

2021–2024 (USD MILLION)            156

TABLE 147            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL,

2025–2030 (USD MILLION)            156

TABLE 148            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            157

TABLE 149            NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            157

TABLE 150            EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)     161

TABLE 151            EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)     161

TABLE 152            EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)     162

TABLE 153            EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)     162

TABLE 154            EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            162

TABLE 155            EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            163

TABLE 156            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2021–2024 (USD MILLION)            170

TABLE 157            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2025–2030 (USD MILLION)            170

TABLE 158            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL,

2021–2024 (USD MILLION)            171

TABLE 159            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL,

2025–2030 (USD MILLION)            171

TABLE 160            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2021–2024 (USD MILLION)            171

TABLE 161            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,

2025–2030 (USD MILLION)            172

TABLE 162            ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)     178

TABLE 163            ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)     178

TABLE 164            ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)     178

TABLE 165            ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)     179

TABLE 166            ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)                179

TABLE 167            ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)                179

TABLE 168            MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2021–2024 (USD MILLION)            180

TABLE 169            MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY,

2025–2030 (USD MILLION)            180

TABLE 170            AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)     183

TABLE 171            AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)     183

TABLE 172            NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED

BY KEY PLAYERS, JANUARY 2021–DECEMBER 2024             185

TABLE 173            NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024       187

TABLE 174            NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT       194

TABLE 175            NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT       195

TABLE 176            NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT       196

TABLE 177            NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT       197

TABLE 178            NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT       198

TABLE 179            NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES              201

TABLE 180            NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES   202

TABLE 181            NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS,

JANUARY 2021–DECEMBER 2024 203

TABLE 182            NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021–DECEMBER 2024     206

TABLE 183            NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021–DECEMBER 2024 207

TABLE 184            NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS,

JANUARY 2021–DECEMBER 2024 208

TABLE 185            SONY GROUP CORPORATION: COMPANY OVERVIEW          209

TABLE 186            SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED    211

TABLE 187            SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS    211

TABLE 188            SONY GROUP CORPORATION: EXPANSIONS                 212

TABLE 189            SEIKO EPSON CORPORATION: COMPANY OVERVIEW          213

TABLE 190            SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED    215

TABLE 191            SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT       215

TABLE 192            SEIKO EPSON CORPORATION: DEALS    215

TABLE 193            BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW   217

TABLE 194            BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED     218

TABLE 195            BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS               219

TABLE 196            SEEYA TECHNOLOGY: COMPANY OVERVIEW                 220

TABLE 197            SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED    220

TABLE 198            SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS    221

TABLE 199            EMAGIN: COMPANY OVERVIEW                223

TABLE 200            EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED             223

TABLE 201            EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS    225

TABLE 202            EMAGIN: DEALS                225

TABLE 203            EMAGIN: OTHER DEVELOPMENTS          226

TABLE 204            KOPIN CORPORATION: COMPANY OVERVIEW                 228

TABLE 205            KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED    229

TABLE 206            KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS    230

TABLE 207            KOPIN CORPORATION: DEALS  231

TABLE 208            KOPIN CORPORATION: OTHER DEVELOPMENTS              232

TABLE 209            MICROOLED: COMPANY OVERVIEW       233

TABLE 210            MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED             233

TABLE 211            HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW          234

TABLE 212            HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED    235

TABLE 213            HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS   236

TABLE 214            HIMAX TECHNOLOGIES, INC.: DEALS     236

TABLE 215            HOLOEYE PHOTONICS AG: COMPANY OVERVIEW          237

TABLE 216            HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED    238

TABLE 217            HOLOEYE PHOTONICS AG: DEALS           238

TABLE 218            YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.:

COMPANY OVERVIEW   239

TABLE 219            YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED             240

LIST OF FIGURES

FIGURE 1              NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE 26

FIGURE 2              NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN                30

FIGURE 3              NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH         35

FIGURE 4              DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET               36

FIGURE 5              NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH         37

FIGURE 6              SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET               38

FIGURE 7              DATA TRIANGULATION                39

FIGURE 8              NEAR-EYE DISPLAY MARKET, 2021–2030 43

FIGURE 9              AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD       43

FIGURE 10            CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030             44

FIGURE 11            OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030 45

FIGURE 12            HD SEGMENT TO DOMINATE MARKET IN 2030                 45

FIGURE 13            ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024    46

FIGURE 14            INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES              48

FIGURE 15            VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030             48

FIGURE 16            OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF

NEAR-EYE DISPLAY MARKET IN 2024       49

FIGURE 17            HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025   49

FIGURE 18            ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD       50

FIGURE 19            NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS,

OPPORTUNITIES, AND CHALLENGES     51

FIGURE 20            IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET            55

FIGURE 21            RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET            56

FIGURE 22            OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET   58

FIGURE 23            CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET   59

FIGURE 24            NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN                 60

FIGURE 25            TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS   62

FIGURE 26            NEAR-EYE DISPLAY MARKET ECOSYSTEM                 62

FIGURE 27            INVESTMENT AND FUNDING SCENARIO                 63

FIGURE 28            PORTER’S FIVE FORCES ANALYSIS            67

FIGURE 29            INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS   69

FIGURE 30            KEY BUYING CRITERIA FOR TOP THREE VERTICALS         70

FIGURE 31            IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,

2020–2024 (USD MILLION)            72

FIGURE 32            EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,

2020–2024 (USD MILLION)            73

FIGURE 33            NUMBER OF PATENTS GRANTED, 2015–2024                 74

FIGURE 34            AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED

BY KEY PLAYERS, BY TECHNOLOGY, 2024              77

FIGURE 35            AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020–2024                 78

FIGURE 36            IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET               83

FIGURE 37            COMPONENTS OF NEAR-EYE DISPLAY  89

FIGURE 38            OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030             92

FIGURE 39            VR & MR SEGMENT TO DOMINATE MARKET IN 2030        101

FIGURE 40            HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD         132

FIGURE 41            CONSUMER SEGMENT TO LEAD MARKET IN 2030        136

FIGURE 42            NEAR-EYE DISPLAY MARKET, BY REGION                 153

FIGURE 43            ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET

DURING FORECAST PERIOD       153

FIGURE 44            NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT          155

FIGURE 45            EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT          160

FIGURE 46            ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT          169

FIGURE 47            REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022–2024 (USD MILLION)                 189

FIGURE 48            COMPANY VALUATION (USD BILLION) 189

FIGURE 49            FINANCIAL METRICS (EV/EBITDA)          190

FIGURE 50            BRAND/PRODUCT COMPARISON             190

FIGURE 51            NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX

(KEY PLAYERS), 2024       192

FIGURE 52            NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT       193

FIGURE 53            NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX

(STARTUPS/SMES), 2024                200

FIGURE 54            SONY GROUP CORPORATION: COMPANY SNAPSHOT          210

FIGURE 55            SEIKO EPSON CORPORATION: COMPANY SNAPSHOT          214

FIGURE 56            BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT   218

FIGURE 57            KOPIN CORPORATION: COMPANY SNAPSHOT                 229

FIGURE 58            HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT          235