AR/VR Hardware Market Research Report
商品番号 : SMB-82471
| 出版社 | Market Research Future |
| 出版年月 | 2025年6月 |
| ページ数 | 185 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
AR/VRハードウェア市場調査レポート : ハードウェアタイプ(センサー、プロセッサ、コントローラ、カメラ、ヘッドフォン、ディスプレイモニター、その他)、アプリケーション別(ヘッドマウントディスプレイ、ヘッドアップディスプレイ、ハンドヘルドディスプレイ)、業界別(航空宇宙および防衛、ゲームおよびエンターテイメント、教育およびトレーニング、ヘルスケア、自動車、その他)、および地域別(北米、ヨーロッパ、アジア太平洋、中東およびアフリカ、南米)の2030年までの予測
Market Overview
The global augmented reality and virtual reality hardware market is expected to reach USD 389,066.4 million by 2030, at a compound annual growth rate of 37.8% during the forecast period. The original Google Glass, Microsoft HoloLens, and several types of smart glasses are transparent and would let someone see everything just in front of they wear a pair of these clear glasses, which are known as Augmented Reality (AR) devices. While Virtual Reality (VR) devices like the Meta Quest 2, the PlayStation VR 2, the Value Index, and any other headset are opaque, they must be worn by the user. And if any user wears it but turns it off, then he or she will feel like he or she is blindfolded.
世界の拡張現実(AR)および仮想現実(VR)ハードウェア市場は、2030年までに3,890億6,640万米ドルに達すると予想されており、予測期間中の年平均成長率は37.8%です。初代Google Glass、Microsoft HoloLens、そして数種類のスマートグラスは透明で、拡張現実(AR)デバイスと呼ばれるこれらの透明なグラスを装着すると、目の前のすべてを見ることができます。一方、Meta Quest 2、PlayStation VR 2、Value IndexなどのVRヘッドセットは不透明で、ユーザーが装着する必要があります。ユーザーが装着した状態で電源をオフにすると、目隠しをされたような感覚になります。
The global augmented reality and virtual reality hardware market is growing due to rising demand from the gaming and entertainment sectors, especially for head-mounted displays (HMDs). Their lightweight design and immersive experience make them popular. Also, the use of AR/VR in manufacturing, along with better silicon technologies and real-time data, is helping drive market growth.
世界の拡張現実(AR)および仮想現実(VR)ハードウェア市場は、ゲームおよびエンターテインメント分野、特にヘッドマウントディスプレイ(HMD)の需要増加により成長を続けています。軽量設計と没入感の高い体験が人気の理由です。また、製造業におけるAR/VRの活用、シリコン技術の向上、リアルタイムデータの増加も市場の成長を牽引しています。
Limited battery life, image delays, and storage issues in mobile devices are key problems for AR/VR. Compact headset designs also raise costs, making it harder to expand the market.
High use of smartphones and 5G is making AR/VR content more accessible without needing extra apps. Users can now enjoy virtual experiences through web browsers. Also, VR is expanding beyond gaming into areas like education, shopping, and live events. Better networks and tech advances are helping make these immersive tools easier to use and adopt.
Market Segmentations
The global augmented reality and virtual reality hardware market is classified based on the industry vertical, comprising aerospace & defence, gaming & entertainment, education & training, healthcare, automotive, and others.
In terms of hardware type, the global market is segmented into sensors, processors, controllers, cameras, headphones, display monitors, and others.
Based on the application, the global augmented reality and virtual reality hardware market is divided into head-mounted displays, head-up displays, and handheld devices.
Regional Insights
North America leads the AR/VR hardware market with high innovation and strong use in education and electronics. Big companies are investing in new devices and metaverse tools.
Europe is growing well in AR/VR, with more use in healthcare and education. Countries like the UK and Germany are using the tech for training and services.
Asia-Pacific is moving quickly in AR/VR because of more tech spending and 5G use. China and India are making affordable devices, helping more users adopt them.
The Middle East & Africa are seeing more AR/VR growth with help from both government and private players. The UAE is using AR/VR in health and education, while Africa focuses on storytelling and content.
Latin America is growing steadily in AR/VR as tech use and infrastructure improve. Brazil is leading with partnerships and new ideas in immersive tech.
Major Players
Key competitors in the global augmented reality and virtual reality hardware market are Oculus VR, Samsung Electronics Co., Ltd, Worldviz, NXP Semiconductors, Bosch Sensortec GmbH (Bosch Group), Inertial Labs, Sony Corporation, Valve Corporation, HTC Corporation, TCL Technologies, DPVR, Vuzix, Qualcomm Technologies Inc., Seiko Epson Corporation, Penumbra, Inc., ARM Limited, LEKE VR, and Google LLC.
TABLE OF CONTENTS
1 EXECUTIVE SUMMARY …………………………………………….. 25
1.1 MARKET ATTRACTIVENESS ANALYSIS…….. 26
2 MARKET INTRODUCTION …………………………………………. 27
2.1 DEFINITION……………………………………………….. 27
2.2 SCOPE OF THE STUDY ……………………………… 27
2.3 RESEARCH OBJECTIVE ……………………………… 27
2.4 MARKET STRUCTURE ……………………………….. 28
3 RESEARCH METHODOLOGY…………………………………….. 29
4 MARKET DYNAMICS …………………………………………………. 36
4.1 INTRODUCTION…………………………………………. 36
4.2 DRIVERS……………………………………………………. 37
4.2.1 CONSUMER AND COMMERCIAL RISING INTEREST ……………………. 37
4.2.2 EVOLUTION OF SILICON TECHNOLOGIES ………………… 37
4.2.3 DRIVERS IMPACT ANALYSIS ………………… 38
4.3 RESTRAINTS …………………………………………….. 38
4.3.1 LIMITED PROCESSING POWER, STORAGE AND MEMORY IN MOBILE PHONES .. 38
4.4 OPPORTUNITIES ……………………………………….. 39
4.4.1 GROWING USE OF SMARTPHONES AND TABLETS FOR AR& VR …………………… 39
4.4.2 RISING USAGE OF VR BEYOND GAMING.. 39
4.5 IMPACT ANALYSIS OF COVID-19 ………………. 40
4.5.1 IMPACT ON SEMICONDUCTOR MANUFACTURERS ……………………………………….
4.5.2 IMPACT ON COMPONENTMANUFACTURERS …………………….. 40
4.5.3 IMPACT ON DEVICE MANUFACTURERS … 41
4.5.4 COVID-19 IMPACT ON SUPPLY CHAIN….. 41
4.6 IMPACT OF RUSSIA-UKRAINE WAR…………… 41
4.6.1 IMPACT ON OVERALL SEMICONDUSTOR INDUSTRY …………………………………….
4.6.2 IMPACT ON GLOBAL AR VR HARDWARE MARKET………………………………………..
4.6.3 IMPACT ON SUPPLY CHAIN …………………. 42
5 MARKET FACTOR ANALYSIS…………………………………….. 43
5.1 SUPPLY CHAIN ANALYSIS ……………………….. 43
5.1.1 HARDWARE/COMPONENTS MANUFACTURERS…………………………………………….
5.1.2 TECHNOLOGY INTEGRATORS ………………. 43
5.1.3 END-USERS …………………………………………… 44
5.2 PORTER’S FIVE FORCES MODEL ……………….. 44
5.2.1 THREAT OF NEW ENTRANTS………………… 45
5.2.2 BARGAINING POWER OF SUPPLIERS…….. 45
5.2.3 THREAT OF SUBSTITUTES ……………………. 45
5.2.4 BARGAINING POWER OF BUYERS …………. 45
5.2.5 INTENSITY OF RIVALRY………………………… 45
6 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE ……………………………………………….. 46
6.1 OVERVIEW ………………………………………………… 46
6.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………………… 47
6.2 SENSORS………………………………………………….. 47
6.3 PROCESSORS……………………………………………. 47
6.4 CONTROLLERS………………………………………….. 47
6.5 CAMERAS…………………………………………………. 47
6.6 HEADPHONES …………………………………………… 48
6.7 DISPLAY MONITORS…………………………………. 48
6.8 OTHERS ……………………………………………………. 48
7 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY APPLICATION .. 49
7.1 OVERVIEW ………………………………………………… 49
7.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………………… 50
7.2 HEAD MOUNTED DISPLAY ………………………… 50
7.3 HEAD UP DISPLAY ……………………………………. 50
7.4 HANDHELD DEVICES…………………………………. 50
8 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL ………………………………………….. 51
8.1 OVERVIEW ………………………………………………… 51
8.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………………… 52
8.2 AEROSPACE & DEFENSE……………………………. 52
8.3 GAMING & ENTERTAINMENT…………………….. 52
8.4 EDUCATION & TRAINING ………………………….. 53
8.5 HEALTHCARE……………………………………………. 53
8.6 AUTOMOTIVE……………………………………………. 53
8.7 OTHERS ……………………………………………………. 53
9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION………… 54
9.1 OVERVIEW ………………………………………………… 54
9.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030 (USD MILLION) ……………………………………… 55
9.1.2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018–2030 (USD MILLION) ……………………………………… 55
9.2 NORTH AMERICA ……………………………………… 56
9.2.1 NORTH AMERICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)…………………… 57
9.2.2 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………. 58
9.2.3 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018–2030 (USD MILLION)…………………… 59
9.2.4 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …. 60
9.2.5 US …. 61
9.2.5.1 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 61
9.2.5.2 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)………………………………. 61
9.2.5.3 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 62
9.2.6 CANADA ………………………………………………. 62
9.2.6.1 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 62
9.2.6.2 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 63
9.2.6.3 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………… 63
9.3 EUROPE…………………………………………………….. 64
9.3.1 EUROPE: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION) ……………………………………… 65
9.3.2 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………………… 66
9.3.3 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) ……………………………………… 67
9.3.4 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………………… 68
9.3.5 UK …. 69
9.3.5.1 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 69
9.3.5.2 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)………………………………. 69
9.3.5.3 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 70
9.3.6 GERMANY…………………………………………….. 70
9.3.6.1 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 70
9.3.6.2 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 71
9.3.6.3 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………….. 71
9.3.7 FRANCE………………………………………………… 72
9.3.7.1 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 72
9.3.7.2 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 72
9.3.7.3 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………………….. 73
9.3.8 ITALY …………………………………………………… 73
9.3.8.1 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018–2030 (USD MILLION) …………… 73
9.3.8.2 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018–2030 (USD MILLION) …………… 74
9.3.8.3 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 74
9.3.9 SPAIN…………………………………………………… 75
9.3.9.1 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 75
9.3.9.2 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 75
9.3.9.3 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 76
9.3.10 NETHERLANDS……………………………………… 76
9.3.10.1 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 76
9.3.10.2 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 77
9.3.10.3 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………… 77
9.3.11 BELGIUM ………………………………………………. 78
9.3.11.1 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 78
9.3.11.2 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 78
9.3.11.3 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)………………………. 79
9.3.12 SWEDEN ……………………………………………….. 79
9.3.12.1 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 79
9.3.12.2 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 80
9.3.12.3 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………………………. 80
9.3.13 SWITZERLAND ……………………………………… 81
9.3.13.1 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 81
9.3.13.2 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 81
9.3.13.3 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………………………………………………. 82
9.3.14 RUSSIA…………………………………………………. 82
9.3.14.1 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 82
9.3.14.2 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 83
9.3.14.3 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ……………………… 83
9.3.15 UKRAINE ………………………………………………. 84
9.3.15.1 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 84
9.3.15.2 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 84
9.3.15.3 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………………… 85
9.3.16 POLAND ……………………………………………….. 85
9.3.16.1 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 85
9.3.16.2 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 86
9.3.16.3 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 86
9.3.17 REST OF EUROPE ………………………………….. 87
9.3.17.1 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 87
9.3.17.2 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 87
9.3.17.3 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ……………………….. 88
9.4 ASIA-PACIFIC ……………………………………………. 89
9.4.1 ASIA-PACIFIC: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)…………………… 90
9.4.2 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………………… 91
9.4.3 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………………… 92
9.4.4 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………………… 93
9.4.5 CHINA ………………………………………………….. 94
9.4.5.1 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 94
9.4.5.2 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 94
9.4.5.3 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 95
9.4.6 JAPAN …………………………………………………. 95
9.4.6.1 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 95
9.4.6.2 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 96
9.4.6.3 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 96
9.4.7 INDIA ……………………………………………………. 97
9.4.7.1 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 97
9.4.7.2 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 97
9.4.7.3 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 98
9.4.8 SOUTH KOREA ……………………………………… 98
9.4.8.1 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 98
9.4.8.2 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 99
9.4.8.3 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………… 99
9.4.9 SINGAPORE ………………………………………….. 100
9.4.9.1 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 100
9.4.9.2 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 100
9.4.9.3 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)……………….. 101
9.4.10 MALAYSIA……………………………………………. 101
9.4.10.1 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 101
9.4.10.2 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 102
9.4.10.3 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)……… 102
9.4.11 INDONESIA …………………………………………… 103
9.4.11.1 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 103
9.4.11.2 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 103
9.4.11.3 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 104
9.4.12 PHILIPPINES …………………………………………. 104
9.4.12.1 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 104
9.4.12.2 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 105
9.4.12.3 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 105
9.4.13 REST OF ASIA-PACIFIC …………………………. 106
9.4.13.1 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) ……. 106
9.4.13.2 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)………… 106
9.4.13.3 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………. 107
9.5 MIDDLE EAST & AFRICA……………………………. 108
9.5.1 MIDDLE EAST & AFRICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION) ……………….. 109
9.5.2 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………………… 110
9.5.3 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………………… 111
9.5.4 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …. 112
9.5.5 SAUDI ARABIA ……………………………………… 113
9.5.5.1 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 113
9.5.5.2 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 113
9.5.5.3 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………………. 114
9.5.6 UAE.. 114
9.5.6.1 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 114
9.5.6.2 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)………………………………. 115
9.5.6.3 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 115
9.5.7 QATAR …………………………………………………. 116
9.5.7.1 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 116
9.5.7.2 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 116
9.5.7.3 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 117
9.5.8 SOUTH AFRICA …………………………………….. 117
9.5.8.1 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …. 117
9.5.8.2 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 118
9.5.8.3 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ……………. 118
9.5.9 REST OF MIDDLE EAST & AFRICA …………. 119
9.5.9.1 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) ……….. 119
9.5.9.2 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………. 119
9.5.9.3 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ……… 120
9.6 LATIN AMERICA ……………………………………….. 121
9.6.1 LATIN AMERICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)…………………… 122
9.6.2 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)…………………… 123
9.6.3 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………………… 124
9.6.4 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …. 125
9.6.5 MEXICO ………………………………………………… 126
9.6.5.1 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 126
9.6.5.2 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 126
9.6.5.3 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 127
9.6.6 BRAZIL …………………………………………………. 127
9.6.6.1 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 127
9.6.6.2 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 128
9.6.6.3 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) …………… 128
9.6.7 ARGENTINA………………………………………….. 129
9.6.7.1 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………… 129
9.6.7.2 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) …………… 129
9.6.7.3 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)…………………… 130
9.6.8 REST OF LATIN AMERICA …………………….. 130
9.6.8.1 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) …………….. 130
9.6.8.2 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)…………. 131
9.6.8.3 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) ………… 131
10 COMPETITIVE LANDSCAPE ………………………………………. 132
10.1 COMPETITIVE BENCHMARKING………………… 133
10.2 VENDOR SHARE ANALYSIS ………………………. 134
10.3 RECENT DEVELOPMENTS………………………….. 134
10.3.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS …………….. 134
10.3.2 BUSINESS EXPANSIONS/ACQUISITIONS.. 135
10.3.3 PRODUCT LAUNCHES/DEVELOPMENTS … 135
11 COMPANY PROFILES ……………………………………………….. 137
11.1 OCULUS VR (META) ………………………………….. 137
11.1.1 COMPANY OVERVIEW …………………………… 137
11.1.2 FINANCIAL OVERVIEW ………………………….. 138
11.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………. 139
11.1.4 KEY DEVELOPMENTS ……………………………. 139
11.1.5 SWOT ANALYSIS ………………………………….. 140
11.1.6 KEY STRATEGIES………………………………….. 140
11.2 SAMSUNG ELECTRONICS CO., LTD …………… 141
11.2.1 COMPANY OVERVIEW …………………………… 141
11.2.2 FINANCIAL OVERVIEW ………………………….. 142
11.2.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ………………. 143
11.2.4 KEY DEVELOPMENTS ……………………………. 143
11.2.5 SWOT ANALYSIS ………………………………….. 144
11.2.6 KEY STRATEGIES………………………………….. 144
11.3 WORLDVIZ ………………………………………………… 145
11.3.1 COMPANY OVERVIEW …………………………… 145
11.3.2 FINANCIAL OVERVIEW ………………………….. 145
11.3.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ……………….. 145
11.3.4 KEY DEVELOPMENTS ……………………………. 145
11.4 NXP SEMICONDUCTOR N.V………………………. 146
11.4.1 COMPANY OVERVIEW …………………………… 146
11.4.2 FINANCIAL OVERVIEW ………………………….. 147
11.4.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED……………. 147
11.4.4 KEY DEVELOPMENTS ……………………………. 148
11.4.5 SWOT ANALYSIS ………………………………….. 148
11.4.6 KEY STRATEGIES………………………………….. 148
11.5 BOSCH SENSORTEC GMBH (BOSCH GROUP) …………………….. 149
11.5.1 COMPANY OVERVIEW …………………………… 149
11.5.2 FINANCIAL OVERVIEW ………………………….. 150
11.5.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ……………….. 151
11.5.4 KEY DEVELOPMENTS ……………………………. 151
11.5.5 SWOT ANALYSIS ………………………………….. 152
11.5.6 KEY STRATEGIES………………………………….. 152
11.6 INERTIAL LABS ………………………………………… 153
11.6.1 COMPANY OVERVIEW …………………………… 153
11.6.2 FINANCIAL OVERVIEW ………………………….. 153
11.6.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………….. 153
11.6.4 KEY DEVELOPMENTS ……………………………. 153
11.7 SONY CORPORATION ……………………………….. 154
11.7.1 COMPANY OVERVIEW …………………………… 154
11.7.2 FINANCIAL OVERVIEW ………………………….. 155
11.7.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ………………… 156
11.7.4 KEY DEVELOPMENTS ……………………………. 156
11.7.5 SWOT ANALYSIS ………………………………….. 157
11.7.6 KEY STRATEGIES………………………………….. 157
11.8 VALVE CORPORATION ……………………………… 158
11.8.1 COMPANY OVERVIEW …………………………… 158
11.8.2 FINANCIAL OVERVIEW ………………………….. 158
11.8.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………….. 158
11.8.4 KEY DEVELOPMENTS ……………………………. 158
11.9 HTC CORPROATION………………………………….. 159
11.9.1 COMPANY OVERVIEW …………………………… 159
11.9.2 FINANCIAL OVERVIEW ………………………….. 159
11.9.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ……………… 160
11.9.4 KEY DEVELOPMENTS ……………………………. 160
11.9.5 SWOT ANALYSIS ………………………………….. 161
11.9.6 KEY STRATEGIES………………………………….. 161
11.10 TCL TECHNOLOGY ……………………………………. 162
11.10.1 COMPANY OVERVIEW …………………………… 162
11.10.2 FINANCIAL OVERVIEW ………………………….. 163
11.10.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………. 163
11.10.4 KEY DEVELOPMENTS ……………………………. 164
11.10.5 SWOT ANALYSIS ………………………………….. 164
11.10.6 KEY STRATEGIES………………………………….. 164
11.11 DPVR. … 165
11.11.1 COMPANY OVERVIEW …………………………… 165
11.11.2 FINANCIAL OVERVIEW ………………………….. 165
11.11.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ………………… 165
11.11.4 KEY DEVELOPMENTS ……………………………. 165
11.12 VUZIX … 166
11.12.1 COMPANY OVERVIEW …………………………… 166
11.12.2 FINANCIAL OVERVIEW ………………………….. 167
11.12.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ……………… 167
11.12.4 KEY DEVELOPMENTS ……………………………. 168
11.12.5 SWOT ANALYSIS ………………………………….. 168
11.12.6 KEY STRATEGIES………………………………….. 169
11.13 QUALCOMM TECHNOLOGIES INC. ……………. 170
11.13.1 COMPANY OVERVIEW …………………………… 170
11.13.2 FINANCIAL OVERVIEW ………………………….. 171
11.13.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………… 171
11.13.4 KEY DEVELOPMENTS ……………………………. 172
11.13.5 SWOT ANALYSIS ………………………………….. 172
11.13.6 KEY STRATEGIES………………………………….. 173
11.14 SIEKO EPSON CORPORATION …………………… 174
11.14.1 COMPANY OVERVIEW …………………………… 174
11.14.2 FINANCIAL OVERVIEW ………………………….. 174
11.14.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………. 175
11.14.4 KEY DEVELOPMENTS ……………………………. 175
11.14.5 SWOT ANALYSIS ………………………………….. 175
11.14.6 KEY STRATEGIES………………………………….. 176
11.15 PENUMBRA, INC……………………………………….. 177
11.15.1 COMPANY OVERVIEW …………………………… 177
11.15.2 FINANCIAL OVERVIEW ………………………….. 177
11.15.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ……………….. 178
11.15.4 KEY DEVELOPMENTS ……………………………. 178
11.15.5 SWOT ANALYSIS ………………………………….. 178
11.15.6 KEY STRATEGIES………………………………….. 179
11.16 ARM LIMITED ……………………………………………. 180
11.16.1 COMPANY OVERVIEW …………………………… 180
11.16.2 FINANCIAL OVERVIEW ………………………….. 180
11.16.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………. 180
11.16.4 KEY DEVELOPMENTS ……………………………. 180
11.17 LEKE VR……………………………………………………. 181
11.17.1 COMPANY OVERVIEW …………………………… 181
11.17.2 FINANCIAL OVERVIEW ………………………….. 181
11.17.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED …………………………….. 181
11.17.4 KEY DEVELOPMENTS ……………………………. 181
11.18 GOOGLE LLC …………………………………………….. 182
11.18.1 COMPANY OVERVIEW …………………………… 182
11.18.2 FINANCIAL OVERVIEW ………………………….. 183
11.18.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED ………………….. 183
11.18.4 KEY DEVELOPMENTS ……………………………. 184
11.18.5 SWOT ANALYSIS ………………………………….. 184
11.18.6 KEY STRATEGIES………………………………….. 184
LIST OF TABLES
TABLE 1 MARKET SYNOPSIS
TABLE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 3 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 4 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 5 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018–2030 (USD MILLION)
TABLE 6 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)
TABLE 7 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 8 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION)
TABLE 9 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 10 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 11 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 12 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 62
TABLE 13 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 62
TABLE 14 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 63
TABLE 15 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 16 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)
TABLE 17 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 66
TABLE 18 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION)
TABLE 19 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 20 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 21 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 22 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 70
TABLE 23 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 24 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 71
TABLE 25 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 26 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 72
TABLE 27 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 72
TABLE 28 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 29 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 73
TABLE 30 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 31 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 74
TABLE 32 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 75
TABLE 33 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 34 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 35 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 36 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 37 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 38 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 39 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 78
TABLE 40 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 41 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 42 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 80
TABLE 43 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 44 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 45 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 46 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 47 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 82
TABLE 48 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 49 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 50 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 51 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 84
TABLE 52 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 53 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 54 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 55 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 56 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 57 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 58 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 59 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)
TABLE 60 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 61 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION)
TABLE 62 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 63 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 64 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 65 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 66 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 95
TABLE 67 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 68 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 69 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 97
TABLE 70 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 71 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 72 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 73 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 74 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 75 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 76 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 77 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 78 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 79 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 80 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 81 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 82 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 83 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 84 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 85 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 86 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 87 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 88 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 89 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 90 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)
TABLE 91 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 92 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION)
TABLE 93 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 94 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 95 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 96 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 97 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 98 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 99 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 115
TABLE 100 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 116
TABLE 101 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 102 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 103 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 104 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 105 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 106 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 107 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 108 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 109 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION)
TABLE 110 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 111 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION)
TABLE 112 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 113 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 114 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 115 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 116 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 117 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 118 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 119 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 120 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 121 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 122 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION)
TABLE 123 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION)
TABLE 124 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION)
TABLE 125 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS
TABLE 126 BUSINESS EXPANSIONS/ACQUISITIONS
TABLE 127 PRODUCT LAUNCHES/DEVELOPMENTS
TABLE 128 OCULUS VR (META): PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 129 OCULUS VR (META): KEY DEVELOPMENTS
TABLE 130 SAMSUNG ELECTRONICS CO., LTD: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 131 SAMSUNG ELECTRONICS CO., LTD: KEY DEVELOPMENTS
TABLE 132 WORLDVIZ: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 133 NXP SEMICONDUCTORS N.V: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 134 NXP SEMICONDUCTORS N.V: KEY DEVELOPMENTS
TABLE 135 BOSCH SENSORTEC GMBH (BOSCH GROUP): PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 136 BOSCH SENSORTEC GMBH (BOSCH GROUP): KEY DEVELOPMENTS
TABLE 137 INERTIAL LABS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 138 INERTIAL LABS: KEY DEVELOPMENTS
TABLE 139 SONY CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 140 SONY CORPORATION: KEY DEVELOPMENTS
TABLE 141 VALVE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 142 VALVE CORPORATION: KEY DEVELOPMENTS
TABLE 143 HTC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 144 HTC CORPORATION: KEY DEVELOPMENTS
TABLE 145 TCL TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 146 TCL TECHNOLOGY: KEY DEVELOPMENTS
TABLE 147 DPVR.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 148 VUZIX: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 149 VUZIX: KEY DEVELOPMENTS
TABLE 150 QUALCOM TECHNOLOGIES INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 151 QUALCOM TECHNOLOGIES INC.: KEY DEVELOPMENTS
TABLE 152 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 153 SEIKO EPSON CORPORATION: KEY DEVELOPMENTS
TABLE 154 PENUMBRA, INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 155 PENUMBRA, INC: KEY DEVELOPMENTS
TABLE 156 ARM LIMITED: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 157 LEKE VR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 158 GOOGLE LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
TABLE 159 GOOGLE LLC: KEY DEVELOPMENTS
LIST OF FIGURES
FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET: MARKET STRUCTURE
FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES
FIGURE 4 MARKET DYNAMICS: ANALYSIS OF THE GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 5 DRIVERS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 6 RESTRAINTS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 7 SUPPLY CHAIN ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 8 PORTER’S FIVE FORCES ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
FIGURE 9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 (% SHARE)
FIGURE 10 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 VS 2030 (USD MILLION)
FIGURE 11 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 (% SHARE)
FIGURE 12 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 VS 2030 (USD MILLION) 49
FIGURE 13 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 (% SHARE)
FIGURE 14 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 VS 2030 (USD MILLION)
FIGURE 15 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 (% SHARE)
FIGURE 16 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030 (USD MILLION)
FIGURE 17 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
FIGURE 18 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
FIGURE 19 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
FIGURE 20 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
FIGURE 21 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
FIGURE 22 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
FIGURE 23 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
FIGURE 24 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION) 66
FIGURE 25 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
FIGURE 26 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
FIGURE 27 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
FIGURE 28 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
FIGURE 29 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
FIGURE 30 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
FIGURE 31 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
FIGURE 32 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE) 108
FIGURE 33 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
FIGURE 34 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
FIGURE 35 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
FIGURE 36 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
FIGURE 37 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
FIGURE 38 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
FIGURE 39 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
FIGURE 40 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
FIGURE 41 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
FIGURE 42 GLOBAL AUGMENTED AND VIRTUAL REALITY MARKET: COMPETITIVE BENCHMARKING
FIGURE 43 VENDOR SHARE ANALYSIS, 2021 (%)
FIGURE 44 OCULUS VR (META): FINANCIAL OVERVIEW SNAPSHOT
FIGURE 45 OCULUS VR (META): SWOT ANALYSIS
FIGURE 46 SAMSUNG ELECTRONICS CO., LTD: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 47 SAMSUNG ELECTRONICS CO., LTD: SWOT ANALYSIS
FIGURE 48 NXP SEMICONDUCTORS N.V: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 49 NXP SEMICONDUCTORS N.V: SWOT ANALYSIS
FIGURE 50 BOSCH SENSORTEC GMBH (BOSCH GROUP): FINANCIAL OVERVIEW SNAPSHOT
FIGURE 51 BOSCH SENSORTEC GMBH (BOSCH GROUP): SWOT ANALYSIS
FIGURE 52 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 53 SONY CORPORATION: SWOT ANALYSIS
FIGURE 54 HTC CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 55 HTC CORPORATION: SWOT ANALYSIS
FIGURE 56 TCL TECHNOLOGY: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 57 TCL TECHNOLOGY: SWOT ANALYSIS
FIGURE 58 VUZIX: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 59 VUZIX: SWOT ANALYSIS
FIGURE 60 QUALCOM TECHNOLOGIES INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 61 QUALCOM TECHNOLOGIES INC.: SWOT ANALYSIS
FIGURE 62 SEIKO EPSON CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 63 SEIKO EPSON CORPORATION: SWOT ANALYSIS
FIGURE 64 PENUMBRA, INC: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 65 PENUMBRA, INC: SWOT ANALYSIS
FIGURE 66 GOOGLE LLC: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 67 GOOGLE LLC: SWOT ANALYSIS
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