Immersive System - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031
商品番号 : SMB-77189
| 出版社 | QYResearch |
| 出版年月 | 2025年4月 |
| ページ数 | 136 |
| 図表数 | 140 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 3,950 |
| 種別 | 英文調査報告書 |
The global market for Immersive System was estimated to be worth US$ 10.8 billion in 2024 and is forecast to a readjusted size of US$ 21.3 billion by 2031 with a CAGR of 9.13% during the forecast period 2025-2031.
没入型システムの世界市場は、2024年に108億米ドルに達すると推定され、2025~2031年の予測期間中に9.13%のCAGRで成長し、2031年までに213億米ドルに再調整された規模になると予測されています。
The global key companies of Immersive System include Meta, Apple, Sony, Pico (Bytedance), DPVR, Microsoft, Google, HTC, and AVEVA(Schneider), etc. in 2024, the global five largest players hold a share approximately 46% in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Immersive System, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Immersive System by region & country, by Type, and by Application.
The Immersive System market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive System.
Market Segmentation
By Company
- Meta
- Apple
- Sony
- Pico (Bytedance)
- DPVR
- Microsoft
- HTC
- AVEVA(Schneider)
- Barco
- Xreal
- Pimax
Segment by Type
- Hardware
- Software
Segment by Application
- Entertainment
- Education
- Healthcare
- Industrial
- Others
By Region
North America
- United States
- Canada
Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia-Pacific
Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Rest of Europe
Latin America
- Mexico
- Brazil
- Rest of Latin America
Middle East & Africa
- Turkey
- GCC Countries
- South Africa
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Immersive System company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Immersive System in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Immersive System in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview 1
1.1 Immersive System Product Introduction 1
1.2 Global Immersive System Market Size Forecast (2020-2031) 1
1.3 Immersive System Market Trends & Drivers 3
1.3.1 Immersive System Industry Trends 3
1.3.2 Immersive System Market Drivers & Opportunity 4
1.3.3 Immersive System Market Challenges and Restraints 5
1.4 Limitations 5
1.5 Study Objectives 6
1.6 Years Considered 7
2 Competitive Analysis by Company 8
2.1 Global Immersive System Players Revenue Ranking (2024) 8
2.2 Global Immersive System Revenue by Company (2020-2025) 9
2.3 Key Companies Immersive System Manufacturing Base Distribution and Headquarters 10
2.4 Key Companies Immersive System Product Offered 11
2.5 Key Companies Time to Begin Mass Production of Immersive System 12
2.6 Immersive System Market Competitive Analysis 12
2.6.1 Immersive System Market Concentration Rate (2020-2025) 12
2.6.2 Global 3 and 10 Largest Companies by Immersive System Revenue in 2024 14
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024) 14
2.7 Mergers & Acquisitions, Expansion 16
3 Segmentation by Type 18
3.1 Introduction by Type 18
3.1.1 Hardware 18
3.1.2 Software 19
3.2 Global Immersive System Sales Value by Type 19
3.2.1 Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031) 20
3.2.2 Global Immersive System Sales Value, by Type (2020-2031) 21
3.2.3 Global Immersive System Sales Value, by Type (%) (2020-2031) 22
4 Segmentation by Application 23
4.1 Introduction by Application 23
4.1.1 Entertainment 23
4.1.2 Education 24
4.1.3 Healthcare 24
4.1.4 Industrial 25
4.1.5 Others 26
4.2 Global Immersive System Sales Value by Application 27
4.2.1 Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031) 28
4.2.2 Global Immersive System Sales Value, by Application (2020-2031) 29
4.2.3 Global Immersive System Sales Value, by Application (%) (2020-2031) 30
5 Segmentation by Region 32
5.1 Global Immersive System Sales Value by Region 32
5.1.1 Global Immersive System Sales Value by Region: 2020 VS 2024 VS 2031 32
5.1.2 Global Immersive System Sales Value by Region (2020-2025) 32
5.1.3 Global Immersive System Sales Value by Region (2026-2031) 33
5.1.4 Global Immersive System Sales Value by Region (%), (2020-2031) 33
5.2 North America 35
5.2.1 North America Immersive System Sales Value, 2020-2031 35
5.2.2 North America Immersive System Sales Value by Country (%), 2024 36
5.3 Europe 37
5.3.1 Europe Immersive System Sales Value, 2020-2031 37
5.3.2 Europe Immersive System Sales Value by Country (%), 2024 38
5.4 Asia Pacific 39
5.4.1 Asia Pacific Immersive System Sales Value, 2020-2031 39
5.4.2 Asia Pacific Immersive System Sales Value by Region (%), 2024 40
5.5 Latin America 41
5.5.1 Latin America Immersive System Sales Value, 2020-2031 41
5.5.2 Latin America Immersive System Sales Value by Country (%), 2024 42
5.6 Middle East & Africa 43
5.6.1 Middle East & Africa Immersive System Sales Value, 2020-2031 43
5.6.2 Middle East & Africa Immersive System Sales Value by Country (%), 2024 44
6 Segmentation by Key Countries/Regions 45
6.1 Key Countries/Regions Immersive System Sales Value Growth Trends, 2020 VS 2024 VS 2031 45
6.2 Key Countries/Regions Immersive System Sales Value, 2020-2031 46
6.3 United States 50
6.3.1 United States Immersive System Sales Value, 2020-2031 50
6.3.2 United States Immersive System Sales Value by Type (%), 2024 51
6.3.3 United States Immersive System Sales Value by Application, 2024 52
6.4 Europe 53
6.4.1 Europe Immersive System Sales Value, 2020-2031 53
6.4.2 Europe Immersive System Sales Value by Type (%), 2024 54
6.4.3 Europe Immersive System Sales Value by Application, 2024 55
6.5 China 56
6.5.1 China Immersive System Sales Value, 2020-2031 56
6.5.2 China Immersive System Sales Value by Type (%), 2024 57
6.5.3 China Immersive System Sales Value by Application, 2024 58
6.6 Japan 59
6.6.1 Japan Immersive System Sales Value, 2020-2031 59
6.6.2 Japan Immersive System Sales Value by Type (%), 2024 60
6.6.3 Japan Immersive System Sales Value by Application, 2024 61
6.7 South Korea 62
6.7.1 South Korea Immersive System Sales Value, 2020-2031 62
6.7.2 South Korea Immersive System Sales Value by Type (%), 2024 63
6.7.3 South Korea Immersive System Sales Value by Application, 2024 64
6.8 Southeast Asia 65
6.8.1 Southeast Asia Immersive System Sales Value, 2020-2031 65
6.8.2 Southeast Asia Immersive System Sales Value by Type (%), 2024 66
6.8.3 Southeast Asia Immersive System Sales Value by Application, 2024 67
6.9 India 68
6.9.1 India Immersive System Sales Value, 2020-2031 68
6.9.2 India Immersive System Sales Value by Type (%), 2024 69
6.9.3 India Immersive System Sales Value by Application, 2024 70
7 Company Profiles 71
7.1 Meta 71
7.1.1 Meta Profile 71
7.1.2 Meta Main Business 72
7.1.3 Meta Immersive System Products, Services and Solutions 72
7.1.4 Meta Immersive System Revenue (US$ Million) & (2020-2025) 73
7.2 Apple 74
7.2.1 Apple Profile 74
7.2.2 Apple Main Business 74
7.2.3 Apple Immersive System Products, Services and Solutions 75
7.2.4 Apple Immersive System Revenue (US$ Million) & (2020-2025) 76
7.3 Sony 76
7.3.1 Sony Profile 76
7.3.2 Sony Main Business 77
7.3.3 Sony Immersive System Products, Services and Solutions 77
7.3.4 Sony Immersive System Revenue (US$ Million) & (2020-2025) 78
7.4 Pico (Bytedance) 79
7.4.1 Pico (Bytedance) Profile 79
7.4.2 Pico (Bytedance) Main Business 79
7.4.3 Pico (Bytedance) Immersive System Products, Services and Solutions 80
7.4.4 Pico (Bytedance) Immersive System Revenue (US$ Million) & (2020-2025) 81
7.5 DPVR 82
7.5.1 DPVR Profile 82
7.5.2 DPVR Main Business 82
7.5.3 DPVR Immersive System Products, Services and Solutions 83
7.5.4 DPVR Immersive System Revenue (US$ Million) & (2020-2025) 84
7.6 Microsoft 84
7.6.1 Microsoft Profile 84
7.6.2 Microsoft Main Business 85
7.6.3 Microsoft Immersive System Products, Services and Solutions 86
7.6.4 Microsoft Immersive System Revenue (US$ Million) & (2020-2025) 86
7.7 Google 87
7.7.1 Google Profile 87
7.7.2 Google Main Business 87
7.7.3 Google Immersive System Products, Services and Solutions 88
7.7.4 Google Immersive System Revenue (US$ Million) & (2020-2025) 88
7.8 HTC 89
7.8.1 HTC Profile 89
7.8.2 HTC Main Business 89
7.8.3 HTC Immersive System Products, Services and Solutions 90
7.8.4 HTC Immersive System Revenue (US$ Million) & (2020-2025) 94
7.9 AVEVA(Schneider) 94
7.9.1 AVEVA(Schneider) Profile 94
7.9.2 AVEVA(Schneider) Main Business 95
7.9.3 AVEVA(Schneider) Immersive System Products, Services and Solutions 96
7.9.4 AVEVA(Schneider) Immersive System Revenue (US$ Million) & (2020-2025) 97
7.10 Barco 97
7.10.1 Barco Profile 97
7.10.2 Barco Main Business 98
7.10.3 Barco Immersive System Products, Services and Solutions 98
7.10.4 Barco Immersive System Revenue (US$ Million) & (2020-2025) 100
7.11 Xreal 100
7.11.1 Xreal Profile 101
7.11.2 Xreal Main Business 101
7.11.3 Xreal Immersive System Products, Services and Solutions 101
7.11.4 Xreal Immersive System Revenue (US$ Million) & (2020-2025) 102
7.12 Pimax 103
7.12.1 Pimax Profile 103
7.12.2 Pimax Main Business 103
7.12.3 Pimax Immersive System Products, Services and Solutions 104
7.12.4 Pimax Immersive System Revenue (US$ Million) & (2020-2025) 105
8 Industry Chain Analysis 106
8.1 Immersive System Industrial Chain 106
8.2 Immersive System Upstream Analysis 106
8.2.1 Key Raw Materials 106
8.2.2 Raw Materials Key Suppliers 107
8.2.3 Manufacturing Cost Structure 108
8.3 Midstream Analysis 108
8.4 Downstream Analysis (Customers Analysis) 109
8.5 Sales Model and Sales Channels 110
8.5.1 Immersive System Sales Model 110
8.5.2 Sales Channel 111
8.5.3 Immersive System Distributors 111
9 Research Findings and Conclusion 112
10 Appendix 113
10.1 Research Methodology 113
10.1.1 Methodology/Research Approach 113
10.1.2 Data Source 116
10.2 Author Details 119
10.3 Disclaimer 120
Tables and Figures
Table 1. Immersive System Market Trends 3
Table 2. Immersive System Market Drivers & Opportunity 4
Table 3. Immersive System Market Challenges 5
Table 4. Global Immersive System Revenue by Company (2020-2025) & (US$ Million) 9
Table 5. Global Immersive System Revenue Market Share by Company (2020-2025) 9
Table 6. Key Companies Immersive System Manufacturing Base Distribution and Headquarters 10
Table 7. Key Companies Immersive System Product Type 11
Table 8. Key Companies Time to Begin Mass Production of Immersive System 12
Table 9. Global Immersive System Companies Market Concentration Ratio (CR5 and HHI) 13
Table 10. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024) 14
Table 11. Mergers & Acquisitions, Expansion Plans 16
Table 12. Global Immersive System Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million) 20
Table 13. Global Immersive System Sales Value by Type (2020-2025) & (US$ Million) 21
Table 14. Global Immersive System Sales Value by Type (2026-2031) & (US$ Million) 21
Table 15. Global Immersive System Sales Market Share in Value by Type (2020-2025) 22
Table 16. Global Immersive System Sales Market Share in Value by Type (2026-2031) 22
Table 17. Global Immersive System Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million) 28
Table 18. Global Immersive System Sales Value by Application (2020-2025) & (US$ Million) 29
Table 19. Global Immersive System Sales Value by Application (2026-2031) & (US$ Million) 30
Table 20. Global Immersive System Sales Market Share in Value by Application (2020-2025) 30
Table 21. Global Immersive System Sales Market Share in Value by Application (2026-2031) 30
Table 22. Global Immersive System Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million) 32
Table 23. Global Immersive System Sales Value by Region (2020-2025) & (US$ Million) 32
Table 24. Global Immersive System Sales Value by Region (2026-2031) & (US$ Million) 33
Table 25. Global Immersive System Sales Value by Region (2020-2025) & (%) 33
Table 26. Global Immersive System Sales Value by Region (2026-2031) & (%) 34
Table 27. Key Countries/Regions Immersive System Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031 45
Table 28. Key Countries/Regions Immersive System Sales Value, (2020-2025) & (US$ Million) 46
Table 29. Key Countries/Regions Immersive System Sales Value, (2026-2031) & (US$ Million) 47
Table 30. Meta Basic Information List 71
Table 31. Meta Description and Business Overview 72
Table 32. Meta Immersive System Products, Services and Solutions 72
Table 33. Revenue (US$ Million) in Immersive System Business of Meta (2020-2025) 73
Table 34. Apple Basic Information List 74
Table 35. Apple Description and Business Overview 74
Table 36. Apple Immersive System Products, Services and Solutions 75
Table 37. Revenue (US$ Million) in Immersive System Business of Apple (2020-2025) 76
Table 38. Sony Basic Information List 76
Table 39. Sony Description and Business Overview 77
Table 40. Sony Immersive System Products, Services and Solutions 77
Table 41. Revenue (US$ Million) in Immersive System Business of Sony (2020-2025) 78
Table 42. Pico (Bytedance) Basic Information List 79
Table 43. Pico (Bytedance) Description and Business Overview 79
Table 44. Pico (Bytedance) Immersive System Products, Services and Solutions 80
Table 45. Revenue (US$ Million) in Immersive System Business of Pico (Bytedance) (2020-2025) 81
Table 46. DPVR Basic Information List 82
Table 47. DPVR Description and Business Overview 82
Table 48. DPVR Immersive System Products, Services and Solutions 83
Table 49. Revenue (US$ Million) in Immersive System Business of DPVR (2020-2025) 84
Table 50. Microsoft Basic Information List 84
Table 51. Microsoft Description and Business Overview 85
Table 52. Microsoft Immersive System Products, Services and Solutions 86
Table 53. Revenue (US$ Million) in Immersive System Business of Microsoft (2020-2025) 86
Table 54. Google Basic Information List 87
Table 55. Google Description and Business Overview 87
Table 56. Google Immersive System Products, Services and Solutions 88
Table 57. Revenue (US$ Million) in Immersive System Business of Google (2020-2025) 88
Table 58. HTC Basic Information List 89
Table 59. HTC Description and Business Overview 89
Table 60. HTC Immersive System Products, Services and Solutions 90
Table 61. Revenue (US$ Million) in Immersive System Business of HTC (2020-2025) 94
Table 62. AVEVA(Schneider) Basic Information List 94
Table 63. AVEVA(Schneider) Description and Business Overview 95
Table 64. AVEVA(Schneider) Immersive System Products, Services and Solutions 96
Table 65. Revenue (US$ Million) in Immersive System Business of AVEVA(Schneider) (2020-2025) 97
Table 66. Barco Basic Information List 97
Table 67. Barco Description and Business Overview 98
Table 68. Barco Immersive System Products, Services and Solutions 98
Table 69. Revenue (US$ Million) in Immersive System Business of Barco (2020-2025) 100
Table 70. Xreal Basic Information List 101
Table 71. Xreal Description and Business Overview 101
Table 72. Xreal Immersive System Products, Services and Solutions 101
Table 73. Revenue (US$ Million) in Immersive System Business of Xreal (2020-2025) 102
Table 74. Pimax Basic Information List 103
Table 75. Pimax Description and Business Overview 103
Table 76. Pimax Immersive System Products, Services and Solutions 104
Table 77. Revenue (US$ Million) in Immersive System Business of Pimax (2020-2025) 105
Table 78. Key Raw Materials Lists 106
Table 79. Raw Materials Key Suppliers Lists 107
Table 80. Immersive System Downstream Customers 110
Table 81. Immersive System Distributors List 111
Table 82. Research Programs/Design for This Report 113
Table 83. Key Data Information from Secondary Sources 117
Table 84. Key Data Information from Primary Sources 118
List of Figures
Figure 1. Immersive System Product Picture 1
Figure 2. Global Immersive System Sales Value, 2020 VS 2024 VS 2031 (US$ Million) 2
Figure 3. Global Immersive System Sales Value (2020-2031) & (US$ Million) 3
Figure 4. Immersive System Report Years Considered 7
Figure 5. Global Immersive System Players Revenue Ranking (2024) & (US$ Million) 8
Figure 6. The 3 and 10 Largest Companies in the World: Market Share by Immersive System Revenue in 2024 14
Figure 7. Immersive System Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2024 16
Figure 8. Hardware Picture 18
Figure 9. Software Picture 19
Figure 10. Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million) 20
Figure 11. Global Immersive System Sales Value Market Share by Type, 2024 21
Figure 12. Product Picture of Entertainment 23
Figure 13. Product Picture of Education 24
Figure 14. Product Picture of Healthcare 25
Figure 15. Product Picture of Industrial 26
Figure 16. Product Picture of Others 27
Figure 17. Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million) 28
Figure 18. Global Immersive System Sales Value Market Share by Application, 2024 29
Figure 19. North America Immersive System Sales Value (2020-2031) & (US$ Million) 35
Figure 20. North America Immersive System Sales Value by Country (%), 2024 36
Figure 21. Europe Immersive System Sales Value, (2020-2031) & (US$ Million) 37
Figure 22. Europe Immersive System Sales Value by Country (%), 2024 38
Figure 23. Asia Pacific Immersive System Sales Value, (2020-2031) & (US$ Million) 39
Figure 24. Asia Pacific Immersive System Sales Value by Region (%), 2024 40
Figure 25. Latin America Immersive System Sales Value, (2020-2031) & (US$ Million) 41
Figure 26. Latin America Immersive System Sales Value by Country (%), 2024 42
Figure 27. Middle East & Africa Immersive System Sales Value, (2020-2031) & (US$ Million) 43
Figure 28. Middle East & Africa Immersive System Sales Value by Country (%), 2024 44
Figure 29. Key Countries/Regions Immersive System Sales Value (%), (2020-2031) 49
Figure 30. United States Immersive System Sales Value, (2020-2031) & (US$ Million) 50
Figure 31. United States Immersive System Sales Value by Type (%), 2024 51
Figure 32. United States Immersive System Sales Value by Application (%), 2024 52
Figure 33. Europe Immersive System Sales Value, (2020-2031) & (US$ Million) 53
Figure 34. Europe Immersive System Sales Value by Type (%), 2024 54
Figure 35. Europe Immersive System Sales Value by Application (%), 2024 55
Figure 36. China Immersive System Sales Value, (2020-2031) & (US$ Million) 56
Figure 37. China Immersive System Sales Value by Type (%), 2024 57
Figure 38. China Immersive System Sales Value by Application (%), 2024 58
Figure 39. Japan Immersive System Sales Value, (2020-2031) & (US$ Million) 59
Figure 40. Japan Immersive System Sales Value by Type (%), 2024 60
Figure 41. Japan Immersive System Sales Value by Application (%), 2024 61
Figure 42. South Korea Immersive System Sales Value, (2020-2031) & (US$ Million) 62
Figure 43. South Korea Immersive System Sales Value by Type (%), 2024 63
Figure 44. South Korea Immersive System Sales Value by Application (%), 2024 64
Figure 45. Southeast Asia Immersive System Sales Value, (2020-2031) & (US$ Million) 65
Figure 46. Southeast Asia Immersive System Sales Value by Type (%), 2024 66
Figure 47. Southeast Asia Immersive System Sales Value by Application (%), 2024 67
Figure 48. India Immersive System Sales Value, (2020-2031) & (US$ Million) 68
Figure 49. India Immersive System Sales Value by Type (%), 2024 69
Figure 50. India Immersive System Sales Value by Application (%), 2024 70
Figure 51. Immersive System Industrial Chain 106
Figure 52. Immersive System Manufacturing Cost Structure 108
Figure 53. Channels of Distribution (Direct Sales, and Distribution) 111
Figure 54. Bottom-up and Top-down Approaches for This Report 115
Figure 55. Data Triangulation 116
Figure 56. Key Executives Interviewed 118
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