没入型システムの世界市場シェアとランキング 2025-2031年

Immersive System - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

没入型システムの世界市場シェアとランキング、総売上高および需要予測 2025-2031年

商品番号 : SMB-77189

出版社QYResearch
出版年月2025年4月
ページ数136
図表数140
価格タイプシングルユーザライセンス
価格USD 3,950
種別英文調査報告書

The global market for Immersive System was estimated to be worth US$ 10.8 billion in 2024 and is forecast to a readjusted size of US$ 21.3 billion by 2031 with a CAGR of 9.13% during the forecast period 2025-2031.

没入型システムの世界市場は、2024年に108億米ドルに達すると推定され、2025~2031年の予測期間中に9.13%のCAGRで成長し、2031年までに213億米ドルに再調整された規模になると予測されています。

The global key companies of Immersive System include Meta, Apple, Sony, Pico (Bytedance), DPVR, Microsoft, Google, HTC, and AVEVA(Schneider), etc. in 2024, the global five largest players hold a share approximately 46% in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Immersive System, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Immersive System by region & country, by Type, and by Application.

The Immersive System market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive System.

Market Segmentation

By Company

  •                 Meta
  •                 Apple
  •                 Sony
  •                 Pico (Bytedance)
  •                 DPVR
  •                 Microsoft
  •                 Google
  •                 HTC
  •                 AVEVA(Schneider)
  •                 Barco
  •                 Xreal
  •                 Pimax

Segment by Type

  •                 Hardware
  •                 Software

Segment by Application

  •                 Entertainment
  •                 Education
  •                 Healthcare
  •                 Industrial
  •                 Others

By Region

North America

  •                 United States
  •                 Canada

Asia-Pacific

  •                 China
  •                 Japan
  •                 South Korea
  •                 Southeast Asia
  •                 India
  •                 Rest of Asia-Pacific

Europe

  •                 Germany
  •                 France
  •                 U.K.
  •                 Italy
  •                 Russia
  •                 Rest of Europe

Latin America

  •                 Mexico
  •                 Brazil
  •                 Rest of Latin America

Middle East & Africa

  •                 Turkey
  •                 GCC Countries
  •                 South Africa
  •                 Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Immersive System company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5:  Revenue of Immersive System in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6:  Revenue of Immersive System in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview               1

1.1 Immersive System Product Introduction   1

1.2 Global Immersive System Market Size Forecast (2020-2031)                 1

1.3 Immersive System Market Trends & Drivers            3

1.3.1 Immersive System Industry Trends         3

1.3.2 Immersive System Market Drivers & Opportunity                4

1.3.3 Immersive System Market Challenges and Restraints           5

1.4 Limitations      5

1.5 Study Objectives            6

1.6 Years Considered           7

2 Competitive Analysis by Company 8

2.1 Global Immersive System Players Revenue Ranking (2024)  8

2.2 Global Immersive System Revenue by Company (2020-2025)                 9

2.3 Key Companies Immersive System Manufacturing Base Distribution and Headquarters 10

2.4 Key Companies Immersive System Product Offered                11

2.5 Key Companies Time to Begin Mass Production of Immersive System                 12

2.6 Immersive System Market Competitive Analysis      12

2.6.1 Immersive System Market Concentration Rate (2020-2025)                 12

2.6.2 Global 3 and 10 Largest Companies by Immersive System Revenue in 2024   14

2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024)     14

2.7 Mergers & Acquisitions, Expansion            16

3 Segmentation by Type      18

3.1 Introduction by Type    18

3.1.1 Hardware     18

3.1.2 Software       19

3.2 Global Immersive System Sales Value by Type         19

3.2.1 Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031)      20

3.2.2 Global Immersive System Sales Value, by Type (2020-2031)                 21

3.2.3 Global Immersive System Sales Value, by Type (%) (2020-2031)                 22

4 Segmentation by Application          23

4.1 Introduction by Application         23

4.1.1 Entertainment              23

4.1.2 Education     24

4.1.3 Healthcare   24

4.1.4 Industrial     25

4.1.5 Others           26

4.2 Global Immersive System Sales Value by Application              27

4.2.1 Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031)                 28

4.2.2 Global Immersive System Sales Value, by Application (2020-2031)                 29

4.2.3 Global Immersive System Sales Value, by Application (%) (2020-2031)      30

5 Segmentation by Region  32

5.1 Global Immersive System Sales Value by Region      32

5.1.1 Global Immersive System Sales Value by Region: 2020 VS 2024 VS 2031        32

5.1.2 Global Immersive System Sales Value by Region (2020-2025)                 32

5.1.3 Global Immersive System Sales Value by Region (2026-2031)                 33

5.1.4 Global Immersive System Sales Value by Region (%), (2020-2031)                 33

5.2 North America                35

5.2.1 North America Immersive System Sales Value, 2020-2031 35

5.2.2 North America Immersive System Sales Value by Country (%), 2024                 36

5.3 Europe             37

5.3.1 Europe Immersive System Sales Value, 2020-2031                37

5.3.2 Europe Immersive System Sales Value by Country (%), 2024                 38

5.4 Asia Pacific     39

5.4.1 Asia Pacific Immersive System Sales Value, 2020-2031        39

5.4.2 Asia Pacific Immersive System Sales Value by Region (%), 2024                 40

5.5 Latin America 41

5.5.1 Latin America Immersive System Sales Value, 2020-2031   41

5.5.2 Latin America Immersive System Sales Value by Country (%), 2024                 42

5.6 Middle East & Africa     43

5.6.1 Middle East & Africa Immersive System Sales Value, 2020-2031                 43

5.6.2 Middle East & Africa Immersive System Sales Value by Country (%), 2024        44

6 Segmentation by Key Countries/Regions      45

6.1 Key Countries/Regions Immersive System Sales Value Growth Trends, 2020 VS 2024 VS 2031        45

6.2 Key Countries/Regions Immersive System Sales Value, 2020-2031                 46

6.3 United States  50

6.3.1 United States Immersive System Sales Value, 2020-2031    50

6.3.2 United States Immersive System Sales Value by Type (%), 2024                 51

6.3.3 United States Immersive System Sales Value by Application, 2024                 52

6.4 Europe             53

6.4.1 Europe Immersive System Sales Value, 2020-2031                53

6.4.2 Europe Immersive System Sales Value by Type (%), 2024 54

6.4.3 Europe Immersive System Sales Value by Application, 2024                 55

6.5 China                56

6.5.1 China Immersive System Sales Value, 2020-2031 56

6.5.2 China Immersive System Sales Value by Type (%), 2024    57

6.5.3 China Immersive System Sales Value by Application, 2024 58

6.6 Japan                59

6.6.1 Japan Immersive System Sales Value, 2020-2031  59

6.6.2 Japan Immersive System Sales Value by Type (%), 2024    60

6.6.3 Japan Immersive System Sales Value by Application, 2024 61

6.7 South Korea    62

6.7.1 South Korea Immersive System Sales Value, 2020-2031      62

6.7.2 South Korea Immersive System Sales Value by Type (%), 2024                 63

6.7.3 South Korea Immersive System Sales Value by Application, 2024                 64

6.8 Southeast Asia                65

6.8.1 Southeast Asia Immersive System Sales Value, 2020-2031  65

6.8.2 Southeast Asia Immersive System Sales Value by Type (%), 2024                 66

6.8.3 Southeast Asia Immersive System Sales Value by Application, 2024                 67

6.9 India 68

6.9.1 India Immersive System Sales Value, 2020-2031   68

6.9.2 India Immersive System Sales Value by Type (%), 2024     69

6.9.3 India Immersive System Sales Value by Application, 2024  70

7 Company Profiles              71

7.1 Meta 71

7.1.1 Meta Profile 71

7.1.2 Meta Main Business  72

7.1.3 Meta Immersive System Products, Services and Solutions  72

7.1.4 Meta Immersive System Revenue (US$ Million) & (2020-2025)                 73

7.2 Apple                74

7.2.1 Apple Profile                74

7.2.2 Apple Main Business 74

7.2.3 Apple Immersive System Products, Services and Solutions 75

7.2.4 Apple Immersive System Revenue (US$ Million) & (2020-2025)                 76

7.3 Sony 76

7.3.1 Sony Profile 76

7.3.2 Sony Main Business   77

7.3.3 Sony Immersive System Products, Services and Solutions  77

7.3.4 Sony Immersive System Revenue (US$ Million) & (2020-2025)                 78

7.4 Pico (Bytedance)            79

7.4.1 Pico (Bytedance) Profile           79

7.4.2 Pico (Bytedance) Main Business             79

7.4.3 Pico (Bytedance) Immersive System Products, Services and Solutions                80

7.4.4 Pico (Bytedance) Immersive System Revenue (US$ Million) & (2020-2025)           81

7.5 DPVR               82

7.5.1 DPVR Profile               82

7.5.2 DPVR Main Business                 82

7.5.3 DPVR Immersive System Products, Services and Solutions                 83

7.5.4 DPVR Immersive System Revenue (US$ Million) & (2020-2025)                 84

7.6 Microsoft         84

7.6.1 Microsoft Profile         84

7.6.2 Microsoft Main Business           85

7.6.3 Microsoft Immersive System Products, Services and Solutions                 86

7.6.4 Microsoft Immersive System Revenue (US$ Million) & (2020-2025)                 86

7.7 Google              87

7.7.1 Google Profile             87

7.7.2 Google Main Business               87

7.7.3 Google Immersive System Products, Services and Solutions                 88

7.7.4 Google Immersive System Revenue (US$ Million) & (2020-2025)                 88

7.8 HTC 89

7.8.1 HTC Profile 89

7.8.2 HTC Main Business  89

7.8.3 HTC Immersive System Products, Services and Solutions  90

7.8.4 HTC Immersive System Revenue (US$ Million) & (2020-2025)                 94

7.9 AVEVA(Schneider)       94

7.9.1 AVEVA(Schneider) Profile       94

7.9.2 AVEVA(Schneider) Main Business         95

7.9.3 AVEVA(Schneider) Immersive System Products, Services and Solutions                96

7.9.4 AVEVA(Schneider) Immersive System Revenue (US$ Million) & (2020-2025)           97

7.10 Barco              97

7.10.1 Barco Profile              97

7.10.2 Barco Main Business                98

7.10.3 Barco Immersive System Products, Services and Solutions                 98

7.10.4 Barco Immersive System Revenue (US$ Million) & (2020-2025)                 100

7.11 Xreal               100

7.11.1 Xreal Profile               101

7.11.2 Xreal Main Business 101

7.11.3 Xreal Immersive System Products, Services and Solutions                 101

7.11.4 Xreal Immersive System Revenue (US$ Million) & (2020-2025)                 102

7.12 Pimax             103

7.12.1 Pimax Profile             103

7.12.2 Pimax Main Business               103

7.12.3 Pimax Immersive System Products, Services and Solutions                 104

7.12.4 Pimax Immersive System Revenue (US$ Million) & (2020-2025)                 105

8 Industry Chain Analysis   106

8.1 Immersive System Industrial Chain            106

8.2 Immersive System Upstream Analysis        106

8.2.1 Key Raw Materials      106

8.2.2 Raw Materials Key Suppliers    107

8.2.3 Manufacturing Cost Structure  108

8.3 Midstream Analysis       108

8.4 Downstream Analysis (Customers Analysis)             109

8.5 Sales Model and Sales Channels  110

8.5.1 Immersive System Sales Model 110

8.5.2 Sales Channel              111

8.5.3 Immersive System Distributors                111

9 Research Findings and Conclusion 112

10 Appendix          113

10.1 Research Methodology                113

10.1.1 Methodology/Research Approach         113

10.1.2 Data Source               116

10.2 Author Details              119

10.3 Disclaimer    120

Tables and Figures

Table 1. Immersive System Market Trends     3

Table 2. Immersive System Market Drivers & Opportunity          4

Table 3. Immersive System Market Challenges               5

Table 4. Global Immersive System Revenue by Company (2020-2025) & (US$ Million)        9

Table 5. Global Immersive System Revenue Market Share by Company (2020-2025)           9

Table 6. Key Companies Immersive System Manufacturing Base Distribution and Headquarters          10

Table 7. Key Companies Immersive System Product Type           11

Table 8. Key Companies Time to Begin Mass Production of Immersive System    12

Table 9. Global Immersive System Companies Market Concentration Ratio (CR5 and HHI)          13

Table 10. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024)                 14

Table 11. Mergers & Acquisitions, Expansion Plans      16

Table 12. Global Immersive System Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)        20

Table 13. Global Immersive System Sales Value by Type (2020-2025) & (US$ Million)        21

Table 14. Global Immersive System Sales Value by Type (2026-2031) & (US$ Million)        21

Table 15. Global Immersive System Sales Market Share in Value by Type (2020-2025)           22

Table 16. Global Immersive System Sales Market Share in Value by Type (2026-2031)           22

Table 17. Global Immersive System Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)              28

Table 18. Global Immersive System Sales Value by Application (2020-2025) & (US$ Million)        29

Table 19. Global Immersive System Sales Value by Application (2026-2031) & (US$ Million)        30

Table 20. Global Immersive System Sales Market Share in Value by Application (2020-2025)     30

Table 21. Global Immersive System Sales Market Share in Value by Application (2026-2031)     30

Table 22. Global Immersive System Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)  32

Table 23. Global Immersive System Sales Value by Region (2020-2025) & (US$ Million)        32

Table 24. Global Immersive System Sales Value by Region (2026-2031) & (US$ Million)        33

Table 25. Global Immersive System Sales Value by Region (2020-2025) & (%)         33

Table 26. Global Immersive System Sales Value by Region (2026-2031) & (%)         34

Table 27. Key Countries/Regions Immersive System Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031               45

Table 28. Key Countries/Regions Immersive System Sales Value, (2020-2025) & (US$ Million)        46

Table 29. Key Countries/Regions Immersive System Sales Value, (2026-2031) & (US$ Million)        47

Table 30. Meta Basic Information List              71

Table 31. Meta Description and Business Overview      72

Table 32. Meta Immersive System Products, Services and Solutions                 72

Table 33. Revenue (US$ Million) in Immersive System Business of Meta (2020-2025)           73

Table 34. Apple Basic Information List            74

Table 35. Apple Description and Business Overview     74

Table 36. Apple Immersive System Products, Services and Solutions                 75

Table 37. Revenue (US$ Million) in Immersive System Business of Apple (2020-2025)           76

Table 38. Sony Basic Information List              76

Table 39. Sony Description and Business Overview       77

Table 40. Sony Immersive System Products, Services and Solutions                 77

Table 41. Revenue (US$ Million) in Immersive System Business of Sony (2020-2025)           78

Table 42. Pico (Bytedance) Basic Information List        79

Table 43. Pico (Bytedance) Description and Business Overview 79

Table 44. Pico (Bytedance) Immersive System Products, Services and Solutions                80

Table 45. Revenue (US$ Million) in Immersive System Business of Pico (Bytedance) (2020-2025)    81

Table 46. DPVR Basic Information List           82

Table 47. DPVR Description and Business Overview    82

Table 48. DPVR Immersive System Products, Services and Solutions                 83

Table 49. Revenue (US$ Million) in Immersive System Business of DPVR (2020-2025)           84

Table 50. Microsoft Basic Information List     84

Table 51. Microsoft Description and Business Overview               85

Table 52. Microsoft Immersive System Products, Services and Solutions                 86

Table 53. Revenue (US$ Million) in Immersive System Business of Microsoft (2020-2025)         86

Table 54. Google Basic Information List          87

Table 55. Google Description and Business Overview   87

Table 56. Google Immersive System Products, Services and Solutions                 88

Table 57. Revenue (US$ Million) in Immersive System Business of Google (2020-2025)           88

Table 58. HTC Basic Information List              89

Table 59. HTC Description and Business Overview      89

Table 60. HTC Immersive System Products, Services and Solutions                 90

Table 61. Revenue (US$ Million) in Immersive System Business of HTC (2020-2025)           94

Table 62. AVEVA(Schneider) Basic Information List   94

Table 63. AVEVA(Schneider) Description and Business Overview                 95

Table 64. AVEVA(Schneider) Immersive System Products, Services and Solutions                96

Table 65. Revenue (US$ Million) in Immersive System Business of AVEVA(Schneider) (2020-2025)       97

Table 66. Barco Basic Information List             97

Table 67. Barco Description and Business Overview     98

Table 68. Barco Immersive System Products, Services and Solutions                 98

Table 69. Revenue (US$ Million) in Immersive System Business of Barco (2020-2025)           100

Table 70. Xreal Basic Information List              101

Table 71. Xreal Description and Business Overview      101

Table 72. Xreal Immersive System Products, Services and Solutions                 101

Table 73. Revenue (US$ Million) in Immersive System Business of Xreal (2020-2025)           102

Table 74. Pimax Basic Information List            103

Table 75. Pimax Description and Business Overview    103

Table 76. Pimax Immersive System Products, Services and Solutions                 104

Table 77. Revenue (US$ Million) in Immersive System Business of Pimax (2020-2025)           105

Table 78. Key Raw Materials Lists    106

Table 79. Raw Materials Key Suppliers Lists   107

Table 80. Immersive System Downstream Customers   110

Table 81. Immersive System Distributors List 111

Table 82. Research Programs/Design for This Report  113

Table 83. Key Data Information from Secondary Sources             117

Table 84. Key Data Information from Primary Sources 118

List of Figures

Figure 1. Immersive System Product Picture  1

Figure 2. Global Immersive System Sales Value, 2020 VS 2024 VS 2031 (US$ Million)        2

Figure 3. Global Immersive System Sales Value (2020-2031) & (US$ Million)        3

Figure 4. Immersive System Report Years Considered  7

Figure 5. Global Immersive System Players Revenue Ranking (2024) & (US$ Million)        8

Figure 6. The 3 and 10 Largest Companies in the World: Market Share by Immersive System Revenue in 2024  14

Figure 7. Immersive System Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2024              16

Figure 8. Hardware Picture                 18

Figure 9. Software Picture  19

Figure 10. Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)  20

Figure 11. Global Immersive System Sales Value Market Share by Type, 2024        21

Figure 12. Product Picture of Entertainment  23

Figure 13. Product Picture of Education          24

Figure 14. Product Picture of Healthcare         25

Figure 15. Product Picture of Industrial           26

Figure 16. Product Picture of Others                27

Figure 17. Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)        28

Figure 18. Global Immersive System Sales Value Market Share by Application, 2024 29

Figure 19. North America Immersive System Sales Value (2020-2031) & (US$ Million)        35

Figure 20. North America Immersive System Sales Value by Country (%), 2024        36

Figure 21. Europe Immersive System Sales Value, (2020-2031) & (US$ Million)        37

Figure 22. Europe Immersive System Sales Value by Country (%), 2024                 38

Figure 23. Asia Pacific Immersive System Sales Value, (2020-2031) & (US$ Million)        39

Figure 24. Asia Pacific Immersive System Sales Value by Region (%), 2024                 40

Figure 25. Latin America Immersive System Sales Value, (2020-2031) & (US$ Million)        41

Figure 26. Latin America Immersive System Sales Value by Country (%), 2024        42

Figure 27. Middle East & Africa Immersive System Sales Value, (2020-2031) & (US$ Million)        43

Figure 28. Middle East & Africa Immersive System Sales Value by Country (%), 2024               44

Figure 29. Key Countries/Regions Immersive System Sales Value (%), (2020-2031)           49

Figure 30. United States Immersive System Sales Value, (2020-2031) & (US$ Million)        50

Figure 31. United States Immersive System Sales Value by Type (%), 2024                 51

Figure 32. United States Immersive System Sales Value by Application (%), 2024        52

Figure 33. Europe Immersive System Sales Value, (2020-2031) & (US$ Million)        53

Figure 34. Europe Immersive System Sales Value by Type (%), 2024                 54

Figure 35. Europe Immersive System Sales Value by Application (%), 2024                 55

Figure 36. China Immersive System Sales Value, (2020-2031) & (US$ Million)        56

Figure 37. China Immersive System Sales Value by Type (%), 2024                 57

Figure 38. China Immersive System Sales Value by Application (%), 2024                 58

Figure 39. Japan Immersive System Sales Value, (2020-2031) & (US$ Million)        59

Figure 40. Japan Immersive System Sales Value by Type (%), 2024                 60

Figure 41. Japan Immersive System Sales Value by Application (%), 2024                 61

Figure 42. South Korea Immersive System Sales Value, (2020-2031) & (US$ Million)        62

Figure 43. South Korea Immersive System Sales Value by Type (%), 2024                 63

Figure 44. South Korea Immersive System Sales Value by Application (%), 2024        64

Figure 45. Southeast Asia Immersive System Sales Value, (2020-2031) & (US$ Million)        65

Figure 46. Southeast Asia Immersive System Sales Value by Type (%), 2024        66

Figure 47. Southeast Asia Immersive System Sales Value by Application (%), 2024               67

Figure 48. India Immersive System Sales Value, (2020-2031) & (US$ Million)        68

Figure 49. India Immersive System Sales Value by Type (%), 2024                 69

Figure 50. India Immersive System Sales Value by Application (%), 2024                 70

Figure 51. Immersive System Industrial Chain                106

Figure 52. Immersive System Manufacturing Cost Structure       108

Figure 53. Channels of Distribution (Direct Sales, and Distribution)                 111

Figure 54. Bottom-up and Top-down Approaches for This Report                 115

Figure 55. Data Triangulation            116

Figure 56. Key Executives Interviewed              118