世界のギャンブル市場 : 2027 年までの予測

出版:Daedal Research (デダルリサーチ) 出版年月:2022年10月

世界のギャンブル市場 : 製品タイプ (カジノ、宝くじ、ゲーム機、賭け、その他)、プラットフォーム (ランドベース、コンピューター、モバイル)、地域規模別分析 – 2027 年までの予測
Global Gambling Market: Analysis By Product Type (Casino, Lotteries, Gaming Machines, Betting, and Others), By Platform (Landbased, Computer and Mobile), By Region Size & Forecast with Impact Analysis of COVID-19 and Forecast up to 2027

ページ数157
価格
シングルユーザライセンスUSD 2,350
2-5ユーザライセンスUSD 3,350
エンタープライズライセンスUSD 4,350
種別英文調査報告書

レポート目次  お問合せ・ご注文  価格・納期について

無料サンプル

Gambling (also known as betting or gaming) is the staking of something valuable (“the stakes”) on an event with an uncertain conclusion in the hope of gaining something valuable. Gambling, thus, necessitates the presence of three elements: consideration (a sum wagered), risk (chance), and a prize. The gaming industry is a term interchangeably used for gambling industry. The term gaming is more preferred by companies operating within the gambling market. As for them it sounds sort of more legal to be known as a gaming company instead of a gambling company. In 2021, the global gambling market was valued at US$439.5 billion, and is probable to reach US$621.3 billion by 2027.

The rise in adoption of online gambling via mobile and computers coupled with growing adoption of digital and mobile payments which has made payment procedures easier for users and online players, would impact demand for gambling market in the coming years. The gambling market is projected to grow at a CAGR of 5.94%, during the forecast period of 2022-2027.

Market Segmentation Analysis:

By Product Type: The report splits the global gambling market into five components: Casino, Lotteries, Gambling Machines, Betting and Other. Casino segment held around 35% of the market share in 2021. Numerous countries gradually looking to make gambling through casinos a legal activity by bringing under the tax umbrella is one of the major factors that encouraged casino in gambling industry.

By Platform: According to the report, the global gambling market is segregated into three algorithms: Landbased, Computer and Mobile. Landbased segment accounted for 85% in the gambling market in 2021, due to the new regulatory acts adopted by many countries paved favorable conditions for the growth of landbased gambling market.

By Region: According to this report, the global gambling market can be divided into four major regions: Asia Pacific (China, Japan, India and Rest of Asia Pacific), North America (The US, Canada and Mexico), Europe (Germany, UK, France, Italy, Spain and Rest of Europe) and Rest of the World. The Asia Pacific gambling market enjoyed the market share of around 38% in 2021, primarily owing to an increase in the growth of the urban living standards along with an increase in the growth luxurious gaming options.

While the China gambling market held the maximum share in the Asia Pacific market as in general, gambling in China is illegal. Residents of the country can try only one gambling activity, the operator of which is the state itself – the lottery. As for other activities, involving betting, they are held in two gambling zones – Hong Kong and Macau.

Global Gambling Market Dynamics:

Growth Drivers: The increasing internet users is creating an ideal situation for the rapid proliferation of online gambling platform types. Increased internet penetration benefits the gamers do not have to be physically present at the venue for online gambling, making it more convenient for the gamer. Further, the market is expected to increase due to hiking penetration of smart devices, growing global population, improving spending capability globally, legalization of gambling, etc.

Challenges: The lack of infrastructure such as unstable power supplies, insufficient communication networks, and inadequate or unreliable internet connectivity with limited bandwidth as well as a lack of human resources with the necessary technical expertise in using internet. The other challenge that gambling market face is negative perceptions on gambling, etc.

Trends: A major trend gaining pace in gambling market is potential of augment reality (AR) technology in online gambling. For casinos, this technology could introduce a range of new features, combining the best elements of live gaming and software with overlays and virtual reality add-ons that make for an even more engaging experience. More trends in the market are believed to augment the growth of gambling market during the forecasted period include emergence of bit coin gambling, cloud gaming, etc.

Impact Analysis of COVID-19 and Way Forward:

The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the gambling market in 2020 as governments globally imposed lockdowns and restrictions have had an impact on land-based casino operations. Several land-based gambling establishments, including bingo halls, casinos, clubs, pubs, horseracing tracks, poker rooms, and lottery merchants, were forced to close. Due of the shutdown, many gambling market participants migrated to internet gambling. Because of greater free time and boredom, many people have turned to online gambling. With the cancellation and delay of major sporting events, internet gambling activity has decreased. However, following COVID-19, the industry has seen an increase in online gambling due to the relaxation of lockout limitations and the restoration of live sports events internationally.

Competitive Landscape and Recent Developments:

The gambling market is fragmented with the presence of a large number of players majorly dominating worldwide. Key players of the gambling market are:

International Game Technology Plc. (IGT)
Flutter Entertainment plc.
Light & Wonder, Inc. (Formerly Known As Scientific Games Corporation)
Galaxy Entertainment Group
Caesars Entertainment, Inc.
Las Vegas Sands Corp.
888 Holdings
MGM Resorts International
Wynn Resorts
Entain Plc.
Evolution Gaming Group
Draftkings Inc.

The key players are constantly investing in strategic initiatives, such as new product launches, introducing their products to emerging markets and more, to maintain a competitive edge in this market. For instance, in August 2021, DraftKings Inc. and Golden Nugget Online Gaming Inc. have reached an agreement in which DraftKings will acquire Golden Nugget Online Gaming in an all-stock transaction. DraftKings was able to take use of Golden Nugget’s well-known brand, iGaming product experience, and combined database of more than 5 million customers as a result of the acquisition. Also, in July 2021, The FanDuel Group, which is owned by Flutter Entertainment PLC, has launched FanDuel Casino in New Jersey and Michigan. Customers may now play live dealer blackjack, roulette, and baccarat at FanDuel Casino.  


目次

1. Executive Summary

2. Introduction

2.1 Gambling: An Overview
2.1.1 Regulations on Gambling

2.2 Gambling Segmentation: An Overview
2.2.1 Gambling Segmentation

3. Global Market Analysis

3.1 Global Gambling Market: An Analysis

3.1.1 Global Gambling Market: An Overview
3.1.2 Global Gambling Market by Value
3.1.3 Global Gambling Market by Product Type (Casino, Lotteries, Gaming Machines, Betting and Other)
3.1.4 Global Gambling Market by Platform (Landbased, Computer and Mobile)
3.1.5 Global Gambling Market by Region (Asia Pacific, North America, Europe, and Rest of the World)

3.2 Global Gambling Market: Product Type Analysis

3.2.1 Global Gambling Market by Product Type: An Overview
3.2.2 Global Casino Gambling Market by Value
3.2.3 Global Lotteries Gambling Market by Value
3.2.4 Global Gaming Machines Gambling Market by Value
3.2.5 Global Betting Market by Value
3.2.6 Global Other Gambling Market by Value

3.3 Global Gambling Market: Platform Analysis

3.3.1 Global Gambling Market by Platform: An Overview
3.3.2 Global Landbased Gambling Market by Value
3.3.3 Global Computer Gambling Market by Value
3.3.4 Global Mobile Gambling Market by Value

4. Regional Market Analysis

4.1 Asia Pacific Gambling Market: An Analysis

4.1.1 Asia Pacific Gambling Market: An Overview
4.1.2 Asia Pacific Gambling Market by Value
4.1.3 Asia Pacific Gambling Market by Regions (China, Japan, India and Rest of Asia Pacific)
4.1.4 China Gambling Market by Value
4.1.5 Japan Gambling Market by Value
4.1.6 India Gambling Market by Value
4.1.7 Rest of Asia Pacific Gambling Market by Value

4.2 North America Gambling Market: An Analysis

4.2.1 North America Gambling Market: An Overview
4.2.2 North America Gambling Market by Value
4.2.3 North America Gambling Market by Product Type (Casino, Lotteries and Other)
4.2.4 North America Casino Gambling Market by Value
4.2.5 North America Lotteries Gambling Market by Value
4.2.6 North America Other Gambling Market by Value
4.2.7 North America Gambling Market by Platform (Landbased and Interactive)
4.2.8 North America Landbased Gambling Market by Value
4.2.9 North America Interactive Gambling Market by Value
4.2.10 North America Gambling Market by Region (The US, Canada and Mexico)
4.2.11 The US Gambling Market by Value
4.2.12 Canada Gambling Market by Value
4.2.13 Mexico Gambling Market by Value

4.3 Europe Gambling Market: An Analysis

4.3.1 Europe Gambling Market: An Overview
4.3.2 Europe Gambling Market by Value
4.3.3 Europe Gambling Market by Region (Germany, UK, France, Italy, Spain and Rest of Europe)
4.3.4 UK Gambling Market by Value
4.3.5 Italy Gambling Market by Value
4.3.6 Italy Gambling Market by Platform (Landbased and Interactive)
4.3.7 Italy Landbased and Interactive Gambling Market by Value
4.3.8 Germany Gambling Market by Value
4.3.9 France Gambling Market by Value
4.3.10 Spain Gambling Market by Value
4.3.11 Rest of Europe Gambling Market by Value

4.4 Rest of the World Gambling Market: An Analysis

4.4.1 Rest of the World Gambling Market: An Overview
4.4.2 Rest of the World Gambling Market by Value

5. Impact of COVID-19

5.1 Impact of COVID-19 on Gambling Market

5.1.1 Impact of COVID-19 on Gambling
5.1.2 Response of Market Players after Spread of Pandemic
5.1.3 Regional Impact of COVID-19
5.1.4 Post COVID-19 Impact

6. Market Dynamics

6.1 Growth Drivers
6.1.1 Budding Internet Penetration
6.1.2 Hiking Penetration of Smart Devices
6.1.3 Growing Global Population
6.1.4 Improving Spending Capability Globally
6.1.5 Legalization of Gambling

6.2 Challenges
6.2.1 Lack of Internet Connectivity in Developing Countries
6.2.2 Negative Perceptions on Gambling

6.3 Market Trends
6.3.1 Potential of Augment Reality (AR) Technology in Online Gambling
6.3.2 Emergence of Bitcoin Gambling
6.3.3 Cloud Gaming

7. Competitive Landscape

7.1 Global Gambling Market Players: Acquisition Comparison

8. Company Profiles

8.1 International Game Technology Plc. (IGT)
8.1.1 Business Overview
8.1.2 Operating Segments
8.1.3 Business Strategy

8.2 Flutter Entertainment plc
8.2.1 Business Overview
8.2.2 Operating Segments
8.2.3 Business Strategy

8.3 Light & Wonder, Inc. (Formerly Known As Scientific Games Corporation)
8.3.1 Business Overview
8.3.2 Operating Segments
8.3.3 Business Strategy

8.4 Galaxy Entertainment Group
8.4.1 Business Overview
8.4.2 Operating Segments
8.4.3 Business Strategy

8.5 Caesars Entertainment, Inc.
8.5.1 Business Overview
8.5.2 Operating Segments
8.5.3 Business Strategy

8.6 Las Vegas Sands Corp.
8.6.1 Business Overview
8.6.2 Operating Segments
8.6.3 Business Strategy

8.7 888 Holdings
8.7.1 Business Overview
8.7.2 Operating Segments
8.7.3 Business Strategy

8.8 MGM Resorts International
8.8.1 Business Overview
8.8.2 Operating Segments
8.8.3 Business Strategy

8.9 Wynn Resorts, Limited
8.9.1 Business Overview
8.9.2 Operating Segments
8.9.3 Business Strategy

8.10 Entain Plc.
8.10.1 Business Overview
8.10.2 Operating Segments
8.10.3 Business Strategy

8.11 Evolution Gaming Group
8.11.1 Business Overview
8.11.2 Operating Regions
8.11.3 Business Strategy

8.12 Draftkings Inc.
8.12.1 Business Overview
8.12.2 Operating Segments
8.12.3 Business Strategy

List of Figures

Figure 1: Gambling Segmentation
Figure 2: Global Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 3: Global Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 4: Global Gambling Market by Product Type; 2021 (Percentage, %)
Figure 5: Global Gambling Market by Platform; 2021 (Percentage, %)
Figure 6: Global Gambling Market by Region; 2021 (Percentage, %)
Figure 7: Global Casino Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 8: Global Casino Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 9: Global Lotteries Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 10: Global Lotteries Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 11: Global Gaming Machines Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 12: Global Gaming Machines Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 13: Global Betting Market by Value; 2017-2021 (US$ Billion)
Figure 14: Global Betting Market by Value; 2022-2027 (US$ Billion)
Figure 15: Global Other Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 16: Global Other Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 17: Global Landbased Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 18: Global Landbased Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 19: Global Computer Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 20: Global Computer Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 21: Global Mobile Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 22: Global Mobile Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 23: Asia Pacific Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 24: Asia Pacific Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 25: Asia Pacific Gambling Market by Regions; 2021 (Percentage, %)
Figure 26: China Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 27: China Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 28: Japan Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 29: Japan Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 30: India Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 31: India Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 32: Rest of Asia Pacific Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 33: Rest of Asia Pacific Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 34: North America Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 35: North America Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 36: North America Gambling Market by Product Type; 2021 (Percentage, %)
Figure 37: North America Casino Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 38: North America Casino Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 39: North America Lotteries Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 40: North America Lotteries Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 41: North America Other Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 42: North America Other Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 43: North America Gambling Market by Platform; 2021 (Percentage, %)
Figure 44: North America Landbased Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 45: North America Landbased Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 46: North America Interactive Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 47: North America Interactive Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 48: North America Gambling Market by Region; 2021 (Percentage, %)
Figure 49: The US Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 50: The US Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 51: Canada Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 52: Canada Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 53: Mexico Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 54: Mexico Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 55: Europe Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 56: Europe Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 57: Europe Gambling Market by Regions; 2021 (Percentage, %)
Figure 58: UK Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 59: UK Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 60: Italy Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 61: Italy Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 62: Italy Gambling Market by Platform; 2021 (Percentage,%)
Figure 63: Italy Land based and Interactive Gambling Market by Value; 2017-2027 (US$ Billion)
Figure 64: Germany Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 65: Germany Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 66: France Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 67: France Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 68: Spain Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 69: Spain Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 70: Rest of Europe Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 71: Rest of Europe Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 72: Rest of the World Gambling Market by Value; 2017-2021 (US$ Billion)
Figure 73: Rest of the World Gambling Market by Value; 2022-2027 (US$ Billion)
Figure 74: Macao Casino Revenue; January 2020-August 2020 (US$ Billion)
Figure 75: Global Number of Internet Users; Jan’17-Jan’22 (Million)
Figure 76: Global Mobile Devices and Connections; 2016-2021 (Billion)
Figure 77: Global Population by Age Groups; 2015-2030 (Million)
Figure 78: International Game Technology Plc. (IGT) Revenue by Segments; 2021 (Percentage, %)
Figure 79: Flutter Entertainment plc. Revenue by Segments; 2021 (Percentage, %)
Figure 80: Scientific Games Corporation Revenue by Segments; 2021 (Percentage, %)
Figure 81: Galaxy Entertainment Group Revenue by Segments; 2021 (Percentage, %)
Figure 82: Caesars Entertainment, Inc. Net Revenue by Segments; 2021 (Percentage, %)
Figure 83: Las Vegas Sands Corp. Net Revenue by Segments; 2021 (Percentage, %)
Figure 84: 888 Holdings Revenue by Segments; 2021 (Percentage, %)
Figure 85: MGM Resorts International Net Revenue by Segments; 2021 (Percentage, %)
Figure 86: Wynn Resorts, Limited Revenue by Segments, 2021 (Percentage, %)
Figure 87: Entain Plc. Revenue by Segments; 2021 (Percentage, %)
Figure 88: Evolution Gaming Group Revenue by Regions; 2021 (Percentage, %)
Figure 89: Draftkings Inc. Revenue by Segments; 2021 (Percentage, %)
Table 1: Global Gambling Market: Acquisition Comparison


    お問合せフォーム

    • *のある項目は必須項目です。

    • レポートのタイトルは自動で入ります。

    • 無料サンプルはご購入を検討されている方向けのレポート形式等確認用資料です。
      重要記述や数値は記載されていません。予めご了承ください。

    お名前*

    会社名*

    部署名

    メールアドレス*

    電話番号

    当ウェブサイトを知った経緯を教えてください。

    お問合せ内容

    株式会社SEMABIZ・ChosaReport.com プライバシーポリシー

    Eメールでのお問合せもお受けしております。
    下記アドレスへ“(at)”を“@”に変えてお送りください。通常1営業日以内にご返信いたします。
    crinquiry(at)chosareport.com