Online Gaming Market Size, Share & Trends Analysis Report
商品番号 : SMB-91748
| 出版社 | Grand View Research |
| 出版年月 | 2025年11月 |
| ページ数 | 150 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
オンラインゲーム市場 – ジャンル(アクション&アドベンチャー、マルチプレイヤーオンラインバトルアリーナ、リアルタイムストラテジー、ロールプレイングゲーム、シューティング)、デバイス別(コンピューター、スマートフォン&タブレット、ゲーム機)、地域、セグメント別予測による市場規模、成長と動向分析レポート 2025-2033年
世界のオンラインゲーム市場規模は、2024年に1,275億7,810万米ドルと評価され、2030年には2,379億2,240万米ドルに達すると予測されています。2025年から2030年にかけて年平均成長率(CAGR)10.5%で成長が見込まれています。この業界は、高速インターネット接続の急速な拡大とスマートフォンの普及によって牽引されており、これにより、世界中の多様なユーザーがゲームをより手軽に、手頃な価格で楽しめるようになりました。
さらに、5Gネットワーク、クラウドゲームプラットフォーム、仮想現実(VR)、拡張現実(AR)などの技術の進歩もユーザーエクスペリエンスを変革し、よりスムーズなゲームプレイ、強化されたグラフィックス、インタラクティブ機能などを実現しています。これらは、今後数年間、オンラインゲーム業界を牽引すると予想されています。
モバイルゲームの普及拡大、デジタルインフラの拡大、新興国における可処分所得の増加は、オンラインゲーム業界の成長を加速させる重要な要因となっています。手頃な価格のスマートフォンの普及と、PUBG、Fortnite、Call of Dutyといった人気タイトルのモバイルプラットフォームへの移行により、ゲームへのアクセスは民主化しました。NVIDIA GeForce NowやXbox Cloud Gamingといったクラウドゲームプラットフォームも、高価なゲーム機を必要とせず、参入障壁を下げています。
このレポートは、世界、地域、国レベルでの収益成長を予測し、2018年から2030年までの各サブセグメントにおける最新の業界動向の分析を提供します。この調査のために、Grand View Researchは、世界のオンラインゲーム市場レポートをジャンル、デバイス、地域に基づいてセグメント化しました。
Online Gaming Market Summary
The global online gaming market size was valued at USD 127,578.1 million in 2024 and is projected to reach USD 237,922.4 million by 2030, growing at a CAGR of 10.5% from 2025 to 2030. The industry is driven by the rapid expansion of high-speed internet connectivity and the widespread adoption of smartphones, which have made gaming more accessible and affordable for a diverse global audience.

Additionally, advances in technology, including the rollout of 5G networks, cloud gaming platforms, virtual reality (VR), and augmented reality (AR), are also transforming the user experience, enabling smoother gameplay, enhanced graphics, and interactive features, which are expected to drive the online gaming industry in the coming years.
Additionally, the growing adoption of mobile gaming, expanding digital infrastructure, and rising disposable incomes in emerging economies are the key factors accelerating online gaming industry growth. The widespread availability of affordable smartphones and the migration of popular titles such as PUBG, Fortnite, and Call of Duty to mobile platforms have democratized gaming access. Cloud gaming platforms such as NVIDIA GeForce Now and Xbox Cloud Gaming are also lowering entry barriers by removing the need for expensive consoles.
Additionally, the widespread availability of smartphones has significantly democratized gaming, granting access to digital entertainment across diverse income groups and regions. Budget-friendly devices equipped with powerful processors now enable users to engage in sophisticated, high-quality gaming experiences previously limited to expensive consoles or PCs. This affordability has broadened the gamer demographic, attracting a wider audience ranging from casual to hardcore players, and facilitating online gaming industry expansion, particularly in emerging economies where smartphone penetration is rapidly increasing.
Online Gaming Market Report Scope
| Report Attribute | Details |
| Market size value in 2025 | USD 144,631.2 million |
| Revenue forecast in 2030 | USD 237,922.4 million |
| Growth rate | CAGR of 10.5% from 2025 to 2030 |
| Base Year of estimation | 2024 |
| Actual data | 2018 – 2023 |
| Forecast period | 2025 – 2030 |
| Quantitative units | Revenue in USD million/billion and CAGR from 2025 to 2030 |
| Report coverage | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
| Segments covered | Genre, device, region |
| Regional scope | North America; Europe; Asia Pacific; Latin America; Middle East; and Africa |
| Country scope | U.S.; Canada; Mexico; Germany; UK; France; China; Japan; India; South Korea; Australia; Brazil; UAE; Saudi Arabia; South Africa |
| Key companies profiled | Apple Inc.; Bandai Namco Entertainment Inc.; Electronic Arts Inc.; Epic Games Inc.; Gameloft SE; Krafton Inc.; Microsoft Corporation; Nintendo Co., Ltd.; Peak Games; Rovio Entertainment Corporation; Sony Interactive Entertainment Inc.; Tencent Holdings Limited; Ubisoft Entertainment SA; Warner Bros. Entertainment Inc.; Zhejiang Century Huatong Group Co., Ltd. |
Global Online Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global online gaming market report based on genre, device, and region:
- Genre Outlook (Revenue, USD Million, 2018 – 2030)
- Action & Adventure
- Multiplayer Online Battle Arena (MOBA)
- Real-time strategy (RTS)
- Role-playing games (RPG)
- Shooter (FPS and TPS)
- Simulation and Sports
- Racing
- Others
- Device Outlook (Revenue, USD Million, 2018 – 2030)
- Computer (PC & Laptops)
- Smartphone & Tablets
- Gaming Consoles
- Regional Outlook (Revenue, USD Million, 2018 – 2030)
- North America
o U.S.
o Canada
o Mexico
- Europe
o Germany
o UK
o France
- Asia Pacific
o China
o Japan
o India
o South Korea
o Australia
- Latin America
o Brazil
- Middle East and Africa (MEA)
o UAE
o Saudi Arabia
o South Africa
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Online Gaming Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Industry Challenge
3.3. Online Gaming Market Analysis Tools
3.3.1. Industry Analysis – Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic landscape
3.3.2.3. Social landscape
3.3.2.4. Technological landscape
3.3.2.5. Environmental landscape
3.3.2.6. Legal landscape
Chapter 4. Online Gaming Market: Genre Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Online Gaming Market: Genre Movement Analysis, USD Million, 2024 & 2030
4.3. Action & Adventure
4.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.4. Multiplayer Online Battle Arena (MOBA)
4.4.1. Multiplayer Online Battle Arena (MOBA) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.5. Real-time strategy (RTS)
4.5.1. Real-time strategy (RTS) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.6. Role-playing games (RPG)
4.6.1. Role-playing games (RPG) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.7. Shooter (FPS and TPS)
4.7.1. Shooter (FPS and TPS) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.8. Simulation and Sports
4.8.1. Simulation and Sports Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.9. Racing
4.9.1. Racing Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.10. Others
4.10.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 5. Online Gaming Market: Device Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Online Gaming Market: Device Movement Analysis, USD Million, 2024 & 2030
5.3. Computer (PC & Laptops)
5.3.1. Computer (PC & Laptops) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.4. Smartphone & Tablets
5.4.1. Smartphone & Tablets Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.5. Gaming Consoles
5.5.1. Gaming Consoles Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 6. Regional Estimates & Trend Analysis
6.1. Online Gaming Market, By Region, 2024 & 2030
6.2. North America
6.2.1. North America Online Gaming Market Estimates & Forecasts, 2018 – 2030 (USD Million)
6.2.2. U.S.
6.2.2.1. U.S. Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.3. Canada
6.2.3.1. Canada Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.4. Mexico
6.2.4.1. Mexico Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3. Europe
6.3.1. Europe Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.2. U.K.
6.3.2.1. U.K. Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.3. Germany
6.3.3.1. Germany Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.4. France
6.3.4.1. France Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.2. China
6.4.2.1. China Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.3. Japan
6.4.3.1. Japan Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.4. India
6.4.4.1. India Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.5. South Korea
6.4.5.1. South Korea Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.6. Australia
6.4.6.1. Australia Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5. Latin America
6.5.1. Latin America Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5.2. Brazil
6.5.2.1. Brazil Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.2. UAE
6.6.2.1. UAE Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.3. Kingdom of Saudi Arabia
6.6.3.1. Kingdom of Saudi Arabia Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.4. South Africa
6.6.4.1. South Africa Online Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 7. Online Gaming Market – Competitive Landscape
7.1. Company Categorization
7.2. Company Market Positioning
7.3. Company Heat Map Analysis
7.4. Company Profiles/Listing
7.4.1. Apple, Inc.
7.4.1.1. Participant’s Overview
7.4.1.2. Financial Performance
7.4.1.3. Product Benchmarking
7.4.1.4. Strategic Initiatives
7.4.2. Bandai Namco Entertainment Inc.
7.4.2.1. Participant’s Overview
7.4.2.2. Financial Performance
7.4.2.3. Product Benchmarking
7.4.2.4. Strategic Initiatives
7.4.3. Electronic Arts, Inc.
7.4.3.1. Participant’s Overview
7.4.3.2. Financial Performance
7.4.3.3. Product Benchmarking
7.4.4. Strategic Initiatives
7.4.4.1. Participant’s Overview
7.4.4.2. Financial Performance
7.4.4.3. Product Benchmarking
7.4.4.4. Strategic Initiatives
7.4.5. Epic Games, Inc.
7.4.5.1. Participant’s Overview
7.4.5.2. Financial Performance
7.4.5.3. Product Benchmarking
7.4.5.4. Strategic Initiatives
7.4.6. Gameloft SE
7.4.6.1. Participant’s Overview
7.4.6.2. Financial Performance
7.4.6.3. Product Benchmarking
7.4.6.4. Strategic Initiatives
7.4.7. Krafton Inc.
7.4.7.1. Participant’s Overview
7.4.7.2. Financial Performance
7.4.7.3. Product Benchmarking
7.4.7.4. Strategic Initiatives
7.4.8. Microsoft Corporation
7.4.8.1. Participant’s Overview
7.4.8.2. Financial Performance
7.4.8.3. Product Benchmarking
7.4.8.4. Strategic Initiatives
7.4.9. Nintendo Co., Ltd.
7.4.9.1. Participant’s Overview
7.4.9.2. Financial Performance
7.4.9.3. Product Benchmarking
7.4.9.4. Strategic Initiatives
7.4.10. Peak Games
7.4.10.1. Participant’s Overview
7.4.10.2. Financial Performance
7.4.10.3. Product Benchmarking
7.4.10.4. Strategic Initiatives
7.4.11. Rovio Entertainment Corporation
7.4.11.1. Participant’s Overview
7.4.11.2. Financial Performance
7.4.11.3. Product Benchmarking
7.4.11.4. Strategic Initiatives
7.4.12. Sony Interactive Entertainment, Inc.
7.4.12.1. Participant’s Overview
7.4.12.2. Financial Performance
7.4.12.3. Product Benchmarking
7.4.12.4. Strategic Initiatives
7.4.13. Tencent Holdings Limited
7.4.13.1. Participant’s Overview
7.4.13.2. Financial Performance
7.4.13.3. Product Benchmarking
7.4.13.4. Strategic Initiatives
7.4.14. Ubisoft Entertainment SA
7.4.14.1. Participant’s Overview
7.4.14.2. Financial Performance
7.4.14.3. Product Benchmarking
7.4.14.4. Strategic Initiatives
7.4.15. Warner Bros. Entertainment Inc.
7.4.15.1. Participant’s Overview
7.4.15.2. Financial Performance
7.4.15.3. Product Benchmarking
7.4.15.4. Strategic Initiatives
7.4.16. Zhejiang Century Huatong Group Co., Ltd.
7.4.16.1. Participant’s Overview
7.4.16.2. Financial Performance
7.4.16.3. Product Benchmarking
7.4.16.4. Strategic Initiatives
List of Tables
Table 1 Online gaming market size estimates & forecasts 2018 – 2030 (USD Million),
Table 2 Online gaming market estimates and forecasts by region 2018 – 2030 (Revenue, USD Million)
Table 3 Online gaming market estimates and forecasts by genre 2018 – 2030 (Revenue, USD Million)
Table 4 Online gaming market estimates and forecasts by device 2018 – 2030 (Revenue, USD Million)
Table 5 Action & Adventure market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 6 Multiplayer Online Battle Arena (MOBA) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 7 Real-time strategy (RTS) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 8 Role-playing games (RPG) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 9 Shooter (FPS and TPS) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 10 Simulation and Sports market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 11 Racing market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 12 Others market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 13 Computer (PC & Laptops) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 14 Smartphone & tablets market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 15 Gaming consoles market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Table 16 North America online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 17 North America online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 18 U.S. online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 19 U.S. online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 20 Canada online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 21 Canada online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 22 Mexico online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 23 Mexico online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 24 Europe online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 25 Europe online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 26 U.K. online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 27 U.K. online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 28 Germany online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 29 Germany online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 30 France online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 31 France online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 32 Asia Pacific online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 33 Asia Pacific online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 34 China online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 35 China online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 36 Japan online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 37 Japan online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 38 India online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 39 India online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 40 South Korea online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 41 South Korea online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 42 Australia online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 43 Australia online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 44 Latin America online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 45 Latin America online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 46 Brazil online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 47 Brazil online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 48 MEA online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 49 MEA online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 50 Saudi Arabia online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 51 Saudi Arabia online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 52 South Africa online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 53 South Africa online gaming market by device 2018 – 2030 (Revenue, USD Million)
Table 54 UAE online gaming market by genre 2018 – 2030 (Revenue, USD Million)
Table 55 UAE online gaming market by device 2018 – 2030 (Revenue, USD Million)
List of Figures
Fig. 1 Online gaming market segmentation
Fig. 2 Information procurement
Fig. 3 Data analysis models
Fig. 4 Market formulation and validation
Fig. 5 Data validating & publishing
Fig. 6 Online gaming market snapshot
Fig. 7 Online gaming market segment snapshot
Fig. 8 Online gaming market competitive landscape snapshot
Fig. 9 Market research process
Fig. 10 Market driver relevance analysis (current & future impact)
Fig. 11 Market restraint relevance analysis (current & future impact)
Fig. 12 Online gaming market, by genre, key takeaways
Fig. 13 Online gaming market, by genre, market share, 2024 & 2030
Fig. 14 Action & Adventure market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 15 Multiplayer Online Battle Arena (MOBA) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 16 Real-time strategy (RTS) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 17 Role-playing games (RPG) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 18 Shooter (FPS and TPS) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 19 Simulation and Sports market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 20 Racing market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 21 Others market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 22 Online gaming market, by device, key takeaways
Fig. 23 Online gaming market, by device, market share, 2024 & 2030
Fig. 24 Computer (PC & Laptops) market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 25 Smartphone & tablets market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 26 Gaming consoles market estimates & forecast, 2018 – 2030 (Revenue, USD Million)
Fig. 27 Regional marketplace: key takeaways
Fig. 28 North America online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 29 U.S. online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 30 Canada online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 31 Mexico online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 32 Europe online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 33 U.K. online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 34 Germany online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 35 France online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 36 Asia Pacific online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 37 Japan online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 38 China online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 39 India online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 40 South Korea online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 41 Australia online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 42 Latin America online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 43 Brazil online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 44 MEA online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 45 UAE online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 46 Kingdom of Saudi Arabia online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 47 South Africa online gaming market estimates & forecast, 2018 – 2030 (USD Million)
Fig. 48 Key company categorization
Fig. 49 Strategy framework
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