Skill Gaming Market Size, Share & Trends Analysis Report
商品番号 : SMB-82507
| 出版社 | Grand View Research |
| 出版年月 | 2025年6月 |
| ページ数 | 150 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
世界のスキルゲーム市場規模は、2024年には408億5,000万米ドルに達すると推定され、2030年には920億3,000万米ドルに達し、2025年から2030年にかけて14.2%のCAGRで成長すると予測されています。モバイルベースのゲームプラットフォームの人気の高まり、インターネットの普及率の向上、そして偶然よりもプレイヤーのスキルを重視するリアルマネーの競技に対する需要の高まりによって、市場は急速な成長を遂げています。
Skill Gaming Market Summary
The global skill gaming market size was estimated at USD 40.85 billion in 2024 and is projected to reach USD 92.03 billion by 2030, growing at a CAGR of 14.2% from 2025 to 2030. The market is witnessing rapid growth, driven by the increasing popularity of mobile-based gaming platforms, rising internet penetration, and the growing demand for real-money competitions that emphasize player skill over chance.

Key trends shaping the market include the gamification of learning and entertainment, integration of blockchain for secure transactions and transparent gameplay, and the proliferation of esports and skill-based tournaments In addition, technological advancements such as AI-powered matchmaking and real-time analytics are enhancing player experience and engagement across platforms.
市場を形成する主要なトレンドとしては、学習とエンターテイメントのゲーミフィケーション、安全な取引と透明性の高いゲームプレイのためのブロックチェーンの統合、eスポーツとスキルベースのトーナメントの急増などが挙げられます。さらに、AIを活用したマッチメイキングやリアルタイム分析などの技術の進歩により、プラットフォーム間でのプレイヤーの体験とエンゲージメントが向上しています。
The skill gaming Industry is rapidly pivoting toward real-money competitions and entry-fee tournaments as a primary revenue model. Secure payment infrastructure and rigorous compliance frameworks are fostering user trust and facilitating higher conversion rates. This monetization strategy significantly boosts user engagement and drives up average revenue per user (ARPU), minimizing dependency on in-app advertising. Financial incentives are strengthening user retention and broadening the monetizable audience base.
スキルゲーミング業界は、主要な収益モデルとして、リアルマネーの大会や参加費制のトーナメントへと急速に移行しています。安全な決済インフラと厳格なコンプライアンス体制は、ユーザーの信頼を育み、高いコンバージョン率を促進しています。この収益化戦略は、ユーザーエンゲージメントを大幅に向上させ、ユーザー1人あたりの平均収益(ARPU)を押し上げ、アプリ内広告への依存を最小限に抑えます。金銭的インセンティブは、ユーザー維持率を強化し、収益化可能なオーディエンス基盤の拡大にも貢献しています。
Widespread mobile penetration and the rollout of 5G networks are compelling companies in the skill gaming industry to adopt mobile-first development strategies. To meet the expectations of mobile-centric users, platforms are refining game mechanics, interfaces, and graphics for optimal smartphone performance, particularly in regions where mobile dominates digital consumption. Mobile-native platforms outperform traditional web-based models in user acquisition and session engagement. As a result, mobile optimization is now a strategic priority for scaling and maintaining competitiveness in the global skill gaming ecosystem.
モバイル端末の普及と5Gネットワークの展開により、スキルゲーム業界の企業はモバイルファーストの開発戦略を採用せざるを得なくなっています。モバイル中心のユーザーの期待に応えるため、プラットフォームはゲームの仕組み、インターフェース、グラフィックを改良し、スマートフォンで最適なパフォーマンスを実現しています。特に、モバイルがデジタル消費の主流となっている地域では顕著です。モバイルネイティブプラットフォームは、ユーザー獲得とセッションエンゲージメントにおいて、従来のWebベースのモデルを凌駕しています。その結果、モバイル最適化は、グローバルなスキルゲームエコシステムにおける規模拡大と競争力維持のための戦略的優先事項となっています。
The rising demand for personalized engagement is prompting the skill gaming industry to integrate AI-driven recommendation engines across platforms. By analyzing individual behavior, player skill, and gameplay trends, companies are curating tailored experiences that include customized challenges, rewards, and content offerings. This level of personalization increases user satisfaction, extends playtime, and enhances platform stickiness. Firms investing in intelligent matchmaking and adaptive content delivery are securing long-term retention and monetization advantages in the skill gaming market.
Governments in both mature and emerging economies are increasingly distinguishing games of skill from games of chance, creating regulatory clarity that benefits the skill gaming industry. This favorable shift allows operators to scale operations while ensuring compliance with local legal frameworks. Progressive digital gaming policies are attracting institutional investors and unlocking market expansion opportunities. Transparent and skill-based governance is becoming a competitive edge, strengthening industry credibility and enabling sustainable growth trajectories.
Fantasy sports are a major growth vector in the skill gaming industry, with strong traction in countries such as India, the U.S., and various European markets. These platforms combine sports knowledge and strategic decision-making, aligning with legal definitions of skill-based play. Seasonal sports calendars ensure recurring user participation and sustained platform activity. Fantasy formats are diversifying to include basketball, MMA, and eSports, further deepening user engagement.
Skill Gaming Market Report Scope
| Report Attribute | Details |
| Market size value in 2025 | USD 47.30 billion |
| Revenue forecast in 2030 | USD 92.03 billion |
| Growth rate | CAGR of 14.2% from 2025 to 2030 |
| Base year for estimation | 2024 |
| Historical data | 2018 – 2023 |
| Forecast period | 2025 – 2030 |
| Quantitative units | Revenue in USD million/billion and CAGR from 2025 to 2030 |
| Report Product | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
| Segments covered | Game genre, skill type, gaming platform, revenue model, region |
| Country scope | U.S.; Canada; Mexico; UK; Germany; France; China; Australia; Japan; India; South Korea; Brazil; Saudi Arabia; UAE; South Africa |
| Key companies profiled | Skillz; DraftKings; FanDuel; Playtika; Zynga (Take-Two Interactive); Activision Blizzard; Ubisoft; Electronic Arts (EA); Supercell; Tencent Games; Niantic; Scopely. |
| Customization scope | Free report customization (equivalent to up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Global Skill Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the skill gaming market report based on game genre, skill type, gaming platform, revenue model, and region:
- Genre Outlook (Revenue, USD Billion, 2018 – 2030)
- Card-Based
- Puzzle Games
- Tile-Based
- Board-Based
- Word or Number-Based
- Dice-Based
- Others
- Skill Type Outlook (Revenue, USD Billion, 2018 – 2030)
- Physical
- Mental
- Gaming Platform Outlook (Revenue, USD Billion, 2018 – 2030)
- Desktop
- Mobile
- Console
- Virtual Reality (VR)
- Augmented Reality (AR)
- Revenue Model Outlook (Revenue, USD Billion, 2018 – 2030)
- Entry Fees
- Subscription Fees
- In-Game Purchases
- Advertising
- Other Revenue Models
- Regional Outlook (Revenue, USD Billion, 2018 – 2030)
- North America
o U.S.
o Canada
o Mexico
- Europe
o UK
o Germany
o France
- Asia Pacific
o China
o Japan
o India
o South Korea
o Australia
- Latin America
o Brazil
o Middle East & Africa
- Saudi Arabia
o UAE
o South Africa
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Skill Gaming Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Market Opportunities
3.3.4. Market Challenges
3.4. Skill Gaming Market Analysis Tools
3.4.1. Deployment Analysis – Porter’s
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political landscape
3.4.2.2. Economic landscape
3.4.2.3. Social landscape
3.4.2.4. Technological landscape
3.4.2.5. Environmental landscape
3.4.2.6. Legal landscape
Chapter 4. Skill Gaming Market: Game Genre Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Skill Gaming Market: Game Genre Movement Analysis, 2024 & 2030 USD Billion
4.3. Card-Based
4.3.1. Card-Based Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.4. Puzzle Games
4.4.1. Puzzle Games Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.5. Tile-Based
4.5.1. Tile-Based Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.6. Board-Based
4.6.1. Board-Based Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.7. Word or Number-Based
4.7.1. Word or Number-Based Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.8. Dice-Based
4.8.1. Dice-Based Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
4.9. Others
4.9.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 5. Skill Gaming Market: Skill Type Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Skill Gaming Market: Skill Type Movement Analysis, 2024 & 2030 USD Billion
5.3. Physical
5.3.1. Physical Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
5.4. Mental
5.4.1. Mental Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 6. Skill Gaming Market: Gaming Platform Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. Skill Gaming Market: Gaming Platform Movement Analysis, 2024 & 2030 USD Billion
6.3. Desktop
6.3.1. Desktop Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
6.4. Mobile
6.4.1. Mobile Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
6.5. Console
6.5.1. Console Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
6.6. Virtual Reality (VR)
6.6.1. Virtual Reality (VR) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
6.7. Augmented Reality (AR)
6.7.1. Augmented Reality (AR) Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 7. Skill Gaming Market: Revenue Model Estimates & Trend Analysis
7.1. Segment Dashboard
7.2. Skill Gaming Market: Revenue Model Movement Analysis, 2024 & 2030 USD Billion
7.3. Entry Fees
7.3.1. Entry Fees Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
7.4. Subscription Fees
7.4.1. Subscription Fees Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
7.5. In-Game Purchases
7.5.1. In-Game Purchases Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
7.6. Advertising
7.6.1. Advertising Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
7.7. Other Revenue Models
7.7.1. Other Revenue Models Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 8. Regional Estimates & Trend Analysis
8.1. Skill Gaming Market by Region, 2024 & 2030
8.2. North America
8.2.1. North America Skill Gaming Market Estimates & Forecasts, 2018 – 2030 (USD Billion)
8.2.2. U.S.
8.2.2.1. U.S. Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.2.3. Canada
8.2.3.1. Canada Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.2.4. Mexico
8.2.4.1. Mexico Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.3. Europe
8.3.1. Europe Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.3.2. UK
8.3.2.1. UK Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.3.3. Germany
8.3.3.1. Germany Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.3.4. France
8.3.4.1. France Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4. Asia Pacific
8.4.1. Asia Pacific Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4.2. China
8.4.2.1. China Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4.3. Japan
8.4.3.1. Japan Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4.4. India
8.4.4.1. India Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4.5. South Korea
8.4.5.1. South Korea Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.4.6. Australia
8.4.6.1. Australia Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.5. Latin America
8.5.1. Latin America Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.5.2. Brazil
8.5.2.1. Brazil Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.6. Middle East and Africa
8.6.1. Middle East and Africa Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.6.2. Saudi Arabia
8.6.2.1. Saudi Arabia Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.6.3. UAE
8.6.3.1. UAE Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
8.6.4. South Africa
8.6.4.1. South Africa Skill Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Billion)
Chapter 9. Competitive Landscape
9.1. Company Categorization
9.2. Company Market Positioning
9.3. Company Heat Map Analysis
9.4. Company Profiles/Listing
9.4.1. Skillz
9.4.1.1. Participant’s Overview
9.4.1.2. Financial Performance
9.4.1.3. Product Benchmarking
9.4.1.4. Strategic Initiatives
9.4.2. DraftKings
9.4.2.1. Participant’s Overview
9.4.2.2. Financial Performance
9.4.2.3. Product Benchmarking
9.4.2.4. Strategic Initiatives
9.4.3. FanDuel
9.4.3.1. Participant’s Overview
9.4.3.2. Financial Performance
9.4.3.3. Product Benchmarking
9.4.3.4. Strategic Initiatives
9.4.4. Playtika
9.4.4.1. Participant’s Overview
9.4.4.2. Financial Performance
9.4.4.3. Product Benchmarking
9.4.4.4. Strategic Initiatives
9.4.5. Zynga (Take-Two Interactive)
9.4.5.1. Participant’s Overview
9.4.5.2. Financial Performance
9.4.5.3. Product Benchmarking
9.4.5.4. Strategic Initiatives
9.4.6. Activision Blizzard
9.4.6.1. Participant’s Overview
9.4.6.2. Financial Performance
9.4.6.3. Product Benchmarking
9.4.6.4. Strategic Initiatives
9.4.7. Ubisoft
9.4.7.1. Participant’s Overview
9.4.7.2. Financial Performance
9.4.7.3. Product Benchmarking
9.4.7.4. Strategic Initiatives
9.4.8. Electronic Arts (EA)
9.4.8.1. Participant’s Overview
9.4.8.2. Financial Performance
9.4.8.3. Product Benchmarking
9.4.8.4. Strategic Initiatives
9.4.9. Supercell
9.4.9.1. Participant’s Overview
9.4.9.2. Financial Performance
9.4.9.3. Product Benchmarking
9.4.9.4. Strategic Initiatives
9.4.10. Tencent Games
9.4.10.1. Participant’s Overview
9.4.10.2. Financial Performance
9.4.10.3. Product Benchmarking
9.4.10.4. Strategic Initiatives
9.4.11. Niantic
9.4.11.1. Participant’s Overview
9.4.11.2. Financial Performance
9.4.11.3. Product Benchmarking
9.4.11.4. Strategic Initiatives
9.4.12. Scopely
9.4.12.1. Participant’s Overview
9.4.12.2. Financial Performance
9.4.12.3. Product Benchmarking
9.4.12.4. Strategic Initiatives
List of Tables
Table 1 Skill Gaming Market Size Estimates & Forecasts 2018 – 2030 (USD Billion)
Table 2 Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 3 Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 4 Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 5 Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 6 Card-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Table 7 Puzzle Games market estimates & forecast, 2018 – 2030 (USD Billion)
Table 8 Tile-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Table 9 Board-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Table 10 Word or Number-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Table 11 Dice-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Table 12 Others market estimates & forecast, 2018 – 2030 (USD Billion)
Table 13 Physical market estimates & forecast, 2018 – 2030 (USD Billion)
Table 14 Mental market estimates & forecast, 2018 – 2030 (USD Billion)
Table 15 Desktop market estimates & forecast, 2018 – 2030 (USD Billion)
Table 16 Mobile market estimates & forecast, 2018 – 2030 (USD Billion)
Table 17 Console market estimates & forecast, 2018 – 2030 (USD Billion)
Table 18 Virtual Reality (VR) market estimates & forecast, 2018 – 2030 (USD Billion)
Table 19 Augmented Reality (AR) market estimates & forecast, 2018 – 2030 (USD Billion)
Table 20 Entry Fees market estimates & forecast, 2018 – 2030 (USD Billion)
Table 21 Subscription Fees market estimates & forecast, 2018 – 2030 (USD Billion)
Table 22 In-Game Purchases market estimates & forecast, 2018 – 2030 (USD Billion)
Table 23 Advertising market estimates & forecast, 2018 – 2030 (USD Billion)
Table 24 Other Revenue Models market estimates & forecast, 2018 – 2030 (USD Billion)
Table 25 Skill Gaming Market, By Region 2018 – 2030 (USD Billion)
Table 26 North America Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 27 North America Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 28 North America Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 29 North America Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 30 U.S. Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 31 U.S. Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 32 U.S. Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 33 U.S. Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 34 Canada Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 35 Canada Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 36 Canada Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 37 Canada Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 38 Mexico Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 39 Mexico Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 40 Mexico Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 41 Mexico Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 42 Europe Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 43 Europe Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 44 Europe Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 45 Europe Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 46 UK Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 47 UK Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 48 UK Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 49 UK Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 50 Germany Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 51 Germany Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 52 Germany Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 53 Germany Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 54 France Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 55 France Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 56 France Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 57 France Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 58 Asia Pacific Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 59 Asia Pacific Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 60 Asia Pacific Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 61 Asia Pacific Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 62 China Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 63 China Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 64 China Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 65 China Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 66 Japan Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 67 Japan Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 68 Japan Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 69 Japan Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 70 India Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 71 India Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 72 India Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 73 India Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 74 South Korea Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 75 South Korea Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 76 South Korea Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 77 South Korea Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 78 Australia Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 79 Australia Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 80 Australia Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 81 Australia Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 82 Latin America Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 83 Latin America Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 84 Latin America Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 85 Latin America Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 86 Brazil Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 87 Brazil Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 88 Brazil Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 89 Brazil Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 90 Middle East & Africa Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 91 Middle East & Africa Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 92 Middle East & Africa Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 93 Middle East & Africa Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 94 Saudi Arabia Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 95 Saudi Arabia Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 96 Saudi Arabia Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 97 Saudi Arabia Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 98 UAE Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 99 UAE Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 100 UAE Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 101 UAE Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
Table 102 South Africa Skill Gaming Market, By Game Genre 2018 – 2030 (USD Billion)
Table 103 South Africa Skill Gaming Market, By Skill Type 2018 – 2030 (USD Billion)
Table 104 South Africa Skill Gaming Market, By Gaming Platform 2018 – 2030 (USD Billion)
Table 105 South Africa Skill Gaming Market, By Revenue Model 2018 – 2030 (USD Billion)
List of Figures
Fig. 1 Skill gaming market segmentation
Fig. 2 Information procurement
Fig. 3 Data analysis models
Fig. 4 Market formulation and validation
Fig. 5 Data validating & publishing
Fig. 6 Skill gaming market snapshot
Fig. 7 Skill gaming market segment snapshot
Fig. 8 Skill gaming market competitive landscape snapshot
Fig. 9 Market research process
Fig. 10 Market driver relevance analysis (current & future impact)
Fig. 11 Market restraint relevance analysis (current & future impact)
Fig. 12 Skill gaming market, by game genre, key takeaways
Fig. 13 Skill gaming market, by game genre, market share, 2024 & 2030
Fig. 14 Card-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 15 Puzzle Games market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 16 Tile-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 17 Board-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 18 Word or Number-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 19 Dice-Based market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 20 Others market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 21 Skill gaming market, by skill type, key takeaways
Fig. 22 Skill gaming market, by skill type, market share, 2024 & 2030
Fig. 23 Physical market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 24 Mental market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 25 Skill gaming market, by gaming platform, key takeaways
Fig. 26 Skill gaming market, by gaming platform, market share, 2024 & 2030
Fig. 27 Desktop market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 28 Mobile market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 29 Console market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 30 Virtual Reality (VR) market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 31 Augmented Reality (AR) market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 32 Skill gaming market, by revenue model, key takeaways
Fig. 33 Skill gaming market, by revenue model, market share, 2024 & 2030
Fig. 34 Entry Fees market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 35 Subscription Fees market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 36 In-Game Purchases market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 37 Advertising market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 38 Other Revenue Models market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 39 Regional marketplace: key takeaways
Fig. 40 North America skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 41 U.S. skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 42 Canada skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 43 Mexico skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 44 Europe skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 45 UK skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 46 Germany skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 47 France skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 48 Asia Pacific skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 49 Japan skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 50 China skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 51 India skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 52 Australia skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 53 South Korea skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 54 Latin America skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 55 Brazil skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 56 MEA skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 57 Saudi Arabia skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 58 UAE skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 59 South Africa skill gaming market estimates & forecast, 2018 – 2030 (USD Billion)
Fig. 60 Key company categorization
Fig. 61 Strategy framework
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