Subscription-based Gaming Market Size, Share & Trends Analysis Report
商品番号 : SMB-70221
| 出版社 | Grand View Research |
| 出版年月 | 2024年11月 |
| ページ数 | 100 |
| 価格タイプ | シングルユーザライセンス |
| 価格 | USD 4,950 |
| 種別 | 英文調査報告書 |
Subscription-based Gaming Market Growth & Trends
The global subscription-based gaming market size is anticipated to reach USD 24.18 billion by 2030, according to a new report by Grand View Research, Inc. The market is expected to expand at a CAGR of 13.3% from 2025 to 2030.
世界のサブスクリプション型ゲーム市場規模は 2030 年までに 241 億 8,000 万米ドルに達すると予想されています。市場は 2025 年から 2030 年にかけて 13.3% の CAGR で拡大すると予想されています。
The increasing adoption of various technological advancements such as AI-based rendering, the usage of big data, and the metaverse is expected to create growth opportunities for subscription-based gaming service providers in the global market. In April 2021, Facebook launched the Oculus Quest 2 standalone wireless virtual reality headset for USD 300, which had 50% more pixels than the previous model. Moreover, the market is witnessing a rise in popularity owing to factors such as the growth of the mobile gaming industry and the increase in penetration of high-speed internet. For instance, in 2022, according to a Gaming Spotlight 2022 report, mobile gaming accounted for USD 136 billion out of a total of USD 222 billion gaming market.

The COVID-19 pandemic had a positive impact on the market. A global increase in COVID-19 cases slowed the economy, and many corporations were shutting down as a result of partial or total lockdown. However, despite the pandemic, video gaming firms continued to provide their services. The pandemic resulted in an increase in data usage globally, for instance, according to Verizon Networks data consumption for gaming purposes saw an increase during the pandemic. There was a 75% increase in data consumption from March 8 to 15 in 2020, which indicated that many people used gaming as a means to spend their time. The use of virtual private networks (VPNs) climbed by 34%, while online traffic increased by 20% and video bandwidth consumption by 12%.
Subscription-based Gaming Market Report Scope
| Report Attribute | Details |
| Market size value in 2025 | USD 12.94 billion |
| Revenue forecast in 2030 | USD 24.18 billion |
| Growth rate | CAGR of 13.3% from 2025 to 2030 |
| Actual data | 2018 – 2024 |
| Forecast period | 2025 – 2030 |
| Report updated | November 2024 |
| Quantitative units | Revenue in USD million/billion and CAGR from 2025 to 2030 |
| Report coverage | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
| Segments covered | Device type, gaming genre, region |
| Regional scope | North America; Europe; Asia Pacific; Latin America; MEA |
| Country scope | U.S.; Canada; Mexico; Germany; UK; France; China; India; Japan; Australia; South Korea; Brazil; UAE; South Africa; KSA |
| Key companies profiled | Amazon Inc.; Apple Inc.; Electronic Arts Inc.; Humble Bundle; Blacknut; NVIDIA Corporation; Microsoft Corporation; Google LLC; Ubisoft Entertainment; Sony Interactive Entertainment Inc. |
| Customization scope | Free report customization (equivalent up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope. |
Subscription-based Gaming Market Report Highlights
- In the device type segment, P.C. dominated the market with a share of over 57% in 2024. This is attributed to the increasing demand for cloud gaming and game content. For instance, according to the data published in 2021 by Ampere Analysis, an entertainment industry-specific research firm, the market for PC subscriptions for cloud gaming and game content in North America and Europe was valued at USD 3.7 billion, which grew by 57% compared to 2020. The smartphone segment is expected to register the highest CAGR of 16.8% over the forecast period owing to increasing consumer spending. For instance, according to a study published by IDC and data.ai in March 2022, consumers spent more than USD 1.6 billion every week on mobile games on the Google Play store as well as the iOS App Store in the first quarter of 2022.
- The action segment dominated the market with a share of over 22.8% in 2024. According to ESAC in 2022, the most popular categories were adventure and action preferred by 24% of adults and 33% of children and teenagers. The adventure genre is expected to register the highest CAGR of 14.1% over the forecast period owing to the launch of a wide range of new games in the adventure genre such as God of War Ragnarok and Star Ocean in 2022, 2023, and beyond.
- Asia Pacific held the largest share of over 41.7% in 2024 and is expected to exhibit the highest CAGR over the forecast period. The growth of the regional market can be attributed to growth in the subscription of mobile and internet. In 2022, according to the GSMA report, in the developed Asia Pacific region, which includes Australia, Japan, Singapore, and South Korea, the percentage of 5G subscribers will grow by an average of 67%.
Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.3. Research Methodology
1.3.1. Information Procurement
1.3.2. Information or Data Analysis
1.3.3. Market Formulation & Data Visualization
1.3.4. Data Validation & Publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Subscription-based Gaming Market Variables, Trends, & Scope
3.1. Market Introduction/Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Drivers Analysis
3.3.2. Market Restraints Analysis
3.3.3. Industry Opportunities
3.3.4. Industry Challenges
3.4. Subscription-based Gaming Market Analysis Tools
3.4.1. Porter’s Analysis
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political landscape
3.4.2.2. Economic and Social landscape
3.4.2.3. Technological landscape
3.4.2.4. Environmental landscape
3.4.2.5. Legal landscape
Chapter 4. Subscription-based Gaming Market: Device Type Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Subscription-based Gaming Market: Device Type Movement Analysis, 2024 & 2030 (USD Million)
4.3. Smartphone
4.3.1. Smartphone Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.4. P.C.
4.4.1. P.C. Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.5. Console
4.5.1. Console Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
4.6. Others
4.6.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 5. Subscription-based Gaming Market: Gaming Genre Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Subscription-based Gaming Market: Gaming Genre Movement Analysis, 2024 & 2030 (USD Million)
5.3. Action
5.3.1. Action Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.4. Adventure
5.4.1. Adventure Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.5. Shooting
5.5.1. Shooting Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.6. Fighting
5.6.1. Fighting Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.7. Role-Playing
5.7.1. Role-Playing Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.8. Sports
5.8.1. Sports Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.9. Racing
5.9.1. Racing Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
5.10. Others
5.10.1. Others Market Revenue Estimates and Forecasts, 2018 – 2030 (USD Million)
Chapter 6. Subscription-based Gaming Market: Regional Estimates & Trend Analysis
6.1. Subscription-based Gaming Market Share, By Region, 2024 & 2030 (USD Million)
6.2. North America
6.2.1. North America Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.2. North America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.2.3. North America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.2.4. U.S.
6.2.4.1. U.S. Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.4.2. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.2.4.3. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.2.5. Canada
6.2.5.1. Canada Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.5.2. Canada Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.2.5.3. Canada Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.2.6. Mexico
6.2.6.1. Mexico Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.2.6.2. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.2.6.3. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.3. Europe
6.3.1. Europe Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.2. Europe Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.3.3. Europe Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.3.4. UK
6.3.4.1. UK Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.4.2. UK Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.3.4.3. UK Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.3.5. Germany
6.3.5.1. Germany Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.5.2. Germany Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.3.5.3. Germany Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.3.6. France
6.3.6.1. France Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.3.6.2. France Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.3.6.3. France Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.2. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.3. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4.4. China
6.4.4.1. China Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.4.2. China Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.4.3. China Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4.5. Japan
6.4.5.1. Japan Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.5.2. Japan Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.5.3. Japan Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4.6. India
6.4.6.1. India Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.6.2. India Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.6.3. India Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4.7. South Korea
6.4.7.1. South Korea Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.7.2. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.7.3. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.4.8. Australia
6.4.8.1. Australia Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.4.8.2. Australia Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.4.8.3. Australia Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.5. Latin America
6.5.1. Latin America Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5.2. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.5.3. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.5.4. Brazil
6.5.4.1. Brazil Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.5.4.2. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.5.4.3. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.2. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.6.3. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.6.4. KSA
6.6.4.1. KSA Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.4.2. KSA Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.6.4.3. KSA Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.6.5. UAE
6.6.5.1. UAE Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.5.2. UAE Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.6.5.3. UAE Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
6.6.6. South Africa
6.6.6.1. South Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
6.6.6.2. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 – 2030 (USD Million)
6.6.6.3. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 – 2030 (USD Million)
Chapter 7. Competitive Landscape
7.1. Recent Developments & Impact Analysis by Key Market Participants
7.2. Company Categorization
7.3. Company Market Positioning
7.4. Company Heat Map Analysis
7.5. Strategy Mapping
7.6. Company Profiles
7.6.1. Amazon Inc.
7.6.1.1. Participant’s Overview
7.6.1.2. Financial Performance
7.6.1.3. Product Benchmarking
7.6.1.4. Recent Developments
7.6.2. Apple Inc.
7.6.2.1. Participant’s Overview
7.6.2.2. Financial Performance
7.6.2.3. Product Benchmarking
7.6.2.4. Recent Developments
7.6.3. Electronic Arts Inc.
7.6.3.1. Participant’s Overview
7.6.3.2. Financial Performance
7.6.3.3. Product Benchmarking
7.6.3.4. Recent Developments
7.6.4. Humble Bundle
7.6.4.1. Participant’s Overview
7.6.4.2. Financial Performance
7.6.4.3. Product Benchmarking
7.6.4.4. Recent Developments
7.6.5. Blacknut
7.6.5.1. Participant’s Overview
7.6.5.2. Financial Performance
7.6.5.3. Product Benchmarking
7.6.5.4. Recent Developments
7.6.6. NVIDIA Corporation
7.6.6.1. Participant’s Overview
7.6.6.2. Financial Performance
7.6.6.3. Product Benchmarking
7.6.6.4. Recent Developments
7.6.7. Microsoft Corporation
7.6.7.1. Participant’s Overview
7.6.7.2. Financial Performance
7.6.7.3. Product Benchmarking
7.6.7.4. Recent Developments
7.6.8. Google LLC
7.6.8.1. Participant’s Overview
7.6.8.2. Financial Performance
7.6.8.3. Product Benchmarking
7.6.8.4. Recent Developments
7.6.9. Ubisoft Entertainment
7.6.9.1. Participant’s Overview
7.6.9.2. Financial Performance
7.6.9.3. Product Benchmarking
7.6.9.4. Recent Developments
7.6.10. Sony Interactive Entertainment Inc.
7.6.10.1. Participant’s Overview
7.6.10.2. Financial Performance
7.6.10.3. Product Benchmarking
7.6.10.4. Recent Developments
List of Tables
Table 1 Global Subscription-based Gaming market, 2018 – 2030 (USD Million)
Table 2 Global Subscription-based Gaming market estimates and forecasts by region, 2018 – 2030 (USD Million)
Table 3 Global Subscription-based Gaming market estimates and forecast by Device Type, 2018 – 2030 (USD Million)
Table 4 Global Subscription-based Gaming market estimates and forecast by Gaming Genre, 2018 – 2030 (USD Million)
Table 5 Subscription-based Gaming market estimates and forecast by Smartphone 2018 – 2030 (USD Million)
Table 6 Subscription-based Gaming market estimates and forecast by PC, 2018 – 2030 (USD Million)
Table 7 Subscription-based Gaming market estimates and forecast by Console, 2018 – 2030 (USD Million)
Table 8 Subscription-based Gaming market estimates and forecast by Others, 2018 – 2030 (USD Million)
Table 9 Subscription-based Gaming market estimates and forecast by Action, 2018 – 2030 (USD Million)
Table 10 Subscription-based Gaming market estimates and forecast by Adventure, 2018 – 2030 (USD Million)
Table 11 Subscription-based Gaming market estimates and forecast by Shooting, 2018 – 2030 (USD Million)
Table 12 Subscription-based Gaming market estimates and forecast by Fighting, 2018 – 2030 (USD Million)
Table 13 Subscription-based Gaming market estimates and forecast by Role-playing exploration, 2018 – 2030 (USD Million)
Table 14 Subscription-based Gaming market estimates and forecast by Sports, 2018 – 2030 (USD Million)
Table 15 Subscription-based Gaming market estimates and forecast by Racing, 2018 – 2030 (USD Million)
Table 16 Subscription-based Gaming market estimates and forecast by Others, 2018 – 2030 (USD Million)
Table 17 North America Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 18 North America Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 19 North America Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 20 U.S. Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 21 U.S. Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 22 U.S. Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 23 Canada Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 24 Canada Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 25 Canada Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 26 Mexico Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 27 Mexico Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 28 Mexico Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 29 Europe Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 30 Europe Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 31 Europe Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 32 UK Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 33 UK Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 34 UK Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 35 Germany Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 36 Germany Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 37 Germany Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 38 France Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 39 France Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 40 France Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 41 Asia Pacific Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 42 Asia Pacific Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 43 Asia Pacific Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 44 China Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 45 China Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 46 China Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 47 Japan Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 48 Japan Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 49 Japan Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 50 India Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 51 India Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 52 India Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 53 South Korea Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 54 South Korea Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 55 South Korea Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 56 Australia Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 57 Australia Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 58 Australia Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 59 Latin America Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 60 Latin America Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 61 Latin America Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 62 Brazil Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 63 Brazil Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 64 Brazil Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 65 MEA Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 66 MEA Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 67 MEA Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 68 KSA Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 69 KSA Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 70 KSA Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 71 UAE Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 72 UAE Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 73 UAE Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
Table 74 South Africa Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Table 75 South Africa Subscription-based Gaming market estimates and forecast, by Device Type, 2018 – 2030 (USD Million)
Table 76 South Africa Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 – 2030 (USD Million)
List of Figures
Fig. 1 Subscription-based Gaming Market Segmentation
Fig. 2 Market Research Process
Fig. 3 Technology Landscape
Fig. 4 Information Procurement
Fig. 5 Primary Research Pattern
Fig. 6 Market Research Approaches
Fig. 7 Parent Market Analysis
Fig. 8 Data Analysis Models
Fig. 9 Market Formulation and Validation
Fig. 10 Data Validating & Publishing
Fig. 11 Market Snapshot
Fig. 12 Competitive Landscape Snapshot
Fig. 13 Subscription-based Gaming Market: Industry Value Chain Analysis
Fig. 14 Market driver relevance analysis (Current & future impact)
Fig. 15 Market restraint relevance analysis (Current & future impact)
Fig. 16 Subscription-based Gaming Market: PORTER’s Analysis
Fig. 17 Subscription-based Gaming Market: PESTEL Analysis
Fig. 18 Subscription-based Gaming Market: Device Type Outlook Key Takeaways (USD Million)
Fig. 19 Subscription-based Gaming Market: Device Type Movement Analysis (USD Million), 2024 & 2030
Fig. 20 Smartphone Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 21 PC Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 22 Console Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 23 Others Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 24 Subscription-based Gaming Market: Gaming Genre Outlook Key Takeaways (USD Million)
Fig. 25 Subscription-based Gaming Market: Gaming Genre Movement Analysis (USD Million), 2024 & 2030
Fig. 26 Action Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 27 Adventure Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 28 Shooting Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 29 Fig.hting Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 30 Role-Playing Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 31 Sports Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 32 Racing Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 33 Others Market Estimates & Forecasts, 2018 – 2030 (Revenue, USD Million)
Fig. 34 Subscription-based Gaming Market Revenue, by Region, 2024 & 2030 (USD Million)
Fig. 35 Regional Marketplace: Key Takeaways
Fig. 36 Subscription-based Gaming market: Regional outlook, 2024 & 2030 (USD Million)
Fig. 37 North America Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 38 US Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 39 Canada Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 40 Mexico Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 41 Europe Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 42 UK Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 43 Germany Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 44 France Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 45 Asia Pacific Subscription-based Gaming Market Estimates and Forecast, 2018 – 2030 (USD Million)
Fig. 46 China Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 47 Japan Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 48 India Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 49 Australia Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 50 South Korea Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 51 Latin America Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 52 Brazil Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 53 MEA Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 54 UAE Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 55 South Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 56 Saudi Arabia Subscription-based Gaming Market Estimates and Forecasts, 2018 – 2030 (USD Million)
Fig. 57 Key Company Categorization
Fig. 58 Strategic Framework
Grand View Researchについて
Grand View Research(グランドビューリサーチ) はインドと米国を拠点とする市場調査およびコンサルティング会社です。世界中主要 25ヵ国・ 46 業界に関する豊富なデータベースを活用した市場情報は世界の企業団体に活用・引用されています。日本からのレポートのご注文・ご購入相談はお気軽にお問い合わせください。
ライセンス別価格表
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ライセンスタイプ 1
| シングルユーザ | チーム | エンタープライズ |
| USD 2,950 | USD 3,950 | USD 5,950 |
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| シングルユーザ | チーム | エンタープライズ |
| USD 3,950 | USD 4,950 | USD 6,950 |
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| シングルユーザ | チーム | エンタープライズ |
| USD 4,950 | USD 5,950 | USD 7,950 |
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| シングルユーザ | チーム | エンタープライズ |
| USD 5,950 | USD 6,950 | USD 8,950 |
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