米国のビデオゲーム市場規模、成長と動向分析レポート 2025-2033年

U.S. Video Game Market Size, Share & Trends Analysis Report

米国のビデオゲーム市場 - デバイス(コンソール、モバイル、コンピューター)、タイプ別(オンライン、オフライン)、主要企業、競合分析、セグメント別予測による市場規模、成長と動向分析レポート 2025-2033年
U.S. Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), Key Companies, Competitive Analysis, And Segment Forecasts, 2025 - 2033

商品番号 : SMB-84773

出版社Grand View Research
出版年月2025年7月
ページ数90
価格タイプシングルユーザライセンス
価格USD 3,250
種別英文調査報告書

米国のビデオゲーム市場規模は、2024年には521億3,000万米ドルと推定され、2033年には1,313億米ドルに達すると予測されています。2025年から2033年にかけて年平均成長率(CAGR)10.7%で成長が見込まれます。この成長は主に、没入型エンターテインメント体験に対する消費者需要の高まり、グラフィックスおよびゲームプレイ技術の急速な進歩、そしてオンラインマルチプレイヤーおよびeスポーツエコシステムの影響力の拡大によって推進されています。高速インターネットアクセス、クラウドゲームサービス、モバイルゲームプラットフォームの普及は、ユーザーエンゲージメントを大幅に向上させ、市場リーチを拡大しています。人工知能(AI)、仮想現実(VR)、拡張現実(AR)の統合は、ゲーム開発に革命をもたらし、高度にパーソナライズされたインタラクティブなコンテンツを提供しています。これらのイノベーションは、新たな顧客層を惹きつけ、ユーザー維持率とゲーム内支出を増加させています。

クラウドゲームプラットフォームと没入型テクノロジーの急速な進化と導入は、米国のビデオゲーム業界を根本的に変革しています。AI駆動型ゲームエンジン、リアルタイムストリーミングインフラ、仮想現実/拡張現実(VR/AR)インターフェースといった高度なシステムにより、開発者やパブリッシャーは、非常に魅力的でアクセスしやすいゲーム体験を提供できるようになりました。複数のデバイス間でシームレスかつ低遅延のゲームプレイを求める声は高まり続けており、米国のビデオゲーム業界の成長を加速させています。

U.S. Video Game Market Size & Trends

The U.S. video game market size was estimated at USD 52.13 billion in 2024 and is projected to reach USD 131.30 billion by 2033, growing at a CAGR of 10.7% from 2025 to 2033. The growth is primarily driven by increasing consumer demand for immersive entertainment experiences, rapid graphics and gameplay technologies advancements, and the expanding influence of online multiplayer and esports ecosystems. The rise in high-speed internet accessibility, cloud gaming services, and mobile gaming platforms significantly enhances user engagement and broadens market reach. The integration of artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) is revolutionizing game development, offering highly personalized and interactive content. These innovations are attracting new demographics and increasing user retention and in-game spending.

米国のビデオゲーム市場規模、成長と動向分析レポート 2025-2033年
us-video-game-market-size

The rapid evolution and deployment of cloud gaming platforms and immersive technologies fundamentally transform the U.S. video game industry. Advanced systems such as AI-driven game engines, real-time streaming infrastructures, and virtual/augmented reality (VR/AR) interfaces enable developers and publishers to deliver highly engaging and accessible gaming experiences. The demand for seamless, low-latency gameplay across multiple devices continues to grow, thereby accelerating the expansion of the U.S. video game industry.

Additionally, shifting consumer demographics and the rising popularity of eSports and live-streaming platforms drive demand for interactive and socially connected gaming ecosystems. The proliferation of platforms like Twitch and YouTube Gaming has created new revenue streams and community-driven content models. This evolution aligns with the increasing preference for multiplayer and cross-platform gaming experiences, positioning video games as a dominant force in entertainment and digital media and fueling market growth.

Furthermore, the rising adoption of video games in educational technology, corporate training, and mental wellness applications significantly contributes to market expansion. Gamification of learning modules, simulation-based training tools, and therapeutic games for stress relief and cognitive development are gaining traction across non-traditional user segments. Federal and state-level educational initiatives and corporate investments in digital upskilling are encouraging the integration of video games into broader societal functions. This convergence of entertainment, education, and wellness fosters long-term growth and innovation in the U.S. video game industry.

U.S. Video Game Market Report Scope

Report AttributeDetails
Market size value in 2025USD 58.28 billion
Revenue forecast in 2033USD 131.30 billion
Growth rateCAGR of 10.7% from 2025 to 2033
Base year for estimation2024
Historical data2021 – 2023
Forecast period2025 – 2033
Quantitative unitsRevenue in USD Million/Billion and CAGR from 2025 to 2033
Report ProductRevenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments coveredDevice, type
Country scopeU.S.
Key companies profiledMicrosoft; Sony Interactive Entertainment Inc.; Nintendo of America Inc.; Activision Blizzard; Electronic Arts Inc.; Epic Games, Inc.; Take-Two Interactive Software, Inc.; Valve Corporation; Riot Games, Inc.; Insomniac Games, Inc.
Customization scopeFree report customization (equivalent to up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope.

U.S. Video Game Market Report Segmentation

This report forecasts revenue growth at country levels and provides an analysis of the latest technology trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the U.S. video game market report based on device and type:

  • Device Outlook (Revenue, USD Billion, 2021 – 2033)
  • Console
  • Mobile
  • Computer
  • Type Outlook (Revenue, USD Billion, 2021 – 2033)
  • Online
  • Offline

Table of Contents

Chapter 1. Methodology and Scope

1.1. Market Segmentation and Scope

1.2. Market Definitions

1.2.1. Information analysis

1.2.2. Market formulation & data visualization

1.2.3. Data validation & publishing

1.3. Research Scope and Assumptions

1.3.1. List of Data Sources

Chapter 2. Executive Summary

2.1. Market Outlook

2.2. Segment Outlook

2.3. Competitive Insights

Chapter 3. U.S. Video Game Market Variables, Trends, & Scope

3.1. Market Lineage Outlook

3.2. Market Dynamics

3.2.1. Market Driver Analysis

3.2.2. Market Restraint Analysis

3.2.3. Market Opportunities

3.3. U.S. Video Game Market Analysis Tools

3.3.1. Industry Analysis – Porter’s

3.3.1.1. Bargaining power of the suppliers

3.3.1.2. Bargaining power of the buyers

3.3.1.3. Threats of substitution

3.3.1.4. Threats from new entrants

3.3.1.5. Competitive rivalry

3.3.2. PESTEL Analysis

3.3.2.1. Political landscape

3.3.2.2. Economic landscape

3.3.2.3. Social Landscape

3.3.2.4. Technological Landscape

3.3.2.5. Environmental Landscape

3.3.2.6. Legal Landscape

Chapter 4. U.S. Video Game Market: Device Estimates & Trend Analysis

4.1. Segment Dashboard

4.2. U.S. Video Game Market: Device Movement Analysis, 2024 & 2033 (USD Billion)

4.3. Console

4.3.1. Console Market Revenue Estimates and Forecasts, 2021 – 2033 (USD Billion)

4.4. Mobile

4.4.1. Mobile Market Revenue Estimates and Forecasts, 2021 – 2033 (USD Billion)

4.5. Computer

4.5.1. Computer Solution Market Revenue Estimates and Forecasts, 2021 – 2033 (USD Billion)

Chapter 5. U.S. Video Game Market: Type Estimates & Trend Analysis

5.1. Segment Dashboard

5.2. U.S. Video Game Market: Type Movement Analysis, 2024 & 2033 (USD Billion)

5.3. Online

5.3.1. Online Market Revenue Estimates and Forecasts, 2021 – 2033 (USD Billion)

5.4. Offline

5.4.1. Offline Market Revenue Estimates and Forecasts, 2021 – 2033 (USD Billion)

Chapter 6. U.S. Video Game Market: Competitive Landscape

6.1. Company Categorization

6.2. Company Market Positioning

6.3. Company Heat Map Analysis

6.4. Company Profiles/Listing

6.4.1. Microsoft

6.4.1.1. Participant’s Overview

6.4.1.2. Financial Performance

6.4.1.3. Service Benchmarking

6.4.1.4. Strategic Initiatives

6.4.2. Sony Interactive Entertainment Inc.

6.4.2.1. Participant’s Overview

6.4.2.2. Financial Performance

6.4.2.3. Service Benchmarking

6.4.2.4. Strategic Initiatives

6.4.3. Nintendo of America Inc.

6.4.3.1. Participant’s Overview

6.4.3.2. Financial Performance

6.4.3.3. Service Benchmarking

6.4.3.4. Strategic Initiatives

6.4.4. Activision Blizzard

6.4.4.1. Participant’s Overview

6.4.4.2. Financial Performance

6.4.4.3. Service Benchmarking

6.4.4.4. Strategic Initiatives

6.4.5. Electronic Arts Inc.

6.4.5.1. Participant’s Overview

6.4.5.2. Financial Performance

6.4.5.3. Service Benchmarking

6.4.5.4. Strategic Initiatives

6.4.6. Epic Games, Inc.

6.4.6.1. Participant’s Overview

6.4.6.2. Financial Performance

6.4.6.3. Service Benchmarking

6.4.6.4. Strategic Initiatives

6.4.7. Take-Two Interactive Software, Inc.

6.4.7.1. Participant’s Overview

6.4.7.2. Financial Performance

6.4.7.3. Service Benchmarking

6.4.7.4. Strategic Initiatives

6.4.8. Valve Corporation

6.4.8.1. Participant’s Overview

6.4.8.2. Financial Performance

6.4.8.3. Service Benchmarking

6.4.8.4. Strategic Initiatives

6.4.9. Riot Games, Inc.

6.4.9.1. Participant’s Overview

6.4.9.2. Financial Performance

6.4.9.3. Service Benchmarking

6.4.9.4. Strategic Initiatives

6.4.10. Insomniac Games, Inc.

6.4.10.1. Participant’s Overview

6.4.10.2. Financial Performance

6.4.10.3. Service Benchmarking

6.4.10.4. Strategic Initiatives

List of Tables

Table 1 U.S. Video Game Market Size Estimates & Forecasts 2021 – 2033 (USD Billion)

Table 2 U.S. Video Game Market, By Device 2021 – 2033 (USD Billion)

Table 3 U.S. Video Game Market, By Type 2021 – 2033 (USD Billion)

Table 4 Console Market Estimates & Forecasts, 2021 – 2033 (USD Billion)

Table 5 Mobile Market Estimates & Forecasts, 2021 – 2033 (USD Billion)

Table 6 Computer Market Estimates & Forecasts, 2021 – 2033 (USD Billion)

Table 7 Online Market Estimates & Forecasts, 2021 – 2033 (USD Billion)

Table 8 Offline Market Estimates & Forecasts, 2021 – 2033 (USD Billion)

List of Figures

Fig. 1 U.S. video game market segmentation

Fig. 2 Information procurement

Fig. 3 Data analysis models

Fig. 4 Market formulation and validation

Fig. 5 Data validating & publishing

Fig. 6 U.S. video game market snapshot

Fig. 7 U.S. video game market segment snapshot

Fig. 8 U.S. video game market competitive landscape snapshot

Fig. 9 Market research process

Fig. 10 Market driver relevance analysis (current & future impact)

Fig. 11 Market restraint relevance analysis (current & future impact)

Fig. 12 U.S. video game market, by device, key takeaways

Fig. 13 U.S. video game market, by device, market share, 2024 & 2033

Fig. 14 Console market estimates & forecasts, 2021 – 2033 (USD Billion)

Fig. 15 Mobile market estimates & forecasts, 2021 – 2033 (USD Billion)

Fig. 16 Computer market estimates & forecasts, 2021 – 2033 (USD Billion)

Fig. 17 U.S. video game market, by type, key takeaways

Fig. 18 U.S. video game market, by type, market share, 2024 & 2033

Fig. 19 Online market estimates & forecasts, 2021 – 2033 (USD Billion)

Fig. 20 Offline market estimates & forecasts, 2021 – 2033 (USD Billion)

Fig. 21 Key company categorization

Fig. 22 Strategy framework