拡張現実(AR)ゲーム市場規模、シェア、動向 2025-2033年

Augmented Reality Gaming Market Size, Share, and Trend

拡張現実(AR)ゲーム市場レポート : コンポーネント、デバイス、ゲームタイプ、地域別、および市場規模、シェア、動向 2025-2033年
Augmented Reality Gaming Market Size, Share, and Trends by Component, Device, Game Type, Region, and Forecast 2025-2033

商品番号 : SMB-73263

出版社IMARC Group
出版年月2025年2月
ページ数136
価格タイプシングルユーザライセンス
価格USD 2,999
種別英文調査報告書

Report Overview

The global augmented reality gaming market size was valued at USD 14.2 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 141.7 Billion by 2033, exhibiting a CAGR of 25.9% from 2025-2033. North America currently dominates the market, holding a significant market share of over 35% in 2024. The market is primarily driven by continual technological innovations, the growing demand for remote collaboration solutions, technology integration into education, corporate, and entertainment sectors, and widespread product utilization by government and public spaces.

世界の拡張現実ゲーム市場規模は、2024 年に 142 億米ドルと推定されています。今後について、IMARC グループは、市場が 2033 年までに 1,417 億米ドルに達し、2025 年から 2033 年にかけて 25.9% の CAGR を示すと推定しています。現在、北米が市場を支配しており、2024 年には 35% 以上の大きな市場シェアを保持します。この市場は主に、継続的な技術革新、リモートコラボレーションソリューションへの需要の増大、教育、企業、エンターテイメント分野への技術統合、政府や公共スペースでの広範な製品利用によって推進されています。

拡張現実(AR)ゲーム市場規模、シェア、動向 2025-2033年
augmented-reality-gaming-market

The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera. For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track.

現在、市場はテクノロジーの進歩とモバイルゲーマーの数の増加によって牽引されています。 AR としても知られる拡張現実は、デジタル情報とユーザーのリアルタイム環境を統合するものです。ゲームでは、仮想現実とは異なり、拡張現実は既存の環境を利用し、個別の機能のオーバーレイによって環境を強化します。これに加えて、拡張現実は、デバイスのカメラを使用して、迫力のあるビデオ、グラフィックス、サウンドを備えたプレーヤー向けのビューを作成するのに役立ちます。スマートフォンのゲームにとって、拡張現実はゲーマーが独自のキャラクター、ターゲット、レース地形を作成できるため、重要なツールとなっています。また、近所の人を招待して仮想トラックを作成するために、自分の周囲の環境をスキャンすることもできます。

Global Augmented Reality Gaming Market: Drivers/Constraints:

The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world.

The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years.

China, the United States and Japan currently represent the key demand drivers for this market.

The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.

Augmented Reality Gaming Market Report Scope:

Report FeaturesDetails
Base Year of the Analysis2024
Historical Period2019-2024
Forecast Period2025-2033
UnitsBillion USD
Scope of the ReportExploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:

  • Component
  • Technology
  • Device
  • Game Type
  • Region
Components CoveredSoftware, Hardware
Technologies CoveredRFID, GPS, Mobile Tracking, Others
Devices CoveredMobiles, HMDs, Smart Glasses
Game Types CoveredRacing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games Science Fiction Games, Others
Regions CoveredAsia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries CoveredUnited States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies CoveredAugmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, Zappar, etc.
Customization Scope10% Free Customization
Post-Sale Analyst Support10-12 Weeks
Delivery FormatPDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global augmented reality gaming market report, along with forecasts at the global and regional level from 2025-2033. Our report has categorized the market based on component, technology, device and game type.

Breakup by Component:

  • Software
  • Hardware

Based on the component, the market has been segmented as software and hardware.

Breakup by Technology:

  • RFID
  • GPS
  • Mobile Tracking
  • Others

Based on the technology, the market has been segmented into RFID, GPS and mobile tracking.

Breakup by Device:

  • Mobiles
  • HMDs
  • Smart Glasses

Based on the device, the market has been segmented as mobiles, HMDs and smart glasses.

Breakup by Game Type:

  • Racing Games
  • Adventure Games
  • Fighting Games
  • Shooting Games
  • Mystery Thriller Games
  • Puzzle Games
  • Science Fiction Games
  • Others

On the basis of game type, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games.

Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Region-wise, the market has been segmented into North America, Asia Pacific, Europe, Middle East and Africa, and Latin America.

Competitive Landscape:

The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar.

This report provides a deep insight into the global augmented reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the augmented reality gaming market in any manner.

Key Questions Answered in This Report

  • 1.How big is the augmented reality gaming market?
  • 2.What is the future outlook of the augmented reality gaming market?
  • 3.What are the key factors driving the augmented reality gaming market?
  • 4.Which region accounts for the largest augmented reality gaming market share?
  • 5.Which are the leading companies in the global augmented reality gaming market?

Table of Contents

​1   Preface

2   Scope and Methodology

2.1    Objectives of the Study

2.2    Stakeholders

2.3    Data Sources

2.3.1    Primary Sources

2.3.2    Secondary Sources

2.4    Market Estimation

2.4.1    Bottom-Up Approach

2.4.2    Top-Down Approach

2.5    Forecasting Methodology

3   Executive Summary

4   Introduction

4.1    Overview

4.2    Key Industry Trends

5   Global Augmented Reality Gaming Market

5.1    Market Overview

5.2    Market Performance

5.3    Impact of COVID-19

5.4    Market Breakup by Component

5.5    Market Breakup by Technology

5.6    Market Breakup by Device

5.7    Market Breakup by Game Type

5.8    Market Breakup by Region

5.9    Market Forecast

5.10    SWOT Analysis

5.10.1    Overview

5.10.2    Strengths

5.10.3    Weaknesses

5.10.4    Opportunities

5.10.5    Threats

5.11    Value Chain Analysis

5.11.1    Overview

5.11.2    Research and Development

5.11.3    Input

5.11.4    Products and Services

5.11.5    Marketing and Distribution

5.11.6    End-Users

5.11.7    Post Sales Services

5.12    Porters Five Forces Analysis

5.12.1    Overview

5.12.2    Bargaining Power of Buyers

5.12.3    Bargaining Power of Suppliers

5.12.4    Degree of Competition

5.12.5    Threat of New Entrants

5.12.6    Threat of Substitutes

5.13    Price Analysis

6   Market Breakup by Component

6.1    Software

6.1.1 Market Trends

6.1.2 Market Forecast

6.2    Hardware

6.2.1 Market Trends

6.2.2 Market Forecast

7   Market Breakup by Technology

7.1    RFID

7.1.1 Market Trends

7.1.2 Market Forecast

7.2    GPS

7.2.1 Market Trends

7.2.2 Market Forecast

7.3    Mobile Tracking

7.3.1 Market Trends

7.3.2 Market Forecast

7.4    Others

7.4.1 Market Trends

7.4.2 Market Forecast

8   Market Breakup by Device

8.1    Mobiles

8.1.1 Market Trends

8.1.2 Market Forecast

8.2    HMDs

8.2.1 Market Trends

8.2.2 Market Forecast

8.3    Smart Glasses

8.3.1 Market Trends

8.3.2 Market Forecast

9   Market Breakup by Game Type

9.1    Racing Games

9.1.1 Market Trends

9.1.2 Market Forecast

9.2    Adventure Games

9.2.1 Market Trends

9.2.2 Market Forecast

9.3    Fighting Games

9.3.1 Market Trends

9.3.2 Market Forecast

9.4    Shooting Games

9.4.1 Market Trends

9.4.2 Market Forecast

9.5    Mystery Thriller Games

9.5.1 Market Trends

9.5.2 Market Forecast

9.6    Puzzle Games

9.6.1 Market Trends

9.6.2 Market Forecast

9.7    Science Fiction Games

9.7.1 Market Trends

9.7.2 Market Forecast

9.8    Others

9.8.1 Market Trends

9.8.2 Market Forecast

10  Market Breakup by Region

10.1    North America

10.1.1    Market Trends

10.1.2    Market Forecast

10.2    Europe

10.2.1    Market Trends

10.2.2    Market Forecast

10.3    Asia Pacific

10.3.1    Market Trends

10.3.2    Market Forecast

10.4    Middle East and Africa

10.4.1    Market Trends

10.4.2    Market Forecast

10.5    Latin America

10.5.1    Market Trends

10.5.2    Market Forecast

11  Competitive Landscape

11.1    Market Structure

11.2    Key Players

11.3    Profiles of Key Players

11.3.1    Augmented Pixels

11.3.2    Aurasma

11.3.3    Blippar

11.3.4    Catchoom

11.3.5    Infinity Augmented Reality

11.3.6    Metaio

11.3.7    Qualcomm

11.3.8    Total Immersion

11.3.9    VividWorks

11.3.10    Wikitude

11.3.11    Zappar

List of Tables

Table 1: Global: Augmented Reality Gaming Market: Key Industry Highlights, 2024 & 2033

Table 2: Global: Augmented Reality Gaming Market Forecast: Breakup by Component (in Million USD), 2025-2033

Table 3: Global: Augmented Reality Gaming Market Forecast: Breakup by Technology (in Million USD), 2025-2033

Table 4: Global: Augmented Reality Gaming Market Forecast: Breakup by Device (in Million USD), 2025-2033

Table 5: Global: Augmented Reality Gaming Market Forecast: Breakup by Game Type (in Million USD), 2025-2033

Table 6: Global: Augmented Reality Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033

Table 7: Global: Augmented Reality Gaming Market: Competitive Structure

Table 8: Global: Augmented Reality Gaming Market: Key Players

List of Figures

Figure 1: Global: Augmented Reality Gaming Market: Major Drivers and Challenges

Figure 2: Global: Augmented Reality Gaming Market: Sales Value (in Billion USD), 2019-2024

Figure 3: Global: Augmented Reality Gaming Market: Breakup by Component (in %), 2024

Figure 4: Global: Augmented Reality Gaming Market: Breakup by Technology (in %), 2024

Figure 5: Global: Augmented Reality Gaming Market: Breakup by Device (in %), 2024

Figure 6: Global: Augmented Reality Gaming Market: Breakup by Game Type (in %), 2024

Figure 7: Global: Augmented Reality Gaming Market: Breakup by Region (in %), 2024

Figure 8: Global: Augmented Reality Gaming Market Forecast: Sales Value (in Billion USD), 2025-2033

Figure 9: Global: Augmented Reality Gaming Industry: SWOT Analysis

Figure 10: Global: Augmented Reality Gaming Industry: Value Chain Analysis

Figure 11: Global: Augmented Reality Gaming Industry: Porter’s Five Forces Analysis

Figure 12: Global: Augmented Reality Gaming Market (Software): Sales Value (in Million USD), 2019 & 2024

Figure 13: Global: Augmented Reality Gaming Market Forecast (Software): Sales Value (in Million USD), 2025-2033

Figure 14: Global: Augmented Reality Gaming Market (Hardware): Sales Value (in Million USD), 2019 & 2024

Figure 15: Global: Augmented Reality Gaming Market Forecast (Hardware): Sales Value (in Million USD), 2025-2033

Figure 16: Global: Augmented Reality Gaming Market (RFID): Sales Value (in Million USD), 2019 & 2024

Figure 17: Global: Augmented Reality Gaming Market Forecast (RFID): Sales Value (in Million USD), 2025-2033

Figure 18: Global: Augmented Reality Gaming Market (GPS): Sales Value (in Million USD), 2019 & 2024

Figure 19: Global: Augmented Reality Gaming Market Forecast (GPS): Sales Value (in Million USD), 2025-2033

Figure 20: Global: Augmented Reality Gaming Market (Mobile Tracking): Sales Value (in Million USD), 2019 & 2024

Figure 21: Global: Augmented Reality Gaming Market Forecast (Mobile Tracking): Sales Value (in Million USD), 2025-2033

Figure 22: Global: Augmented Reality Gaming Market (Other Technologies): Sales Value (in Million USD), 2019 & 2024

Figure 23: Global: Augmented Reality Gaming Market Forecast (Other Technologies): Sales Value (in Million USD), 2025-2033

Figure 24: Global: Augmented Reality Gaming Market (Mobiles): Sales Value (in Million USD), 2019 & 2024

Figure 25: Global: Augmented Reality Gaming Market Forecast (Mobiles): Sales Value (in Million USD), 2025-2033

Figure 26: Global: Augmented Reality Gaming Market (HMDs): Sales Value (in Million USD), 2019 & 2024

Figure 27: Global: Augmented Reality Gaming Market Forecast (HMDs): Sales Value (in Million USD), 2025-2033

Figure 28: Global: Augmented Reality Gaming Market (Smart Glasses): Sales Value (in Million USD), 2019 & 2024

Figure 29: Global: Augmented Reality Gaming Market Forecast (Smart Glasses): Sales Value (in Million USD), 2025-2033

Figure 30: Global: Augmented Reality Gaming Market (Racing Games): Sales Value (in Million USD), 2019 & 2024

Figure 31: Global: Augmented Reality Gaming Market Forecast (Racing Games): Sales Value (in Million USD), 2025-2033

Figure 32: Global: Augmented Reality Gaming Market (Adventure Games): Sales Value (in Million USD), 2019 & 2024

Figure 33: Global: Augmented Reality Gaming Market Forecast (Adventure Games): Sales Value (in Million USD), 2025-2033

Figure 34: Global: Augmented Reality Gaming Market (Fighting Games): Sales Value (in Million USD), 2019 & 2024

Figure 35: Global: Augmented Reality Gaming Market Forecast (Fighting Games): Sales Value (in Million USD), 2025-2033

Figure 36: Global: Augmented Reality Gaming Market (Shooting Games): Sales Value (in Million USD), 2019 & 2024

Figure 37: Global: Augmented Reality Gaming Market Forecast (Shooting Games): Sales Value (in Million USD), 2025-2033

Figure 38: Global: Augmented Reality Gaming Market (Mystery Thriller Games): Sales Value (in Million USD), 2019 & 2024

Figure 39: Global: Augmented Reality Gaming Market Forecast (Mystery Thriller Games): Sales Value (in Million USD), 2025-2033

Figure 40: Global: Augmented Reality Gaming Market (Puzzle Games): Sales Value (in Million USD), 2019 & 2024

Figure 41: Global: Augmented Reality Gaming Market Forecast (Puzzle Games): Sales Value (in Million USD), 2025-2033

Figure 42: Global: Augmented Reality Gaming Market (Science Fiction Games): Sales Value (in Million USD), 2019 & 2024

Figure 43: Global: Augmented Reality Gaming Market Forecast (Science Fiction Games): Sales Value (in Million USD), 2025-2033

Figure 44: Global: Augmented Reality Gaming Market (Other Games): Sales Value (in Million USD), 2019 & 2024

Figure 45: Global: Augmented Reality Gaming Market Forecast (Other Games): Sales Value (in Million USD), 2025-2033

Figure 46: North America: Augmented Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 47: North America: Augmented Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 48: Europe: Augmented Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 49: Europe: Augmented Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 50: Asia-Pacific: Augmented Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 51: Asia-Pacific: Augmented Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 52: Middle East and Africa: Augmented Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 53: Middle East and Africa: Augmented Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 54: Latin America: Augmented Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 55: Latin America: Augmented Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033