世界のグラフィックプロセッシングユニット(GPU)市場

出版:Inkwood Research(インクウッドリサーチ) 出版年月:2021年10月

世界のグラフィックプロセッシングユニット(GPU)市場予測 2021-2028
GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

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Inkwood Research「GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028 世界のグラフィックプロセッシングユニット(GPU)市場予測 2021-2028」はを分析・予測した市場調査レポートです

KEY FINDINGS

The global graphic processing units (GPU) market is projected to register a CAGR of 33.32% during the forecast period, 2021-2028. The major growth drivers include the increasing adoption of portable computing devices, the rising demand for enhanced visual content, the growing investment in AI &VR research & development, and technological innovations.

MARKET INSIGHTS

A Graphics Processing Unit (GPU) is one of the most important computing technology types for business and personal computing. It is used in a vast range of applications like video rendering and graphics. They are becoming increasingly popular in artificial intelligence (AI) and creative production.

There is a growing demand for better visual content, attributed to the rising use of devices like computers and smartphones and the evolving gaming graphics. Also, advanced visual content has a huge demand for gaming purposes. In addition, consumers are seeking an enhanced visual experience in gaming. This has also become a crucial factor in selecting graphic cards for gaming consoles or PCs. As a result, vendors are offering high graphics through integrated offerings. For example, ARM launched its ARM Mali-DP650 display processor to improve the gaming experience on mobile devices in 2016. This is one of the key drivers of the global graphic processing units (GPU) market growth. However, the market growth is hindered by the shortage of semiconductors chips and the fast-paced need to develop new products.

REGIONAL INSIGHTS

The global graphic processing units (GPU) market growth assessment includes the analysis of North America, Asia-Pacific, Europe, and Rest of World. Asia-Pacific is set to fare the highest CAGR and the largest revenue share, accredited to the rising use of smartphones and technological advancements by private organizations.

COMPETITIVE INSIGHTS

Companies vying for market share through innovations of existing products and acquisitions of advanced technologies increase the intensity of competitive rivalry. Giga-Byte Technology Co Ltd, Advanced Micro Devices Inc, ARM Holdings Plc, Alphabet Inc (Google), Apple Inc, etc., are among the leading firms in the market.

Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter’s Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments

関連市場調査レポート

Inkwood Researchでは下記地域/国別の市場調査レポートも出版しています。各レポートの詳細についてはChosaReport.comまでお問合せください。

  • アジア太平洋グラフィックプロセッシングユニット(GPU)市場予測 2021-2028
    ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028
  • ヨーロッパのグラフィックプロセッシングユニット(GPU)市場予測 2021-2028
    EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028
  • 北米のグラフィックプロセッシングユニット(GPU)市場予測 2021-2028
    NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028
  • カナダのグラフィックプロセッシングユニット(GPU)市場予測 2021-2026
    CANADA GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2026

目次

TABLE OF CONTENTS

1. RESEARCH SCOPE & METHODOLOGY

1.1. STUDY OBJECTIVES
1.2. SCOPE OF STUDY
1.3. METHODOLOGY
1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY

2.1. MARKET SIZE & ESTIMATES
2.2. MARKET OVERVIEW

3. MARKET DYNAMICS

3.1. PARENT MARKET ANALYSIS: SYSTEM ON CHIPS MARKET
3.2. DEVELOPMENT OF GPU
3.3. KEY DRIVERS
3.3.1. TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
3.3.2. RISING INVESTMENTS IN RESEARCH & DEVELOPMENT OF AI & VR PLATFORMS
3.3.3. GROWING DEMAND FOR ENHANCED VISUAL CONTENT
3.3.4. ADOPTION OF PORTABLE COMPUTING DEVICES
3.4. KEY RESTRAINTS
3.4.1. SHORTAGE OF SEMICONDUCTOR CHIPS
3.4.2. RAPID NEED FOR DEVELOPMENT OF NEW PRODUCTS

4. KEY ANALYTICS

4.1. IMPACT OF COVID-19 ON GRAPHIC PROCESSING UNITS (GPU) MARKET
4.2. KEY MARKET TRENDS
4.3. PORTER’S FIVE FORCES ANALYSIS
4.3.1. BUYERS POWER
4.3.2. SUPPLIERS POWER
4.3.3. SUBSTITUTION
4.3.4. NEW ENTRANTS
4.3.5. INDUSTRY RIVALRY
4.4. OPPORTUNITY MATRIX
4.5. VENDOR LANDSCAPE
4.6. KEY BUYING CRITERIA
4.6.1. COST
4.6.2. PARALLELISM
4.6.3. MEMORY
4.6.4. CAPABILITY
4.6.5. WARRANTY & SERVICING

5. MARKET BY TYPE

5.1. DISCRETE
5.2. INTEGRATED
5.3. HYBRID

6. MARKET BY DEVICE

6.1. COMPUTER
6.2. GAMING CONSOLE
6.3. SMARTPHONE
6.4. TABLET
6.5. TELEVISION
6.6. OTHER DEVICES

7. MARKET BY END-USER INDUSTRY

7.1. DEFENSE & INTELLIGENCE
7.2. ELECTRONICS
7.3. IT & TELECOMMUNICATION
7.4. MEDIA & ENTERTAINMENT
7.5. OTHER INDUSTRIES

8. GEOGRAPHICAL ANALYSIS

8.1. NORTH AMERICA
8.1.1. MARKET SIZE & ESTIMATES
8.1.2. KEY GROWTH ENABLERS
8.1.3. KEY CHALLENGES
8.1.4. KEY PLAYERS
8.1.5. COUNTRY ANALYSIS
8.1.5.1. UNITED STATES
8.1.5.2. CANADA
8.2. EUROPE
8.2.1. MARKET SIZE & ESTIMATES
8.2.2. KEY GROWTH ENABLERS
8.2.3. KEY CHALLENGES
8.2.4. KEY PLAYERS
8.2.5. COUNTRY ANALYSIS
8.2.5.1. UNITED KINGDOM
8.2.5.2. GERMANY
8.2.5.3. FRANCE
8.2.5.4. ITALY
8.2.5.5. RUSSIA
8.2.5.6. BELGIUM
8.2.5.7. POLAND
8.2.5.8. REST OF EUROPE
8.3. ASIA-PACIFIC
8.3.1. MARKET SIZE & ESTIMATES
8.3.2. KEY GROWTH ENABLERS
8.3.3. KEY CHALLENGES
8.3.4. KEY PLAYERS
8.3.5. COUNTRY ANALYSIS
8.3.5.1. CHINA
8.3.5.2. JAPAN
8.3.5.3. INDIA
8.3.5.4. SOUTH KOREA
8.3.5.5. INDONESIA
8.3.5.6. THAILAND
8.3.5.7. VIETNAM
8.3.5.8. AUSTRALIA & NEW ZEALAND
8.3.5.9. REST OF ASIA-PACIFIC
8.4. REST OF WORLD
8.4.1. MARKET SIZE & ESTIMATES
8.4.2. KEY GROWTH ENABLERS
8.4.3. KEY CHALLENGES
8.4.4. KEY PLAYERS
8.4.5. COUNTRY ANALYSIS
8.4.5.1. LATIN AMERICA
8.4.5.2. MIDDLE EAST AND AFRICA

9. COMPETITIVE LANDSCAPE

9.1. KEY STRATEGIC DEVELOPMENTS
9.1.1. MERGERS & ACQUISITIONS
9.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
9.1.3. PARTNERSHIPS & AGREEMENTS
9.1.4. BUSINESS EXPANSIONS & DIVESTITURES
9.2. COMPANY PROFILES
9.2.1. ADVANCED MICRO DEVICES INC
9.2.2. ALPHABET INC (GOOGLE)
9.2.3. APPLE INC
9.2.4. ARM HOLDINGS PLC
9.2.5. EVGA CORPORATION
9.2.6. FUJITSU LIMITED
9.2.7. GIGA-BYTE TECHNOLOGY CO LTD
9.2.8. IMAGINATION TECHNOLOGIES LTD
9.2.9. INTEL CORPORATION
9.2.10. INTERNATIONAL BUSINESS MACHINES CORPORATION
9.2.11. NVIDIA CORPORATION
9.2.12. QUALCOMM TECHNOLOGIES INC
9.2.13. SAMSUNG ELECTRONICS CO LTD
9.2.14. SONY CORPORATION
9.2.15. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

LIST OF TABLES

TABLE 1: MARKET SNAPSHOT – GRAPHIC PROCESSING UNITS (GPU)
TABLE 2: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 3: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 4: GLOBAL DISCRETE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 5: GLOBAL DISCRETE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 6: GLOBAL INTEGRATED MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 7: GLOBAL INTEGRATED MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 8: GLOBAL HYBRID MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 9: GLOBAL HYBRID MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 10: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 11: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 12: GLOBAL COMPUTER MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 13: GLOBAL COMPUTER MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 14: GLOBAL GAMING CONSOLE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 15: GLOBAL GAMING CONSOLE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 16: GLOBAL SMARTPHONE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 17: GLOBAL SMARTPHONE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 18: GLOBAL TABLET MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 19: GLOBAL TABLET MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 20: GLOBAL TELEVISION MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 21: GLOBAL TELEVISION MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 22: GLOBAL OTHER DEVICES MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 23: GLOBAL OTHER DEVICES MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 24: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 25: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 26: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 27: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 28: GLOBAL ELECTRONICS MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 29: GLOBAL ELECTRONICS MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 30: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 31: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 32: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 33: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 34: GLOBAL OTHER INDUSTRIES MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 35: GLOBAL OTHER INDUSTRIES MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 36: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 37: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GEOGRAPHY, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 38: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 39: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 40: LEADING PLAYERS OPERATING IN NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET
TABLE 41: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 42: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 43: LEADING PLAYERS OPERATING IN EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET
TABLE 44: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 45: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 46: LEADING PLAYERS OPERATING IN ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET
TABLE 47: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, BY REGION, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)
TABLE 48: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, BY REGION, FORECAST YEARS, 2021-2028 (IN $ MILLION)
TABLE 49: LEADING PLAYERS OPERATING IN REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET
TABLE 50: LIST OF MERGERS & ACQUISITIONS
TABLE 51: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 52: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 53: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

LIST OF FIGURES

FIGURE 1: KEY MARKET TRENDS
FIGURE 2: WORLDWIDE ELECTRICAL MARKET 2017-2022 (IN $ TRILLION)
FIGURE 3: PORTER’S FIVE FORCES ANALYSIS
FIGURE 4: OPPORTUNITY MATRIX
FIGURE 5: VENDOR LANDSCAPE
FIGURE 6: KEY BUYING CRITERIA
FIGURE 7: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY TYPE, IN 2020
FIGURE 8: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION)
FIGURE 9: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)
FIGURE 10: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)
FIGURE 11: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2020
FIGURE 12: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)
FIGURE 13: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $ MILLION)
FIGURE 14: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)
FIGURE 15: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)
FIGURE 16: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)
FIGURE 17: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $ MILLION)
FIGURE 18: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY END-USER INDUSTRY, IN 2020
FIGURE 19: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028 (IN $ MILLION)
FIGURE 20: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)
FIGURE 21: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028 (IN $ MILLION)
FIGURE 22: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028 (IN $ MILLION)
FIGURE 23: GLOBAL GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER INDUSTRIES, 2021-2028 (IN $ MILLION)
FIGURE 24: NORTH AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)
FIGURE 25: UNITED STATES GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 26: CANADA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 27: EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)
FIGURE 28: UNITED KINGDOM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 29: GERMANY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 30: FRANCE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 31: ITALY GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 32: RUSSIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 33: BELGIUM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 34: POLAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 35: REST OF EUROPE GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 36: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)
FIGURE 37: CHINA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 38: JAPAN GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 39: INDIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 40: SOUTH KOREA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 41: INDONESIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 42: THAILAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 43: VIETNAM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 44: AUSTRALIA & NEW ZEALAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 45: REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 46: REST OF WORLD GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)
FIGURE 47: LATIN AMERICA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)
FIGURE 48: MIDDLE EAST AND AFRICA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)


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