レーシングシミュレーター市場 : 2030年までの世界予測

出版:MarketsandMarkets(マーケッツアンドマーケッツ) 出版年月:2024年2月

Racing Simulator Market – Global Forecast to 2030

レーシングシミュレーター市場 : タイプ (コンパクト、中型、フルスケール)、用途 (個人用&商用)、提供内容 (ハードウェア&ソフトウェア)、車両タイプ (乗用車&商用車)、販売チャネル (オンライン&オフライン)、コンポーネント&地域別 – 2030年までの世界予測
Racing Simulator Market by Type (Compact, Mid- & Full-Scale), Application (Personal & Commercial), Offering (Hardware & Software), Vehicle Type (Passenger Cars & Commercial Vehicle), Sales Channel (Online & Offline), Component & Region – Global Forecast to 2030

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Report Overview

The racing simulator market is estimated to grow from USD 0.5 billion in 2024 to USD 1.1 billion by 2030 at a CAGR of 15.6% during the forecast period.

レーシングシミュレーター市場は、予測期間中に15.6%のCAGRで2024年の5億米ドルから2030年までに11億米ドルに成長すると推定されています。

The demand for racing simulators is growing owing to the growing preference for esports events worldwide, the rising focus of the motorsport association on conducting virtual sim racing events, and the increasing popularity of racing simulators for entertainment purposes, which will further drive the demand.
People from countries like India, China, Brazil, Mexico, and Argentina are also attracted to racing simulators to use as training tools for professional racers. However, the high integration and switching costs can hinder market growth, especially in developing countries.

レーシングシミュレーター市場 : 2030年までの世界予測


“Online sales channel to dominate the racing simulator market in 2024.”
The online platform for purchasing racing simulators contributes more than the market share of 85% globally. Online platforms provide a centralized marketplace, enabling consumers to explore various options per their preferences and requirements. Other benefits are easy accessibility, a wide variety of options, and the presence of several competitors at competitive pricing. Users can choose through a wide range of racing simulator models, compare features, read reviews & decide from the comfort of their homes. Furthermore, online retailers often offer exclusive deals, discounts, and bundle packages, making online purchases more cost-effective. Currently, many racing simulator companies target potential customers through online sales channels to reach a wide range of audiences, which helps establish a direct connection with consumers and reduces distribution and inventory costs. This helps racing simulator suppliers reduce the overhead cost associated with rent, utilities, and staffing, among others, and enables them to offer competitive pricing and improved profit margins.

レーシングシミュレーター市場 : 2030年までの世界予測 ecosystem


“The Full-scale simulator market is analyzed as the fastest growing segment by simulator type.”
Full-scale racing simulators are fully advanced with features such as advanced motion platforms, force feedback steering, and high-quality graphics, giving racers a realistic and lifelike experience. The price range of full-scale simulators starts from USD 12,000, contributing to the smallest share at a global level. These simulators are provided for high-precision steering wheels with realistic feedback, HD multi-monitor setup, full-adjustable seats, electrically controlled pedal sets, motion platforms, advanced hydraulics, and so on. Full-scale racing simulators provide high-fidelity graphics, accurate vehicle dynamics, and realistic motion feedback that recreate the closest approximation to actual racing conditions. Further, Virtual reality (VR) headsets provide a captivating visual experience, allowing users to feel thoroughly fascinated within the racing environment. It is costlier than the other two categories, increasingly adopted by professional racing training centers for aspiring racing car drivers, and preferred by dedicated professional racers who want to experience different driving styles. These simulators replicate authentic driving conditions, offering a valuable tool for honing skills, practicing race strategies, and improving overall performance. CXC Simulation, Cool Performance, Trak Racer, and Vi-Grade GmbH are some key suppliers of full-scale racing simulators globally. For instance, CXC simulation offers a full-scale racing simulator called MOTION Pro II which comes with a VR set, motion platforms, and 4 Degree of Freedom costs around USD 75,000. Further, the rising use of these full-scale racing simulators in developing countries such as China, India, and Brazil by professional racing drivers for practice is expected to drive the demand for full-scale simulators. In addition to this, the growing demand for online gaming, and increasing playstations is expected to drive the demand for full-scale racing simulators. Thus, the rising number of professional racers and their demand for realistic and lifelike racing simulators is expected to drive full-scale racing simulators in the coming years.

“Europe accounted for the second largest racing simulator market during the forecast period.”
Europe is estimated to be the second largest racing simulator market after North America, where the UK dominates the regional market, followed by Germany and France. This is owing to the increasing preference among professional drivers to invest in racing simulators, effectively reducing costs associated with training on actual cars. The growth of esports and the prevalence of motorsport racing events like Formula 1 (like the British Grand Prix and the Italian Grand Prix), Le Mans Virtual Series, and various touring car championships further expand the racing simulator market. The enthusiasm for motorsports in Europe extends to a demand for racing simulators as users seek to replicate the thrill of their favorite races at home. Additionally, the prevalence of professional racing teams and training centers for professional driver development programs contributes to the regional growth of racing simulators. Numerous European OEMs, such as the BMW Group, Mercedes-Benz, Ferrari, and Porsche, actively participate in motorsport racing events. These companies are focusing on providing virtual training to their racing teams. For instance, BMW Motorsport and BMW M presented the new BMW M2 CS Racing LIVE 2019 public debut during the BMW SIM. Thus, higher consumer demand for personalized entertainment solutions, growing esports events, rising professional car racers, and initiatives by major sports car manufacturers to support young racing enthusiasts are driving the European racing simulator market.

Breakdown of Primaries
In-depth interviews were conducted with CXOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in this market.
• By Company Type: Supply Side- 70%, Demand Side- 30%
• By Designation: C-Level Executives – 40%, Director/ Vice Presidents– 30%, and Others – 30%
• By Region: North America – 35%, Europe – 25%, Asia Pacific- 40%,

The racing simulator market is led by established players such as CXC Simulation (US), D-Box Technologies, Inc. (Canada), Trak Racer (Australia), Next Level Racing (Australia), SIMXPERIENCE (US), Vi-Grade GmbH (Germany), Cruden B.V. (Netherlands), and Simworx Pty Ltd (Australia). The study includes an in-depth competitive analysis of these key players in the racing simulator market with their company profiles, MnM view of the top five companies, recent developments, and key market strategies.

Research Coverage:
The racing simulator market is segmented by region (Asia Pacific, Europe, North America, and RoW), vehicle type (passenger car and commercial vehicle), Simulator type (Compact, Mid-level, and Full-scale simulator), application (Home/ Personal Use, Commercial), offerings (Hardware, and Software), Sales Channel (Online, Offline), Component type (Steering Wheels, Pedal Sets, Gearbox Shifters, Seats, Monitor Stand, Cockpits, and Others).
The study also includes an in-depth competitive analysis of the key players in the market along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.


Key Benefits of Buying the Report:
This report provides insights concerning the following points:
Country-level simulator type-wise market: The report offers in-depth market sizing and forecasts for 2030 by simulator types, such as compact, mid-level, and full-scale simulators. This study covers the market sizing for the racing simulator market at the country and regional levels.
By Vehicle type: The report offers in-depth market sizing and forecasts up to 2030 by vehicle type, such as passenger cars, and commercial vehicles at the regional level. In-depth analysis of different vehicle types at the regional level.
Component Type & By Offerings: The report offers in-depth market sizing and forecasts up to 2030 by component types, such as steering wheels, pedal sets, gearbox shifters, seats, monitor stands, cockpits, and others. The report provides market sizing and forecasting till 2030 by offerings, such as online and offline.
The report provides the “Market Share” of the leading racing simulator market players.
Market Development: The report provides comprehensive information about lucrative emerging markets for the racing simulator market across regions.
Product Development/Innovation: The report gives detailed insights into R&D activities, upcoming technologies, and new product launches in the racing simulator market.
Market Diversification: The report offers detailed information about untapped markets, investments, new products, and recent developments in the racing simulator market.

The report provides insights on the following pointers:
• Analysis of key drivers (The Growing Number of eDport Events and Development in Internet Connectivity, Growing Number of Motorsports Racing Events, and Growing Demand for Entertainment), Restraints (High Integration and Switching Cost), Opportunities (Advancement in Technology Such as Integration of AI, Virtual Reality, and Next Generation Motion Platforms, Increase in Demand for Customized Racing Simulators), Challenges (Lack of Standardization and Technical Complexity)
• Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the racing simulator market.
• Market Development: Comprehensive information about lucrative markets – the report analyses the racing simulator market across different regions.
• Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the racing simulator market.
• Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like CXC Simulation (US), Trak Racer (Australia), Next Level Racing (Australia), D-Box Technologies, Inc. (Canada), Vi-Grade GmbH (Germany), and SIMXPERIENCE (US) in the racing simulator market. 

Table of Contents

1            INTRODUCTION            21

1.1         STUDY OBJECTIVES      21

1.2         MARKET DEFINITION   21

TABLE 1             RACING SIMULATOR MARKET DEFINITION, BY SIMULATOR TYPE    22

TABLE 2             RACING SIMULATOR MARKET DEFINITION, BY COMPONENT              22

1.2.1      INCLUSIONS AND EXCLUSIONS 23

TABLE 3             INCLUSIONS AND EXCLUSIONS 23

1.3         MARKET SCOPE             24

FIGURE 1           MARKETS COVERED     24

1.3.1      REGIONS COVERED      24

1.3.2      YEARS CONSIDERED     25

1.4         CURRENCY CONSIDERED          25

TABLE 4             CURRENCY EXCHANGE RATES 25

1.5         STAKEHOLDERS            26

2            RESEARCH METHODOLOGY     27

2.1         RESEARCH DATA           27

FIGURE 2           RACING SIMULATOR MARKET: RESEARCH DESIGN        27

FIGURE 3           RESEARCH MODEL        28

2.1.1      SECONDARY DATA       29

2.1.1.1   List of key secondary sources used to estimate base numbers and market size              29

2.1.1.2   Key data from secondary sources     30

2.1.2      PRIMARY DATA 30

FIGURE 4           BREAKDOWN OF PRIMARY INTERVIEWS            31

2.1.2.1   Sampling techniques & data collection methods           31

2.1.3      PRIMARY PARTICIPANTS           32

2.2         MARKET SIZE ESTIMATION       32

FIGURE 5           RESEARCH METHODOLOGY: HYPOTHESIS BUILDING  33

2.2.1      TOP-DOWN APPROACH: RACING SIMULATOR MARKET             33

FIGURE 6           TOP-DOWN APPROACH: RACING SIMULATOR MARKET, BY SIMULATOR TYPE         34

2.3         RECESSION IMPACT      34

2.4         MARKET BREAKDOWN AND DATA TRIANGULATION    35

FIGURE 7           DATA TRIANGULATION: RACING SIMULATOR MARKET              35

2.4.1      GLOBAL ASSUMPTIONS             36

2.4.2      RESEARCH ASSUMPTIONS         36

2.5         RESEARCH LIMITATIONS           37

3            EXECUTIVE SUMMARY 38

FIGURE 8           RACING SIMULATOR MARKET: MARKET OUTLOOK      38

FIGURE 9           RACING SIMULATOR MARKET, BY REGION, 2024 VS. 2030 (USD MILLION)          39

4            PREMIUM INSIGHTS      42

4.1         ATTRACTIVE OPPORTUNITIES IN RACING SIMULATOR MARKET              42

FIGURE 10         INCREASING VIRTUAL SIM RACING EVENTS AND GROWING POPULARITY TO DRIVE MARKET           42

4.2         RACING SIMULATOR MARKET, BY SIMULATOR TYPE    42

FIGURE 11         COMPACT/ENTRY-LEVEL SIMULATORS TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD 42

4.3         RACING SIMULATOR MARKET, BY OFFERING    43

FIGURE 12         HARDWARE SEGMENT TO DOMINATE RACING SIMULATOR MARKET DURING FORECAST PERIOD   43

4.4         RACING SIMULATOR MARKET, BY APPLICATION           43

FIGURE 13         SIMULATORS FOR HOME/PERSONAL USE TO ACCOUNT FOR LARGER MARKET SHARE DURING FORECAST PERIOD  43

4.5         RACING SIMULATOR MARKET, BY SALES CHANNEL      44

FIGURE 14         SIMULATOR SALES FROM ONLINE CHANNEL TO DOMINATE MARKET DURING FORECAST PERIOD   44

4.6         RACING SIMULATOR MARKET, BY COMPONENT TYPE 44

FIGURE 15         STEERING WHEEL SEGMENT TO LEAD MARKET DURING FORECAST PERIOD       44

4.7         RACING SIMULATOR MARKET, BY VEHICLE TYPE          45

FIGURE 16         PASSENGER CAR SEGMENT TO LEAD RACING SIMULATOR MARKET            45

4.8         RACING SIMULATOR MARKET, BY REGION        45

FIGURE 17         NORTH AMERICA TO BE LARGEST RACING SIMULATOR MARKET DURING FORECAST PERIOD   45

5            MARKET OVERVIEW     46

5.1         INTRODUCTION            46

5.2         MARKET DYNAMICS     47

FIGURE 18         MARKET DYNAMICS: RACING SIMULATOR MARKET      47

5.2.1      DRIVERS            47

5.2.1.1   Growing number of motorsports racing events             47

TABLE 5             LIST OF PROMINENT SPORTCARS EVENTS, BY REGION 48

5.2.1.2   Growing number of Esport competitions with significant prize money     49

TABLE 6             LIST OF ESPORT RACING EVENTS, 2023−2024   49

5.2.2      RESTRAINTS     50

5.2.2.1   High integration and switching cost 50

5.2.3      OPPORTUNITIES           50

5.2.3.1   Advancements in technologies such as AI, VR, and next-generation motion platforms             50

TABLE 7             LIST OF RACING SIMULATORS WITH 4 DOF, 5 DOF, AND 6 DOF              51

5.2.3.2   Increased demand for customized racing simulators     52

5.2.4      CHALLENGES   52

5.2.4.1   Lack of standardization and technical complexity         52

5.3         REVENUE SHIFT IN RACING SIMULATOR MARKET         52

FIGURE 19         REVENUE SHIFT AND NEW REVENUE POCKETS IN RACING SIMULATOR MARKET   52

5.4         ECOSYSTEM ANALYSIS 53

FIGURE 20         RACING SIMULATOR MARKET: ECOSYSTEM MAPPING 53

TABLE 8             RACING SIMULATOR MARKET: ROLE OF COMPANIES IN ECOSYSTEM     53

5.5         SUPPLY CHAIN ANALYSIS          55

FIGURE 21         SUPPLY CHAIN ANALYSIS: RACING SIMULATOR MARKET              55

5.6         TRADE ANALYSIS          56

5.6.1      IMPORT DATA 56

5.6.1.1   US         56

TABLE 9             US IMPORT: DRIVING SIMULATORS, BY COUNTRY         56

5.6.1.2   Canada  56

TABLE 10           CANADA IMPORT: DRIVING SIMULATORS, BY COUNTRY              56

5.6.1.3   China     57

TABLE 11           CHINA IMPORT: DRIVING SIMULATORS, BY COUNTRY 57

5.6.1.4   Japan     57

TABLE 12           JAPAN IMPORT: DRIVING SIMULATORS, BY COUNTRY  57

5.6.1.5   India      57

TABLE 13           INDIA IMPORT: DRIVING SIMULATORS, BY COUNTRY   57

5.6.1.6   Germany             58

TABLE 14           GERMANY IMPORT: DRIVING SIMULATORS, BY COUNTRY              58

5.6.1.7   France   58

TABLE 15           FRANCE IMPORT: DRIVING SIMULATORS, BY COUNTRY              58

5.6.1.8   Spain     58

TABLE 16           SPAIN IMPORT: DRIVING SIMULATORS, BY COUNTRY   58

5.6.1.9   UK         59

TABLE 17           UK IMPORT: DRIVING SIMULATORS, BY COUNTRY        59

5.6.2      EXPORT DATA 59

5.6.2.1   US         59

TABLE 18           US EXPORT: DRIVING SIMULATOR, BY COUNTRY           59

5.6.2.2   Canada  59

TABLE 19           CANADA EXPORT: DRIVING SIMULATOR, BY COUNTRY              59

5.6.2.3   China     60

TABLE 20           CHINA EXPORT: DRIVING SIMULATOR, BY COUNTRY   60

5.6.2.4   Japan     60

TABLE 21           JAPAN EXPORT: DRIVING SIMULATOR, BY COUNTRY    60

5.6.2.5   India      60

TABLE 22           INDIA EXPORT: DRIVING SIMULATOR, BY COUNTRY     60

5.6.2.6   Germany             61

TABLE 23           GERMANY EXPORT: DRIVING SIMULATOR, BY COUNTRY              61

5.6.2.7   France   61

TABLE 24           FRANCE EXPORT: DRIVING SIMULATOR, BY COUNTRY 61

5.6.2.8   Spain     62

TABLE 25           SPAIN EXPORT: DRIVING SIMULATOR, BY COUNTRY     62

5.6.2.9   UK         62

TABLE 26           UK EXPORT: DRIVING SIMULATOR, BY COUNTRY          62

5.7         PRICING ANALYSIS        63

TABLE 27           RACING SIMULATOR COMPONENT PRICE TREND, 2021 VS 2023P    63

TABLE 28           BY SIMULATOR TYPE, 2021 VS 2023        63

5.8         PATENT ANALYSIS        64

5.9         CASE STUDY     67

5.9.1      USE CASE 1: LAURENS VANTHOOR TRAINING CASE STUDY       67

5.9.2      USE CASE 2: DEFENCE SCIENCE AND TECHNOLOGY ORGANISATION (DSTO), AUSTRALIA     67

5.9.3      USE CASE 3: MOOG AND BPS DEVELOPED SIMULATOR MOTION BASE THAT PROVIDES AUTHENTIC DRIVING EXPERIENCES  68

5.9.4      USE CASE 4: BASE PERFORMANCE SIMULATORS             68

5.9.5      USE CASE 5: MAHINDRA AND VI-GRADE GMBH JOINTLY DEVELOPED VI-CARREALTIME MODELS WITHIN SIMULATOR           69

5.10       RACING SIMULATOR MARKET: DETAILED LIST OF UPCOMING CONFERENCES & EVENTS          70

5.11       BUYING CRITERIA         71

FIGURE 22         KEY BUYING CRITERIA FOR FULL-SCALE SIMULATOR VS COMPACT/ENTRY-LEVEL SIMULATOR 71

TABLE 29           KEY BUYING CRITERIA FOR FULL-SCALE SIMULATOR VS COMPACT/ENTRY-LEVEL SIMULATOR 71

5.12       TECHNOLOGY TRENDS             72

5.12.1    ADVANCED PHYSICS ENGINES 72

5.12.2    NEXT-GENERATION MOTION PLATFORMS       72

5.12.3    VIRTUAL REALITY (VR) 73

5.13       INSIGHTS ON SIM RACERS IN TERMS OF AGE & PERSON             74

5.13.1    YOUNG ENTHUSIASTS (UNDER 18 YEARS)         74

5.13.2    YOUNG ADULTS (18-30 YEARS) 74

5.13.3    ADULTS (30-50 YEARS) 74

5.13.4    MATURE ENTHUSIASTS (ABOVE 50 YEARS)        74

6            RACING SIMULATOR MARKET, BY TYPE             75

6.1         INTRODUCTION            76

FIGURE 23         RACING SIMULATOR MARKET, BY TYPE, 2024 VS. 2030 (USD MILLION)          76

TABLE 30           RACING SIMULATOR MARKET, BY TYPE, 2019–2023 (USD MILLION)          76

TABLE 31           RACING SIMULATOR MARKET, BY TYPE, 2024–2030 (USD MILLION)          76

6.1.1      INDUSTRY INSIGHTS    77

6.2         COMPACT/ENTRY-LEVEL SIMULATOR 77

6.2.1      AFFORDABILITY AND SPACE EFFICIENCY TO DRIVE DEMAND IN HOME APPLICATION    77

TABLE 32           COMPACT/ENTRY-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)       77

TABLE 33           COMPACT/ENTRY-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)       78

6.3         MID-LEVEL SIMULATOR            78

6.3.1      OFFERS BALANCED MIX OF REALISTIC FEATURES AND COST   78

TABLE 34           MID-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     78

TABLE 35           MID-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     79

6.4         FULL-SCALE SIMULATOR          79

6.4.1      EUROPE TO BE LARGEST MARKET FOR FULL-SCALE SIMULATORS              79

TABLE 36           FULL-SCALE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     79

TABLE 37           FULL-SCALE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     80

7            RACING SIMULATOR MARKET, BY OFFERING    81

7.1         INTRODUCTION            82

FIGURE 24         RACING SIMULATOR MARKET, BY OFFERING, 2024 VS. 2030 (USD MILLION) 82

TABLE 38           RACING SIMULATOR MARKET, BY OFFERING, 2019–2023 (USD MILLION)          82

TABLE 39           RACING SIMULATOR MARKET, BY OFFERING, 2024–2030 (USD MILLION)          83

7.1.1      INDUSTRY INSIGHTS    83

7.2         HARDWARE      83

7.2.1      GROWING INCLINATION TOWARDS REALISM AND PRECISION FUELING DEMAND       83

TABLE 40           HARDWARE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     84

TABLE 41           HARDWARE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     84

7.3         SOFTWARE       84

7.3.1      ADVANCED CUSTOMIZATION OPTIONS AND ONGOING DEVELOPMENTS TO SUPPORT GROWTH          84

TABLE 42           SOFTWARE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     85

TABLE 43           SOFTWARE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     85

8            RACING SIMULATOR MARKET, BY VEHICLE TYPE          86

8.1         INTRODUCTION            87

FIGURE 25         RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2024 VS. 2030 (USD MILLION) 87

TABLE 44           RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2019–2023 (USD MILLION) 87

TABLE 45           RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2024–2030 (USD MILLION) 88

8.1.1      INDUSTRY INSIGHTS    88

8.2         PASSENGER CAR            88

8.2.1      GROWING VIRTUAL CAR RACING EVENTS AND REALISTIC INTERPRETATION OF ACTUAL RACING CONDITIONS TO DRIVE DEMAND              88

TABLE 46           PASSENGER CAR: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          89

TABLE 47           PASSENGER CAR: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          89

8.3         COMMERCIAL VEHICLE             90

8.3.1      GROWING FANBASE FOR COMMERCIAL VEHICLE RACING AND RISING DEMAND AS REALISTIC TRAINING TOOL TO DRIVE GROWTH  90

TABLE 48           COMMERCIAL VEHICLE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)       90

TABLE 49           COMMERCIAL VEHICLE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)       90

9            RACING SIMULATOR MARKET, BY APPLICATION           91

9.1         INTRODUCTION            92

FIGURE 26         RACING SIMULATOR MARKET, BY APPLICATION, 2024 VS. 2030 (USD MILLION) 92

TABLE 50           RACING SIMULATOR MARKET, BY APPLICATION, 2019–2023 (USD MILLION) 92

TABLE 51           RACING SIMULATOR MARKET, BY APPLICATION, 2024–2030 (USD MILLION) 92

9.1.1      INDUSTRY INSIGHTS    93

9.2         HOME/PERSONAL USE 93

9.2.1      COMPACT RACING SIMULATORS TO REMAIN PRIMARY CHOICE FOR HOME USE AND CASUAL RACING          93

TABLE 52           HOME/PERSONAL USE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)       93

TABLE 53           HOME/PERSONAL USE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)       94

9.3         COMMERCIAL  94

9.3.1      PROFESSIONAL-GRADE SETUP PREFERRED FOR COMMERCIAL APPLICATION  94

TABLE 54           COMMERCIAL: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          95

TABLE 55           COMMERCIAL: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          95

10          RACING SIMULATOR MARKET, BY SALES CHANNEL      96

10.1       INTRODUCTION            97

FIGURE 27         RACING SIMULATORS MARKET, BY SALES CHANNEL, 2024 VS. 2030 (USD MILLION)     97

TABLE 56           RACING SIMULATOR MARKET, BY SALES CHANNEL, 2019–2023 (USD MILLION) 97

TABLE 57           RACING SIMULATOR MARKET, BY SALES CHANNEL, 2024–2030 (USD MILLION) 97

10.1.1    INDUSTRY INSIGHTS    98

10.2       ONLINE SALES 98

10.2.1    HIGHER FLEXIBILITY, EASY AVAILABILITY, AND WIDE VARIETY OF PRODUCTS TO DRIVE MARKET 98

TABLE 58           ONLINE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION) 98

TABLE 59           ONLINE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION) 99

10.3       OFFLINE SALES 99

10.3.1    NORTH AMERICA TO BE LARGEST MARKET IN OFFLINE SALES SEGMENT         99

TABLE 60           OFFLINE: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     99

TABLE 61           OFFLINE: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     99

11          RACING SIMULATOR MARKET, BY COMPONENT TYPE 101

11.1       INTRODUCTION            102

FIGURE 28         RACING SIMULATOR MARKET, BY COMPONENT, 2024 VS. 2030 (USD MILLION) 102

TABLE 62           RACING SIMULATOR MARKET, BY COMPONENT, 2019–2023 (USD MILLION) 103

TABLE 63           RACING SIMULATOR MARKET, BY COMPONENT, 2024–2030 (USD MILLION) 103

11.1.1    INDUSTRY INSIGHTS    104

11.2       STEERING WHEEL         104

11.2.1    INCORPORATION OF FORCE FEEDBACK SYSTEM AND FEATURE BUTTONS TO DRIVE DEMAND FOR STEERING WHEELS 104

TABLE 64           STEERING WHEEL: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          104

TABLE 65           STEERING WHEEL: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          105

11.3       PEDAL SETS      105

11.3.1    INCREASING DEMAND FOR RACING SIMULATORS WITH HYDRAULIC PEDALS FOR REALISTIC FEEL TO BOOST MARKET         105

TABLE 66           PEDAL SETS: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     105

TABLE 67           PEDAL SETS: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     106

11.4       GEARBOX SHIFTER       106

11.4.1    GROWING PREFERENCE FOR MORE REALISTIC AND IMMERSIVE EXPERIENCE TO DRIVE DEMAND           106

TABLE 68          GEARBOX SHIFTER: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          106

TABLE 69          GEARBOX SHIFTER: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          107

11.5       SEAT    107

11.5.1    INCREASING USE OF CUSTOMIZED SEATS TO BOOST DEMAND              107

TABLE 70           SEAT: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION) 107

TABLE 71           SEAT: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION) 108

11.6       MONITOR STAND          108

11.6.1    INCREASING USE OF THREE DISPLAY SETUPS TO DRIVE MARKET              108

TABLE 72           MONITOR STAND: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          108

TABLE 73           MONITOR STAND: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          108

11.7       COCKPIT           109

11.7.1    GROWING ADOPTION OF COCKPITS WITH SEAT MOUNTED TO DRIVE MARKET            109

TABLE 74           COCKPIT: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)     109

TABLE 75           COCKPIT: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)     109

11.8       OTHER COMPONENTS 110

11.8.1    GROWING ADOPTION OF MOTION PLATFORMS AND SIM DASHBOARD IN RACING SIMULATOR TO DRIVE MARKET          110

TABLE 76           OTHER COMPONENTS: RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)       110

TABLE 77           OTHER COMPONENTS: RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)       111

12          RACING SIMULATOR MARKET, BY REGION        112

12.1       INTRODUCTION            113

FIGURE 29         RACING SIMULATOR MARKET, BY REGION, 2024 VS. 2030 (USD MILLION            113

TABLE 78           RACING SIMULATOR MARKET, BY REGION, 2019–2023 (USD MILLION)          114

TABLE 79           RACING SIMULATOR MARKET, BY REGION, 2024–2030 (USD MILLION)          114

12.1.1    INDUSTRY INSIGHTS    114

12.2       ASIA PACIFIC    115

12.2.1    ASIA PACIFIC: RECESSION IMPACT ANALYSIS    115

FIGURE 30         ASIA PACIFIC: RACING SIMULATOR MARKET SNAPSHOT              116

TABLE 80           ASIA PACIFIC: RACING SIMULATOR MARKET, BY COUNTRY, 2019–2023 (USD MILLION)          116

TABLE 81           ASIA PACIFIC: RACING SIMULATOR MARKET, BY COUNTRY, 2024–2030 (USD MILLION)          117

12.2.2    CHINA  117

12.2.2.1 Presence of major racing simulator manufacturers to drive market           117

TABLE 82           CHINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           117

TABLE 83           CHINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          118

12.2.3    INDIA   118

12.2.3.1 Increasing accessibility to advanced gaming hardware and online gaming platforms to drive market   118

TABLE 84           INDIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           118

TABLE 85           INDIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          119

12.2.4    JAPAN  119

12.2.4.1 Booming racing community to drive market   119

TABLE 86           JAPAN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           119

TABLE 87           JAPAN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          119

12.2.5    SOUTH KOREA 120

12.2.5.1 Growing development of open racing simulator centers to drive market   120

TABLE 88           SOUTH KOREA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION) 120

TABLE 89           SOUTH KOREA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)             120

12.2.6    AUSTRALIA       121

12.2.6.1 Surge in virtual championships and collaborative events to drive market  121

TABLE 90           AUSTRALIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION) 121

TABLE 91           AUSTRALIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)             121

12.3       EUROPE             122

12.3.1    EUROPE: RECESSION IMPACT ANALYSIS            122

FIGURE 31        EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2024 VS. 2030      123

TABLE 92           EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2019–2023 (USD MILLION)     123

TABLE 93           EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2024–2030 (USD MILLION)     123

12.3.2    GERMANY         124

12.3.2.1 Favorable government initiatives to drive market         124

TABLE 94           GERMANY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION) 124

TABLE 95           GERMANY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)             124

12.3.3    FRANCE             125

12.3.3.1 Growing interest in racing leagues and tournaments to drive market        125

TABLE 96           FRANCE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           125

TABLE 97           FRANCE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          125

12.3.4    SPAIN   125

12.3.4.1 Thriving gaming culture and annual events to drive market       125

TABLE 98           SPAIN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           126

TABLE 99           SPAIN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          126

12.3.5    ITALY   126

12.3.5.1 Growing focus on immersive virtual experiences to drive market              126

TABLE 100         ITALY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           126

TABLE 101         ITALY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          127

12.3.6    UK         127

12.3.6.1 Rising partnerships among racing simulator manufacturers to drive market              127

TABLE 102         UK: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)      127

TABLE 103         UK: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)     128

12.3.7    REST OF EUROPE           128

TABLE 104         REST OF EUROPE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)     128

TABLE 105         REST OF EUROPE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)    128

12.4       NORTH AMERICA          129

12.4.1    NORTH AMERICA: RECESSION IMPACT ANALYSIS          129

FIGURE 32         NORTH AMERICA: RACING SIMULATOR MARKET SNAPSHOT              130

TABLE 106         NORTH AMERICA: RACING SIMULATOR MARKET, BY COUNTRY, 2019–2023 (USD MILLION)    130

TABLE 107         NORTH AMERICA: RACING SIMULATOR MARKET, BY COUNTRY, 2024–2030 (USD MILLION)    131

12.4.2    US         131

12.4.2.1 Growing sponsorships for virtual sim racing events from OEMs to drive market              131

TABLE 108         US: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)      131

TABLE 109         US: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)     131

12.4.3    CANADA            132

12.4.3.1 Rising trend of virtual racing engagements to drive market        132

TABLE 110        CANADA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           132

TABLE 111        CANADA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          132

12.4.4    MEXICO             133

12.4.4.1 Growing number of professional car racers to drive market        133

TABLE 112         MEXICO: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           133

TABLE 113         MEXICO: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          133

12.5       REST OF THE WORLD   133

12.5.1    REST OF THE WORLD: RECESSION IMPACT ANALYSIS   134

FIGURE 33         REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2024 VS. 2030 (USD MILLION)            134

TABLE 114         REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2019–2023 (USD MILLION)    134

TABLE 115         REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2024–2030 (USD MILLION)    135

12.5.2    BRAZIL 135

12.5.2.1 Increasing accessibility of smartphones to drive market              135

TABLE 116         BRAZIL: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           135

TABLE 117         BRAZIL: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          135

12.5.3    ARGENTINA      136

12.5.3.1 Surge in e-motorsports events to drive market             136

TABLE 118         ARGENTINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION) 136

TABLE 119         ARGENTINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)             136

12.5.4    UAE      137

12.5.4.1 Growing events hosted by Immersive Esports to drive market    137

TABLE 120         UAE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)           137

TABLE 121         UAE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)          137

12.5.5    OTHER COUNTRIES      138

TABLE 122         REST OF THE WORLD OTHERS: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019–2023(USD MILLION)             138

TABLE 123         REST OF THE WORLD OTHERS: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024–2030 (USD MILLION)            138

13          COMPETITIVE LANDSCAPE       139

13.1       OVERVIEW        139

13.2       KEY PLAYERS’ STRATEGIES       139

TABLE 124         KEY PLAYERS’ STRATEGIES, 2018–2022  139

13.3       MARKET RANKING ANALYSIS   140

FIGURE 34         MARKET RANKING ANALYSIS, 2022        140

13.4       REVENUE ANALYSIS      141

FIGURE 35         REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2020–2022  141

13.5       COMPANY EVALUATION MATRIX          142

13.5.1    STARS  142

13.5.2    EMERGING LEADERS    142

13.5.3    PERVASIVE PLAYERS     143

13.5.4    PARTICIPANTS 143

FIGURE 36         COMPANY EVALUATION MATRIX, 2022 143

13.5.5    COMPANY FOOTPRINT 144

TABLE 125         RACING SIMULATOR MARKET: COMPANY FOOTPRINT 144

TABLE 126         RACING SIMULATOR MARKET: APPLICATION FOOTPRINT              145

TABLE 127         RACING SIMULATOR MARKET: REGION FOOTPRINT     146

13.6       COMPETITIVE SCENARIO          147

13.6.1    PRODUCT LAUNCHES  147

TABLE 128         RACING SIMULATION MARKET: PRODUCT LAUNCHES, AUGUST 2019–NOVEMBER 2023 147

13.6.2    DEALS  149

TABLE 129         RACING SIMULATION MARKET: DEALS, MAY 2019–DECEMBER 2023      149

13.6.3    EXPANSIONS    153

TABLE 130         RACING SIMULATION MARKET: EXPANSIONS, 2018–2022              153

13.7       COMPANY VALUATION 154

FIGURE 37         COMPANY VALUATION, 2023 (USD MILLION)    154

13.8       BRAND COMPARISON   155

14          COMPANY PROFILES    156

(Business overview, Products/Solutions/Services offered, Recent developments & MnM View)*

14.1       KEY PLAYERS   156

14.1.1    CXC SIMULATIONS        156

TABLE 131         CXC SIMULATIONS: COMPANY OVERVIEW        156

TABLE 132         CXC SIMULATIONS: PRODUCTS/SOLUTIONS/SERVICES OFFERED          157

TABLE 133         CXC SIMULATIONS: PRODUCT LAUNCHES        157

14.1.2    TRAK RACER     159

TABLE 134         TRAK RACER: COMPANY OVERVIEW     159

TABLE 135         TRAK RACER: PRODUCTS/SOLUTIONS/SERVICES OFFERED              160

TABLE 136         TRAK RACER: DEALS     161

14.1.3    NEXT LEVEL RACING    162

TABLE 137         NEXT LEVEL RACING: COMPANY OVERVIEW     162

TABLE 138         NEXT LEVEL RACING: PRODUCT LAUNCHES    164

TABLE 139         NEXT LEVEL RACING: DEALS    165

14.1.4    VI-GRADE GMBH           167

TABLE 140         VI-GRADE GMBH: COMPANY OVERVIEW            167

TABLE 141         VI-GRADE GMBH: PRODUCT LAUNCHES            169

TABLE 142         VI-GRADE GMBH: DEALS           170

TABLE 143         VI-GRADE GMBH: EXPANSIONS 172

TABLE 144         VI-GRADE GMBH: OTHER DEVELOPMENTS       172

14.1.5    D-BOX TECHNOLOGIES INC.     174

TABLE 145         D-BOX TECHNOLOGIES INC.: COMPANY OVERVIEW     174

FIGURE 38         D-BOX TECHNOLOGIES INC.: COMPANY SNAPSHOT     175

TABLE 146         D-BOX TECHNOLOGIES INC.: PRODUCT LAUNCHES     176

TABLE 147         D-BOX TECHNOLOGIES INC.: DEALS     176

14.1.6    CRUDEN            179

TABLE 148         CRUDEN: COMPANY OVERVIEW            179

TABLE 149         CRUDEN: DEALS            180

TABLE 150         CRUDEN: EXPANSIONS 181

TABLE 151         CRUDEN: OTHER DEVELOPMENTS       181

14.1.7    ANTHONY BEST DYNAMICS LIMITED   183

TABLE 152         ANTHONY BEST DYNAMICS LIMITED: COMPANY OVERVIEW              183

FIGURE 39         ANTHONY BEST DYNAMICS LIMITED: COMPANY SNAPSHOT              184

TABLE 153         ANTHONY BEST DYNAMICS LIMITED: DEALS   185

TABLE 154         ANTHONY BEST DYNAMICS LIMITED: EXPANSIONS      185

TABLE 155         ANTHONY BEST DYNAMICS LIMITED: OTHER DEVELOPMENTS           185

14.1.8    CRANFIELD AEROSPACE SOLUTIONS   186

TABLE 156         CRANFIELD AEROSPACE SOLUTIONS: COMPANY OVERVIEW              186

TABLE 157         CRANFIELD AEROSPACE SOLUTIONS: DEALS    187

14.1.9    SIMXPERIENCE 188

TABLE 158         SIMXPERIENCE: COMPANY OVERVIEW 188

TABLE 159         SIMXPERIENCE: PRODUCT LAUNCHES 189

14.1.10  SIMWORX PTY LTD.      190

TABLE 160         SIMWORX PTY LTD: COMPANY OVERVIEW        190

*Details on Business overview, Products/Solutions/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.

14.2       ADDITIONAL PLAYERS 192

14.2.1    RS SIMULATION             192

TABLE 161         RS SIMULATION: COMPANY OVERVIEW             192

14.2.2    VESARO             193

TABLE 162         VESARO: COMPANY OVERVIEW 193

14.2.3    VERTICAL REALITY SIMULATIONS, LLC             194

TABLE 163         VERTICAL REALITY SIMULATIONS, LLC: COMPANY OVERVIEW              194

14.2.4    JCL SIMULATOR             195

TABLE 164         JCL SIMULATOR: COMPANY OVERVIEW             195

14.2.5    FPZERO SIMULATORS  196

TABLE 165         FPZERO SIMULATORS: COMPANY OVERVIEW   196

14.2.6    DOF REALITY MOTION SIMULATORS   197

TABLE 166         DOF REALITY MOTION SIMULATORS: COMPANY OVERVIEW              197

14.2.7    ADVANCED SIMRACING             198

TABLE 167         ADVANCED SIMRACING: COMPANY OVERVIEW 198

14.2.8    ECA GROUP      199

TABLE 168         ECA GROUP: COMPANY OVERVIEW       199

14.2.9    MOTUM SIMULATION PTY LTD.            200

TABLE 169         MOTUM SIMULATION PTY LTD.: COMPANY OVERVIEW              200

14.2.10  SIMCRAFT         201

TABLE 170         SIMCRAFT: COMPANY OVERVIEW          201

14.2.11  PROFISIM S.R.O.             202

TABLE 171         PROFISIM S.R.O.: COMPANY OVERVIEW 202

14.2.12  CKAS MECHATRONICS PTY LTD.           203

TABLE 172         CKAS MECHATRONICS PTY LTD.: COMPANY OVERVIEW              203

14.2.13  PRS       204

TABLE 173         PRS: COMPANY OVERVIEW        204

14.2.14  IMSIM   205

TABLE 174         IMSIM: COMPANY OVERVIEW   205

14.2.15  SIMULATIONSTECHNIK LINGNAU GMBH          206

TABLE 175         SIMULATIONSTECHNIK LINGNAU GMBH: COMPANY OVERVIEW        206

14.2.16  COOL PERFORMANCE  207

TABLE 176         COOL PERFORMANCE: COMPANY OVERVIEW   207

14.2.17  MOZA RACING 208

TABLE 177         MOZA SIMRACING: COMPANY OVERVIEW         208

14.2.18  PLAYSEAT         209

TABLE 178         PLAYSEAT: COMPANY OVERVIEW          209

14.2.19  TECKNOTROVE             210

TABLE 179         TECKNOTROVE: COMPANY OVERVIEW 210

14.2.20  FAAC INCORPORATED 211

TABLE 180         FAAC INCORPORATED: COMPANY OVERVIEW  211

14.2.21  AVSIMULATION             212

TABLE 181         AVSIMULATION: COMPANY OVERVIEW 212

15          RECOMMENDATIONS BY MARKETSANDMARKETS         213

15.1       NORTH AMERICA AND ASIA PACIFIC TO BE POTENTIAL MARKETS FOR RACING SIMULATORS  213

15.2       RACING SIMULATORS TO FOCUS ON INTEGRATING ADVANCED SIMULATION TECHNOLOGIES 214

15.3       CONCLUSION   214

16          APPENDIX         215

16.1       INSIGHTS OF INDUSTRY EXPERTS         215

16.2       DISCUSSION GUIDE      215

16.3       KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL             219

16.4       CUSTOMIZATION OPTIONS      221

16.4.1    RACING SIMULATOR MARKET, BY OFFERINGS & COUNTRY       221

16.4.1.1 Hardware            221

16.4.1.2 Software 221

16.4.2    COMMERCIAL RACING SIMULATOR MARKET, BY APPLICATION              221

16.4.2.1 Training centers  221

16.4.2.2 Arcades 221

16.4.2.3 Malls & casinos    221

16.4.2.4 Others   221

16.5       RELATED REPORTS       221

16.6       AUTHOR DETAILS         222