Sports Technology Market - Global Forecast To 2030
商品番号 : SMB-25149
出版社 | MarketsandMarkets |
出版年月 | 2025年2月 |
ページ数 | 346 |
図表数 | 367 |
価格タイプ | シングルユーザライセンス |
価格 | USD 4,950 |
種別 | 英文調査報告書 |
Report Overview
The sports technology market is projected to grow from USD 34.25 billion in 2025 and is projected to reach USD 68.70 billion by 2030; it is expected to grow at a CAGR of 14.9% from 2025 to 2030.
スポーツテクノロジー市場は、2025年の342.5億米ドルから2030年までに687億米ドルに達すると予測されており、2025年から2030年にかけて14.9%のCAGRで成長すると予想されています。

The market for sports technology offers huge opportunities fueled by increasing adoption of AI, IoT, and big data analytics in athlete performance monitoring and game strategy planning. Increasing usage of smart wearables, virtual reality (VR), and augmented reality (AR) in training and fan interaction is widening market opportunity. Smart stadium investments and digital broadcasting innovations are improving viewing experiences, generating new revenue opportunities. Moreover, the booming of e-sports and fitness apps is introducing opportunities for pioneering gaming technologies. With sports boards emphasizing data-fueled choices, technology evolution will keep sculpting the way forward for the industry, leading to high-income growth opportunities.
スポーツテクノロジーの市場には、アスリートのパフォーマンス監視やゲーム戦略立案における AI、IoT、ビッグデータ分析の採用増加により、大きなチャンスが生まれています。トレーニングやファンとの交流におけるスマートウェアラブル、仮想現実 (VR)、拡張現実 (AR) の使用増加により、市場機会が拡大しています。スマートスタジアムへの投資とデジタル放送の革新により、視聴体験が向上し、新たな収益機会が生まれています。さらに、e スポーツやフィットネスアプリの急成長により、先駆的なゲームテクノロジーの機会が生まれています。スポーツ委員会がデータに基づく選択を重視しているため、テクノロジーの進化は業界の前進を形作り続け、高収益の成長機会につながります。

“Fan Engagement & Experience Enhancement to grow at the highest CAGR in the stadium analytics segment in the sports technology markets”
Greater fan engagement and identification of new technological progress are changing the characteristics of fan experience, allowing fans to experience their passion in a more interactive and personalized way. AI-powered offerings deliver real-time content customization, offering video clip highlights, players’ statistics, and game predictions based on interest. Further engagement is created through virtual and augmented reality tools that enable viewing experience in deeper form so that the fans may engage with action regardless of location around the world. Mobile interactive apps become an anchoring spot for live news, tickets, top-notch content, and social connectivity that offers improved relationships among the fans and clubs. Data analysis is employed by event promoters and sports clubs in order to create tailored promotions, advertising, and loyalty programs in an effort to achieve optimum fan retainment and monetization value. AI-based crowd management, real-time way-finding, and IoT-based contactless payment technology are being implemented in smart stadiums in efforts to create a smooth and optimized in-stadium experience. Social media integration and gamification tactics, including fantasy sports and interactive surveys, further heighten fan engagement, transforming passive spectators into engaged contributors. Growing demand for integrated digital experiences and real-time participation is fueling greater investment in this area, allowing sports organizations to maximize fan satisfaction, strengthen fan communities, and tap into new revenue sources in an increasingly competitive digital world.
“Market for soccer segment is projected to hold for largest share during the forecast timeline.”
Soccer is one of the most technologically integrated sports in the world of sports technology, combining several innovations for improving player performance, officiating accuracy, and fan experience. Video assistant referee (VAR) and goal-line technology are some of the technologies that have immensely enhanced the decision-making process, minimizing human errors in pivotal match moments. Wearable sensors, GPS devices, and Al-infused performance analytics assist teams in tracking player fitness, optimizing training sessions, and avoiding injuries. Clubs use big data analytics to scrutinize match tactics, player stats, and rival strategies, reinforcing competitive edge. Fan experience has also transformed through augmented reality (AR), virtual reality (VR), and AI-based platforms with immersive experiences, interactive content, and digital interaction based on preferences. Smart stadiums with high-speed connectivity, AI-based crowd management, and mobile ticketing solutions optimize the match-day experience. In addition, soccer broadcasting has incorporated automated camera systems, Al-generated highlights, and real-time analytics for enhanced content delivery. Commercialization of soccer has enhanced further with blockchain-based ticketing, and Al-based sponsorship analytics, maximizing revenue streams. With ongoing advancements in technology, 5G, edge computing, and Al-powered decision-making tools are predicted to further transform soccer and turn it into a dominating segment in the global sports technology market.
“Market for AI-based platform to grow at a highest CAGR during the forecast period.”
Transforming sports technology through sophisticated analytics is redefining the way how teams, players, and fans engage with the sport, providing data-based insights that optimize performance and fan experience. AI-driven platforms leverage machine learning, computer vision, and predictive analytics to analyze huge volumes of real-time data, enabling coaches and players to make better decisions. Such technologies monitor player movement, biomechanical patterns, and fatigue levels, radically enhancing injury prevention and recovery programs. AI-powered automated video analysis further streamlines coaching methods by analyzing patterns of play and providing tactical enhancements using past performance data. Aside from performance optimization, AI is redefining fan experience with hyper-personalization. By analyzing behavior and interest, AI creates personalized game highlights, interactive replays, and forecasted match results, augmenting the experience. AI-based virtual and augmented reality sports solutions place the spectator at the heart of the action, replicating the stadium experience remotely from any location. AI is also revolutionizing sports broadcasting by optimizing camera angles, automated commentary, and real-time analysis throughout live matches. These flexible and dynamic AI-driven solutions are becoming an essential part of modern sports organizations seeking to stay ahead of the competition. As AI continues to learn from new data, it enhances strategies, enhances athletic training practices, and maximizes audience engagement. The increasing adoption of AI-driven analytics is driving the next generation of innovation in sports technology, redefining the industry’s future.
“Professional Athelets segment to grow at a highest CAGR during the forecast period”
Athletes are increasingly depending on wearables and sports technology to maximize their performance through real-time access to information and actionable insights. Wearable devices such as fitness trackers, smartwatches, and specialized sensors monitor vital metrics like heart rate, sleep, steps taken, oxygen saturation, and muscle activity. Through these devices, sportspeople can monitor their development, pinpoint where they need to improve, and make sure that they are training at the correct intensity levels. With sophisticated capabilities such as GPS tracking and motion analysis, wearables also assist athletes in breaking down their movement patterns and optimizing techniques to enhance efficiency and minimize the risk of injury. Apart from wearables, athletes are taking up sports tech such as performance analytics platforms, virtual reality training, and biomechanical feedback systems. Analytics platforms sort through large sets of data to provide information on performance trends, fatigue, and recovery needs. Virtual reality allows sportspersons to train for decision-making based on game scenario simulations, while biomechanical systems apply the analysis of movement patterns of the body to improve posture and technique. Together, the technologies allow athletes to train smarter, recover faster, and achieve maximum performance, redefining the manner in which they prepare to and dominate contests.
“North Americs is expected to have the highest market share during the forecast period.”
North America is the most advanced region in terms of technology adoption and the largest sports technology market in the world. Several stadium operators, sports teams, players, and event organizers in North America are adopting the latest sports technologies to transform their operations digitally. The growing need for network management and high data consumption during matches and events are forcing event operators to adopt solutions that can efficiently reduce data consumption without hampering the spectator experience. The US is the most prominent market in the North American region due to the presence of several active soccer, baseball, American football, basketball, and ice hockey clubs. In addition, North America’s thriving landscape of tech businesses and startups facilitates ongoing innovation to enable the creation and integration of advanced solutions. The fact that there are prominent sports technology firms in the region, rising demand for wearables (activity trackers, smartwatch, and fitness bands), and growing popularity of augmented reality (AR) and virtual reality (VR) devices are propelling the market in this region. Apple (US), Google (US), and Garmin (US), are some of the key players in the sports wearables segment.

In-depth interviews have been conducted with chief executive officers (CEOs), Directors, and other executives from various key organizations operating in the sports technology marketplace. The break-up of the profile of primary participants in the sports technology market:
- By Company Type: Tier 1 – 38%, Tier 2 – 28%, and Tier 3 – 34%
- By Designation: Managers – 30%, Director Level – 40%, Others-30%
- By Region: North America – 35%, Europe – 35%, Asia Pacific – 20%, ROW- 10%
Apple Inc. (US), SAMSUNG (South Korea), Alphabet Inc. (US), Cisco Systems, Inc. (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Catapult (Australia), Garmin Ltd. (US), Johnson Controls (Ireland), and Schneider Electric (France) are some of the key players in the sports technology Market.

The study includes an in-depth competitive analysis of these key players in the sports technology market, with their company profiles, recent developments, and key market strategies. Research Coverage: This research report categorizes the sports technology market by technology (wearables, smart stadium, services, sports analytics, sports cameras, stadium analytics, stadium robots, and smart equipment), by platform (AI-based and conventional), by sport (soccer, baseball, basketball, ice hockey, rugby, formula one, tennis, cricket, golf, and others), by end-user (sports associations, clubs, leagues, professional athletes, and coaches) and by region (North America, Europe, Asia Pacific, and RoW). The scope of the report covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the sports technology market. A detailed analysis of the key industry players has been done to provide insights into their business overview, solutions, and services; key strategies; Contracts, partnerships, agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the sports technology market have been covered in the report. This report covers a competitive analysis of upcoming startups in the sports technology market ecosystem.
Reasons to buy this report The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall sports technology market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.
Key benefits of buying the report:
- Analysis of key drivers (Increasing focus on delighting and engaging fans at stadiums; Pressing need for data driven decisions; Growing pressure to improve player/team performance; Surging adoption of esports technology; Rising implementation of IoT technologies for efficient management of stadium infrastructure), restraints (High initial investments and budget constraints), opportunities (Advent of AI/ML technologies; Emergence of sports leagues and events with large prize pools; Increasing adoption of AR and VR in sports; Increasing reliance on real-time analysis) and challenges (Lack of professionals with analytical skills;
- Complexities in upgrading and replacing legacy systems) influencing the growth of the sports technology market.
- Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the sports technology market.
- Market Development: Comprehensive information about lucrative markets – the report analyzes the sports technology market across varied regions
- Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the sports technology market
- Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading Amphenol Advanced (US), Honeywell International Inc. (US), Texas Instruments Incorporated (US), Setra Systems (US), Sensirion AG (Switzerland), TE Connectivity (Ireland), Siemens (Germany), Teracom (Sweden), Bosch Sensortec GmbH (US), Schneider Electric (France), and Renesas Electronics Corporation. (Japan) among others in the sports technology market.
Table of Contents
1 INTRODUCTION 32
1.1 STUDY OBJECTIVES 32
1.2 MARKET DEFINITION 32
1.3 STUDY SCOPE 33
1.3.1 MARKETS COVERED AND REGIONAL SCOPE 33
1.3.2 INCLUSIONS AND EXCLUSIONS 34
1.3.3 YEARS CONSIDERED 35
1.4 CURRENCY CONSIDERED 35
1.5 UNITS CONSIDERED 35
1.6 LIMITATIONS 35
1.7 STAKEHOLDERS 36
1.8 SUMMARY OF CHANGES 36
2 RESEARCH METHODOLOGY 37
2.1 RESEARCH DATA 37
2.1.1 SECONDARY AND PRIMARY RESEARCH 39
2.1.2 SECONDARY DATA 39
2.1.2.1 List of key secondary sources 40
2.1.2.2 Key data from secondary sources 40
2.1.3 PRIMARY DATA 41
2.1.3.1 List of primary interview participants 41
2.1.3.2 Breakdown of primaries 41
2.1.3.3 Key data from primary sources 42
2.1.3.4 Key industry insights 43
2.2 MARKET SIZE ESTIMATION METHODOLOGY 43
2.2.1 BOTTOM-UP APPROACH 44
2.2.1.1 Approach to arrive at market size using bottom-up analysis
(demand side) 44
2.2.2 TOP-DOWN APPROACH 44
2.2.2.1 Approach to arrive at market size using top-down analysis
(supply side) 45
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 47
2.4 RESEARCH ASSUMPTIONS 48
2.5 RESEARCH LIMITATIONS 48
2.6 RISK ANALYSIS 48
3 EXECUTIVE SUMMARY 49
4 PREMIUM INSIGHTS 54
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN SPORTS TECHNOLOGY MARKET 54
4.2 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY 55
4.3 SPORTS TECHNOLOGY MARKET, BY PLATFORM 55
4.4 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY
AND COUNTRY (2024) 56
4.5 SPORTS TECHNOLOGY MARKET, BY END USER 56
4.6 SPORTS TECHNOLOGY MARKET, BY SPORT 57
4.7 SPORTS TECHNOLOGY MARKET, BY REGION 57
5 MARKET OVERVIEW 58
5.1 INTRODUCTION 58
5.2 MARKET DYNAMICS 58
5.2.1 DRIVERS 59
5.2.1.1 Increasing focus on fan engagement at stadiums 59
5.2.1.2 Pressing need for data-driven decisions 59
5.2.1.3 Growing pressure to improve player/team performance 60
5.2.1.4 Surging adoption of esports technology 60
5.2.1.5 Rising implementation of IoT technologies for efficient management of stadium infrastructure 61
5.2.2 RESTRAINTS 62
5.2.2.1 High initial investments and budget constraints 62
5.2.3 OPPORTUNITIES 63
5.2.3.1 Advent of AI and ML technologies 63
5.2.3.2 Emergence of sports leagues and events with large prize pools 64
5.2.3.3 Increasing adoption of AR and VR in sports 64
5.2.3.4 Increasing reliance on real-time analysis 65
5.2.4 CHALLENGES 66
5.2.4.1 Lack of professionals with analytical skills 66
5.2.4.2 Complexities in upgrading and replacing legacy systems 66
5.3 VALUE CHAIN ANALYSIS 67
5.4 ECOSYSTEM ANALYSIS 69
5.5 INVESTMENT AND FUNDING SCENARIO 71
5.6 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 72
5.7 PRICING ANALYSIS 72
5.7.1 AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT 73
5.7.2 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER 73
5.7.3 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION 74
5.7.4 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION 75
5.7.5 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER 75
5.7.6 INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE 77
5.8 TECHNOLOGY ANALYSIS 77
5.8.1 KEY TECHNOLOGIES 77
5.8.1.1 Artificial intelligence (AI) 77
5.8.1.2 Blockchain 78
5.8.2 COMPLEMENTARY TECHNOLOGIES 78
5.8.2.1 Internet of things 78
5.8.2.2 5G 78
5.8.3 ADJACENT TECHNOLOGIES 79
5.8.3.1 Augmented reality and virtual reality (AR and VR) 79
5.9 PORTER’S FIVE FORCE ANALYSIS 79
5.9.1 THREAT OF NEW ENTRANTS 80
5.9.2 THREAT OF SUBSTITUTES 81
5.9.3 BARGAINING POWER OF SUPPLIERS 81
5.9.4 BARGAINING POWER OF BUYERS 81
5.9.5 INTENSITY OF COMPETITIVE RIVALRY 81
5.10 KEY STAKEHOLDERS AND BUYING CRITERIA 82
5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS 82
5.10.2 BUYING CRITERIA 83
5.11 USE CASES AND CASE STUDIES OF SPORTS TECHNOLOGY 83
5.11.1 CASE STUDY 1: ALTERING SPORTS PERFORMANCE WITH AI-POWERED
REAL-TIME MOVEMENT ANALYSIS 83
5.11.2 CASE STUDY 2: TRANSFORMING SPORTS PERFORMANCE ANALYSIS WITH
AI-POWERED LIVE BROADCAST DATA EXTRACTION 84
5.11.3 CASE STUDY 3: REVOLUTIONIZING WOMEN’S SNOW SPORTS GEAR WITH PERFORMANCE-DRIVEN DESIGN AND INNOVATION 84
5.11.4 CASE STUDY 4: DEVELOPING COMPETITIVE SWIMMING WITH AI-POWERED, AFFORDABLE, AND RELIABLE RACE TIMING 84
5.11.5 CASE STUDY 5: ENHANCING SPORTS AND HEALTH ANALYTICS WITH VALIDATED, RELIABLE, AND HUMAN-CENTRIC DATA SOLUTIONS 85
5.12 TRADE ANALYSIS 85
5.12.1 IMPORT DATA FOR HS CODE 910212 85
5.12.2 EXPORT DATA FOR HS CODE 910212 87
5.13 TARIFF AND REGULATORY LANDSCAPE 88
5.13.1 TARIFF DATA FOR HS CODE: 910212 88
5.13.2 REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 89
5.13.3 REGULATORY LANDSCAPE 93
5.13.3.1 Health Insurance Portability and Accountability Act 93
5.13.3.2 System and Organization Controls Type II Compliance 93
5.13.3.3 ISO/IEC 27001 94
5.13.3.4 Import–Export Laws 94
5.13.3.5 Restriction of Hazardous Substances (ROHS) and Waste Electrical and Electronic Equipment (WEEE) 94
5.13.3.6 Registration, Evaluation, Authorisation, and Restriction
of Chemicals (REACH) 95
5.13.3.7 General Data Protection Regulation (GDPR) 95
5.13.4 KEY REGULATIONS, BY COUNTRY 95
5.13.4.1 Personal Information Protection and Electronic Documents Act (PIPEDA) – Canada 96
5.13.4.2 California Consumer Privacy Act (CCPA) – US 96
5.13.4.3 Safe Sport Authorization Act – US 96
5.13.4.4 Biometric Information Privacy Act (BIPA) – US (Illinois) 96
5.13.4.5 Directive on Security of Network and Information Systems (NIS Directive) – European Union 96
5.13.4.6 EU Competition Law – European Union 96
5.14 PATENT ANALYSIS, 2013–2024 96
5.15 KEY CONFERENCES AND EVENTS, 2025–2026 103
5.16 IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET 105
5.16.1 TOP USE CASES AND MARKET POTENTIAL 107
5.16.1.1 Rapid game footage analysis 107
5.16.1.2 Advanced predictive modeling for player performance 107
5.16.1.3 Personalized training schedules 107
5.16.1.4 Integrated sports equipment 107
5.16.1.5 Improved player safety 107
5.16.1.6 AI-assisted officiating 107
5.16.1.7 Modern sports journalism 108
5.16.1.8 Targeted advertising 108
6 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY 109
6.1 INTRODUCTION 110
6.2 SMART STADIUMS 112
6.2.1 NETWORK MANAGEMENT 113
6.2.1.1 Ability to protect vast amounts of data and systems in smart stadium environments to boost adoption 113
6.2.2 STADIUM AND PUBLIC SECURITY 114
6.2.2.1 Ticketing & access control 116
6.2.2.1.1 Enhanced stadium security & experience to drive market 116
6.2.2.1.1.1 Biometric entry systems 116
6.2.2.1.1.2 Facial recognition access control 117
6.2.2.2 Video surveillance 117
6.2.2.2.1 Ability to deter crime through real-time monitoring and evidence collection to propel adoption 117
6.2.2.2.1.1 Crowd analytics 117
6.2.2.3 Physical security information management (PSIM) 117
6.2.2.3.1 Ability of PSIM to integrate data from various security systems for centralized monitoring to boost growth 117
6.2.2.4 Cybersecurity 118
6.2.2.4.1 Advantages such as safeguarding sensitive data and ensuring operational integrity to fuel demand 118
6.2.2.5 Others 118
6.2.3 DIGITAL CONTENT MANAGEMENT 118
6.2.3.1 Audio & video management 120
6.2.3.1.1 High-quality engagement through premium audio, visuals, and reliable connectivity to fuel growth 120
6.2.3.1.1.1 Real-time replay systems 120
6.2.3.1.1.2 Broadcast integration systems 120
6.2.3.2 Digital signage 121
6.2.3.2.1 Advantages such as high-resolution, real-time displays for live updates and ads to drive demand 121
6.2.3.2.1.1 Fan engagement screens 121
6.2.3.2.1.2 Social media walls 121
6.2.3.3 Mobile and web content management 121
6.2.3.3.1 Enhancing fan engagement through user-friendly apps and seamless system integration to contribute to growth 121
6.2.3.3.1.1 In-seat ordering systems 122
6.2.3.3.1.2 NFC/RFID technologies 122
6.2.4 BUILDING AUTOMATION 122
6.2.4.1 Parking management systems 124
6.2.4.1.1 Ability to optimize parking space utilization and enhance user experience during large events to drive market 124
6.2.4.2 Energy management systems 125
6.2.4.2.1 Advantages such as monitoring and optimizing energy consumption to promote sustainability to fuel growth 125
6.2.4.3 Facility management systems 125
6.2.4.3.1 Effective building maintenance and operations to ensure safety and efficiency 125
6.2.5 EVENT MANAGEMENT 126
6.2.5.1 Event marketing & registration 128
6.2.5.1.1 Effective promotion and streamlined management
of attendee registrations to maximize participation
and engagement 128
6.2.5.2 Ticketing management 128
6.2.5.2.1 Efficient sales, distribution, and control of tickets
to enhance security 128
6.2.5.3 Workforce management 128
6.2.5.3.1 Strategic administration of staff resources to ensure optimal performance and service delivery during events 128
6.2.6 CROWD MANAGEMENT 129
6.2.6.1 Enhanced safety and experience through advanced monitoring and emergency response solutions to boost market 129
6.3 WEARABLES 130
6.3.1 WRISTWEAR 132
6.3.1.1 Advancements in wearable technologies to fuel demand 132
6.3.2 AUGMENTED AND VIRTUAL REALITY (AR/VR) 134
6.3.2.1 Ability to transform sports engagement and training with
AR/VR technology 134
6.3.3 SMART CLOTHING 135
6.3.3.1 Growing adoption of smart clothes in sports and fitness industry to accelerate growth 135
6.3.3.1.1 Wearable compression clothing 136
6.3.3.1.2 Smart socks 136
6.3.3.1.3 Smart gloves 136
6.3.3.1.4 Smart helmets 136
6.3.4 SMART SHOES 137
6.3.4.1 Increasing integration of smart shoes to drive innovation in sports 137
6.4 SPORTS ANALYTICS 139
6.4.1 PERFORMANCE ANALYTICS 140
6.4.1.1 Ability to assess player and team performance to improve gameplay and prevent injuries to fuel growth 140
6.4.2 PLAYER MONITORING 141
6.4.2.1 Ability to track health, fitness, and performance metrics to
boost adoption 141
6.4.2.1.1 Cognitive performance analysis 141
6.4.3 GAME STRATEGY & COACHING SOLUTIONS 142
6.4.3.1 Optimized game strategies and coaching methods to enhance decision-making and performance during competitions 142
6.4.3.1.1 Strategy analysis 143
6.5 SPORTS CAMERAS 143
6.5.1 DRONES 145
6.5.1.1 Enhanced performance and fan engagement with drones to aid market growth 145
6.5.2 OTHER CAMERAS 146
6.5.2.1 360-degree live streaming drones 146
6.5.2.2 Referee assistance drones 146
6.6 STADIUM ANALYTICS 147
6.6.1 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT 149
6.6.1.1 Ability to enhance fan engagement and experiences with digital innovations to drive growth 149
6.6.2 BROADCAST MANAGEMENT 150
6.6.2.1 Growing utilization of broadcast management for seamless sports content delivery to fuel growth 150
6.6.3 OTHER SOLUTIONS 151
6.7 STADIUM ROBOTS 152
6.7.1 ABILITY OF STADIUM ROBOTS TO ADVANCE OPERATIONAL EFFICIENCY AND FAN EXPERIENCE IN SPORTS VENUES TO DRIVE MARKET 152
6.7.1.1 Automated cleaning and maintenance robots 152
6.7.1.2 AI-powered sports chatbots 152
6.8 SMART EQUIPMENT 153
6.8.1 SMART BALLS 154
6.8.1.1 Embedded sensor data for performance tracking 154
6.8.2 SMART RACKETS AND BATS 155
6.8.2.1 AI driven swing & shot analysis 155
6.8.3 OTHER EQUIPMENT 155
6.9 SERVICES 155
6.9.1 PROFESSIONAL SERVICES 156
6.9.1.1 Consulting 158
6.9.1.1.1 Strategic guidance for optimizing sports technology solutions to drive adoption 158
6.9.1.2 Deployment & integration 158
6.9.1.2.1 Seamless implementation of sports technology systems to fuel demand 158
6.9.1.3 Support & maintenance 158
6.9.1.3.1 Ability to ensure long-term reliability of sports technology solutions to drive market 158
6.9.2 MANAGED SOLUTIONS 159
6.9.2.1 Ability to provide comprehensive technology operations support for sports organizations to drive market 159
7 SPORTS TECHNOLOGY MARKET, BY PLATFORM 160
7.1 INTRODUCTION 161
7.2 AI-BASED PLATFORMS 162
7.2.1 AI-BASED PLATFORMS TO PROVIDE ADAPTIVE AND SCALABLE SOLUTIONS FOR BETTER FAN EXPERIENCES 162
7.3 CONVENTIONAL PLATFORMS 162
7.3.1 COST-EFFECTIVENESS AND STABILITY TO PROPEL MARKET GROWTH 162
8 SPORTS TECHNOLOGY MARKET, BY SPORT 163
8.1 INTRODUCTION 164
8.2 SOCCER 166
8.2.1 ADVANCED TECHNOLOGIES TO TRANSFORM SOCCER IN EVOLVING SPORTS TECHNOLOGY MARKET 166
8.2.1.1 Goal-line technology 166
8.2.1.1.1 Blockchain-based tamper-proof match records 166
8.2.1.1.2 AI-powered precision ball tracking 166
8.2.1.2 Video assistant referee (VAR) 167
8.2.1.2.1 VR-enabled referee training simulations 167
8.3 BASEBALL 167
8.3.1 PARTNERSHIPS AND COLLABORATIONS WITH SPORTS TECHNOLOGY PROVIDERS TO BOOST MARKET 167
8.3.1.1 Hawk-Eye systems 167
8.3.1.1.1 Robot umpires 167
8.4 BASKETBALL 168
8.4.1 RISING ADOPTION OF SPORTS ANALYTICS FOR PLAYER DEVELOPMENT
TO FUEL GROWTH 168
8.4.1.1 Shot tracking 168
8.4.1.1.1 Smart hoops technology 168
8.5 ICE HOCKEY 168
8.5.1 RISING USE OF WEARABLES AND ADOPTION OF AI IN SPORTS TO
PROPEL GROWTH 168
8.5.1.1 Puck-tracking 169
8.5.1.2 Player-tracking 169
8.6 AMERICAN FOOTBALL/RUGBY 169
8.6.1 INCORPORATION OF HIGH-TECH SPORTS TECHNOLOGY TO DRIVE MARKET 169
8.7 FORMULA 1 170
8.7.1 CUTTING-EDGE TECHNOLOGIES TO DRIVE INNOVATION IN
FORMULA 1 SPORTS TECHNOLOGY MARKET 170
8.8 TENNIS 170
8.8.1 RAPID ADOPTION OF TECHNOLOGY IN TENNIS TO BOOST MARKET 170
8.8.1.1 Line calling technology 170
8.8.1.1.1 High-speed camera-based ball tracking 170
8.9 CRICKET 171
8.9.1 ADOPTION OF ADVANCED TECHNOLOGY SOLUTIONS TO DRIVE GROWTH 171
8.9.1.1 Snickometer (SNIKO) & UltraEdge 171
8.9.1.2 Decision review system (DRS) 171
8.10 GOLF 171
8.10.1 PERFORMANCE ANALYTICS TO BE KEY APPLICATION OF
SPORTS TECHNOLOGY 171
8.11 OTHER SPORTS 172
9 SPORTS TECHNOLOGY MARKET, BY END USER 173
9.1 INTRODUCTION 174
9.2 SPORTS ASSOCIATIONS 175
9.2.1 RISING COLLABORATIONS BETWEEN ASSOCIATIONS & SPORTS ANALYTICS PROVIDERS TO PROPEL MARKET 175
9.2.1.1 Data analytics 175
9.2.1.2 Smart stadiums & infrastructure enhancement 176
9.3 CLUBS 176
9.3.1 INCREASING DEMAND FOR ADVANCED TECHNOLOGY SOLUTIONS AMONG SPORTS CLUBS TO DRIVE MARKET 176
9.4 LEAGUES 176
9.4.1 GROWING FOCUS ON CREATING UNIQUE EXPERIENCES FOR FANS TO
BOOST DEMAND 176
9.4.1.1 Big data analytics 177
9.4.1.2 Blockchain 177
9.5 PROFESSIONAL ATHLETES 177
9.5.1 UTILIZATION OF ADVANCED WEARABLES AND SPORTS TECH FOR IMPROVED PERFORMANCE TO FUEL MARKET 177
9.5.1.1 AI-based training & injury prevention 177
9.6 COACHES 178
9.6.1 UTILIZATION OF PERFORMANCE ANALYTICS PLATFORMS TO
SUPPORT MARKET GROWTH 178
9.6.1.1 Video review & analysis 178
10 SPORTS TECHNOLOGY MARKET, BY REGION 179
10.1 INTRODUCTION 180
10.2 NORTH AMERICA 181
10.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA 181
10.2.2 US 188
10.2.2.1 Increasing investments in sports technology to boost demand 188
10.2.3 CANADA 188
10.2.3.1 Favorable government initiatives for sports to fuel market 188
10.2.4 MEXICO 188
10.2.4.1 Advancements in sports infrastructure to support market growth 188
10.3 EUROPE 189
10.3.1 MACROECONOMIC OUTLOOK FOR EUROPE 189
10.3.2 GERMANY 196
10.3.2.1 Implementation of analytic tools by sports teams to propel market 196
10.3.3 UK 196
10.3.3.1 Supportive government initiatives for uptake of advanced sports technologies to fuel market 196
10.3.4 FRANCE 197
10.3.4.1 Increasing collaborations between technology providers and sports organizations to support market growth 197
10.3.5 SPAIN 197
10.3.5.1 Stadium infrastructure improvements to drive market 197
10.3.6 ITALY 197
10.3.6.1 High focus on football & motorsport R&D activities to fuel market 197
10.3.7 REST OF EUROPE 198
10.4 ASIA PACIFIC 198
10.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC 198
10.4.2 CHINA 205
10.4.2.1 High investments in AI and ML to boost demand 205
10.4.3 JAPAN 205
10.4.3.1 Increasing adoption of virtual reality training tools to fuel uptake 205
10.4.4 INDIA 206
10.4.4.1 Rapid urbanization and increasing investments in data analytics
to propel market 206
10.4.5 AUSTRALIA 206
10.4.5.1 Growing focus on data-driven performance analytics to drive market 206
10.4.6 REST OF ASIA PACIFIC 206
10.5 REST OF THE WORLD 207
10.5.1 MACROECONOMIC OUTLOOK FOR REST OF THE WORLD 207
10.5.2 MIDDLE EAST & AFRICA 214
10.5.2.1 GCC Countries 215
10.5.2.1.1 Rising investments in AI, wearables, and smart infrastructure to support market growth 215
10.5.2.2 Rest of Middle East 215
10.5.3 SOUTH AMERICA 215
10.5.3.1 Adoption of sports analytics solutions to support market growth 215
11 COMPETITIVE LANDSCAPE 216
11.1 INTRODUCTION 216
11.2 KEY PLAYER STRATEGIES/RIGHT TO WIN 216
11.2.1 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN SPORTS TECHNOLOGY MARKET 216
11.3 REVENUE ANALYSIS, 2019–2023 217
11.4 MARKET SHARE ANALYSIS, 2023 219
11.5 COMPANY VALUATION & FINANCIAL METRICS, 2024 222
11.6 BRAND/PRODUCT COMPARISON 223
11.6.1 WEARABLES 223
11.6.2 SMART STADIUMS 224
11.7 COMPANY EVALUATION MARKET: KEY PLAYERS, 2023 224
11.7.1 STARS 224
11.7.2 EMERGING LEADERS 225
11.7.3 PERVASIVE PLAYERS 225
11.7.4 PARTICIPANTS 225
11.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2023 228
11.7.5.1 Company footprint 228
11.7.5.2 Region footprint 229
11.7.5.3 Type footprint 231
11.7.5.4 Platform footprint 233
11.7.5.5 Sport footprint 235
11.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023 237
11.8.1 PROGRESSIVE COMPANIES 237
11.8.2 RESPONSIVE COMPANIES 237
11.8.3 DYNAMIC COMPANIES 237
11.8.4 STARTING BLOCKS 237
11.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023 239
11.8.5.1 Detailed list of key startups/SME players 239
11.8.5.2 Competitive benchmarking of key startups/SME players 240
11.9 COMPETITIVE SCENARIO 240
11.9.1 PRODUCT/SERVICE/SOLUTION LAUNCHES 240
11.9.2 DEALS 242
12 COMPANY PROFILES 243
12.1 KEY PLAYERS 243
12.1.1 APPLE INC. 243
12.1.1.1 Business overview 243
12.1.1.2 Products/Solutions/Services offered 245
12.1.1.3 Recent developments 245
12.1.1.3.1 Product launches 245
12.1.1.4 MnM view 246
12.1.1.4.1 Key strengths 246
12.1.1.4.2 Strategic choices 246
12.1.1.4.3 Weaknesses & competitive threats 246
12.1.2 SAMSUNG 247
12.1.2.1 Business overview 247
12.1.2.2 Products/Solutions/Services offered 249
12.1.2.3 Recent developments 249
12.1.2.3.1 Product launches 249
12.1.2.4 MnM view 250
12.1.2.4.1 Key strengths 250
12.1.2.4.2 Strategic choices 250
12.1.2.4.3 Weaknesses & competitive threats 250
12.1.3 ALPHABET INC. 251
12.1.3.1 Business overview 251
12.1.3.2 Products/Solutions/Services offered 253
12.1.3.3 Recent developments 254
12.1.3.3.1 Product launches 254
12.1.3.3.2 Deals 254
12.1.3.4 MnM view 255
12.1.3.4.1 Key strengths 255
12.1.3.4.2 Strategic choices 255
12.1.3.4.3 Weaknesses & competitive threats 255
12.1.4 CISCO SYSTEMS, INC. 256
12.1.4.1 Business overview 256
12.1.4.2 Products/Solutions/Services offered 258
12.1.4.3 Recent developments 259
12.1.4.3.1 Deals 259
12.1.4.4 MnM view 260
12.1.4.4.1 Key strengths 260
12.1.4.4.2 Strategic choices 260
12.1.4.4.3 Weaknesses & competitive threats 260
12.1.5 IBM 261
12.1.5.1 Business overview 261
12.1.5.2 Products/Solutions/Services offered 262
12.1.5.3 Recent developments 264
12.1.5.3.1 Solution launches 264
12.1.5.3.2 Deals 264
12.1.5.4 MnM view 264
12.1.5.4.1 Key strengths 264
12.1.5.4.2 Strategic choices 265
12.1.5.4.3 Weaknesses & competitive threats 265
12.1.6 TELEFONAKTIEBOLAGET LM ERICSSON 266
12.1.6.1 Business overview 266
12.1.6.2 Products/Solutions/Services offered 268
12.1.6.3 Recent developments 269
12.1.6.3.1 Deals 269
12.1.6.4 MnM view 269
12.1.6.4.1 Key strengths 269
12.1.6.4.2 Strategic choices 270
12.1.6.4.3 Weaknesses & competitive threats 270
12.1.7 HUAWEI TECHNOLOGIES CO., LTD. 271
12.1.7.1 Business overview 271
12.1.7.2 Products/Solutions/Services offered 273
12.1.7.3 Recent developments 273
12.1.7.3.1 Solution launches 273
12.1.7.3.2 Deals 274
12.1.8 JOHNSON CONTROLS 275
12.1.8.1 Business overview 275
12.1.8.2 Products/Solutions/Services offered 277
12.1.8.3 Recent developments 278
12.1.8.3.1 Service launches 278
12.1.8.3.2 Deals 278
12.1.8.3.3 Other developments 279
12.1.9 EXLSERVICE HOLDINGS, INC. 280
12.1.9.1 Business overview 280
12.1.9.2 Products/Solutions/Services offered 282
12.1.9.3 Recent developments 282
12.1.9.3.1 Deals 282
12.1.9.3.2 Expansions 283
12.1.10 GARMIN LTD. 284
12.1.10.1 Business overview 284
12.1.10.2 Products/Solutions/Services offered 285
12.1.10.3 Recent developments 286
12.1.10.3.1 Product launches & enhancements 286
12.1.11 SAP SE 288
12.1.11.1 Business overview 288
12.1.11.2 Products/Solutions/Services offered 289
12.1.11.3 Recent developments 290
12.1.11.3.1 Deals 290
12.1.12 CATAPULT 291
12.1.12.1 Business overview 291
12.1.12.2 Products/Solutions/Services offered 292
12.1.12.3 Recent developments 293
12.1.12.3.1 Product launches 293
12.1.12.3.2 Deals 294
12.1.13 HUDL 296
12.1.13.1 Business overview 296
12.1.13.2 Products/Solutions/Services offered 296
12.1.13.3 Recent developments 297
12.1.13.3.1 Deals 297
12.1.14 AMAZON WEB SERVICES, INC. 299
12.1.14.1 Business overview 299
12.1.14.2 Products/Solutions/Services offered 300
12.1.14.2.1 Deals 300
12.1.14.2.2 Other developments 301
12.1.15 SAS INSTITUTE INC. 302
12.1.15.1 Business overview 302
12.1.15.2 Products/Solutions/Services offered 302
12.1.15.3 Recent developments 303
12.1.15.3.1 Deals 303
12.1.16 ORACLE 304
12.1.16.1 Business overview 304
12.1.16.2 Products/Solutions/Services offered 305
12.1.17 SCHNEIDER ELECTRIC 306
12.1.17.1 Business overview 306
12.1.17.2 Products/Solutions/Services offered 308
12.1.18 INTEL CORPORATION 309
12.1.18.1 Business overview 309
12.1.18.2 Products/Solutions/Services offered 310
12.1.19 NEC CORPORATION 311
12.1.19.1 Business overview 311
12.1.19.2 Products/Solutions/Services offered 312
12.1.19.3 Recent developments 313
12.1.19.3.1 Solution launches 313
12.1.19.3.2 Deals 313
12.1.20 NIPPON TELEGRAPH AND TELEPHONE CORPORATION 314
12.1.20.1 Business overview 314
12.1.20.2 Products/Solutions/Services offered 315
12.1.20.3 Recent developments 316
12.1.20.3.1 Solution launches 316
12.2 OTHER PLAYERS 317
12.2.1 ARRI GMBH 317
12.2.2 COACH LOGIC 317
12.2.3 DARTFISH 318
12.2.4 FUJITSU 318
12.2.5 LONGOMATCH 319
12.2.6 NACSPORT 319
12.2.7 PANASONIC HOLDINGS CORPORATION 320
12.2.8 SHARP CORPORATION 320
12.2.9 SPIIDEO 321
12.2.10 WHOOP 321
12.2.11 HONEYWELL INTERNATIONAL INC. 322
12.2.12 EXTREME NETWORKS 323
12.2.13 LUMEN TECHNOLOGIES 324
12.2.14 NXP SEMICONDUCTORS 325
12.2.15 VIX TECHNOLOGY 326
12.2.16 HAWK-EYE INNOVATIONS LTD. 327
12.2.17 AT0S 328
12.2.18 VERIZON 330
12.2.19 TECH MAHINDRA LIMITED 331
12.2.20 VODAFONE GROUP 332
12.2.21 T‑MOBILE USA, INC. 333
12.2.22 TELEFÓNICA S.A. 334
12.2.23 EVOLV TECHNOLOGIES, INC. 335
12.2.24 AIFI INC. 336
12.2.25 AT&T 337
13 APPENDIX 338
13.1 INSIGHTS FROM INDUSTRY EXPERTS 338
13.2 DISCUSSION GUIDE 339
13.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 342
13.4 CUSTOMIZATION OPTIONS 344
13.5 RELATED REPORTS 344
13.6 AUTHOR DETAILS 345
LIST OF TABLES
TABLE 1 SPORTS TECHNOLOGY MARKET: RESEARCH ASSUMPTIONS 48
TABLE 2 SPORTS TECHNOLOGY MARKET: RISK ANALYSIS 48
TABLE 3 SPORTS TECHNOLOGY MARKET: ROLE IN ECOSYSTEM 70
TABLE 4 AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT, 2025 (USD) 73
TABLE 5 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD) 74
TABLE 6 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION,
2020–2029 (USD) 74
TABLE 7 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION,
2020–2029 (USD) 75
TABLE 8 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD) 76
TABLE 9 INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE, 2023 (USD) 77
TABLE 10 SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS 79
TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR
TOP THREE END USERS (%) 82
TABLE 12 KEY BUYING CRITERIA FOR TOP 3 END USERS 83
TABLE 13 IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION) 86
TABLE 14 EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION) 87
TABLE 15 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS
EXPORTED BY US, 2023 88
TABLE 16 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS
EXPORTED BY CHINA, 2023 88
TABLE 17 MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS
EXPORTED BY GERMANY, 2023 89
TABLE 18 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 89
TABLE 19 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 90
TABLE 20 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 92
TABLE 21 REST OF THE WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 93
TABLE 22 SPORTS TECHNOLOGY MARKET: LIST OF KEY PATENTS 98
TABLE 23 SPORTS TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES
AND EVENTS, 2025–2026 103
TABLE 24 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION) 111
TABLE 25 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION) 111
TABLE 26 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 112
TABLE 27 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 112
TABLE 28 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 113
TABLE 29 SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 113
TABLE 30 NETWORK MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 114
TABLE 31 NETWORK MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 114
TABLE 32 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 115
TABLE 33 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 115
TABLE 34 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 115
TABLE 35 STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 116
TABLE 36 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION) 119
TABLE 37 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION) 119
TABLE 38 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 119
TABLE 39 DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 120
TABLE 40 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 123
TABLE 41 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 123
TABLE 42 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 123
TABLE 43 BUILDING AUTOMATION: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 124
TABLE 44 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 126
TABLE 45 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 127
TABLE 46 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 127
TABLE 47 EVENT MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 127
TABLE 48 CROWD MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 129
TABLE 49 CROWD MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 130
TABLE 50 WEARABLES: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 131
TABLE 51 WEARABLES: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 131
TABLE 52 WEARABLES: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 131
TABLE 53 WEARABLES: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 131
TABLE 54 WEARABLES: SPORTS TECHNOLOGY MARKET, 2021–2024 (MILLION UNITS) 132
TABLE 55 WEARABLES: SPORTS TECHNOLOGY MARKET, 2025–2030 (MILLION UNITS) 132
TABLE 56 WRISTWEAR: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 133
TABLE 57 WRISTWEAR: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 133
TABLE 58 AR/VR: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 134
TABLE 59 AR/VR: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 135
TABLE 60 SMART CLOTHING: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 137
TABLE 61 SMART CLOTHING: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 137
TABLE 62 SMART SHOES: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 138
TABLE 63 SMART SHOES: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 138
TABLE 64 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 139
TABLE 65 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 139
TABLE 66 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 140
TABLE 67 SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 140
TABLE 68 PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 141
TABLE 69 PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 141
TABLE 70 PLAYER MONITORING: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 142
TABLE 71 PLAYER MONITORING: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 142
TABLE 72 GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY MARKET,
BY REGION, 2021–2024 (USD MILLION) 143
TABLE 73 GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY MARKET,
BY REGION, 2025–2030 (USD MILLION) 143
TABLE 74 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 144
TABLE 75 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 144
TABLE 76 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 144
TABLE 77 SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 144
TABLE 78 DRONES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 145
TABLE 79 DRONES: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 145
TABLE 80 OTHER CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 146
TABLE 81 OTHER CAMERAS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 147
TABLE 82 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 147
TABLE 83 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 148
TABLE 84 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2021–2024 (USD MILLION) 148
TABLE 85 STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION,
2025–2030 (USD MILLION) 148
TABLE 86 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 149
TABLE 87 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 149
TABLE 88 BROADCAST MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 150
TABLE 89 BROADCAST MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 150
TABLE 90 OTHER SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 151
TABLE 91 OTHER SOLUTIONS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 151
TABLE 92 STADIUM ROBOTS: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 153
TABLE 93 STADIUM ROBOTS: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 153
TABLE 94 SMART EQUIPMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 154
TABLE 95 SMART EQUIPMENT: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 154
TABLE 96 SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION) 155
TABLE 97 SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2025–2030 (USD MILLION) 156
TABLE 98 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 157
TABLE 99 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 157
TABLE 100 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 157
TABLE 101 PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 158
TABLE 102 MANAGED SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 159
TABLE 103 MANAGED SERVICES: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 159
TABLE 104 SPORTS TECHNOLOGY MARKET, BY PLATFORM, 2021–2024 (USD MILLION) 161
TABLE 105 SPORTS TECHNOLOGY MARKET, BY PLATFORM, 2025–2030 (USD MILLION) 161
TABLE 106 SPORTS TECHNOLOGY MARKET, BY SPORT, 2021–2024 (USD MILLION) 165
TABLE 107 SPORTS TECHNOLOGY MARKET, BY SPORT, 2025–2030 (USD MILLION) 165
TABLE 108 OTHER SPORTS: SPORTS TECHNOLOGY MARKET, BY TYPE,
2021–2024 (USD MILLION) 172
TABLE 109 OTHER SPORTS: SPORTS TECHNOLOGY MARKET, BY TYPE,
2025–2030 (USD MILLION) 172
TABLE 110 SPORTS TECHNOLOGY MARKET, BY END USER, 2021–2024 (USD MILLION) 174
TABLE 111 SPORTS TECHNOLOGY MARKET, BY END USER, 2025–2030 (USD MILLION) 175
TABLE 112 SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION) 180
TABLE 113 SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION) 181
TABLE 114 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 183
TABLE 115 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2025–2030 (USD MILLION) 183
TABLE 116 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2021–2024 (USD MILLION) 184
TABLE 117 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2025–2030 (USD MILLION) 184
TABLE 118 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION) 184
TABLE 119 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION) 185
TABLE 120 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2021–2024 (USD MILLION) 185
TABLE 121 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2025–2030 (USD MILLION) 185
TABLE 122 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2021–2024 (USD MILLION) 186
TABLE 123 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2025–2030 (USD MILLION) 186
TABLE 124 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2021–2024 (USD MILLION) 186
TABLE 125 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2025–2030 (USD MILLION) 186
TABLE 126 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2021–2024 (USD MILLION) 187
TABLE 127 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2025–2030 (USD MILLION) 187
TABLE 128 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS,
BY SOLUTION, 2021–2024 (USD MILLION) 187
TABLE 129 NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS,
BY SOLUTION, 2025–2030 (USD MILLION) 187
TABLE 130 EUROPE: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 191
TABLE 131 EUROPE: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2025–2030 (USD MILLION) 191
TABLE 132 EUROPE: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2021–2024 (USD MILLION) 192
TABLE 133 EUROPE: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2025–2030 (USD MILLION) 192
TABLE 134 EUROPE: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE,
2021–2024 (USD MILLION) 193
TABLE 135 EUROPE: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE,
2025–2030 (USD MILLION) 193
TABLE 136 EUROPE: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION) 193
TABLE 137 EUROPE: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION) 194
TABLE 138 EUROPE: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2021–2024 (USD MILLION) 194
TABLE 139 EUROPE: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2025–2030 (USD MILLION) 194
TABLE 140 EUROPE: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION) 194
TABLE 141 EUROPE: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION) 195
TABLE 142 EUROPE: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2021–2024 (USD MILLION) 195
TABLE 143 EUROPE: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2025–2030 (USD MILLION) 195
TABLE 144 EUROPE: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION) 195
TABLE 145 EUROPE: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION) 196
TABLE 146 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 200
TABLE 147 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY COUNTRY,
2025–2030 (USD MILLION) 200
TABLE 148 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2021–2024 (USD MILLION) 201
TABLE 149 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2025–2030 (USD MILLION) 201
TABLE 150 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE,
2021–2024 (USD MILLION) 201
TABLE 151 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE,
2025–2030 (USD MILLION) 202
TABLE 152 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2021–2024 (USD MILLION) 202
TABLE 153 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2025–2030 (USD MILLION) 202
TABLE 154 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2021–2024 (USD MILLION) 203
TABLE 155 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE,
2025–2030 (USD MILLION) 203
TABLE 156 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2021–2024 (USD MILLION) 203
TABLE 157 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2025–2030 (USD MILLION) 203
TABLE 158 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2021–2024 (USD MILLION) 204
TABLE 159 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE,
2025–2030 (USD MILLION) 204
TABLE 160 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS,
BY SOLUTION, 2021–2024 (USD MILLION) 204
TABLE 161 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS,
BY SOLUTION, 2025–2030 (USD MILLION) 204
TABLE 162 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 209
TABLE 163 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 209
TABLE 164 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2021–2024 (USD MILLION) 210
TABLE 165 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY,
2025–2030 (USD MILLION) 210
TABLE 166 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION) 210
TABLE 167 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION) 211
TABLE 168 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2021–2024 (USD MILLION) 211
TABLE 169 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS,
BY SOLUTION, 2025–2030 (USD MILLION) 211
TABLE 170 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION) 212
TABLE 171 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION) 212
TABLE 172 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2021–2024 (USD MILLION) 212
TABLE 173 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR SPORTS ANALYTICS,
BY SOLUTION, 2025–2030 (USD MILLION) 212
TABLE 174 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION) 213
TABLE 175 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION) 213
TABLE 176 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION) 213
TABLE 177 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION) 213
TABLE 178 MIDDLE EAST: SPORTS TECHNOLOGY MARKET, BY REGION,
2021–2024 (USD MILLION) 214
TABLE 179 MIDDLE EAST: SPORTS TECHNOLOGY MARKET, BY REGION,
2025–2030 (USD MILLION) 214
TABLE 180 OVERVIEW OF MAJOR STRATEGIES DEPLOYED BY KEY PLAYERS IN
SPORTS TECHNOLOGY MARKET 216
TABLE 181 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES:
DEGREE OF COMPETITION 219
TABLE 182 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR SMART STADIUMS:
DEGREE OF COMPETITION 220
TABLE 183 SPORTS TECHNOLOGY MARKET: REGION FOOTPRINT 229
TABLE 184 SPORTS TECHNOLOGY MARKET: TYPE FOOTPRINT 231
TABLE 185 SPORTS TECHNOLOGY MARKET: PLATFORM FOOTPRINT 233
TABLE 186 SPORTS TECHNOLOGY MARKET: SPORT FOOTPRINT 235
TABLE 187 SPORTS TECHNOLOGY MARKET: DETAILED LIST OF KEY STARTUPS/SME PLAYERS 239
TABLE 188 SPORTS TECHNOLOGY MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SME PLAYERS 240
TABLE 189 SPORTS TECHNOLOGY MARKET: PRODUCT/SERVICE/SOLUTION LAUNCHES, JANUARY 2020–FEBRUARY 2025 241
TABLE 190 SPORTS TECHNOLOGY MARKET: DEALS, JANUARY 2020–FEBRUARY 2025 242
TABLE 191 APPLE INC.: COMPANY OVERVIEW 243
TABLE 192 APPLE, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 245
TABLE 193 APPLE INC.: PRODUCT LAUNCHES 245
TABLE 194 SAMSUNG: COMPANY OVERVIEW 247
TABLE 195 SAMSUNG: PRODUCTS/SOLUTIONS/SERVICES OFFERED 249
TABLE 196 SAMSUNG: PRODUCT LAUNCHES 249
TABLE 197 ALPHABET INC.: COMPANY OVERVIEW 251
TABLE 198 ALPHABET INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 253
TABLE 199 ALPHABET INC.: PRODUCT LAUNCHES 254
TABLE 200 ALPHABET INC.: DEALS 254
TABLE 201 CISCO SYSTEMS, INC.: COMPANY OVERVIEW 256
TABLE 202 CISCO SYSTEMS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 258
TABLE 203 CISCO SYSTEMS, INC.: DEALS 259
TABLE 204 IBM: COMPANY OVERVIEW 261
TABLE 205 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED 262
TABLE 206 IBM: SOLUTION LAUNCHES 264
TABLE 207 IBM: DEALS 264
TABLE 208 TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY OVERVIEW 266
TABLE 209 TELEFONAKTIEBOLAGET LM ERICSSON:
PRODUCTS/SOLUTIONS/SERVICES OFFERED 268
TABLE 210 TELEFONAKTIEBOLAGET LM ERICSSON: DEALS 269
TABLE 211 HUAWEI TECHNOLOGIES CO., LTD.: COMPANY OVERVIEW 271
TABLE 212 HUAWEI TECHNOLOGIES CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 273
TABLE 213 HUAWEI TECHNOLOGIES CO., LTD.: SOLUTION LAUNCHES 273
TABLE 214 HUAWEI TECHNOLOGIES CO., LTD.: DEALS 274
TABLE 215 JOHNSON CONTROLS: COMPANY OVERVIEW 275
TABLE 216 JOHNSON CONTROLS: PRODUCTS/SOLUTIONS/SERVICES OFFERED 277
TABLE 217 JOHNSON CONTROL: SERVICE LAUNCHES 278
TABLE 218 JOHNSON CONTROL: DEALS 278
TABLE 219 JOHNSON CONTROLS: OTHER DEVELOPMENTS 279
TABLE 220 EXLSERVICE HOLDINGS, INC.: COMPANY OVERVIEW 280
TABLE 221 EXLSERVICE HOLDINGS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 282
TABLE 222 EXLSERVICE HOLDINGS, INC.: DEALS 282
TABLE 223 EXLSERVICE HOLDINGS, INC.: EXPANSIONS 283
TABLE 224 GARMIN LTD.: COMPANY OVERVIEW 284
TABLE 225 GRAMIN LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 285
TABLE 226 GARMIN LTD.: PRODUCT LAUNCHES & ENHANCEMENTS 286
TABLE 227 SAP SE: COMPANY OVERVIEW 288
TABLE 228 SAP SE: PRODUCTS/SOLUTIONS/SERVICES OFFERED 289
TABLE 229 SAP SE: DEALS 290
TABLE 230 CATAPULT: COMPANY OVERVIEW 291
TABLE 231 CATAPULT: PRODUCTS/SOLUTIONS/SERVICES OFFERED 292
TABLE 232 CATAPULT: PRODUCT LAUNCHES 293
TABLE 233 CATAPULT: DEALS 294
TABLE 234 HUDL: COMPANY OVERVIEW 296
TABLE 235 HUDL: PRODUCTS/SOLUTIONS/SERVICES OFFERED 296
TABLE 236 HUDL: DEALS 297
TABLE 237 AMAZON WEB SERVICES, INC.: COMPANY OVERVIEW 299
TABLE 238 AMAZON WEB SERVICES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 300
TABLE 239 AMAZON WEB SERVICES, INC.: DEALS 300
TABLE 240 AMAZON WEB SERVICES, INC.: OTHER DEVELOPMENTS 301
TABLE 241 SAS INSTITUTE INC.: COMPANY OVERVIEW 302
TABLE 242 SAS INSTITUTE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 302
TABLE 243 SAS INSTITUTE INC.: DEALS 303
TABLE 244 ORACLE: COMPANY OVERVIEW 304
TABLE 245 ORACLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED 305
TABLE 246 SCHNEIDER ELECTRIC: COMPANY OVERVIEW 306
TABLE 247 SCHNEIDER ELECTRIC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 308
TABLE 248 INTEL CORPORATION: COMPANY OVERVIEW 309
TABLE 249 INTEL CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 310
TABLE 250 NEC CORPORATION: COMPANY OVERVIEW 311
TABLE 251 NEC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 312
TABLE 252 NEC CORPORATION: SOLUTION LAUNCHES 313
TABLE 253 NEC CORPORATION: DEALS 313
TABLE 254 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY OVERVIEW 314
TABLE 255 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 315
TABLE 256 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: SOLUTION LAUNCHES 316
TABLE 257 ARRI GMBH: COMPANY OVERVIEW 317
TABLE 258 COACH LOGIC: COMPANY OVERVIEW 317
TABLE 259 DARTFISH: COMPANY OVERVIEW 318
TABLE 260 FUJITSU: COMPANY OVERVIEW 318
TABLE 261 LONGOMATCH: COMPANY OVERVIEW 319
TABLE 262 NACSPORT: COMPANY OVERVIEW 319
TABLE 263 PANASONIC HOLDINGS CORPORATION: COMPANY OVERVIEW 320
TABLE 264 SHARP CORPORATION: COMPANY OVERVIEW 320
TABLE 265 SPIIDEO: COMPANY OVERVIEW 321
TABLE 266 WHOOP: COMPANY OVERVIEW 321
TABLE 267 HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW 322
TABLE 268 EXTREME NETWORKS: COMPANY OVERVIEW 323
TABLE 269 LUMEN TECHNOLOGIES: COMPANY OVERVIEW 324
TABLE 270 NXP SEMICONDUCTORS: COMPANY OVERVIEW 325
TABLE 271 VIX TECHNOLOGY: COMPANY OVERVIEW 326
TABLE 272 HAWK-EYE INNOVATIONS LTD.: COMPANY OVERVIEW 327
TABLE 273 ATOS: COMPANY OVERVIEW 328
TABLE 274 VERIZON: COMPANY OVERVIEW 330
TABLE 275 TECH MAHINDRA LIMITED: COMPANY OVERVIEW 331
TABLE 276 VODAFONE GROUP: COMPANY OVERVIEW 332
TABLE 277 T-MOBILE USA, INC.: COMPANY OVERVIEW 333
TABLE 278 TELEFÓNICA S.A.: COMPANY OVERVIEW 334
TABLE 279 EVOLV TECHNOLOGIES, INC.: COMPANY OVERVIEW 335
TABLE 280 AIFI INC.: COMPANY OVERVIEW 336
TABLE 281 AT&T: COMPANY OVERVIEW 337
LIST OF FIGURES
FIGURE 1 SPORTS TECHNOLOGY MARKET SEGMENTATION AND REGIONAL SCOPE 33
FIGURE 2 SPORTS TECHNOLOGY MARKET: RESEARCH DESIGN 37
FIGURE 3 SPORTS TECHNOLOGY MARKET: RESEARCH APPROACH 39
FIGURE 4 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY 43
FIGURE 5 SPORTS TECHNOLOGY MARKET: BOTTOM-UP APPROACH 44
FIGURE 6 SPORTS TECHNOLOGY MARKET: TOP-DOWN APPROACH 45
FIGURE 7 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY:
WEARABLE PRODUCT COMPANIES (SUPPLY SIDE) 45
FIGURE 8 SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY:
SMART STADIUM COMPANIES (SUPPLY SIDE) 46
FIGURE 9 SPORTS TECHNOLOGY MARKET: DATA TRIANGULATION 47
FIGURE 10 SPORTS TECHNOLOGY MARKET: RESEARCH LIMITATIONS 48
FIGURE 11 STADIUM ANALYTICS SEGMENT TO EXHIBIT HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD 49
FIGURE 12 AI-BASED PLATFORMS SEGMENT TO RECORD HIGHER CAGR
DURING FORECAST PERIOD 50
FIGURE 13 SOCCER SEGMENT TO DOMINATE SPORTS TECHNOLOGY MARKET
DURING FORECAST PERIOD 51
FIGURE 14 PROFESSIONAL ATHLETES SEGMENT TO GROW AT HIGHEST CAGR
DURING FORECAST PERIOD 52
FIGURE 15 ASIA PACIFIC TO REGISTER HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD 53
FIGURE 16 RISING EMPHASIS ON STADIUM ANALYTICS TO PROPEL MARKET
DURING FORECAST PERIOD 54
FIGURE 17 SMART STADIUMS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 55
FIGURE 18 CONVENTIONAL PLATFORMS SEGMENT TO DOMINATE MARKET
DURING FORECAST PERIOD 55
FIGURE 19 WRISTWEAR SEGMENT ACCOUNTED FOR LARGEST MARKET SHARE IN US IN 2024 56
FIGURE 20 SPORTS ASSOCIATIONS SEGMENT ACCOUNTED FOR LARGEST
MARKET SHARE IN 2024 56
FIGURE 21 SOCCER SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD 57
FIGURE 22 CHINA TO REGISTER HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET
DURING FORECAST PERIOD 57
FIGURE 23 SPORTS TECHNOLOGY MARKET: DRIVERS, RESTRAINTS,
OPPORTUNITIES, AND CHALLENGES 58
FIGURE 24 GLOBAL IOT CONNECTIONS, 2019–2030 61
FIGURE 25 IMPACT OF DRIVERS ON SPORTS TECHNOLOGY MARKET 62
FIGURE 26 IMPACT OF RESTRAINTS ON SPORTS TECHNOLOGY MARKET 63
FIGURE 27 IMPACT OF OPPORTUNITIES ON SPORTS TECHNOLOGY MARKET 66
FIGURE 28 IMPACT OF CHALLENGES ON SPORTS TECHNOLOGY MARKET 67
FIGURE 29 SPORTS TECHNOLOGY MARKET: VALUE CHAIN ANALYSIS 67
FIGURE 30 SPORTS TECHNOLOGY MARKET ECOSYSTEM 69
FIGURE 31 SPORTS TECHNOLOGY MARKET: INVESTMENT AND FUNDING SCENARIO 71
FIGURE 32 SPORTS TECHNOLOGY MARKET: TRENDS/DISRUPTIONS IMPACTING
CUSTOMER BUSINESS 72
FIGURE 33 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD) 73
FIGURE 34 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION,
2020–2029 (USD) 74
FIGURE 35 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION,
2020–2029 (USD) 75
FIGURE 36 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD) 76
FIGURE 37 SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS 80
FIGURE 38 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS 82
FIGURE 39 KEY BUYING CRITERIA FOR TOP THREE END USERS 83
FIGURE 40 IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION) 86
FIGURE 41 EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019-2023 (USD MILLION) 87
FIGURE 42 NUMBER OF PATENTS GRANTED FOR SPORTS TECHNOLOGY
PRODUCTS, 2013–2024 97
FIGURE 43 IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET 106
FIGURE 44 STADIUM ANALYTICS TO RECORD HIGHEST CAGR DURING FORECAST PERIOD 110
FIGURE 45 AI-BASED PLATFORMS TO COMMAND HIGHER CAGR FROM 2025 TO 2030 161
FIGURE 46 SOCCER TO LEAD SPORTS TECHNOLOGY MARKET FROM 2025 TO 2030 164
FIGURE 47 SPORTS ASSOCIATIONS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD, 2025−2030 174
FIGURE 48 NORTH AMERICA TO DOMINATE SPORTS TECHNOLOGY MARKET
DURING FORECAST PERIOD 180
FIGURE 49 NORTH AMERICA: SPORTS TECHNOLOGY MARKET SNAPSHOT 182
FIGURE 50 US TO DOMINATE NORTH AMERICA MARKET DURING FORECAST PERIOD 183
FIGURE 51 EUROPE: SPORTS TECHNOLOGY MARKET SNAPSHOT 190
FIGURE 52 GERMANY TO DOMINATE EUROPEAN MARKET DURING FORECAST PERIOD 191
FIGURE 53 ASIA PACIFIC: SPORTS TECHNOLOGY MARKET SNAPSHOT 199
FIGURE 54 CHINA TO DOMINATE ASIA PACIFIC MARKET DURING FORECAST PERIOD 200
FIGURE 55 REST OF THE WORLD: SPORTS TECHNOLOGY MARKET SNAPSHOT 208
FIGURE 56 MIDDLE EAST & AFRICA TO DOMINATE ROW MARKET DURING FORECAST PERIOD 209
FIGURE 57 WEARABLES: REVENUE ANALYSIS, 2019–2023 (USD MILLION) 217
FIGURE 58 SMART STADIUMS: REVENUE ANALYSIS, 2019–2023 (USD MILLION) 218
FIGURE 59 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES (2023) 219
FIGURE 60 SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR SMART STADIUMS (2023) 220
FIGURE 61 COMPANY VALUATION (2024) 222
FIGURE 62 FINANCIAL METRICS (EV/EBITDA) (2024) 223
FIGURE 63 SPORTS TECHNOLOGY MARKET FOR WEARABLES:
BRAND/PRODUCT COMPARATIVE ANALYSIS 223
FIGURE 64 SPORTS TECHNOLOGY MARKET FOR SMART STADIUMS:
BRAND/PRODUCT COMPARATIVE ANALYSIS 224
FIGURE 65 WEARABLES: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023 226
FIGURE 66 SMART STADIUMS: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023 227
FIGURE 67 SPORTS TECHNOLOGY MARKET: COMPANY FOOTPRINT 228
FIGURE 68 SPORTS TECHNOLOGY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023 238
FIGURE 69 APPLE INC.: COMPANY SNAPSHOT 244
FIGURE 70 SAMSUNG: COMPANY SNAPSHOT 248
FIGURE 71 ALPHABET INC.: COMPANY SNAPSHOT 252
FIGURE 72 CISCO SYSTEMS, INC.: COMPANY SNAPSHOT 257
FIGURE 73 IBM: COMPANY SNAPSHOT 262
FIGURE 74 TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY SNAPSHOT 267
FIGURE 75 HUAWEI TECHNOLOGIES CO., LTD.: COMPANY SNAPSHOT 272
FIGURE 76 JOHNSON CONTROLS: COMPANY SNAPSHOT 276
FIGURE 77 EXLSERVICE HOLDINGS, INC.: COMPANY SNAPSHOT 281
FIGURE 78 GARMIN LTD.: COMPANY SNAPSHOT 285
FIGURE 79 SAP SE: COMPANY SNAPSHOT 289
FIGURE 80 CATAPULT: COMPANY SNAPSHOT 292
FIGURE 81 AMAZON WEB SERVICES, INC.: COMPANY SNAPSHOT 299
FIGURE 82 ORACLE: COMPANY SNAPSHOT 305
FIGURE 83 SCHNEIDER ELECTRIC: COMPANY SNAPSHOT 307
FIGURE 84 INTEL CORPORATION: COMPANY SNAPSHOT 310
FIGURE 85 NEC CORPORATION: COMPANY SNAPSHOT 312
FIGURE 86 NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY SNAPSHOT 315
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