バーチャルアイドルおよびVTuber市場 : 2029年までの予測

出版:QYResearch(QYリサーチ) 出版年月:2024年1月

Global Virtual Idol and VTubers Market Insights, Forecast to 2029

世界のバーチャルアイドルおよびVTuber市場洞察 : 2029年までの予測

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種別英文調査報告書

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The global Virtual Idol and VTubers market is projected to grow from US$ 1,082.70 million in 2023 to US$ 4,044.33 million by 2029, at a Compound Annual Growth Rate (CAGR) of 24.56% during the forecast period.
世界のバーチャルアイドルおよびVTuber市場は、2023年の10億8,270万米ドルから2029年までに40億4,433万米ドルに、予測期間中の年間平均成長率(CAGR)は24.56%で成長すると予測されています。

The US & Canada market for Virtual Idol and VTubers is estimated to increase from $ 144.32 million in 2023 to reach $ 596.75 million by 2029, at a CAGR of 26.69%during the forecast period of 2023 through 2029.

The China market for Virtual Idol and VTubers is estimated to increase from $ 247.22 million in 2023 to reach $ 1,130.90 million by 2029, at a CAGR of 28.84% during the forecast period of 2023 through 2029.

The global key companies of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project,  In 2023, the global top five players had a share approximately 53.65% in terms of revenue.

Report Includes

This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 – 2023, estimates for 2024, and projections of CAGR through 2029.

This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2029. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, Virtual eSports Project,

Market Segmentation

By Company       

             AnyColor (Nijisanji)

             Cover (Hololive)

             Bilibili

             Virtual eSports Project

             774, inc

             Re:AcT (Mikai)

             VShojo

             iQIYI

             .LIVE (Appland)

             Yuehua Entertainment

             Neo-Porte

             Phase-Connect

             ALTERLY (WHIM Management )

             Aogiri High School (viviON)

             NoriPro

             V&U

Segment by Type

             2D Vtuber

             3D Vtuber

Segment by Application

             Livestreaming & Performance

             Digital Contents & Derivative

             Others

By Region

             North America

             United States

             Canada

             Asia-Pacific

             China

             Japan

             South Korea

             Southeast Asia

             India

             Australia

             Rest of Asia

             Europe

             Germany

             France

             U.K.

             Italy

             Russia

             Nordic Countries

             Rest of Europe

             Latin America

             Mexico

             Brazil

             Rest of Latin America

             Middle East & Africa

             Turkey

             Saudi Arabia

             UAE

             Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Virtual Idol and VTubers companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.

Chapter 7: Europe by Type, by Application and by country, revenue for each segment.

Chapter 8: China by Type, and by Application, revenue for each segment.

Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.

Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment.

Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc.

Chapter 12: Analyst’s Viewpoints/Conclusions

Table of Contents

1 Report Overview 1

1.1 Study Scope 1

1.2 Market Analysis by Type 1

1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1

1.2.2 2D Vtuber 3

1.2.3 3D Vtuber 4

1.3 Market by Application 5

1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2018 VS 2022 VS 2029 6

1.3.2 Livestreaming & Performance 7

1.3.3 Digital Contents & Derivative 8

1.3.4 Others 9

1.4 Assumptions and Limitations 9

1.5 Study Objectives 10

1.6 Years Considered 11

2 Global Growth Trends 12

2.1 Global Virtual Idol and VTubers Market Perspective (2018-2029) 12

2.2 Global Virtual Idol and VTubers Growth Trends by Region 13

2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2018 VS 2022 VS 2029 14

2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2018-2023) 15

2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) 16

2.3 Virtual Idol and VTubers Market Dynamics 17

2.3.1 Virtual Idol and VTubers Industry Trends 17

2.3.2 Virtual Idol and VTubers Market Drivers 17

2.3.3 Virtual Idol and VTubers Market Challenges and Restraints 19

2.3.4 Virtual Idol and VTubers Market Future Trends 20

3 Competition Landscape by Key Players 22

3.1 Global Revenue Virtual Idol and VTubers by Players 22

3.1.1 Global Virtual Idol and VTubers Revenue by Players (2018-2023) 22

3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2018-2023) 23

3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 24

3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 25

3.4 Global Virtual Idol and VTubers Market Concentration Ratio 26

3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5) 26

3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023 26

3.5 Top 20 most popular VTubers as of January, 2024 27

3.6 Top 8 Japan-based VTuber agencys 28

3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served 28

3.8 Global Key Players of Virtual Idol and VTubers, Product Type 29

3.9 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30

3.10 Mergers & Acquisitions, Expansion Plans 31

4 Virtual Idol and VTubers Breakdown Data by Type 34

4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2018-2023) 34

4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) 34

5 Virtual Idol and VTubers Breakdown Data by Application 36

5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2018-2023) 36

5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) 37

6 North America 38

6.1 North America Virtual Idol and VTubers Market Size (2018-2029) 38

6.2 North America Virtual Idol and VTubers Market Size by Type 38

6.2.1 North America Virtual Idol and VTubers Market Size by Type (2018-2023) 38

6.2.2 North America Virtual Idol and VTubers Market Size by Type (2024-2029) 39

6.2.3 North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39

6.3 North America Virtual Idol and VTubers Market Size by Application 40

6.3.1 North America Virtual Idol and VTubers Market Size by Application (2018-2023) 40

6.3.2 North America Virtual Idol and VTubers Market Size by Application (2024-2029) 40

6.3.3 North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41

6.4 North America Virtual Idol and VTubers Market Size by Country 41

6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 41

6.4.2 North America Virtual Idol and VTubers Market Size by Country (2018-2023) 42

6.4.3 North America Virtual Idol and VTubers Market Share by Country (2024-2029) 42

6.4.4 United States 43

6.4.5 Canada 44

7 Europe 45

7.1 Europe Virtual Idol and VTubers Market Size (2018-2029) 45

7.2 Europe Virtual Idol and VTubers Market Size by Type 45

7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2018-2023) 45

7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2024-2029) 46

7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46

7.3 Europe Virtual Idol and VTubers Market Size by Application 47

7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2018-2023) 47

7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2024-2029) 47

7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48

7.4 Europe Virtual Idol and VTubers Market Size by Country 48

7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 48

7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2018-2023) 49

7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2024-2029) 49

7.4.4 Germany 50

7.4.5 France 51

7.4.6 U.K. 51

7.4.7 Italy 52

7.4.8 Russia 52

7.4.9 Nordic Countries 53

8 China 54

8.1 China Virtual Idol and VTubers Market Size (2018-2029) 54

8.2 China Virtual Idol and VTubers Market Size by Type 54

8.2.1 China Virtual Idol and VTubers Market Size by Type (2018-2023) 54

8.2.2 China Virtual Idol and VTubers Market Size by Type (2024-2029) 55

8.2.3 China Virtual Idol and VTubers Market Share by Type (2018-2029) 55

8.3 China Virtual Idol and VTubers Market Size by Application 56

8.3.1 China Virtual Idol and VTubers Market Size by Application (2018-2023) 56

8.3.2 China Virtual Idol and VTubers Market Size by Application (2024-2029) 56

8.3.3 China Virtual Idol and VTubers Market Share by Application (2018-2029) 57

9 Asia (excluding China) 58

9.1 Asia Virtual Idol and VTubers Market Size (2018-2029) 58

9.2 Asia Virtual Idol and VTubers Market Size by Type 58

9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2018-2023) 58

9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2024-2029) 59

9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59

9.3 Asia Virtual Idol and VTubers Market Size by Application 60

9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2018-2023) 60

9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2024-2029) 60

9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61

9.4 Asia Virtual Idol and VTubers Market Size by Region 61

9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2018 VS 2024 VS 2029 61

9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2018-2023) 62

9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2024-2029) 62

9.4.4 Japan 63

9.4.5 South Korea 64

9.4.6 Southeast Asia 64

9.4.7 India 65

9.4.8 Australia 65

10 Latin America 66

10.1 Latin America Virtual Idol and VTubers Market Size (2018-2029) 66

10.2 Latin America Virtual Idol and VTubers Market Size by Type 66

10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) 66

10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) 67

10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67

10.3 Latin America Virtual Idol and VTubers Market Size by Application 68

10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) 68

10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) 68

10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69

10.4 Latin America Virtual Idol and VTubers Market Size by Country 69

10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 69

10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) 70

10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) 70

10.4.4 Brazil 71

10.4.5 Mexico 72

11 Middle East and Africa 73

11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2018-2029) 73

11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type 73

11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) 73

11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) 74

11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74

11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application 75

11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) 75

11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) 75

11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76

11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country 76

11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2018 VS 2022 VS 2029 76

11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) 77

11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) 77

11.4.4 Turkey 78

11.4.5 Saudi Arabia 79

11.4.6 UAE 79

12 Key Players Profiles 80

12.1 AnyColor (Nijisanji) 80

12.1.1 AnyColor (Nijisanji) Company Details 80

12.1.2 AnyColor (Nijisanji) Business Overview 80

12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction 81

12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) 88

12.1.5 AnyColor (Nijisanji) Recent Development 89

12.2 Cover (Hololive) 89

12.2.1 Cover (Hololive) Company Details 89

12.2.2 Cover (Hololive) Business Overview 90

12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction 91

12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) 95

12.3 Bilibili 96

12.3.1 Bilibili Company Details 96

12.3.2 Bilibili Business Overview 97

12.3.3 Bilibili Virtual Idol and VTubers Introduction 98

12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) 99

12.3.5 Bilibili Recent Development 100

12.4 Virtual eSports Project 101

12.4.1 Virtual eSports Project Company Details 101

12.4.2 Virtual eSports Project Virtual eSports Project Business Overview 101

12.4.3 Virtual eSports Project Virtual Idol and VTubers Introduction 102

12.4.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) 103

12.4.5 Virtual eSports Project Recent Development 104

12.5 774, inc 105

12.5.1 774, inc Company Details 105

12.5.2 774, inc Business Overview 105

12.5.3 774, inc Virtual Idol and VTubers Introduction 105

12.5.4 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) 107

12.6 Re:AcT (Mikai) 108

12.6.1 Re:AcT (Mikai) Company Details 108

12.6.2 Re:AcT (Mikai) Business Overview 109

12.6.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction 109

12.6.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) 110

12.7 VShojo 110

12.7.1 VShojo Company Details 110

12.7.2 VShojo Business Overview 111

12.7.3 VShojo Virtual Idol and VTubers Introduction 111

12.7.4 VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) 112

12.7.5 VShojo Recent Development 113

12.8 iQIYI 113

12.8.1 iQIYI Company Details 113

12.8.2 iQIYI Business Overview 114

12.8.3 iQIYI Virtual Idol and VTubers Introduction 115

12.8.4 iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) 115

12.8.5 iQIYI Recent Development 116

12.9 .LIVE (Appland) 116

12.9.1 .LIVE (Appland) Company Details 116

12.9.2 .LIVE (Appland) Business Overview 117

12.9.3 .LIVE (Appland) Virtual Idol and VTubers Introduction 117

12.9.4 .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) 118

12.10 Yuehua Entertainment 119

12.10.1 Yuehua Entertainment Company Details 119

12.10.2 Yuehua Entertainment Business Overview 120

12.10.3 Yuehua Entertainment Virtual Idol and VTubers Introduction 120

12.10.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) 122

12.10.5 Yuehua Entertainment Recent Development 123

12.11 Neo-Porte 124

12.11.1 Neo-Porte Company Details 124

12.11.2 Neo-Porte Business Overview 124

12.11.3 Neo-Porte Virtual Idol and VTubers Introduction 125

12.11.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) 126

12.12 Phase-Connect 127

12.12.1 Phase-Connect Company Details 127

12.12.2 Phase-Connect Business Overview 127

12.12.3 Phase-Connect Virtual Idol and VTubers Introduction 128

12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) 129

12.13 ALTERLY (WHIM Management) 130

12.13.1 ALTERLY (WHIM Management) Company Details 130

12.13.2 ALTERLY (WHIM Management) Business Overview 131

12.13.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction 131

12.13.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) 132

12.13.5 ALTERLY (WHIM Management) Recent Development 133

12.14 Aogiri High School (viviON) 133

12.14.1 Aogiri High School (viviON) Company Details 133

12.14.2 Aogiri High School (viviON) Business Overview 134

12.14.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction 134

12.14.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) 135

12.14.5 Aogiri High School (viviON) Recent Development 136

12.15 NoriPro 137

12.15.1 NoriPro Company Details 137

12.15.2 NoriPro Business Overview 137

12.15.3 NoriPro Virtual Idol and VTubers Introduction 137

12.15.4 NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) 138

12.16 V&U 139

12.16.1 V&U Company Details 139

12.16.2 V&U Business Overview 140

12.16.3 V&U Virtual Idol and VTubers Introduction 140

12.16.4 V&U Revenue in Virtual Idol and VTubers Business (2018-2023) 141

13 Analyst’s Viewpoints/Conclusions 142

14 Appendix 144

14.1 Research Methodology 144

14.1.1 Methodology/Research Approach 144

14.1.2 Data Source 147

14.2 Author Details 150

14.3 Disclaimer 150



Table 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029 1

Table 2. Key Players of 2D Vtuber 4

Table 3. Key Players of 3D Vtuber 5

Table 4. Global Virtual Idol and VTubers Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029 6

Table 5. Global Virtual Idol and VTubers Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029 14

Table 6. Global Virtual Idol and VTubers Market Size by Region (2018-2023) & (US$ Million) 15

Table 7. Global Virtual Idol and VTubers Market Share by Region (2018-2023) 15

Table 8. Global Virtual Idol and VTubers Forecasted Market Size by Region (2024-2029) & (US$ Million) 16

Table 9. Global Virtual Idol and VTubers Market Share by Region (2024-2029) 16

Table 10. Virtual Idol and VTubers Market Trends 17

Table 11. Virtual Idol and VTubers Market Drivers 17

Table 12. Virtual Idol and VTubers Market Challenges and Restraints 19

Table 13. Virtual Idol and VTubers Market Future Trends 20

Table 14. Global Virtual Idol and VTubers Revenue by Players (2018-2023) & (US$ Million) 22

Table 15. Global Virtual Idol and VTubers Market Share by Players (2018-2023) 23

Table 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2022) 24

Table 17. Global Virtual Idol and VTubers Industry Ranking 2022 VS 2023 25

Table 18. Global 5 Largest Players Market Share by Virtual Idol and VTubers Revenue (CR5) & (2018-2023) 26

Table 19. Top 8 Japan-based VTuber agencys 28

Table 20. Global Key Players of Virtual Idol and VTubers, Headquarters and Area Served 28

Table 21. Global Key Players of Virtual Idol and VTubers, Product Type 29

Table 22. Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry 30

Table 23. Mergers & Acquisitions, Expansion Plans 31

Table 24. Global Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 34

Table 25. Global Virtual Idol and VTubers Revenue Market Share by Type (2018-2023) 34

Table 26. Global Virtual Idol and VTubers Forecasted Market Size by Type (2024-2029) & (US$ Million) 34

Table 27. Global Virtual Idol and VTubers Revenue Market Share by Type (2024-2029) 35

Table 28. Global Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 36

Table 29. Global Virtual Idol and VTubers Revenue Market Share by Application (2018-2023) 36

Table 30. Global Virtual Idol and VTubers Forecasted Market Size by Application (2024-2029) & (US$ Million) 37

Table 31. Global Virtual Idol and VTubers Revenue Market Share by Application (2024-2029) 37

Table 32. North America Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 38

Table 33. North America Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 39

Table 34. North America Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 40

Table 35. North America Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 40

Table 36. North America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 41

Table 37. North America Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million) 42

Table 38. North America Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million) 42

Table 39. Europe Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 45

Table 40. Europe Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 46

Table 41. Europe Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 47

Table 42. Europe Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 47

Table 43. Europe Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 48

Table 44. Europe Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million) 49

Table 45. Europe Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million) 49

Table 46. China Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 54

Table 47. China Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 55

Table 48. China Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 56

Table 49. China Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 56

Table 50. Asia Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 58

Table 51. Asia Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 59

Table 52. Asia Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 60

Table 53. Asia Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 60

Table 54. Asia Virtual Idol and VTubers Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2024 VS 2029 61

Table 55. Asia Virtual Idol and VTubers Market Size by Region (2018-2023) & (US$ Million) 62

Table 56. Asia Virtual Idol and VTubers Market Size by Region (2024-2029) & (US$ Million) 62

Table 57. Latin America Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 66

Table 58. Latin America Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 67

Table 59. Latin America Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 68

Table 60. Latin America Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 68

Table 61. Latin America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 69

Table 62. Latin America Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million) 70

Table 63. Latin America Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million) 70

Table 64. Middle East and Africa Virtual Idol and VTubers Market Size by Type (2018-2023) & (US$ Million) 73

Table 65. Middle East and Africa Virtual Idol and VTubers Market Size by Type (2024-2029) & (US$ Million) 74

Table 66. Middle East and Africa Virtual Idol and VTubers Market Size by Application (2018-2023) & (US$ Million) 75

Table 67. Middle East and Africa Virtual Idol and VTubers Market Size by Application (2024-2029) & (US$ Million) 75

Table 68. Middle East and Africa Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 76

Table 69. Middle East and Africa Virtual Idol and VTubers Market Size by Country (2018-2023) & (US$ Million) 77

Table 70. Middle East and Africa Virtual Idol and VTubers Market Size by Country (2024-2029) & (US$ Million) 77

Table 71. AnyColor (Nijisanji) Company Details 80

Table 72. AnyColor (Nijisanji) Business Overview 80

Table 73. AnyColor (Nijisanji) Virtual Idol and VTubers Product 81

Table 74. AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 88

Table 75. AnyColor (Nijisanji) Recent Development 89

Table 76. Cover (Hololive) Company Details 89

Table 77. Cover (Hololive) Business Overview 90

Table 78. Cover (Hololive) Virtual Idol and VTubers Product 91

Table 79. Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 95

Table 80. Bilibili Company Details 96

Table 81. Bilibili Business Overview 97

Table 82. Bilibili Virtual Idol and VTubers Product 98

Table 83. Bilibili Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 99

Table 84. Bilibili Recent Development 100

Table 85. Virtual eSports Project Company Details 101

Table 86. Virtual eSports Project Business Overview 101

Table 87. Virtual eSports Project Virtual Idol and VTubers Product 102

Table 88. Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 103

Table 89. Virtual eSports Project Recent Development 104

Table 90. 774, inc Company Details 105

Table 91. 774, inc Business Overview 105

Table 92. 774, inc Virtual Idol and VTubers Product 105

Table 93. 774, inc Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 107

Table 94. Re:AcT (Mikai) Company Details 108

Table 95. Re:AcT (Mikai) Business Overview 109

Table 96. Re:AcT (Mikai) Virtual Idol and VTubers Product 109

Table 97. Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 110

Table 98. VShojo Company Details 110

Table 99. VShojo Business Overview 111

Table 100. VShojo Virtual Idol and VTubers Product 111

Table 101. VShojo Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 112

Table 102. VShojo Recent Development 113

Table 103. iQIYI Company Details 113

Table 104. iQIYI Business Overview 114

Table 105. iQIYI Virtual Idol and VTubers Product 115

Table 106. iQIYI Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 115

Table 107. iQIYI Recent Development 116

Table 108. V&U Company Details 116

Table 109. .LIVE (Appland) Business Overview 117

Table 110. .LIVE (Appland) Virtual Idol and VTubers Product 117

Table 111. .LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 118

Table 112. Yuehua Entertainment Company Details 119

Table 113. Yuehua Entertainment Business Overview 120

Table 114. Yuehua Entertainment Virtual Idol and VTubers Product 120

Table 115. Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 122

Table 116. Yuehua Entertainment Recent Development 123

Table 117. Neo-Porte Company Details 124

Table 118. Neo-Porte Business Overview 124

Table 119. Neo-Porte Virtual Idol and VTubers Product 125

Table 120. Neo-Porte Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 126

Table 121. Phase-Connect Company Details 127

Table 122. Phase-Connect Business Overview 127

Table 123. Phase-Connect Virtual Idol and VTubers Product 128

Table 124. Phase-Connect Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 129

Table 125. ALTERLY (WHIM Management) Company Details 130

Table 126. ALTERLY (WHIM Management) Business Overview 131

Table 127. ALTERLY (WHIM Management) Virtual Idol and VTubers Product 131

Table 128. ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 132

Table 129. ALTERLY (WHIM Management) Recent Development 133

Table 130. Aogiri High School (viviON) Company Details 133

Table 131. Aogiri High School (viviON) Business Overview 134

Table 132. Aogiri High School (viviON) Virtual Idol and VTubers Product 134

Table 133. Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 135

Table 134. Aogiri High School (viviON) Recent Development 136

Table 135. NoriPro Company Details 137

Table 136. NoriPro Business Overview 137

Table 137. NoriPro Virtual Idol and VTubers Product 137

Table 138. NoriPro Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 138

Table 139. V&U Company Details 139

Table 140. V&U Business Overview 140

Table 141. V&U Virtual Idol and VTubers Product 140

Table 142. V&U Revenue in Virtual Idol and VTubers Business (2018-2023) & (US$ Million) 141

Table 143. Research Programs/Design for This Report 144

Table 144. Key Data Information from Secondary Sources 148

Table 145. Key Data Information from Primary Sources 149





List of Figures



Figure 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million) 2

Figure 2. Global Virtual Idol and VTubers Market Share by Type: 2022 VS 2029 2

Figure 3. 2D Vtuber Features 4

Figure 4. 3D Vtuber Features 5

Figure 5. Global Virtual Idol and VTubers Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million) 6

Figure 6. Global Virtual Idol and VTubers Market Share by Application: 2022 VS 2029 7

Figure 7. Livestreaming & Performance Case Studies 8

Figure 8. Digital Contents & Derivative Case Studies 9

Figure 9. Others Case Studies 9

Figure 10. Virtual Idol and VTubers Report Years Considered 11

Figure 11. Global Virtual Idol and VTubers Market Size (US$ Million), Year-over-Year: 2018-2029 12

Figure 12. Global Virtual Idol and VTubers Market Size, (US$ Million), 2018 VS 2022 VS 2029 13

Figure 13. Global Virtual Idol and VTubers Market Share by Region: 2022 VS 2029 14

Figure 14. The Top 3 and 5 Players Market Share by Virtual Idol and VTubers Revenue in 2023 26

Figure 15. North America Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 38

Figure 16. North America Virtual Idol and VTubers Market Share by Type (2018-2029) 39

Figure 17. North America Virtual Idol and VTubers Market Share by Application (2018-2029) 41

Figure 18. North America Virtual Idol and VTubers Market Share by Country (2018-2029) 43

Figure 19. United States Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 43

Figure 20. Canada Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 44

Figure 21. Europe Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 45

Figure 22. Europe Virtual Idol and VTubers Market Share by Type (2018-2029) 46

Figure 23. Europe Virtual Idol and VTubers Market Share by Application (2018-2029) 48

Figure 24. Europe Virtual Idol and VTubers Market Share by Country (2018-2029) 50

Figure 25. Germany Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 50

Figure 26. France Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 51

Figure 27. U.K. Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 51

Figure 28. Italy Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 52

Figure 29. Russia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 52

Figure 30. Nordic Countries Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 53

Figure 31. China Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 54

Figure 32. China Virtual Idol and VTubers Market Share by Type (2018-2029) 55

Figure 33. China Virtual Idol and VTubers Market Share by Application (2018-2029) 57

Figure 34. Asia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 58

Figure 35. Asia Virtual Idol and VTubers Market Share by Type (2018-2029) 59

Figure 36. Asia Virtual Idol and VTubers Market Share by Application (2018-2029) 61

Figure 37. Asia Virtual Idol and VTubers Market Share by Region (2018-2029) 63

Figure 38. Japan Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 63

Figure 39. South Korea Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 64

Figure 40. Southeast Asia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 64

Figure 41. India Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 65

Figure 42. Australia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 65

Figure 43. Latin America Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 66

Figure 44. Latin America Virtual Idol and VTubers Market Share by Type (2018-2029) 67

Figure 45. Latin America Virtual Idol and VTubers Market Share by Application (2018-2029) 69

Figure 46. Latin America Virtual Idol and VTubers Market Share by Country (2018-2029) 71

Figure 47. Brazil Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 71

Figure 48. Mexico Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 72

Figure 49. Middle East and Africa Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 73

Figure 50. Middle East and Africa Virtual Idol and VTubers Market Share by Type (2018-2029) 74

Figure 51. Middle East and Africa Virtual Idol and VTubers Market Share by Application (2018-2029) 76

Figure 52. Middle East and Africa Virtual Idol and VTubers Market Share by Country (2018-2029) 78

Figure 53. Turkey Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 78

Figure 54. Saudi Arabia Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 79

Figure 55. UAE Virtual Idol and VTubers Market Size YoY Growth (2018-2029) & (US$ Million) 79

Figure 56. AnyColor (Nijisanji) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 88

Figure 57. Cover (Hololive) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 96

Figure 58. Bilibili Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 100

Figure 59. Virtual eSports Project Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 104

Figure 60. 774, inc Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 108

Figure 61. Re:AcT (Mikai) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 110

Figure 62. VShojo Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 113

Figure 63. iQIYI Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 116

Figure 64. .LIVE (Appland) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 119

Figure 65. Yuehua Entertainment Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 123

Figure 66. Neo-Porte Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 127

Figure 67. Phase-Connect Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 130

Figure 68. ALTERLY (WHIM Management) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 133

Figure 69. Aogiri High School (viviON) Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 136

Figure 70. NoriPro Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 139

Figure 71. V&U Revenue Growth Rate in Virtual Idol and VTubers Business (2018-2023) 141

Figure 72. Bottom-up and Top-down Approaches for This Report 146

Figure 73. Data Triangulation 147

Figure 74. Key Executives Interviewed 149