世界のバーチャルリアリティ (VR) 市場 : 2029年までの予測

出版:QYResearch(QYリサーチ) 出版年月:2023年2月

Global Virtual Reality (VR) Market Insights, Forecast to 2029
世界のバーチャルリアリティ (VR) 市場 : 2029年までの予測

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Market Analysis and Insights: Global Virtual Reality (VR) Market
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) estimated at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029.
The global key companies of Virtual Reality (VR) include Oculus (Meta), Sony, HTC Corporation, DPVR, Pico Interactive, NoLo VR, and etc. In 2022, the global top five players had a share approximately 92 % in terms of revenue.
Report Includes
This report presents an overview of global market for Virtual Reality (VR) market size. Analyses of the global market trends, with historic market revenue data for 2018 – 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Virtual Reality (VR), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality (VR), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality (VR)revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Virtual Reality (VR) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Virtual Reality (VR) revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR, and etc.

By Company
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR

Segment by Type
Integrated Type
Split Type

Segment by Application
Consumer
Commercial

By Region
North America
United States
Canada
Mexico

Asia-Pacific
China
Japan
India
Southeast Asia
Korea
Rest of Asia

Europe
Germany
France
UK
Italy
Russia
Rest of Europe

South America
Brazil
Rest of South America

Middle East & Africa
GCC Countries
South Africa
Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality (VR) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality (VR) companies competitive landscape, revenue, market share and industry ranking, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: Asia-Pacific by Type, by Application and by country, revenue for each segment.
Chapter 9: South America by Type, by Application and by country, revenue for each segment.
Chapter 10: Middle East & Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality (VR) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst’s Viewpoints/Conclusions


目次

1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 1
1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 Integrated Type 3
1.2.3 Split Type 4
1.3 Market by Application 5
1.3.1 Global Virtual Reality (VR) Market Share by Application: 2018 VS 2022 VS 2029 6
1.3.2 Consumer 7
1.3.3 Commercial 8
1.4 Assumptions and Limitations 8
1.5 Study Objectives 9
1.6 Years Considered 10
2 Global Growth Trends 11
2.1 Global Virtual Reality (VR) Market Perspective (2018-2029) 11
2.2 Global Virtual Reality (VR) Growth Trends by Region 12
2.2.1 Global Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 13
2.2.2 Virtual Reality (VR) Historic Market Size by Region (2018-2023) 14
2.2.3 Virtual Reality (VR) Forecasted Market Size by Region (2024-2029) 15
2.3 Virtual Reality (VR) Market Dynamics 16
2.3.1 Virtual Reality (VR) Industry Trends 16
2.3.2 Virtual Reality (VR) Market Drivers 17
2.3.3 Virtual Reality (VR) Market Challenges 17
2.3.4 Virtual Reality (VR) Market Restraints 18
3 Competition Landscape by Key Players 19
3.1 Global Revenue Virtual Reality (VR) by Players 19
3.1.1 Global Virtual Reality (VR) Revenue by Players (2018-2023) 19
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2018-2023) 19
3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 20
3.3 Global Key Players of Virtual Reality (VR), Ranking by Revenue, 2021 VS 2022 VS 2023 21
3.4 Global Virtual Reality (VR) Market Concentration Ratio 22
3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5) 22
3.4.2 Global Top 3 and Top 5 Companies by Virtual Reality (VR) Revenue in 2022 23
3.5 Global Key Players of Virtual Reality (VR) Head office and Area Served 24
3.6 Global Key Players of Virtual Reality (VR), Product and Application 24
3.7 Establish Date of Global Key Players in Virtual Reality (VR) Industry 25
3.8 Mergers & Acquisitions, Expansion Plans 25
4 Virtual Reality (VR) Breakdown Data by Type 26
4.1 Global Virtual Reality (VR) Historic Market Size by Type (2018-2023) 26
4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2024-2029) 26
5 Virtual Reality (VR) Breakdown Data by Application 28
5.1 Global Virtual Reality (VR) Historic Market Size by Application (2018-2023) 28
5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2024-2029) 28
6 North America 30
6.1 North America Virtual Reality (VR) Market Size (2018-2029) 30
6.2 North America Virtual Reality (VR) Market Size by Type 30
6.2.1 North America Virtual Reality (VR) Market Size by Type (2018-2023) 30
6.2.2 North America Virtual Reality (VR) Market Size by Type (2024-2029) 31
6.2.3 North America Virtual Reality (VR) Market Share by Type (2018-2029) 31
6.3 North America Virtual Reality (VR) Market Size by Application 32
6.3.1 North America Virtual Reality (VR) Market Size by Application (2018-2023) 32
6.3.2 North America Virtual Reality (VR) Market Size by Application (2024-2029) 32
6.3.3 North America Virtual Reality (VR) Market Share by Application (2018-2029) 33
6.4 North America Virtual Reality (VR) Market Size by Country 33
6.4.1 North America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 33
6.4.2 North America Virtual Reality (VR) Market Size by Country (2018-2023) 34
6.4.3 North America Virtual Reality (VR) Market Share by Country (2024-2029) 34
6.4.4 United States 35
6.4.5 Canada 36
6.4.6 Mexico 36
7 Europe 37
7.1 Europe Virtual Reality (VR) Market Size (2018-2029) 37
7.2 Europe Virtual Reality (VR) Market Size by Type 37
7.2.1 Europe Virtual Reality (VR) Market Size by Type (2018-2023) 37
7.2.2 Europe Virtual Reality (VR) Market Size by Type (2024-2029) 38
7.2.3 Europe Virtual Reality (VR) Market Share by Type (2018-2029) 38
7.3 Europe Virtual Reality (VR) Market Size by Application 39
7.3.1 Europe Virtual Reality (VR) Market Size by Application (2018-2023) 39
7.3.2 Europe Virtual Reality (VR) Market Size by Application (2024-2029) 39
7.3.3 Europe Virtual Reality (VR) Market Share by Application (2018-2029) 40
7.4 Europe Virtual Reality (VR) Market Size by Country 40
7.4.1 Europe Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 40
7.4.2 Europe Virtual Reality (VR) Market Size by Country (2018-2023) 41
7.4.3 Europe Virtual Reality (VR) Market Size by Country (2024-2029) 41
7.4.4 Germany 42
7.4.5 France 43
7.4.6 U.K. 43
7.4.7 Italy 44
7.4.8 Russia 44
8 Asia-Pacific 45
8.1 Asia-Pacific Virtual Reality (VR) Market Size (2018-2029) 45
8.2 Asia-Pacific Virtual Reality (VR) Market Size by Type 45
8.2.1 Asia-Pacific Virtual Reality (VR) Market Size by Type (2018-2023) 45
8.2.2 Asia-Pacific Virtual Reality (VR) Market Size by Type (2024-2029) 46
8.2.3 Asia-Pacific Virtual Reality (VR) Market Share by Type (2018-2029) 46
8.3 Asia-Pacific Virtual Reality (VR) Market Size by Application 47
8.3.1 Asia-Pacific Virtual Reality (VR) Market Size by Application (2018-2023) 47
8.3.2 Asia-Pacific Virtual Reality (VR) Market Size by Application (2024-2029) 47
8.3.3 Asia-Pacific Virtual Reality (VR) Market Share by Application (2018-2029) 48
8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region 48
8.4.1 Asia-Pacific Virtual Reality (VR) Market Size by Region: 2018 VS 2022 VS 2029 48
8.4.2 Asia-Pacific Virtual Reality (VR) Market Size by Region (2018-2023) 49
8.4.3 Asia-Pacific Virtual Reality (VR) Market Size by Region (2024-2029) 49
8.4.4 China 50
8.4.5 Japan 51
8.4.6 South Korea 51
8.4.7 Southeast Asia 52
8.4.8 India 52
9 South America 53
9.1 South America Virtual Reality (VR) Market Size (2018-2029) 53
9.2 South America Virtual Reality (VR) Market Size by Type 53
9.2.1 South America Virtual Reality (VR) Market Size by Type (2018-2023) 53
9.2.2 South America Virtual Reality (VR) Market Size by Type (2024-2029) 54
9.2.3 South America Virtual Reality (VR) Market Share by Type (2018-2029) 54
9.3 South America Virtual Reality (VR) Market Size by Application 55
9.3.1 South America Virtual Reality (VR) Market Size by Application (2018-2023) 55
9.3.2 South America Virtual Reality (VR) Market Size by Application (2024-2029) 55
9.3.3 South America Virtual Reality (VR) Market Share by Application (2018-2029) 56
9.4 South America Virtual Reality (VR) Market Size by Country 56
9.4.1 South America Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 56
9.4.2 South America Virtual Reality (VR) Market Size by Country (2018-2023) 57
9.4.3 South America Virtual Reality (VR) Market Size by Country (2024-2029) 57
9.4.4 Brazil 58
10 Middle East & Africa 59
10.1 Middle East & Africa Virtual Reality (VR) Market Size (2018-2029) 59
10.2 Middle East & Africa Virtual Reality (VR) Market Size by Type 59
10.2.1 Middle East & Africa Virtual Reality (VR) Market Size by Type (2018-2023) 59
10.2.2 Middle East & Africa Virtual Reality (VR) Market Size by Type (2024-2029) 60
10.2.3 Middle East & Africa Virtual Reality (VR) Market Share by Type (2018-2029) 60
10.3 Middle East & Africa Virtual Reality (VR) Market Size by Application 61
10.3.1 Middle East & Africa Virtual Reality (VR) Market Size by Application (2018-2023) 61
10.3.2 Middle East & Africa Virtual Reality (VR) Market Size by Application (2024-2029) 61
10.3.3 Middle East & Africa Virtual Reality (VR) Market Share by Application (2018-2029) 62
10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country 62
10.4.1 Middle East & Africa Virtual Reality (VR) Market Size by Country: 2018 VS 2022 VS 2029 62
10.4.2 Middle East & Africa Virtual Reality (VR) Market Size by Country (2018-2023) 63
10.4.3 Middle East & Africa Virtual Reality (VR) Market Size by Country (2024-2029) 63
10.4.4 GCC Countries 64
10.4.5 South Africa 65
11 Key Players Profiles 66
11.1 Oculus (Meta) 66
11.1.1 Oculus (Meta) Company Details 66
11.1.2 Oculus (Meta) Business Overview 66
11.1.3 Oculus (Meta) Virtual Reality (VR) Introduction 67
11.1.4 Oculus (Meta) Revenue in Virtual Reality (VR) Business (2018-2023) 68
11.1.5 Oculus (Meta) Recent Development 69
11.2 Sony 69
11.2.1 Sony Company Details 69
11.2.2 Sony Business Overview 70
11.2.3 Sony Virtual Reality (VR) Introduction 70
11.2.4 Sony Revenue in Virtual Reality (VR) Business (2018-2023) 72
11.2.5 Sony Recent Development 72
11.3 Pico Interactive 73
11.3.1 Pico Interactive Company Details 73
11.3.2 Pico Interactive Business Overview 73
11.3.3 Pico Interactive Virtual Reality (VR) Introduction 74
11.3.4 Pico Interactive Revenue in Virtual Reality (VR) Business (2018-2023) 75
11.3.5 Pico Interactive Recent Development 76
11.4 HTC Corporation 76
11.4.1 HTC Corporation Company Details 77
11.4.2 HTC Corporation Business Overview 77
11.4.3 HTC Corporation Virtual Reality (VR) Introduction 78
11.4.4 HTC Corporation Revenue in Virtual Reality (VR) Business (2018-2023) 82
11.4.5 HTC Corporation Recent Development 83
11.5 DPVR 84
11.5.1 DPVR Company Details 84
11.5.2 DPVR Business Overview 84
11.5.3 DPVR Virtual Reality (VR) Introduction 85
11.5.4 DPVR Revenue in Virtual Reality (VR) Business (2018-2023) 86
11.5.5 DPVR Recent Development 87
11.6 NoLo VR 88
11.6.1 NoLo VR Company Details 88
11.6.2 NoLo VR Business Overview 88
11.6.3 NoLo VR Virtual Reality (VR) Introduction 89
11.6.4 NoLo VR Revenue in Virtual Reality (VR) Business (2018-2023) 90
11.6.5 NoLo VR Recent Development 91
12 Analyst’s Viewpoints/Conclusions 92
13 Appendix 94
13.1 Research Methodology 94
13.1.1 Methodology/Research Approach 94
13.1.2 Data Source 97
13.2 Author Details 100
13.3 Disclaimer 102

Table 1. Global Virtual Reality (VR) Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029 2
Table 2. Key Players of Integrated Type 4
Table 3. Key Players of Split Type 5
Table 4. Global Virtual Reality (VR) Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029 6
Table 5. Global Virtual Reality (VR) Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029 13
Table 6. Global Virtual Reality (VR) Market Size by Region (2018-2023) & (US$ Million) 14
Table 7. Global Virtual Reality (VR) Market Share by Region (2018-2023) 14
Table 8. Global Virtual Reality (VR) Forecasted Market Size by Region (2024-2029) & (US$ Million) 15
Table 9. Global Virtual Reality (VR) Market Share by Region (2024-2029) 15
Table 10. Virtual Reality (VR) Market Trends 16
Table 11. Virtual Reality (VR) Market Drivers 17
Table 12. Virtual Reality (VR) Market Challenges 17
Table 13. Virtual Reality (VR) Market Restraints 18
Table 14. Global Virtual Reality (VR) Revenue by Players (2018-2023) & (US$ Million) 19
Table 15. Global Virtual Reality (VR) Market Share by Players (2018-2023) 19
Table 16. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) as of 2021) 21
Table 17. Global Virtual Reality (VR) Industry Ranking 2021 VS 2022 VS 2023 21
Table 18. Global 5 Largest Players Market Share by Virtual Reality (VR) Revenue (CR5) & (2018-2023) 22
Table 19. Global Key Players of Virtual Reality (VR), Headquarters and Area Served 24
Table 20. Global Key Players of Virtual Reality (VR), Product and Application 24
Table 21. Establish Date of Key Players in Virtual Reality (VR) Industry 25
Table 22. Mergers & Acquisitions, Expansion Plans 25
Table 23. Global Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 26
Table 24. Global Virtual Reality (VR) Revenue Market Share by Type (2018-2023) 26
Table 25. Global Virtual Reality (VR) Forecasted Market Size by Type (2024-2029) & (US$ Million) 26
Table 26. Global Virtual Reality (VR) Revenue Market Share by Type (2024-2029) 27
Table 27. Global Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 28
Table 28. Global Virtual Reality (VR) Revenue Market Share by Application (2018-2023) 28
Table 29. Global Virtual Reality (VR) Forecasted Market Size by Application (2024-2029) & (US$ Million) 28
Table 30. Global Virtual Reality (VR) Revenue Market Share by Application (2024-2029) 29
Table 31. North America Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 30
Table 32. North America Virtual Reality (VR) Market Size by Type (2024-2029) & (US$ Million) 31
Table 33. North America Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 32
Table 34. North America Virtual Reality (VR) Market Size by Application (2024-2029) & (US$ Million) 32
Table 35. North America Virtual Reality (VR) Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 33
Table 36. North America Virtual Reality (VR) Market Size by Country (2018-2023) & (US$ Million) 34
Table 37. North America Virtual Reality (VR) Market Size by Country (2024-2029) & (US$ Million) 34
Table 38. Europe Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 37
Table 39. Europe Virtual Reality (VR) Market Size by Type (2024-2029) & (US$ Million) 38
Table 40. Europe Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 39
Table 41. Europe Virtual Reality (VR) Market Size by Application (2024-2029) & (US$ Million) 39
Table 42. Europe Virtual Reality (VR) Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 40
Table 43. Europe Virtual Reality (VR) Market Size by Country (2018-2023) & (US$ Million) 41
Table 44. Europe Virtual Reality (VR) Market Size by Country (2024-2029) & (US$ Million) 41
Table 45. Asia-Pacific Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 45
Table 46. Asia-Pacific Virtual Reality (VR) Market Size by Type (2024-2029) & (US$ Million) 46
Table 47. Asia-Pacific Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 47
Table 48. Asia-Pacific Virtual Reality (VR) Market Size by Application (2024-2029) & (US$ Million) 47
Table 49. Asia-Pacific Virtual Reality (VR) Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029 48
Table 50. Asia-Pacific Virtual Reality (VR) Market Size by Region (2018-2023) & (US$ Million) 49
Table 51. Asia-Pacific Virtual Reality (VR) Market Size by Region (2024-2029) & (US$ Million) 49
Table 52. South America Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 53
Table 53. South America Virtual Reality (VR) Market Size by Type (2024-2029) & (US$ Million) 54
Table 54. South America Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 55
Table 55. South America Virtual Reality (VR) Market Size by Application (2024-2029) & (US$ Million) 55
Table 56. South America Virtual Reality (VR) Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 56
Table 57. South America Virtual Reality (VR) Market Size by Country (2018-2023) & (US$ Million) 57
Table 58. South America Virtual Reality (VR) Market Size by Country (2024-2029) & (US$ Million) 57
Table 59. Middle East & Africa Virtual Reality (VR) Market Size by Type (2018-2023) & (US$ Million) 59
Table 60. Middle East & Africa Virtual Reality (VR) Market Size by Type (2024-2029) & (US$ Million) 60
Table 61. Middle East & Africa Virtual Reality (VR) Market Size by Application (2018-2023) & (US$ Million) 61
Table 62. Middle East & Africa Virtual Reality (VR) Market Size by Application (2024-2029) & (US$ Million) 61
Table 63. Middle East & Africa Virtual Reality (VR) Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029 62
Table 64. Middle East & Africa Virtual Reality (VR) Market Size by Country (2018-2023) & (US$ Million) 63
Table 65. Middle East & Africa Virtual Reality (VR) Market Size by Country (2024-2029) & (US$ Million) 63
Table 66. Oculus (Meta) Company Details 66
Table 67. Oculus (Meta) Business Overview 66
Table 68. Oculus (Meta) Virtual Reality (VR) Product 67
Table 69. Oculus (Meta) Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 68
Table 70. Oculus (Meta) Recent Development 69
Table 71. Sony Company Details 69
Table 72. Sony Business Overview 70
Table 73. Sony Virtual Reality (VR) Product 70
Table 74. Sony Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 72
Table 75. Sony Recent Development 72
Table 76. Pico Interactive Company Details 73
Table 77. Pico Interactive Business Overview 73
Table 78. Pico Interactive Virtual Reality (VR) Product 74
Table 79. Pico Interactive Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 75
Table 80. Pico Interactive Recent Development 76
Table 81. HTC Corporation Company Details 77
Table 82. HTC Corporation Business Overview 77
Table 83. HTC Corporation Virtual Reality (VR) Product 78
Table 84. HTC Corporation Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 82
Table 85. HTC Corporation Recent Development 83
Table 86. DPVR Company Details 84
Table 87. DPVR Business Overview 84
Table 88. DPVR Virtual Reality (VR) Product 85
Table 89. DPVR Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 86
Table 90. DPVR Recent Development 87
Table 91. NoLo VR Company Details 88
Table 92. NoLo VR Business Overview 88
Table 93. NoLo VR Virtual Reality (VR) Product 89
Table 94. NoLo VR Revenue in Virtual Reality (VR) Business (2018-2023) & (US$ Million) 90
Table 95. NoLo VR Recent Development 91
Table 96. Research Programs/Design for This Report 94
Table 97. Key Data Information from Secondary Sources 98
Table 98. Key Data Information from Primary Sources 99
Table 99. QYR Business Unit and Senior & Team Lead Analysts 100

List of Figures

Figure 1. Product Picture of VR Devices 1
Figure 2. Global Virtual Reality (VR) Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million) 2
Figure 3. Global Virtual Reality (VR) Market Share by Type: 2022 VS 2029 3
Figure 4. Integrated Type Features 4
Figure 5. Split Type Features 5
Figure 6. Global Virtual Reality (VR) Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million) 6
Figure 7. Global Virtual Reality (VR) Market Share by Application: 2022 VS 2029 7
Figure 8. Consumer Case Studies 8
Figure 9. Commercial Case Studies 8
Figure 10. Virtual Reality (VR) Report Years Considered 10
Figure 11. Global Virtual Reality (VR) Market Size (US$ Million), Year-over-Year: 2018-2029 11
Figure 12. Global Virtual Reality (VR) Market Size, (US$ Million), 2018 VS 2022 VS 2029 12
Figure 13. Global Virtual Reality (VR) Market Share by Region: 2022 VS 2029 13
Figure 14. Global Virtual Reality (VR) Market Share by Players in 2022 20
Figure 15. The Top 3 and 5 Players Market Share by Virtual Reality (VR) Revenue in 2022 23
Figure 16. North America Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 30
Figure 17. North America Virtual Reality (VR) Market Share by Type (2018-2029) 31
Figure 18. North America Virtual Reality (VR) Market Share by Application (2018-2029) 33
Figure 19. North America Virtual Reality (VR) Market Share by Country (2018-2029) 35
Figure 20. United States Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 35
Figure 21. Canada Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 36
Figure 22. Mexico Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 36
Figure 23. Europe Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 37
Figure 24. Europe Virtual Reality (VR) Market Share by Type (2018-2029) 38
Figure 25. Europe Virtual Reality (VR) Market Share by Application (2018-2029) 40
Figure 26. Europe Virtual Reality (VR) Market Share by Country (2018-2029) 42
Figure 27. Germany Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 42
Figure 28. France Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 43
Figure 29. U.K. Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 43
Figure 30. Italy Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 44
Figure 31. Russia Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 44
Figure 32. Asia-Pacific Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 45
Figure 33. Asia-Pacific Virtual Reality (VR) Market Share by Type (2018-2029) 46
Figure 34. Asia-Pacific Virtual Reality (VR) Market Share by Application (2018-2029) 48
Figure 35. Asia-Pacific Virtual Reality (VR) Market Share by Region (2018-2029) 50
Figure 36. China Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 50
Figure 37. Japan Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 51
Figure 38. South Korea Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 51
Figure 39. Southeast Asia Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 52
Figure 40. India Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 52
Figure 41. South America Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 53
Figure 42. South America Virtual Reality (VR) Market Share by Type (2018-2029) 54
Figure 43. South America Virtual Reality (VR) Market Share by Application (2018-2029) 56
Figure 44. South America Virtual Reality (VR) Market Share by Country (2018-2029) 58
Figure 45. Brazil Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 58
Figure 46. Middle East & Africa Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 59
Figure 47. Middle East & Africa Virtual Reality (VR) Market Share by Type (2018-2029) 60
Figure 48. Middle East & Africa Virtual Reality (VR) Market Share by Application (2018-2029) 62
Figure 49. Middle East & Africa Virtual Reality (VR) Market Share by Country (2022) 64
Figure 50. GCC Countries Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 64
Figure 51. South Africa Virtual Reality (VR) Market Size YoY Growth (2018-2029) & (US$ Million) 65
Figure 52. Oculus (Meta) Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 68
Figure 53. Sony Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 72
Figure 54. Pico Interactive Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 76
Figure 55. HTC Corporation Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 83
Figure 56. DPVR Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 87
Figure 57. NoLo VR Revenue Growth Rate in Virtual Reality (VR) Business (2018-2023) 91
Figure 58. Bottom-up and Top-down Approaches for This Report 96
Figure 59. Data Triangulation 97
Figure 60. Key Executives Interviewed 99


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