種別 | 英文調査報告書 |
出版 | Daedal Research |
出版年月 | 2021年3月 |
ページ数 | 68 |
図表数 | |
価格(USD) | |
シングルユーザライセンス | 850 |
エンタープライズライセンス | 1400 |
目次
1. Executive Summary2. Introduction2.1 Cinema: An Overview2.2 Types of Cinema: An Overview2.3 History of Cinema: An Overview2.4 Cinema Software Solution: An Overview2.5 Example of Cinema Software Solution and their Functions2.6 Advantages and Disadvantages of Cinema Software Solution3. Global Market Analysis3.1 Global Box Office Market: An Analysis3.1.1 Global Box Office Market by Value3.1.2 Global Box Office Market by Region (The US/Canada, China and International)3.1.3 Global Box Office Market by Cinema Screen3.1.4 Global Box Office Cinema Screen by Type (Large Circuit and Small Circuit)3.2 Global Cinema Software Market: An Analysis3.2.1 Global Cinema Software Market by Value3.2.2 Global Cinema Software Market by Volume3.2.3 Global Cinema Software Market by Penetration4. Regional Market Analysis4.1 The US/Canada Box Office Market: An Analysis4.1.1 The US/Canada Box Office Market by Value4.2 China Box Office Market: An Analysis4.2.1 China Box Office Market by Value4.2.2 China Box Office Market by Cinema Screen4.3 China Cinema Software Market: An Analysis4.3.1 China Cinema Software Market by Value4.3.2 China Cinema Software Market by Penetration5. Market Dynamics5.1 Growth Drivers5.1.1 Growth of Middle Class Population5.1.2 Global Consumer Spending on Cinema5.1.3 Upsurge in 3D Cinema Screens5.1.4 Growth in Urban Population5.1.5 Increasing Smartphone Users5.2 Challenges5.2.1 Technically Advanced Television5.2.2 Regulatory Risk5.2.3 Streaming Video on Demand5.2.4 High Capital Expenditure5.3 Market Trends5.3.1 Emerging Cloud Computing5.3.2 Involvement of SaaS Technology6. Competitive Landscape6.1 Global Cinema Software Market by Players: A Financial Comparison6.2 North America Cinema Software Players by Market Share6.3 EMEA Cinema Software Market by Cinema Screens7. Company Profiles7.1 Vista Group7.1.1 Business Overview7.1.2 Financial Overview7.1.3 Business Strategy7.2 NCR Corporation7.2.1 Business Overview7.2.2 Financial Overview7.2.3 Business Strategy7.3 NEC Corporation7.3.1 Business Overview7.3.2 Financial Overview7.3.3 Business Strategy7.4 Omniterm Data Technology Ltd.7.4.1 Business Overview7.4.2 Business Strategy7.5 CREA Informatica S.r.l.7.5.1 Business Overview7.5.2 Business StrategyList of FiguresFigure 1: Types of CinemaFigure 2: Types of Cinema in DetailFigure 3: Evolution of CinemaFigure 4: Cinema Software Implementation ProcessFigure 5: Example of Cinema Software Solution and their FunctionsFigure 6: Advantages and Disadvantages of Cinema Software SolutionFigure 7: Global Box Office Market by Value; 2016-2020 (US$ Billion)Figure 8: Global Box Office Market by Region; 2020 (Percentage, %)Figure 9: Global Box Office Market by Cinema Screen; 2016-2020 (Thousand)Figure 10: Global Box Office Market by Cinema Screen; 2021-2025 (Thousand)Figure 11: Global Box Office Cinema Screen by Type; 2020 (Percentage, %)Figure 12: Global Cinema Software Market by Value; 2016-2020 (US$ Million)Figure 13: Global Cinema Software Market by Value; 2021-2025 (US$ Million)Figure 14: Global Cinema Software Market by Volume; 2016-2020 (Thousand)Figure 15: Global Cinema Software Market by Volume; 2021-2025 (Thousand)Figure 16: Global Cinema Software Market by Penetration; 2016-2020 (Percentage, %)Figure 17: Global Cinema Software Market by Penetration; 2021-2025 (Percentage, %)Figure 18: The US/Canada Box Office Market by Value; 2016-2020 (US$ Billion)Figure 19: China Box Office Market by Value; 2016-2020 (US$ Billion)Figure 20: China Box Office Market by Value; 2021-2025 (US$ Billion)Figure 21: China Box Office Market by Cinema Screen; 2017-2020 (Thousand)Figure 22: China Box Office Market by Cinema Screen; 2021-2025 (Thousand)Figure 23: China Cinema Software Market by Value; 2017-2020 (US$ Million)Figure 24: China Cinema Software Market by Value; 2021-2025 (US$ Million)Figure 25: China Cinema Software Market by Penetration; 2017-2025 (Percentage, %)Figure 26: Global Middle Class Population; 2017-2025 (Million)Figure 27: Global Consumer Spending on Cinema; 2015-2019 (US$ Billion)Figure 28: Global 3D Cinema Screens; 2013-2019 (Thousand)Figure 29: Global Urban Population; 2015-2020 (Percentage, %)Figure 30: Global Smartphone Penetration; 2015-2021 (Percentage, %)Figure 31: Global Number of Video Streaming Users; 2017-2023 (Million)Figure 32: Global Cloud Computing Installed Workloads; 2015-2020 (Million)Figure 33: Global Adoption Index of SaaS by Companies; 2017-2022 (Percentage, %)Figure 34: North America Cinema Software Players by Market Share; 2019Figure 35: EMEA Cinema Software Market by Cinema Screens; 2019Figure 36: Vista Group Revenue; 2016-2020 (US$ Million)Figure 37: Vista Group Revenue by Segments; 2020 (Percentage, %)Figure 38: Vista Group Revenue by Regions; 2020 (Percentage, %)Figure 39: Restaurants POS SystemFigure 40: NCR Corporation Revenue; 2016-2020 (US$ Billion)Figure 41: NCR Corporation Revenue by Segments; 2020 (Percentage, %)Figure 42: NCR Corporation Revenue by Region; 2020 (Percentage, %)Figure 43: NEC Corporation Revenue; 2016-2020 (US$ Billion)Figure 44: NEC Corporation Revenue by Segments; 2020 (Percentage, %)Figure 45: Omniterm Products & Service PortfolioTable 1: Global Cinema Software Market Players: A Financial Comparison; 2020 (US$ Billion/Million)
お問合せフォーム
プライバシーポリシーはこちらをご覧ください。