モバイルゲーム市場レポート : 2025-2033年

Mobile Gaming Market Report

モバイルゲーム市場レポート : タイプ(アクションまたはアドベンチャー、カジノ、スポーツおよびロールプレイング、ストラテジーおよびブレイン)、デバイスタイプ(スマートフォン、スマートウォッチ、PDA、タブレットなど)、プラットフォーム(Android、iOSなど)、ビジネスモデル(フリーミアム、有料、無料、ペイミアム)、および地域 2025-2033年
Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2025-2033

商品番号 : SMB-82401

出版社IMARC Group
出版年月2025年6月
ページ数135
価格タイプシングルユーザライセンス
価格USD 2,999
種別英文調査報告書

世界のモバイルゲーム市場規模は2024年に1,001億米ドルに達しました。IMARCグループは、今後、市場規模が2033年までに2,168億米ドルに達し、2025年から2033年にかけて8.52%の年平均成長率(CAGR)を示すと予測しています。新たな技術革新、没入型グラフィックスによるゲーム体験の向上、スマートフォンとタブレットの普及拡大、そして多様な収益源を提供するフリーミアムモデルと内部購入モデルの成功などが、市場の成長を牽引する要因となっています。

The global mobile gaming market size reached USD 100.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 216.8 Billion by 2033, exhibiting a growth rate (CAGR) of 8.52% during 2025-2033. The emerging technological advancements, enhancing gaming experiences with immersive graphics, increasing the proliferation of smartphones and tablets, and incorporation of all freemium and inner purchases model success offering diverse revenue streams are some of the factors propelling the market growth.

Mobile Gaming Market Analysis:

  • Major Market Drivers: The widespread adoption of smartphones and improved mobile technology which makes high-quality games accessible to a vast audience, represents the major driver of the mobile gaming market. Free-to-play business models, supported by in-app purchases and advertising, attract and retain users. The market also benefits from social integration features, promoting viral game growth through social networks.
  • Key Market Trends: The rise of hyper-casual games that offer simple, quick gameplay attracting broad demographics represents the key trends in the market. Cloud gaming is gaining traction, allowing high-quality games to be streamed to mobile devices without needing high-end hardware. Augmented reality (AR) games continue to grow, blending digital gameplay with the real world which is influencing the market growth.
  • Geographical Trends: Asia Pacific accounted for the largest region in the mobile gaming market outlook. The high smartphone penetration and the strong mobile infrastructure are driving the market growth in the region. The cultural popularity of gaming especially in countries like Japan and South Korea is fueling the demand for mobile gaming in the region.
  • Competitive Landscape: Some of the major market players in the mobile gaming industry include Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc., Ubisoft Entertainment SA, among many others.
  • Challenges and Opportunities: The market faces various challenges like the overwhelming number of games making visibility and user retention difficult. However, the market also faces several opportunities such as expansion into emerging markets with increasing mobile connectivity and technological advancements like AR, VR, and cloud gaming, along with the rising esports and social gaming platforms.

Mobile Gaming Market Trends:

The proliferation of smartphones and tablets

The rapid proliferation of smartphones and tablets transformed the mobile gaming market. The easy accessibility of mobile phones among individuals equipped with advanced hardware components, including high-resolution displays, multi-core processors, and dedicated GPUs is contributing to the market growth. According to the Consumer Affairs Journal of Consumer Research, almost all Americans (97%) own a mobile phone. This translates to 330.8 million people. About nine out of 10 Americans own a smartphone. Each day Americans spend 4 hours and 30 minutes on their mobile phones and check their phone 144 times per day. Nearly 57% of Americans consider themselves ‘mobile phone addicts’. Over half (59.5%) of the world’s internet traffic comes from mobile phones. This is further driving the mobile gaming market statistics.

The emerging technological advancements

The continuous evolution of technological advancements is influencing mobile gaming into new realms of immersion and engagement. For instance, in October 2023, Electronic Arts EA unveiled EA Sports FC Tactical, a new mobile game, that offers interactive simulation, strategic turn-based gameplay, and a roster of more than 5000 real players from prominent leagues like the Premier League, LALIGA EA SPORTS, Bundesliga, Ligue 1 and Serie A. Similarly, in April 2024, the National Football League, NFL Players Association (NFLPA), and 2K launched NFL 2K Playmakers, a new non-simulation tactile card battler mobile game for iOS and Android devices developed by Cat Daddy Games. This is likely to boost the mobile gaming market forecast over the coming years.

The incorporation of freemium and in-app purchases

The freemium model offers games for free while generating revenue through in-app purchases. Developers, in turn, generate revenue by offering in-game items, power-ups, customization options, or advanced features for purchase within the game. The model encourages extended player engagement, as developers continuously provide updates and content to maintain interest. According to the Business of Apps, in-app purchases are one of the most common monetization models. An estimated 50% of non-game and 79% of game apps use it. In-app purchases account for 48.2% of mobile app earnings as compared to 14% from ads-based revenue and 37.8% from paid app downloads. Users are spending $380 billion worldwide on in-app purchases. This is fueling the mobile gaming market revenue.

Mobile Gaming Market Report Scope:

Report FeaturesDetails
Base Year of the Analysis2024
Historical Period2019-2024
Forecast Period2025-2033
UnitsBillion USD
Scope of the ReportExploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:

  • Type
  • Device Type
  • Platform
  • Business Model
  • Region
Types CoveredAction or Adventure, Casino, Sports and Role Playing, Strategy and Brain
Device Types CoveredSmartphone, Smartwatch, PDA, Tablet, Others
Platforms CoveredAndroid, Ios, Others
Business Models CoveredFreemium, Paid, Free, Paymium
Regions CoveredAsia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries CoveredUnited States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies CoveredActivision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc., Ubisoft Entertainment SA, etc.
Customization Scope10% Free Customization
Post-Sale Analyst Support10-12 Weeks
Delivery FormatPDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Mobile Gaming Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global mobile gaming market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on type, device type, platform and business model.

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

The report has provided a detailed breakup and analysis of the market based on the type. This includes action or adventure, casino, sports and role-playing, strategy, and brain.

Action and adventure games offer intense gameplay experiences that often involve combat, exploration, and dynamic storytelling. These games encompass a variety of genres, from platformers to open-world adventures, providing players with adrenaline-pumping challenges and immersive narratives. Moreover, casino games have a strong foothold in the market, replicating the excitement of traditional casino games including slot machines, poker, blackjack, and roulette. They capitalize on the convenience of mobile devices, allowing players to experience the thrill of gambling from the palm of their hands.

Besides this, the growing popularity of sports and role-playing games (RPGs) is accelerating market growth. Additionally, sports games such as football, basketball, racing, and tennis, offer quick matches and intuitive controls, making them accessible to a wide audience, contributing to the market growth. Along with this, role-playing games (RPGs) immerse players in intricate narratives, character development, and strategic gameplay, allowing them to explore fantasy worlds and engage in epic quests, thus propelling market growth.

Furthermore, strategy and brain games challenge players’ tactical thinking and decision-making skills often involving resource management, base building, and strategic planning, focusing on enhancing cognitive abilities through puzzles, quizzes, and memory exercises, thus creating a positive market outlook.

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Smartphones represent the most popular device type

The report has provided a detailed breakup and analysis of the market based on the device type. This includes smartphone, smartwatch, PDA, tablet, and others. According to the report, smartphones accounted for the largest market share.

The widespread adoption of smartphones is reshaping the way games are accessed, played, and enjoyed, thus contributing to market growth. Additionally, the rising disposable income and easy accessibility to smartphones offering versatility and convenience are augmenting the market growth. These pocket-sized powerhouses combine robust processing capabilities, high-resolution displays, and touch-screen interfaces to deliver immersive gaming encounters.

Moreover, smartphones are democratizing gaming, erasing traditional barriers to entry with their portable nature that allows gaming on-the-go and enables users to indulge in quick gaming sessions during commutes, breaks, or downtime representing another major growth-inducing factor. The intuitive touch controls and gyroscopic sensors introduce innovative ways of interacting with games, making them accessible to a wide audience beyond traditional gamers.

Furthermore, the app store ecosystem integrated into smartphones is streamlining game discovery and download, fostering a seamless user experience. Developers can tap into this ecosystem to swiftly distribute and update their games, facilitating a continuous stream of fresh content for players to enjoy.

Breakup by Platform:

  • Android
  • iOS
  • Others

Android holds the largest share in the market

A detailed breakup and analysis of the market based on the platform has also been provided in the report. This includes android, iOS, and others. According to the report, android accounted for the largest market share.

Android’s open-source nature and widespread adoption across various devices are contributing to its remarkable success, thus driving the segment in the market. This adaptability means that the plethora of smartphones and tablets from different manufacturers and price points run on the Android operating system, expanding its potential user base significantly. According to an article by Business of Apps, Android is the most popular operating system in the world with over 3 billion active users spanning over 190 countries.

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

A detailed breakup and analysis of the market based on the business model has also been provided in the report. This includes freemium, paid, free, and paymium.

The freemium model offers games for free download while monetizing through in-app purchases which allows initial access without financial commitment. It offers players the flexibility to enhance their gaming experience by purchasing virtual items, power-ups, or premium features within the game.

Moreover, paid games require an upfront purchase cost for full access. While less prevalent than freemium, paid games often cater to a niche audience seeking a premium experience without in-app purchases. This model offers developers a clear revenue stream from each sale but may limit initial user acquisition due to the upfront cost.

Besides this, the free games model offers complete game play without any cost, relying solely on in-game advertising to generate revenue which typically attracts a large player base, thus accelerating the market growth. Furthermore, the paymium model combines elements of paid and freemium models. Players initially download the game for free but are later required to pay for additional content or features to unlock the full experience which offers a taste of the game’s potential, encouraging players to invest for a more comprehensive engagement.

Breakup by Region:

  • North America

o               United States

o               Canada

  • Asia-Pacific

o               China

o               Japan

o               India

o               South Korea

o               Australia

o               Indonesia

o               Others

  • Europe

o               Germany

o               France

o               United Kingdom

o               Italy

o               Spain

o               Russia

o               Others

  • Latin America

o               Brazil

o               Mexico

o               Others

  • Middle East and Africa

Asia Pacific exhibits a clear dominance in the market

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa.  According to the report, Asia Pacific accounted for the largest market share.

The Asia Pacific region is dominating the global market. In addition, the growing population, rising disposable income, and the significant portion of mobile device users, in the Asia Pacific market are accelerating the market growth.  Also, countries such as China, Japan, South Korea, and India are driving the region’s mobile gaming prowess. Moreover, the widespread adoption of smartphones, coupled with diverse gaming preferences are driving the demand for several games, from casual titles to complex multiplayer experiences representing another major growth-inducing factor. Along with this, the inclination toward social gaming and the popularity of esports with large-scale tournaments and competitive gaming leagues are attracting players and spectators, thus propelling market growth. According to an article in Seoulz, mobile gaming is more common in Korea than console gaming or PC gaming. Furthermore, Korea has over 35 million smartphone users. Therefore, there is a high demand for all form of gaming. Especially role-playing games where 90% of all mobile gaming revenue came from this genre.

Competitive Landscape:

Nowadays, key players in the market are strategically implementing various measures to fortify their positions and capitalize on the industry’s growth potential. Additionally, leading companies such as Tencent, Electronic Arts (EA), and Supercell consistently invest in developing innovative and captivating game titles focusing on enhancing gameplay mechanics, graphics quality, and immersive experiences to attract and retain players. Moreover, emerging technologies such as augmented reality (AR) and virtual reality (VR) provide a competitive edge. For instance, Niantic, famous for Pokemon GO, actively explores AR gaming advancements. Besides this, strategic acquisitions of promising studios or successful games enable companies to expand their portfolios. Along with this, key players are tapping into the esports trend by organizing and sponsoring competitive gaming tournaments and leagues. For instance, Activision Blizzard hosts the Call of Duty League and Overwatch League, fostering a vibrant competitive gaming ecosystem.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global mobile gaming market?
  • What is the impact of each driver, restraint, and opportunity on the global mobile gaming market?
  • What are the key regional markets?
  • Which countries represent the most attractive mobile gaming market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the mobile gaming market?
  • What is the breakup of the market based on the device type?
  • Which is the most attractive device type in the mobile gaming market?
  • What is the breakup of the market based on the platform?
  • Which is the most attractive platform in the mobile gaming market?
  • What is the breakup of the market based on the business model?
  • Which is the most attractive business model in the mobile gaming market?
  • What is the competitive structure of the global mobile gaming market?
  • Who are the key players/companies in the global mobile gaming market?

Table of Contents

1   Preface

2   Scope and Methodology

2.1    Objectives of the Study

2.2    Stakeholders

2.3    Data Sources

2.3.1    Primary Sources

2.3.2    Secondary Sources

2.4    Market Estimation

2.4.1    Bottom-Up Approach

2.4.2    Top-Down Approach

2.5    Forecasting Methodology

3   Executive Summary

4   Introduction

4.1    Overview

4.2    Key Industry Trends

5   Global Mobile Gaming Market

5.1    Market Overview

5.2    Market Performance

5.3    Impact of COVID-19

5.4    Market Forecast

6   Market Breakup by Type

6.1    Action or Adventure

6.1.1 Market Trends

6.1.2 Market Forecast

6.2    Casino

6.2.1 Market Trends

6.2.2 Market Forecast

6.3    Sports and Role Playing

6.3.1 Market Trends

6.3.2 Market Forecast

6.4    Strategy and Brain

6.4.1 Market Trends

6.4.2 Market Forecast

7   Market Breakup by Device Type

7.1    Smartphone

7.1.1 Market Trends

7.1.2 Market Forecast

7.2    Smartwatch

7.2.1 Market Trends

7.2.2 Market Forecast

7.3    PDA

7.3.1 Market Trends

7.3.2 Market Forecast

7.4    Tablet

7.4.1 Market Trends

7.4.2 Market Forecast

7.5    Others

7.5.1 Market Trends

7.5.2 Market Forecast

8   Market Breakup by Platform

8.1    Android

8.1.1 Market Trends

8.1.2 Market Forecast

8.2    iOS

8.2.1 Market Trends

8.2.2 Market Forecast

8.3    Others

8.3.1 Market Trends

8.3.2 Market Forecast

9   Market Breakup by Business Model

9.1    Freemium

9.1.1 Market Trends

9.1.2 Market Forecast

9.2    Paid

9.2.1 Market Trends

9.2.2 Market Forecast

9.3    Free

9.3.1 Market Trends

9.3.2 Market Forecast

9.4    Paymium

9.4.1 Market Trends

9.4.2 Market Forecast

10  Market Breakup by Region

10.1    North America

10.1.1 United States

10.1.1.1 Market Trends

10.1.1.2 Market Forecast

10.1.2 Canada

10.1.2.1 Market Trends

10.1.2.2 Market Forecast

10.2    Asia-Pacific

10.2.1 China

10.2.1.1 Market Trends

10.2.1.2 Market Forecast

10.2.2 Japan

10.2.2.1 Market Trends

10.2.2.2 Market Forecast

10.2.3 India

10.2.3.1 Market Trends

10.2.3.2 Market Forecast

10.2.4 South Korea

10.2.4.1 Market Trends

10.2.4.2 Market Forecast

10.2.5 Australia

10.2.5.1 Market Trends

10.2.5.2 Market Forecast

10.2.6 Indonesia

10.2.6.1 Market Trends

10.2.6.2 Market Forecast

10.2.7 Others

10.2.7.1 Market Trends

10.2.7.2 Market Forecast

10.3    Europe

10.3.1 Germany

10.3.1.1 Market Trends

10.3.1.2 Market Forecast

10.3.2 France

10.3.2.1 Market Trends

10.3.2.2 Market Forecast

10.3.3 United Kingdom

10.3.3.1 Market Trends

10.3.3.2 Market Forecast

10.3.4 Italy

10.3.4.1 Market Trends

10.3.4.2 Market Forecast

10.3.5 Spain

10.3.5.1 Market Trends

10.3.5.2 Market Forecast

10.3.6 Russia

10.3.6.1 Market Trends

10.3.6.2 Market Forecast

10.3.7 Others

10.3.7.1 Market Trends

10.3.7.2 Market Forecast

10.4    Latin America

10.4.1 Brazil

10.4.1.1 Market Trends

10.4.1.2 Market Forecast

10.4.2 Mexico

10.4.2.1 Market Trends

10.4.2.2 Market Forecast

10.4.3 Others

10.4.3.1 Market Trends

10.4.3.2 Market Forecast

10.5    Middle East and Africa

10.5.1 Market Trends

10.5.2 Market Breakup by Country

10.5.3 Market Forecast

11  SWOT Analysis

11.1    Overview

11.2    Strengths

11.3    Weaknesses

11.4    Opportunities

11.5    Threats

12  Value Chain Analysis

13  Porters Five Forces Analysis

13.1    Overview

13.2    Bargaining Power of Buyers

13.3    Bargaining Power of Suppliers

13.4    Degree of Competition

13.5    Threat of New Entrants

13.6    Threat of Substitutes

14  Price Analysis

15  Competitive Landscape

15.1    Market Structure

15.2    Key Players

15.3    Profiles of Key Players

15.3.1    Activision Blizzard Inc.

15.3.1.1 Company Overview

15.3.1.2 Product Portfolio

15.3.1.3 Financials

15.3.1.4 SWOT Analysis

15.3.2    Electronic Arts Inc.

15.3.2.1 Company Overview

15.3.2.2 Product Portfolio

15.3.2.3 Financials

15.3.2.4 SWOT Analysis

15.3.3    Gameloft SE (Vivendi SE)

15.3.3.1 Company Overview

15.3.3.2 Product Portfolio

15.3.4    GungHo Online Entertainment Inc.

15.3.4.1 Company Overview

15.3.4.2 Product Portfolio

15.3.4.3 Financials

15.3.5    Kabam Games Inc

15.3.5.1 Company Overview

15.3.5.2 Product Portfolio

15.3.6    Nintendo Co. Ltd

15.3.6.1 Company Overview

15.3.6.2 Product Portfolio

15.3.6.3 Financials

15.3.6.4 SWOT Analysis

15.3.7    Rovio Entertainment Oyj

15.3.7.1 Company Overview

15.3.7.2 Product Portfolio

15.3.7.3 Financials

15.3.8    Supercell Oy (Tencent Holdings Ltd)

15.3.8.1 Company Overview

15.3.8.2 Product Portfolio

15.3.9    Take-Two Interactive Software Inc.

15.3.9.1 Company Overview

15.3.9.2 Product Portfolio

15.3.9.3 Financials

15.3.9.4 SWOT Analysis

15.3.10    Ubisoft Entertainment SA

15.3.10.1 Company Overview

15.3.10.2 Product Portfolio

15.3.10.3 Financials

15.3.10.4 SWOT Analysis

List of Tables

Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2024 and 2033

Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million USD), 2025-2033

Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million USD), 2025-2033

Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million USD), 2025-2033

Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million USD), 2025-2033

Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033

Table 7: Global: Mobile Gaming Market: Competitive Structure

Table 8: Global: Mobile Gaming Market: Key Players

List of Figures

Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges

Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion USD), 2019-2024

Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion USD), 2025-2033

Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2024

Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2024

Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2024

Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2024

Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2024

Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million USD), 2019 & 2024

Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million USD), 2019 & 2024

Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million USD), 2019 & 2024

Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million USD), 2019 & 2024

Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million USD), 2019 & 2024

Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million USD), 2019 & 2024

Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million USD), 2019 & 2024

Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million USD), 2019 & 2024

Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million USD), 2019 & 2024

Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million USD), 2019 & 2024

Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million USD), 2019 & 2024

Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million USD), 2019 & 2024

Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million USD), 2019 & 2024

Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million USD), 2019 & 2024

Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million USD), 2019 & 2024

Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million USD), 2019 & 2024

Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 41: North America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 43: United States: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 49: China: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 53: India: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 61: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 67: France: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 77: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 85: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024

Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2024

Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

Figure 90: Global: Mobile Gaming Industry: SWOT Analysis

Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis

Figure 92: Global: Mobile Gaming Industry: Porter’s Five Forces Analysis