キャリア請求 2022-2026年

出版:Juniper Research(ジュニパーリサーチ) 出版年月:2022年5月

CARRIER BILLING: OPPORTUNITIES, CHALLENGES & MARKET FORECASTS 2022-2026
キャリア請求:機会、課題、市場予測 2022-2026年

価格 GBP3,750
種別 英文調査報告書

お問合せ・ご注文  価格・納期について

無料サンプル

デジタル商品のキャリア決済額は2026年に740億ドルを超え、デジタルゲームがその50%を占めるとJuniper Researchでは予測しています。2022年のデジタル商品のキャリア決済額は540億ドルが見込まれています。

Carrier Billing Spend for Digital Goods to Exceed $74 Billion in 2026; Dominated by Digital Games Spend igital Goods to Exceed $74 Billion in 2026; Dominated by Digital Games Spend

Juniper Research(ジュニパーリサーチ)「キャリア請求:機会、課題、市場予測 2022-2026年 – CARRIER BILLING: OPPORTUNITIES, CHALLENGES & MARKET FORECASTS 2022-2026」は世界のキャリア請求市場を調査し、キャリア請求の重要動向、主要ユースケース、主要セグメント別の市場予測などを掲載しています。

各レポートの目次はこちらよりご依頼ください。

対象セグメント

エンドユーザのキャリア決済額とキャリア請求によるオペレータの収益は下記セグメント毎に提供されます。

  • デジタルゲーム
  • デジタルビデオ
  • デジタル音楽
  • 電子出版
  • ライフスタイルコンテンツ

購入商品総数量および金額は下記セグメント毎に提供されます。

  • 発券
  • 物理的商品の購入
  • ギャンブル

レポート構成

  1. 市場動向&戦略レポート(PDF)
  2. 5年データ&予測(PDF+Excel)
  3. 競合スコアボードレポート(PDF)
  4. 最新データへの12ヶ月アクセス

1~3のうち、1種類のみのご購入も可能です詳細はお問い合わせください。

調査範囲

  • 地域別市場分析
    • 主要8地域におけるキャリア請求サービスの現状、主要動向、新たなビジネスチャンスについての地域別評価
  • 市場動向
    • 主要成長促進要因と潜在的機会についての戦略分析
      • 新型コロナウイルス感染症のパンデミックの影響
      • 主要セグメント
      • 5Gおよび新しい垂直市場による新たなビジネスチャンス
      • 支払いタイプ別キャリア請求の課題
  • 重要調査結果と戦略的提言
  • 主要企業とのインタビュー
    • Bango
    • Boku
    • Centili (Infobip)
    • DIMOCO
    • DOCOMO Digital
    • Telecoming
  • ベンダ情報とJuniper Researchの競合スコアボード
    • 主要企業15社の将来性と能力
  • 産業予測:主要8地域・27ヶ国
    • 主要コンテンツによるキャリア請求とオペレータ収益
    • 発券、物理的商品購入、ギャンブルの市場機会

Report Overview

Juniper Research’s new Carrier Billing report provides a must-read analysis of the current market, examining the key segments where carrier billing is used and identifies the key opportunities for its growth, including new use cases, as well the main challenges to its wider deployment, while offering strategic recommendations for stakeholders.

The research looks at a number of factors influencing the market, including regulatory challenges, the impact of the COVID-19 pandemic and the associated increase in eCommerce.

The research examines the key segments where carrier billing is used; offering industry benchmark forecasts for end user spend via carrier billing and operator-billed revenue from carrier billing spend, split by:

  • Digital Games
  • Digital Video
  • Digital Music
  • ePublishing
  • Lifestyle Content

As well as total volume and value of purchases made for:

  • Ticketing
  • Physical Goods Purchases
  • Gambling

The report also includes a comprehensive examination of the key players in the space through our Competitor Leaderboard.

This research suite includes:

  • Strategy & Trends (PDF)
  • 5-Year Data & Forecasting (PDF& Excel)
  • Competitor Leaderboard (PDF)
  • 12 Months’ Access to harvest Online Data Platform

KEY FEATURES

  • Regional Market Analysis: A regional assessment of the current activity of carrier billing services, key developments and emerging opportunities for 8 key global regions.
  • Market Status: Including strategic analysis of the major drivers and potential opportunities for further growth, including:
    • The continuing impact of the COVID-19 pandemic
    • Key segments
    • New opportunities presented by 5G and new verticals
    • Challenges to carrier billing as a payment type
  • Key Takeaways & Strategic Recommendations: Identifies the key opportunities for stakeholders across the ecosystem; providing a crucial reading for industry players.
  • Interviews with leading providers, including:
    • Bango
    • Boku
    • Centili (Infobip)
    • DIMOCO
    • DOCOMO Digital
    • Telecoming
  • Vendor Profiles & Juniper Research Leaderboard: Key player capability and capacity assessment, together with leaderboard vendor positioning for 15 billing providers.
  • Benchmark Industry Forecasts: Includes forecasts for end user spend via carrier billing and operator revenue across key digital content sectors, as well as other opportunities including ticketing, physical goods purchases gambling, our 8 key regions and 27 countries including:
    • Argentina
    • Australia
    • Brazil
    • Canada
    • China
    • Colombia
    • Denmark
    • France
    • Germany
    • India
    • Italy
    • Japan
    • Kenya
    • Mexico
    • Netherlands
    • Norway
    • Philippines
    • Poland
    • Portugal
    • Saudi Arabia
    • Singapore
    • South Africa
    • South Korea
    • Spain
    • Sweden
    • UK
    • US

KEY QUESTIONS ANSWERED

  1. What are the key use cases for carrier billing?
  2. What key trends are shaping the market today?
  3. What is the future growth potential?
  4. What can stakeholders do to capitalise on emerging opportunities and secure their position in the market?
  5. Who are the key providers of carrier billing and how can they secure their market position?

COMPANIES REFERENCED

Interviewed: Bango, Boku, Centili, DIMOCO, DOCOMO Digital, Telecoming.

Included in Juniper Research Competitor Leaderboard: Bango, Boku, Centili, Digital Virgo, DIMOCO, DOCOMO Digital, Infomedia, Kaleyra, MessageCloud, Mobiyo, NTH Mobile, PM Connect, RGK Mobile, SLA Digital, Telecoming.

Mentioned: 1stPhonecard.com, A1, Adyen, AE Tolls, Altice Media Group, Amazon, Anghami, Aptoide, Asiacell, Axiata, Azoomee, Badoo, beemoov, BeFlirty, beIN, Bemobi, Benfica, Bouygues Telecom, Busuu, BuyGameCredit, Claro, CocaCola, Cosmote, Danal, Deutsche Telekom, Digital Turbine, Dish, EE, Elisa, Entel, Etisalat, Facebook, FMA (Financial Market Authority), Fortumo, Gameloft, Gig Capital, Global Collect, Globe, Google, GrabPay, Hago, HANDYPARKEN, Hopster.com, Huawei, Hungama Digital Media, Ice, Kakao, Kcell, Leadsquared, Leipziger Verkehrsbetriebe, Magenta, McAfee, Mediaset, Megacable, mGage, Microsoft, Milan City, Mobiilimaksu, Mobillcash, Mobily, Montoon, mopay, Movistar, MTN, Neomobile, NetDragon, Netflix, New York Stock Exchange, nextbike, NHN Corp, O2, Omntel, Onebip, OnMobile, Ooredoo, OpenCart, Optus, Orange, Paris Saint-Germain, Paycell, Paymo, PayPal, PLAY, Playwing, Plus, Prestashop, Qubecell, Rabbit LINE, Rakuten, Razer, Real Madrid, Rogers, RSC Anderlecht, Samaritan’s Purse, Selligent, SFR, Sonera, Sony, Spotify, Square, Strex , Stromnetz Hamburg, SugarCRM, Sun Mobile , Sunrise, Swisscom, Tele2, TeleCentro, Telefónica, Telekom Slovenije, Telemach, Telenor, Telia, Telus, Tencent, T‑Mobile, TrueMoney, Tunisie Telecom, Turkcell, Twilio, Twoo, U Mobile, Unitel, Universal, vCreate, VIPnet, Visa, Vivial, Vodafone, Vortex.gg, Vtiger CRM, Waoo, Wargaming, Western Union, WhatsApp, WOM Mobile, WooCommerce, WordPress, WorldPay, WWE, WyWallet, Xenioo, YouScribe, Zain, Zapier, Zoho CRM.

DATA & INTERACTIVE FORECAST

  • Market data splits for 8 key global regions and 27 countries including:
    • Argentina
    • Australia
    • Brazil
    • Canada
    • China
    • Colombia
    • Denmark
    • France
    • Germany
    • India
    • Italy
    • Japan
    • Kenya
    • Mexico
    • Netherlands
    • Norway
    • Philippines
    • Poland
    • Portugal
    • Saudi Arabia
    • Singapore
    • South Africa
    • South Korea
    • Spain
    • Sweden
    • UK
    • US
  • ​Total end-user spend via carrier billing and operator-billed revenue, split by:
    • Digital Games
    • Digital Video
    • Digital Music
    • ePublishing
    • Lifestyle Content
  • Total volume and value of purchases made via carrier billing for:
    • Ticketing
    • Physical Goods Purchases
    • Gambling
  • Interactive Scenario Tool allowing users to manipulate Juniper Research’s data for eight different metrics.
  • Access to the full set of forecast data of over 50 tables and over 13,500 datapoints.Juniper Research’s Carrier Billing forecast suite includes:

Juniper Research’s highly granular IFxls (Interactive Forecast Excels) enable clients to compare select markets side by side in customised charts and tables, greatly increasing clients’ ability to understand a particular market.


[プレスリリース]
CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND

Hampshire, UK – 17th May 2022: A new study from Juniper Research has found that the value of end-user spend on digital goods via carrier billing will exceed $74 billion by 2026; up from $54 billion in 2022. This growth of over 37% reflects the increasing relevance of carrier billing as an option for digital commerce spend. Direct carrier billing involves users charging payments for digital and physical goods to their mobile phone bill.

The new research, Carrier Billing: Opportunities, Challenges & Market Forecasts 2022-2026, found that gaming spend will account for just over 50% of digital goods spend via carrier billing in 2026. This dominance will be driven by accelerating monetisation strategies, including 5G cloud gaming and gaming subscription models. Carrier billing vendors must prioritise partnerships with leading gaming platforms, including emerging cloud gaming players, in order to best serve this market.

Digital Goods – The $11 Billion Carrier Billing Opportunity

The research found that operator-billed carrier billing revenue attributable to digital goods will reach $11 billion globally in 2026; up from $8 billion in 2022. The research identified the high costs per transaction as a limiting factor for carrier billing payments versus card and digital wallet payments, but identified operator reach as being a compelling factor.

Research co-author Nick Maynard explained: “In the face of a rapidly accelerating digital transformation within payments, operators can be in the driver’s seat for reaching potential users, given their access to existing subscribers. Leveraging this subscription base is critical to accessing this potential revenue source.”

Remote Physical Goods Payments – The High-growth Opportunity

The research found that physical goods spend is rising much faster in carrier billing than for digital goods; at a rate of 270% over the next 4 years. While this market is growing from a lower user base, it does represent a significant new opportunity, with spend set to exceed $13 billion globally in 2026. The report recommends targeting cross-border eCommerce vendors for partnerships, given their need to quickly onboard localised payment methods.


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